forked from endernon/PGRData
327 lines
No EOL
13 KiB
Lua
327 lines
No EOL
13 KiB
Lua
XEnumConst = {
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FeedBackType = {
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From = {
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Unknown = 0,
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Setting = 2,
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}
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},
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MAIL_STATUS = {
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STATUS_UNREAD = 0,
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STATUS_READ = 1 << 0,
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STATUS_GETREWARD = 1 << 0 | (1 << 1),
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STATUS_DELETE = 1 << 2,
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},
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MailType = {
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Normal = 0, --普通邮件
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FavoriteMail = 1, --收藏角色好感邮件
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},
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EQUIP = {
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MAX_STAR_COUNT = 6, -- 最大星星数
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MAX_ATTR_COUNT = 2, -- 最大属性数量
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WEAPON_RESONANCE_COUNT = 3, -- 武器的共鸣数量
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AWARENESS_RESONANCE_COUNT = 2, -- 意识的共鸣数量
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OVERRUN_ADD_SUIT_CNT = 2, -- 超限增加意识数量
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WEAR_AWARENESS_COUNT = 6, -- 可穿戴意识的数量
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MAX_SUIT_SKILL_COUNT = 4, -- 最大的意识套装技能数量
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SUIT_MAX_SKILL_COUNT = 3, -- 同一意识套装里最大技能数量
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AWAKE_CRYSTAL_MONEY = 2, -- 超频激活的晶币
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CAN_NOT_AUTO_EAT_STAR = 5, -- 大于等于该星级的装备不会被当做默认狗粮选中
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FIVE_STAR = 5, -- 5星
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STRENGTHEN_EXP_OVERFLOW_CONFIRM = 300, -- 强化经验溢出超过这个值需要二次确认
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-- XUiEquipDetailV2P6界面的页签按钮下标
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UI_EQUIP_DETAIL_BTN_INDEX = {
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STRENGTHEN = 1, -- 强化
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RESONANCE = 2, -- 共鸣
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OVERCLOCKING = 3, -- 超频
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OVERRUN = 4, -- 超限
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},
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-- 武器模型用途
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WEAPON_USAGE = {
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ROLE = 1, -- ui角色身上
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BATTLE = 2, -- 战斗
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SHOW = 3, -- ui单独展示
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},
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-- 装备位置
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EQUIP_SITE = {
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WEAPON = 0, -- 武器
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AWARENESS = { -- 意识
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ONE = 1, -- 1号位
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TWO = 2, -- 2号位
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THREE = 3, -- 3号位
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FOUR = 4, -- 4号位
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FIVE = 5, -- 5号位
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SIX = 6, -- 6号位
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},
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},
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-- 狗粮类型
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EAT_TYPE = {
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EQUIP = 0, -- 装备
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ITEM = 1, -- 道具
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},
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-- 排序优先级选项
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PRIOR_SORT_TYPE = {
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STAR = 0, -- 星级
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BREAKTHROUGH = 1, -- 突破次数
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LEVEL = 2, -- 等级
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PROCEED = 3, -- 入手顺序
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},
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-- 装备适配角色类型
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USER_TYPE = {
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ALL = 0, -- 通用
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NORMAL = 1, -- 泛用机体
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ISOMER = 2, -- 独域机体
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},
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-- 武器类型
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EQUIP_TYPE = {
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UNIVERSAL = 0, -- 通用
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SUNCHA = 1, -- 双枪
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SICKLE = 2, -- 太刀
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MOUNT = 3, -- 挂载
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ARROW = 4, -- 弓箭
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CHAINSAW = 5, -- 电锯
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SWORD = 6, -- 大剑
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HCAN = 7, -- 巨炮
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DOUBLE_SWORDS = 8, -- 双短刀
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SICKLE = 9, -- 镰刀
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ISOMER_SWORD = 10, -- 感染者专用大剑
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FOOD = 99, -- 狗粮
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},
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-- 共鸣类型
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RESONANCE_TYPE = {
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ATTRIB = 1, -- 属性共鸣
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CHARACTER_SKILL = 2, -- 角色技能共鸣
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WEAPON_SKILL = 3, -- 武器技能共鸣
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},
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IS_TEST_V2P6 = true, -- 是否测试2.6版本, true为打开2.6的界面, false为打开旧的界面
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},
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FuBen = {
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ProcessFunc = { --战斗过程自定义函数
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InitStageInfo = "InitStageInfo",
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CheckPreFight = "CheckPreFight",
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CustomOnEnterFight = "CustomOnEnterFight",
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PreFight = "PreFight",
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FinishFight = "FinishFight",
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CallFinishFight = "CallFinishFight",
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OpenFightLoading = "OpenFightLoading",
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CloseFightLoading = "CloseFightLoading",
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ShowSummary = "ShowSummary",
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SettleFight = "SettleFight",
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CheckReadyToFight = "CheckReadyToFight",
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CheckAutoExitFight = "CheckAutoExitFight",
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ShowReward = "ShowReward",
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CheckUnlockByStageId = "CheckUnlockByStageId",
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CheckPassedByStageId = "CheckPassedByStageId",
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CustomRecordFightBeginData = "CustomRecordFightBeginData"
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},
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StageType = {
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Mainline = 1,
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Daily = 2,
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Tower = 3,
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Urgent = 4,
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BossSingle = 5,
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BossOnline = 6,
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Bfrt = 7,
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Resource = 8,
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BountyTask = 9,
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Trial = 10,
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Prequel = 11,
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Arena = 12,
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Experiment = 13, --试验区
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Explore = 14, --探索玩法关卡
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ActivtityBranch = 15, --活动支线副本
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ActivityBossSingle = 16, --活动单挑BOSS
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Practice = 17, --教学关卡
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Festival = 18, --节日副本
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BabelTower = 19, -- 巴别塔计划
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RepeatChallenge = 20, --复刷本
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RogueLike = 21, --爬塔玩法
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Assign = 22, -- 边界公约
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UnionKill = 23, --列阵
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ArenaOnline = 24, --合众战局
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ExtraChapter = 25, --番外关卡
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SpecialTrain = 26, --特训关
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InfestorExplore = 27, --感染体玩法
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GuildBoss = 28, --工会boss
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Expedition = 29, --虚像地平线
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WorldBoss = 30, --世界Boss
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RpgTower = 31, --兵法蓝图
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MaintainerAction = 32, --大富翁
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TRPG = 33, --跑团玩法
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NieR = 34, --尼尔玩法
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ZhouMu = 35, --多周目
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NewCharAct = 36, -- 新角色教学
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Pokemon = 37, --口袋妖怪
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ChessPursuit = 38, --追击玩法
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Stronghold = 39, --超级据点
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SimulatedCombat = 40, --模拟作战
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Hack = 41, --骇入玩法
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PartnerTeaching = 43, --宠物教学
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Reform = 44, --改造关卡
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KillZone = 45, --杀戮无双
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FashionStory = 46, --涂装剧情活动
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CoupleCombat = 47, --双人下场玩法
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SuperTower = 48, --超级爬塔
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PracticeBoss = 49, --拟真boss
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LivWarRace = 50, --二周年预热-赛跑小游戏
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SuperSmashBros = 51, --超限乱斗
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SpecialTrainMusic = 52, --特训关音乐关
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AreaWar = 53, -- 全服决战
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MemorySave = 54, -- 周年意识营救战
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Maverick = 55, -- 二周年射击玩法
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Theatre = 56, -- 肉鸽
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ShortStory = 57, --短篇小说
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Escape = 58, --大逃杀
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SpecialTrainSnow = 59, --特训关冰雪感谢祭2.0
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PivotCombat = 60, --SP枢纽作战
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SpecialTrainRhythmRank = 61, --特训关元宵
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DoubleTowers = 62, -- 动作塔防
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GuildWar = 63, -- 公会战
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MultiDimSingle = 64, -- 多维挑战单人
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MultiDimOnline = 65, -- 多维挑战多人
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TaikoMaster = 66, -- 音游
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--SpecialTrainBreakthrough = 67, --卡列特训关
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MoeWarParkour = 68, -- 萌战跑酷
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TwoSideTower = 69, --正逆塔
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Course = 70, -- v1.30-考级-ManagerStage
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BiancaTheatre = 71, --肉鸽2.0
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FubenPhoto = 72, -- 夏活特训关-拍照
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Rift = 73, -- 战双大秘境
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CharacterTower = 74, -- 本我回廊(角色塔)
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Awareness = 75, -- 意识公约
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SpecialTrainBreakthrough = 76, --魔方 2.0
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ColorTable = 77, -- 调色板战争
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BrillientWalk = 78, --光辉同行
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Maverick2 = 79, -- 异构阵线2.0
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Maze = 80, --情人节活动2023
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MonsterCombat = 81, -- 战双BVB
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CerberusGame = 82, -- 三头犬小队玩法
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Transfinite = 83, -- 超限连战
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Theatre3 = 84, -- 肉鸽3.0
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}
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},
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CHARACTER = {
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IS_NEW_CHARACTER = true,
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MAX_QUALITY_STAR = 10,
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MAX_QUALITY = 6,
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QualityState =
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{
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Activing = 1,
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EvoEnable = 2,
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ActiveFinish = 3,
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Lock = 4,
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},
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PerformState =
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{
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One = 1,
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Two = 2,
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Three = 3,
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Four = 4,
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},
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CameraV2P6 = {
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Main = 1,
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Train = 2,
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Quality = 3,
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LvUseItem = 4,
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QualitySingle = 5,
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QualityOverview = 6,
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QualityUpgradeDetail = 7,
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CharLeftMove = 8,
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},
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SkipEnumV2P6 = {
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Character = 1,
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PropertyLvUp = 2.1,
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PropertyGrade = 2.2,
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PropertySkill = 2.3,
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},
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},
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THEATRE3 = {
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--步骤类型
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StepType = {
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RecruitCharacter = 1, --设置编队
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Node = 2, --节点
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FightReward = 3, --战斗奖励
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ItemReward = 4, --具体道具奖励
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WorkShop = 5, --炼金工坊
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EquipReward = 6, --打开装备选择界面
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EquipInherit = 7, --打开装备继承界面
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},
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--节点类型
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NodeSlotType = {
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Fight = 1, --战斗
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Event = 2, --事件
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Shop = 3, --商店
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},
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--节点奖励类型
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NodeRewardType = {
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ItemBox = 1, --道具箱
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Gold = 2, --金币
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EquipBox = 3, --装备箱
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},
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--商店售卖项类型
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NodeShopItemType = {
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Item = 1, --道具
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EquipBox = 2, --装备箱
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ItemBox = 3, --道具箱
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},
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NodeShopItemLockType = {
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Unlock = 0, --已解锁
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Lock = 1, --上锁
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NoItem = 2, --没有物品
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},
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EventStepType = {
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Dialogue = 1, --对话
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Options = 2, --选项
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ChapterItem = 3, --物品
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Fight = 4, --战斗
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WorkShop = 5, --炼金工坊
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},
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EventStepOptionType = {
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CostItem = 1, --消耗物品
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CheckItem = 2, --检查物品
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Dialogue = 3, --对话
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},
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EventStepItemType = {
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OutSideItem = 1, --局外物品
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InnerItem = 2, --局内物品
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ItemBox = 3, --道具箱
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EquipBox = 4, --装备箱
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},
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--工坊节点类型
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WorkShopType = {
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Recast = 1, --重铸
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Change = 2, --交换
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},
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StrengthenPointType = {
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Small = 1, --小节点
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Middle = 2, --中节点
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Big = 3, --大节点
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},
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RewardDisplayType = {
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Normal = 0, --普通
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Rare = 1, --稀有
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},
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-- 肉鸽3,天赋点,激活天赋强化
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Theatre3TalentPoint = 96187,
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-- 肉鸽3,BP经验,升级BP等级
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Theatre3OutCoin = 96188,
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-- 肉鸽3,肉鸽三期商店货币,复活也用这个
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Theatre3InnerCoin = 96189,
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MaxEnergyCount = 16,
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GetBattlePassRewardType = {
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GetOnce = 1, -- 领取一个
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GetAll = 2, -- 领取全部
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},
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TipAlign = {
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Left = 1, -- 居左
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Right = 2, -- 居右
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},
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},
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Turntable = {
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RewardType = {
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Main = 1, -- 核心
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Height = 2, -- 高级
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Simple = 3, -- 普通
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},
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}
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} |