PGRData/Script/matrix/xmanager/XTaskManager.lua
2024-09-01 22:49:41 +02:00

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TaskType = {
Story = 1, -- 普通/剧情
Daily = 2, -- 每日
Weekly = 3,-- 每周
Achievement = 4, -- 成就
Activity = 5, -- 活动
OffLine = 6, -- 下线(未使用)
NewPlayer = 7, -- 新手目标
CharacterStory = 8, -- 角色剧情(未使用)
Bfrt = 9, -- 据点任务(未使用)
ArenaChallenge = 10,
TimeLimit = 11, --限时任务
DormNormal = 12, --宿舍普通
DormDaily = 13, --宿舍日常
BossSingle = 14, -- 单挑boss(未使用)
BabelTower = 15, --巴别塔任务
RogueLike = 16, --爬塔玩法
Regression = 17, --回归活动
GuildMainly = 18, --公会主线
GuildDaily = 19, -- 公会日常
ArenaOnlineWeekly = 20, -- 区域联机
SpecialTrain = 21, -- 特训关日常任务(未使用)
InfestorWeekly = 22, -- 异聚迷宫
GuildWeekly = 23, --工会周长
BossOnLine = 24, --日服联机boss
WorldBoss = 25, --世界boss
Expedition = 26, -- 远征自走棋(未使用)
RpgTower = 27, --兵法蓝图
MentorShipGrow = 28, -- 师徒成长任务
MentorShipGraduate = 29, -- 师徒毕业挑战
MentorShipWeekly = 30, -- 师徒每周任务
NieR = 31, --尼尔玩法
Pokemon = 32, --口袋战双
ZhouMu = 39, --多周目
ChristmasTree = 40, --圣诞树(未使用)
ChessPursuit = 41, --追击玩法(未使用)
Couplet = 42, --春节对联小游戏
SimulatedCombat = 43, --模拟作战
WhiteValentine = 44, --白色情人节
MoeWarDaily = 45, -- 萌战每日任务
MoeWarNormal = 46, -- 萌战累计任务
FingerGuessing = 47, -- 猜拳小游戏
PokerGuessing = 48, --翻牌猜大小
Reform = 49, -- 改造玩法
PokerGuessingCollection = 50, --翻牌猜大小收藏品任务
Passport = 51, --通行证任务
CoupleCombat = 52, -- 双人玩法
LivWarmSoundsActivity = 53, -- 丽芙预热音频解密任务
LivWarmExtActivity = 54, -- 丽芙预热宣发任务
Maverick = 56, -- 二周年射击玩法
Doomsday = 57, -- 末日生存
PivotCombat = 62, --SP区域作战
BodyCombineGame = 63, -- 接头霸王
GuildWar = 64, --公会战任务
GuildWarTerm2 = 65, --工会战任务 二期
WeekChallenge = 66, -- 周挑战
DoubleTower = 67, --动作塔防
GoldenMiner = 68, --黄金矿工
TaikoMaster = 69, --音游
SuperSmash = 70, --超限乱斗2期时新增
Newbie = 71, -- 新手荣誉任务(新手任务二期)
CharacterTower = 73, -- 本我回廊(角色塔)
DlcHunt = 75, -- DlcHunt
BackFlow = 76, -- 回流玩家
SpecialTrainDailySwitchTask = 77, -- 特训关每日任务
}
XTaskManagerCreator = function()
local tableInsert = table.insert
local tableSort = table.sort
local Json = require("XCommon/Json")
local WeekTaskRefreshId = 10001
local WeekTaskEpochTime = 0
local WeekTaskRefreshDay = 1
---@class XTaskManager
local XTaskManager = {}
local ITEM_NEWBIE_PROGRESS_ID = CS.XGame.ClientConfig:GetInt("NewPlayerTaskExpId")
XTaskManager.TaskType = TaskType
XTaskManager.OperationState = {
DoWork = 1,
GetReward = 2,
GetedReward = 3
}
XTaskManager.ActiveRewardType = {
Daily = 1,
Weekly = 2
}
XTaskManager.AchvType = {
Fight = 1,
Collect = 2,
Social = 3,
Other = 4,
}
XTaskManager.TaskState = {
InActive = -1, --未激活
Standby = 0, --待命
Active = 1, --已激活
Accepted = 2, --已接受
Achieved = 3, --完成(未领奖励)
Finish = 4, --结束(领取奖励)
Invalid = 5, --已失效/过期
}
XTaskManager.NewPlayerTaskGroupState = {
Lock = 1, --未解锁
AllTodo = 2, --待完成
HasAward = 3, --有奖励没领取
AllFinish = 4, --全都结束
}
XTaskManager.CourseType = {
None = 0, -- 无状态
Reward = 1, -- 有经历节点
Function = 2, -- 有功能开启节点
Normal = 3, -- 普通节点
}
XTaskManager.UpdateViewCallback = nil
local CourseInfos = {} -- {key = ChapterId, Value = {LasetId, NextChapterId, Courses = {stageId, type, nextType......}}}
local CourseChapterRewards = {}
local TaskDataGroup = {}
-- 创建新系统或者优化原有系统时请使用新的通用任务接口
-------------------------------------------------------
local CourseData = {}
local TotalTaskData = {}
local StoryTaskData = {}
local DailyTaskData = {}
local WeeklyTaskData = {}
local ActivityTaskData = {}
local NewPlayerTaskData = {}
local AchvTaskData = {}
local ArenaTaskData = {}
local TimeLimitTaskData = {}
local ArenaOnlineWeeklyTaskData = {}
local InfestorWeeklyTaskData = {}
local StoryGroupTaskData = {}
local DormStoryGroupTaskData = {}
local DormDailyGroupTaskData = {}
local FinishedTasks = {}
local BossOnlineTaskData = {}
-- 宿舍任务
local DormNormalTaskData = {}
local DormDailyTaskData = {}
local BabelTowerTaskData = {}
local RogueLikeTaskData = {}
local WorldBossTaskData = {}
--师徒任务
local MentorGrowTaskData = {}
local MentorGraduateTaskData = {}
local MentorWeeklyTaskData = {}
local RpgTowerTaskData = {}
local WhiteValentineTaskData = {}
local FingerGuessingTaskData = {}
local PokerGuessingTaskData = {}
local GuildDailyTaskData = {}
local GuildMainlyTaskData = {}
local GuildWeeklyTaskData = {}
local ZhouMuTaskData = {}
local RegressionTaskData = {}
local LinkTaskTimeDict = {}
local NieRTaskData = {}
local PokemonTaskData = {}
-- 小游戏
local CoupletTaskData = {}
local SimulatedCombatTaskData = {}
local MoeWarDailyTaskData = {}
local MoeWarNormalTaskData = {}
--通行证
local PassportTaskData = {}
--音频解密
local LivWarmSoundsActivityTaskData = {}
local TaskResultDataCache = {}
local _IsInit = false
-------------------------------------------------------
local NewbieActivenessRecord = {}
XTaskManager.NewPlayerLastSelectTab = "NewPlayerHint_LastSelectTab"
XTaskManager.TaskLastSelectTab = "TaskHint_LastSelectTab"
XTaskManager.DormTaskLastSelectTab = "DormTaskHint_LastSelectTab"
XTaskManager.NewPLayerTaskFirstTalk = "NewPlayerHint_FirstTalk"
local RegressionTaskRedPointCount = 0
local RegressionTaskCanGetDic = {}
local RegressionTaskTypeToRedPointCountDic = {}
function XTaskManager.Init()
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_STAGE_SYNC, XTaskManager.SetCourseOnSyncStageData)
local alarmClockData = XTaskConfig.GetAlarmClockById(WeekTaskRefreshId)
local jsonFormatData = Json.decode(alarmClockData.DayOfWeek)
WeekTaskEpochTime = alarmClockData.EpochTime
WeekTaskRefreshDay = jsonFormatData[1]
end
-- 重登时重置cache
function XTaskManager.ClearCache()
--CourseInfos = {}
--CourseChapterRewards = {}
TaskDataGroup = {}
--CourseData = {}
TotalTaskData = {}
StoryTaskData = {}
DailyTaskData = {}
WeeklyTaskData = {}
--ActivityTaskData = {}
--NewPlayerTaskData = {}
--AchvTaskData = {}
--ArenaTaskData = {}
--TimeLimitTaskData = {}
--ArenaOnlineWeeklyTaskData = {}
--InfestorWeeklyTaskData = {}
--StoryGroupTaskData = {}
--DormStoryGroupTaskData = {}
--DormDailyGroupTaskData = {}
FinishedTasks = {}
--DormNormalTaskData = {}
--DormDailyTaskData = {}
--BabelTowerTaskData = {}
--RogueLikeTaskData = {}
--WorldBossTaskData = {}
--MentorGrowTaskData = {}
--MentorGraduateTaskData = {}
--MentorWeeklyTaskData = {}
--RpgTowerTaskData = {}
--WhiteValentineTaskData = {}
--FingerGuessingTaskData = {}
PokerGuessingTaskData = {}
--GuildDailyTaskData = {}
--GuildMainlyTaskData = {}
--GuildWeeklyTaskData = {}
--ZhouMuTaskData = {}
--RegressionTaskData = {}
--LinkTaskTimeDict = {}
--NieRTaskData = {}
--PokemonTaskData = {}
--CoupletTaskData = {}
--SimulatedCombatTaskData = {}
--MoeWarDailyTaskData = {}
--MoeWarNormalTaskData = {}
--PassportTaskData = {}
--LivWarmSoundsActivityTaskData = {}
TaskResultDataCache = {}
--RegressionTaskRedPointCount = 0
--RegressionTaskCanGetDic = {}
--RegressionTaskTypeToRedPointCountDic = {}
end
function XTaskManager.InitTaskData(data)
if _IsInit then
XTaskManager.ClearCache()
else
_IsInit = true
end
local taskdata = data.Tasks
FinishedTasks = {}
for _, v in pairs(data.FinishedTasks or {}) do
FinishedTasks[v] = true
end
if data.TaskLimitIdActiveInfos then
for _, v in pairs(data.TaskLimitIdActiveInfos) do
LinkTaskTimeDict[v.TaskLimitId] = v.ActiveTime
XEventManager.DispatchEvent(XEventId.EVENT_ACTIVITY_INFO_UPDATE)
end
end
NewbieActivenessRecord = data.NewPlayerRewardRecord
XTaskManager.InitCourseData(data.Course)
for _, value in pairs(taskdata) do
TotalTaskData[value.Id] = value
end
local taskTemplate = XTaskConfig.GetTaskTemplate()
for k, v in pairs(taskTemplate) do
if not TotalTaskData[k] and v.Type ~= XTaskManager.TaskType.Daily and v.Type ~= XTaskManager.TaskType.Weekly and v.Type ~= XTaskManager.TaskType.InfestorWeekly then
TotalTaskData[k] = {}
TotalTaskData[k].Id = k
TotalTaskData[k].Schedule = {}
local conditions = v.Condition
for _, var in ipairs(conditions) do
if FinishedTasks and FinishedTasks[k] then
tableInsert(TotalTaskData[k].Schedule, { Id = var, Value = v.Result })
TotalTaskData[k].State = XTaskManager.TaskState.Finish
else
tableInsert(TotalTaskData[k].Schedule, { Id = var, Value = 0 })
TotalTaskData[k].State = XTaskManager.TaskState.Active
end
end
end
end
local regressionTaskType
for k, v in pairs(TotalTaskData) do
local taskType = taskTemplate[k] and taskTemplate[k].Type or nil
if (taskTemplate[k] == nil) then
XLog.Warning("服务端数据异常 不存在任务配置id", k)
-- 创建新系统或者优化原有系统时请使用新的通用任务接口
-------------------------------------------------------
elseif taskType == XTaskManager.TaskType.Story then
StoryTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Daily then
DailyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Weekly then
WeeklyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Activity then
ActivityTaskData[k] = v
elseif taskType == XTaskManager.TaskType.NewPlayer then
NewPlayerTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Achievement then
AchvTaskData[k] = v
elseif taskType == XTaskManager.TaskType.ArenaChallenge then
ArenaTaskData[k] = v
elseif taskType == XTaskManager.TaskType.TimeLimit then
TimeLimitTaskData[k] = v
elseif taskType == XTaskManager.TaskType.DormNormal then
DormNormalTaskData[k] = v
elseif taskType == XTaskManager.TaskType.DormDaily then
DormDailyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.BabelTower then
BabelTowerTaskData[k] = v
elseif taskType == XTaskManager.TaskType.RogueLike then
RogueLikeTaskData[k] = v
elseif taskType == XTaskManager.TaskType.WorldBoss then
WorldBossTaskData[k] = v
elseif taskType == XTaskManager.TaskType.RpgTower then
RpgTowerTaskData[k] = v
elseif taskType == XTaskManager.TaskType.WhiteValentine then
WhiteValentineTaskData[k] = v
elseif taskType == XTaskManager.TaskType.FingerGuessing then
FingerGuessingTaskData[k] = v
elseif taskType == XTaskManager.TaskType.ZhouMu then
ZhouMuTaskData[k] = v
elseif taskType == XTaskManager.TaskType.GuildDaily then
GuildDailyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.GuildMainly then
GuildMainlyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.GuildWeekly then
GuildWeeklyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.MentorShipGrow then
MentorGrowTaskData[k] = v
elseif taskType == XTaskManager.TaskType.MentorShipGraduate then
MentorGraduateTaskData[k] = v
elseif taskType == XTaskManager.TaskType.MentorShipWeekly then
MentorWeeklyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Regression then
regressionTaskType = XRegressionConfigs.GetTaskTypeById(k)
RegressionTaskData[k] = v
if RegressionTaskCanGetDic[k] then
if v.State ~= XDataCenter.TaskManager.TaskState.Achieved then
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] - 1
RegressionTaskRedPointCount = RegressionTaskRedPointCount - 1
RegressionTaskCanGetDic[k] = nil
end
else
if v.State == XDataCenter.TaskManager.TaskState.Achieved then
RegressionTaskCanGetDic[k] = true
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] or 0
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] + 1
RegressionTaskRedPointCount = RegressionTaskRedPointCount + 1
end
end
elseif taskType == XTaskManager.TaskType.ArenaOnlineWeekly then
ArenaOnlineWeeklyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.InfestorWeekly then
InfestorWeeklyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.NieR then
NieRTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Pokemon then
PokemonTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Couplet then
CoupletTaskData[k] = v
elseif taskType == XTaskManager.TaskType.SimulatedCombat then
SimulatedCombatTaskData[k] = v
elseif taskType == XTaskManager.TaskType.MoeWarDaily then
MoeWarDailyTaskData[k] = v
elseif taskType == XTaskManager.TaskType.MoeWarNormal then
MoeWarNormalTaskData[k] = v
elseif taskType == XTaskManager.TaskType.PokerGuessing or taskType == XTaskManager.TaskType.PokerGuessingCollection then
PokerGuessingTaskData[k] = v
elseif taskType == XTaskManager.TaskType.Passport then
PassportTaskData[k] = v
elseif taskType == XTaskManager.TaskType.LivWarmSoundsActivity then
LivWarmSoundsActivityTaskData[k] = v
elseif taskType == XTaskManager.TaskType.BossOnLine then
BossOnlineTaskData[k] = v
-------------------------------------------------------
elseif taskType and taskType ~= XTaskManager.TaskType.OffLine then
-- XLog.Warning(taskType, k, v, "TaskDataGroup",TaskDataGroup)
if not TaskDataGroup[taskType] then
TaskDataGroup[taskType] = {}
end
TaskDataGroup[taskType][k] = v
end
end
XEventManager.DispatchEvent(XEventId.EVENT_TASK_SYNC)
XEventManager.DispatchEvent(XEventId.EVENT_NOTICE_TASKINITFINISHED)--上面那个事件触发太频繁,这里只需要监听初始完成
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TASK_SYNC)
end
function XTaskManager.InitCourseInfos()
local courseChapterRewardTemp = {}
local courseTemplate = XTaskConfig.GetCourseTemplate()
for k, v in pairs(courseTemplate) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(v.StageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(v.StageId)
if not stageInfo or not stageCfg then
local path = XTaskConfig.GetTaskCoursePath()
XLog.ErrorTableDataNotFound("XTaskManager.InitCourseInfos", "StageId", path, "CourseId", tostring(k))
return
end
local SetType = function(cfg)
if cfg.RewardId and cfg.RewardId > 0 then
return XTaskManager.CourseType.Reward
elseif cfg.Tip and cfg.Tip ~= "" then
return XTaskManager.CourseType.Function
else
return XTaskManager.CourseType.Normal
end
end
local SetCourse = function(lastStageId)
local type = SetType(v)
local nextType = XTaskManager.CourseType.None
if stageInfo.NextStageId and courseTemplate[stageInfo.NextStageId] then
local nextCfg = courseTemplate[stageInfo.NextStageId]
nextType = SetType(nextCfg)
end
local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
local name = chapter.OrderId .. "-" .. stageCfg.OrderId
-- 寻找还没有领奖励的关卡
if type == XTaskManager.CourseType.Reward or lastStageId == v.StageId then
if XTaskManager.CheckCourseCanGet(v.StageId) then
if courseChapterRewardTemp[stageInfo.ChapterId] then
if type == XTaskManager.CourseType.Reward then
tableInsert(courseChapterRewardTemp[stageInfo.ChapterId].stageIds, v.StageId)
end
local stageInfo1 = XDataCenter.FubenManager.GetStageInfo(lastStageId)
if lastStageId == v.StageId and not stageInfo1.Passed then
courseChapterRewardTemp[stageInfo1.ChapterId].LastStageId = v.StageId
end
else
if type == XTaskManager.CourseType.Reward then
courseChapterRewardTemp[stageInfo.ChapterId] = {}
courseChapterRewardTemp[stageInfo.ChapterId].ChapterId = stageInfo.ChapterId
courseChapterRewardTemp[stageInfo.ChapterId].OrderId = chapter.OrderId
courseChapterRewardTemp[stageInfo.ChapterId].stageIds = {}
tableInsert(courseChapterRewardTemp[stageInfo.ChapterId].stageIds, v.StageId)
end
local stageInfo2 = XDataCenter.FubenManager.GetStageInfo(lastStageId)
if lastStageId == v.StageId and not stageInfo2.Passed then
if courseChapterRewardTemp[stageInfo2.ChapterId] then
courseChapterRewardTemp[stageInfo2.ChapterId].LastStageId = v.StageId
else
courseChapterRewardTemp[stageInfo2.ChapterId] = {}
courseChapterRewardTemp[stageInfo2.ChapterId].ChapterId = stageInfo2.ChapterId
courseChapterRewardTemp[stageInfo2.ChapterId].OrderId = chapter.OrderId
courseChapterRewardTemp[stageInfo2.ChapterId].stageIds = {}
courseChapterRewardTemp[stageInfo2.ChapterId].LastStageId = v.StageId
end
end
end
end
end
-- 寻找还没有领奖励的关卡
return {
CouresType = type,
NextCouresType = nextType,
StageId = v.StageId,
Tip = v.Tip,
TipEn = v.TipEn,
RewardId = v.RewardId,
ShowId = v.ShowId,
OrderId = stageCfg.OrderId,
Name = name,
PreStageId = stageCfg.PreStageId
}
end
if CourseInfos[stageInfo.ChapterId] then
local course = SetCourse(CourseInfos[stageInfo.ChapterId].LastStageId)
tableInsert(CourseInfos[stageInfo.ChapterId].Courses, course)
else
local nextChapterId = XDataCenter.FubenMainLineManager.GetNextChapterId(stageInfo.ChapterId)
local lastStageId = XDataCenter.FubenMainLineManager.GetLastStageId(stageInfo.ChapterId)
local isStageIdTableEmpty = XDataCenter.FubenMainLineManager.IsStageIdTableEmpty(stageInfo.ChapterId)
if not isStageIdTableEmpty then
CourseInfos[stageInfo.ChapterId] = {}
CourseInfos[stageInfo.ChapterId].Courses = {}
CourseInfos[stageInfo.ChapterId].NextChapterId = nextChapterId
CourseInfos[stageInfo.ChapterId].LastStageId = lastStageId
local course = SetCourse(lastStageId)
tableInsert(CourseInfos[stageInfo.ChapterId].Courses, course)
end
end
end
local needk
for k, v in pairs(CourseInfos) do
if not needk or needk < k then
needk = k
end
tableSort(v.Courses, function(a, b)
return a.OrderId < b.OrderId
end)
end
for _, v in pairs(courseChapterRewardTemp) do
tableSort(v.stageIds, function(a, b)
return a < b
end)
tableInsert(CourseChapterRewards, v)
end
tableSort(CourseChapterRewards, function(a, b)
return a.OrderId < b.OrderId
end)
end
function XTaskManager.InitCourseData(coursedata)
CourseData = {}
CourseInfos = {}
CourseChapterRewards = {}
if coursedata then
XTool.LoopCollection(coursedata, function(key)
CourseData[key] = key
end)
end
XTaskManager.InitCourseInfos()
end
function XTaskManager.SetCourseData(stageId)
local allRewardGet = false
if not CourseData[stageId] then
CourseData[stageId] = stageId
--移除 CourseChapterRewards 里的Id,并判断是否领取完
local remov_stage_i = -1
local remov_stage_j = -1
local remov_chapter_i = -1
for i = 1, #CourseChapterRewards do
for j = 1, #CourseChapterRewards[i].stageIds do
if CourseChapterRewards[i].stageIds[j] == stageId then
remov_stage_i = i
remov_stage_j = j
if #CourseChapterRewards[i].stageIds <= 1 then
local lastId = CourseChapterRewards[i].LastStageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(lastId)
if (stageInfo and stageInfo.Passed) or not lastId then
remov_chapter_i = i
end
end
break
end
end
end
if remov_stage_i > 0 and remov_stage_j > 0 then
table.remove(CourseChapterRewards[remov_stage_i].stageIds, remov_stage_j)
end
if remov_chapter_i > 0 then
table.remove(CourseChapterRewards, remov_chapter_i)
allRewardGet = true
end
end
return allRewardGet
end
--判断是否有进度
function XTaskManager.CheckTaskHasSchedule(task)
local hasSchedule = false
XTool.LoopMap(task.Schedule, function(_, pair)
if pair.Value > 0 then
hasSchedule = true
end
end)
return hasSchedule
end
function XTaskManager.CheckCourseCanGet(stageId)
if CourseData[stageId] then
return false
else
return true
end
end
function XTaskManager.GetCourseInfo(chapterId)
return CourseInfos[chapterId]
end
function XTaskManager.GetCourseCurChapterId()
if not CourseChapterRewards or #CourseChapterRewards <= 0 then
return nil
end
return CourseChapterRewards[1].ChapterId
end
function XTaskManager.SetCourseOnSyncStageData(stageId)
local remov_chapter_i = -1
for i = 1, #CourseChapterRewards do
local lastId = CourseChapterRewards[i].LastStageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(lastId)
if #CourseChapterRewards[i].stageIds <= 0 and lastId == stageId and stageInfo.Passed then
remov_chapter_i = i
break
end
end
if remov_chapter_i > 0 then
table.remove(CourseChapterRewards, remov_chapter_i)
end
end
function XTaskManager.GetCourseCurRewardIndex(curChapterId)
if not CourseChapterRewards or #CourseChapterRewards <= 0 then
return nil
end
if not CourseChapterRewards[1].stageIds[1] and #CourseChapterRewards[1].stageIds <= 0 then
return nil
end
local stageId = CourseChapterRewards[1].stageIds[1]
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if not stageInfo.Passed then
return nil
end
local courses = CourseInfos[curChapterId].Courses
for i = 1, #courses do
if stageId == courses[i].StageId then
return i
end
end
return nil
end
function XTaskManager.GetTaskDataById(taskid)
return TotalTaskData[taskid]
end
function XTaskManager.IsTaskFinished(taskId)
return FinishedTasks[taskId]
end
local function CheckTask(task)
if not task then return false end
local template = XTaskConfig.GetTaskTemplate()[task.Id]
-- startTime限制
if template.StartTime ~= nil and template.StartTime ~= "" then
local now = XTime.GetServerNowTimestamp()
local startTime = XTime.ParseToTimestamp(template.StartTime)
if startTime and startTime > now then return false end
end
-- showCondition限制
if template.ShowCondition ~= nil and template.ShowCondition ~= 0 then
-- 不满足返回false
if not XConditionManager.CheckCondition(template.ShowCondition) then
return false
end
end
local preId = template and template.ShowAfterTaskId or -1
if preId > 0 then
local preTask = TotalTaskData[preId]
if preTask then
if preTask.State ~= XTaskManager.TaskState.Finish and preTask.State ~= XTaskManager.TaskState.Invalid then
return false
end
else
if FinishedTasks[preId] then
return true
end
return false
end
end
return true
end
local function State2Num(state)
if state == XTaskManager.TaskState.Achieved then
return 1
end
if state == XTaskManager.TaskState.Finish then
return -1
end
return 0
end
local function CompareState(stateA, stateB)
if stateA == stateB then
return 0
end
local a = State2Num(stateA)
local b = State2Num(stateB)
if a > b then return 1 end
if a < b then return -1 end
return 0
end
local function GetTaskList(tasks)
local list = {}
local type
local taskTemplate = XTaskConfig.GetTaskTemplate()
for _, task in pairs(tasks) do
type = taskTemplate[task.Id].Type
break
end
if type == XTaskManager.TaskType.Achievement
or type == XTaskManager.TaskType.ArenaChallenge
or type == XTaskManager.TaskType.Regression
or type == XTaskManager.TaskType.NieR
or type == XTaskManager.TaskType.MoeWarDaily
or type == XTaskManager.TaskType.MoeWarNormal
or type == XTaskManager.TaskType.PokerGuessing
or type == XTaskManager.TaskType.LivWarmSoundsActivity
or type == XTaskManager.TaskType.LivWarmExtActivity then
for _, task in pairs(tasks) do
if CheckTask(task) then
tableInsert(list, task)
end
end
else
for _, task in pairs(tasks) do
if task.State ~= XTaskManager.TaskState.Finish and task.State ~= XTaskManager.TaskState.Invalid then
if CheckTask(task) then
tableInsert(list, task)
end
end
end
end
tableSort(list, function(a, b)
local pa, pb = taskTemplate[a.Id].Priority, taskTemplate[b.Id].Priority
local stateA = TotalTaskData[a.Id].State
local stateB = TotalTaskData[b.Id].State
local compareResult = CompareState(stateA, stateB)
if compareResult == 0 then
if pa ~= pb then
return pa > pb
else
return a.Id > b.Id
end
else
return compareResult > 0
end
end)
return list
end
function XTaskManager.SetAchievedList()
local tasks = XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Achievement)
local list = {}
local taskTemplate = XTaskConfig.GetTaskTemplate()
for _, task in pairs(tasks) do
if not (task.State == XTaskManager.TaskState.Invalid) then
if taskTemplate[task.Id] and taskTemplate[task.Id].ShowAfterTaskId > 0 then
local preId = taskTemplate[task.Id].ShowAfterTaskId
if TotalTaskData[preId] then
if (TotalTaskData[preId].State == XTaskManager.TaskState.Finish or TotalTaskData[preId].State == XTaskManager.TaskState.Invalid) then
tableInsert(list, task)
end
elseif FinishedTasks[preId] then
tableInsert(list, task)
end
else
tableInsert(list, task)
end
end
end
local listAchieved = {}
for _, v in pairs(list) do
if v.State == XTaskManager.TaskState.Achieved or v.State == XTaskManager.TaskState.Finish then
tableInsert(listAchieved, v)
end
end
end
--获取成就任务已完成和总数量
function XTaskManager.GetAchievedTasksByType(achvType)
local achieveCount = 0
local totalCount = 0
local achieveList = {}
local achvTaskData = XTaskManager.GetAchvTaskList()
for _, task in pairs(achvTaskData) do
local _achvType = XTaskConfig.GetTaskTemplate()[task.Id].AchvType
if _achvType == achvType and task ~= nil then
tableInsert(achieveList, task)
totalCount = totalCount + 1
if task.State == XTaskManager.TaskState.Finish or task.State == XTaskManager.TaskState.Achieved then
achieveCount = achieveCount + 1
end
end
end
return achieveList, achieveCount, totalCount
end
--红点---------------------------------------------------------
--根据成就任务类型判断是否有奖励可以领取
function XTaskManager.HasAchieveTaskRewardByAchieveType(achvType)
for _, task in pairs(AchvTaskData) do
local _achvType = XTaskConfig.GetTaskTemplate()[task.Id].AchvType
if _achvType == achvType and task ~= nil and task.State == XTaskManager.TaskState.Achieved then
return true
end
end
return false
end
--判断历程是否有奖励获取
function XTaskManager.CheckAllCourseCanGet()
if not CourseInfos then
return false
end
local curChapterId = XTaskManager.GetCourseCurChapterId()
if not CourseInfos[curChapterId] then
return
end
local canGet = false
for _, v in ipairs(CourseInfos[curChapterId].Courses) do
local stageId = v.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if v.CouresType == XTaskManager.CourseType.Reward and stageInfo.Passed and XTaskManager.CheckCourseCanGet(stageId) then
canGet = true
break
end
end
return canGet
end
--根据任务类型判断是否有奖励可以领取
function XTaskManager.GetIsRewardForEx(taskType, groupId)
local taskList = nil
-- 创建新系统或者优化原有系统时请使用新的通用任务接口
-------------------------------------------------------
if taskType == XTaskManager.TaskType.Story then
taskList = XTaskManager.GetStoryTaskList()
elseif taskType == XTaskManager.TaskType.Daily then
taskList = XTaskManager.GetDailyTaskList()
elseif taskType == XTaskManager.TaskType.Weekly then
taskList = XTaskManager.GetWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.Activity then
taskList = XTaskManager.GetActivityTaskList()
elseif taskType == XTaskManager.TaskType.Achievement then
taskList = XTaskManager.GetAchvTaskList()
elseif taskType == XTaskManager.TaskType.DormDaily then
taskList = XTaskManager.GetDormDailyTaskList()
elseif taskType == XTaskManager.TaskType.DormNormal then
taskList = XTaskManager.GetDormNormalTaskList()
elseif taskType == XTaskManager.TaskType.BabelTower then
taskList = XTaskManager.GetBabelTowerTaskList()
elseif taskType == XTaskManager.TaskType.RogueLike then
taskList = XTaskManager.GetRogueLikeTaskList()
elseif taskType == XTaskManager.TaskType.GuildDaily then
taskList = XTaskManager.GetGuildDailyTaskList()
elseif taskType == XTaskManager.TaskType.GuildMainly then
taskList = XTaskManager.GetGuildMainlyTaskList()
elseif taskType == XTaskManager.TaskType.GuildWeekly then
taskList = XTaskManager.GetGuildWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.ArenaOnlineWeekly then
taskList = XTaskManager.GetArenaOnlineWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.InfestorWeekly then
taskList = XTaskManager.GetInfestorWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.WorldBoss then
taskList = XTaskManager.GetWorldBossTaskList()
elseif taskType == XTaskManager.TaskType.MentorShipGrow then
taskList = XTaskManager.GetMentorGrowTaskList()
elseif taskType == XTaskManager.TaskType.MentorShipGraduate then
taskList = XTaskManager.GetMentorGraduateTaskList()
elseif taskType == XTaskManager.TaskType.MentorShipWeekly then
taskList = XTaskManager.GetMentorWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.NieR then
taskList = XTaskManager.GetNieRTaskList()
elseif taskType == XTaskManager.TaskType.Pokemon then
taskList = XTaskManager.GetPokemonTaskList()
elseif taskType == XTaskManager.TaskType.Couplet then
taskList = XTaskManager.GetCoupletTaskList()
elseif taskType == XTaskManager.TaskType.SimulatedCombat then
taskList = XTaskManager.GetSimulatedCombatTaskList()
elseif taskType == XTaskManager.TaskType.MoeWarDaily then
taskList = XTaskManager.GetMoeWarDailyTaskList()
elseif taskType == XTaskManager.TaskType.MoeWarNormal then
taskList = XTaskManager.GetMoeWarNormalTaskList()
elseif taskType == XTaskManager.TaskType.Passport then
taskList = XTaskManager.GetPassportTaskList()
elseif taskType == XTaskManager.TaskType.LivWarmSoundsActivity then
taskList = XTaskManager.GetLivWarmSoundsActivityFullTaskList()
elseif taskType == XTaskManager.TaskType.BossOnLine then
taskList = XTaskManager.GetBossOnlineTaskListData()
-------------------------------------------------------
elseif taskType then
taskList = XTaskManager.GetTaskList(taskType, groupId)
end
if taskList == nil then
return false
end
local res = false
for _, taskInfo in pairs(taskList) do
if taskInfo ~= nil and taskInfo.State == XTaskManager.TaskState.Achieved then
res = true
if taskType == XTaskManager.TaskType.Story then
-- 剧情模式判断有无可领取时 必须判断是否是当前进度中的章节任务
res = res and XTaskManager.GetCurrentStoryTaskGroupId() == XDataCenter.TaskManager.GetTaskTemplate(taskInfo.Id).GroupId
end
break
end
end
return res
end
--判断新手任务是否有奖励可以领取
function XTaskManager.CheckIsNewPlayerTaskReward()
local newPlayerTaskGroupTemplate = XTaskConfig.GetNewPlayerTaskGroupTemplate()
if not newPlayerTaskGroupTemplate then
return false
end
local hasReward = false
for k, _ in pairs(newPlayerTaskGroupTemplate) do
local state = XTaskManager.GetNewPlayerGroupTaskStatus(k)
local talkConfig = XTaskManager.GetNewPlayerTaskTalkConfig(k)
local isNewPlayerTaskUIGroupActive = XPlayer.IsNewPlayerTaskUIGroupActive(k)
if talkConfig and not isNewPlayerTaskUIGroupActive and talkConfig.StoryId and state ~= XTaskManager.NewPlayerTaskGroupState.Lock then
hasReward = true
break
end
if state == XTaskManager.NewPlayerTaskGroupState.HasAward then
hasReward = true
break
end
end
return hasReward
end
--判断是否有每日活跃任务是否有奖励可以领取
function XTaskManager.CheckHasWeekActiveTaskReward()
local wActiveness = XDataCenter.ItemManager.GetWeeklyActiveness().Count
local weekActiveness = XTaskConfig.GetWeeklyActiveness()
for i = 1, 2 do
if weekActiveness[i] <= wActiveness and (not XPlayer.IsGetWeeklyActivenessReward(i)) then
return true
end
end
return false
end
--判断是否有周活跃任务是否有奖励可以领取
function XTaskManager.CheckHasDailyActiveTaskReward()
local dActiveness = XDataCenter.ItemManager.GetDailyActiveness().Count
local dailyActiveness = XTaskConfig.GetDailyActiveness()
for i = 1, 5 do
if dailyActiveness[i] <= dActiveness and (not XPlayer.IsGetDailyActivenessReward(i)) then
return true
end
end
return false
end
-- 创建新系统或者优化原有系统时请使用新的通用任务接口
-------------------------------------------------------
function XTaskManager.GetStoryTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Story))
end
function XTaskManager.GetDailyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Daily))
end
function XTaskManager.GetWeeklyTaskList()
local weeklyTasks = XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Weekly) or {}
local arenaOnlineWeeklyTasks = XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.ArenaOnlineWeekly) or {}
local guildWeeklyTasks = XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.GuildWeekly) or {}
local infestorWeeklyTasks = XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.InfestorWeekly) or {}
local tasks = {}
for k, v in pairs(weeklyTasks) do
tasks[k] = v
end
for k, v in pairs(arenaOnlineWeeklyTasks) do
tasks[k] = v
end
for k, v in pairs(guildWeeklyTasks) do
tasks[k] = v
end
for k, v in pairs(infestorWeeklyTasks) do
tasks[k] = v
end
return GetTaskList(tasks)
end
function XTaskManager.GetActivityTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Activity))
end
function XTaskManager.GetAchvTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Achievement))
end
function XTaskManager.GetTimeLimitTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.TimeLimit))
end
function XTaskManager.GetArenaChallengeTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.ArenaChallenge))
end
function XTaskManager.GetDormNormalTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.DormNormal))
end
function XTaskManager.GetDormDailyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.DormDaily))
end
function XTaskManager.GetBabelTowerTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.BabelTower))
end
function XTaskManager.GetArenaOnlineWeeklyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.ArenaOnlineWeekly))
end
function XTaskManager.GetInfestorWeeklyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.InfestorWeekly))
end
-- 包括已完成的任务
function XTaskManager.GetBabelTowerFullTaskList()
local tasks = {}
for _, v in pairs(BabelTowerTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetRogueLikeTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.RogueLike))
end
function XTaskManager.GetRogueLikeFullTaskList()
local tasks = {}
for _, v in pairs(RogueLikeTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetRpgTowerTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.RpgTower))
end
function XTaskManager.GetRpgTowerFullTaskList()
local tasks = {}
for _, v in pairs(RpgTowerTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetWhiteValentineTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.WhiteValentine))
end
function XTaskManager.GetWhiteValentineFullTaskList()
local tasks = {}
for _, v in pairs(WhiteValentineTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetWhiteValentineFirstNotAcheivedMission()
local taskList = XDataCenter.TaskManager.GetWhiteValentineFullTaskList()
for _, v in pairs(taskList or {}) do
v.SortWeight = 2
if v.State == XDataCenter.TaskManager.TaskState.Achieved then
v.SortWeight = 1
elseif v.State == XDataCenter.TaskManager.TaskState.Finish or v.State == XDataCenter.TaskManager.TaskState.Invalid then
v.SortWeight = 3
end
end
table.sort(taskList, function(taskA, taskB)
if taskA.SortWeight == taskB.SortWeight then
return taskA.Id < taskB.Id
end
return taskA.SortWeight < taskB.SortWeight
end)
return taskList[1]
end
function XTaskManager.GetPokerGuessingTaskList()
return GetTaskList(PokerGuessingTaskData)
end
function XTaskManager.GetFingerGuessingTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.FingerGuessing))
end
function XTaskManager.GetFingerGuessingFullTaskList()
local tasks = {}
for _, v in pairs(FingerGuessingTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetZhouMuFullTaskList()
local tasks = {}
for _, v in pairs(ZhouMuTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetWorldBossTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.WorldBoss))
end
function XTaskManager.GetNierTaskListByGroupId(groupId)
local tasksCfgs = XTaskConfig.GetTaskTemplate()
local result = {}
for _, task in pairs(NieRTaskData) do
local taskId = task.Id
local task = NieRTaskData[taskId]
if tasksCfgs[taskId].GroupId == groupId and task then
result[taskId] = task
end
end
return GetTaskList(result)
end
function XTaskManager.GetNieRTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.NieR))
end
function XTaskManager.GetWorldBossFullTaskList()
local tasks = {}
local bossTaskDataDic = XDataCenter.WorldBossManager.GetWorldBossBossTaskDataDic()
for _, v in pairs(WorldBossTaskData) do
local IsCanShow = true
for _, data in pairs(bossTaskDataDic and bossTaskDataDic[v.Id] or {}) do
if data:GetIsLock() then
IsCanShow = false
break
end
end
if IsCanShow then
table.insert(tasks, v)
end
end
return tasks
end
function XTaskManager.GetMentorGrowTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.MentorShipGrow))
end
function XTaskManager.GetMentorGrowFullTaskList()
local taskTemplate = XTaskConfig.GetTaskTemplate()
local tasks = {}
for _, v in pairs(MentorGrowTaskData) do
table.insert(tasks, v)
end
tableSort(tasks, function(a, b)
local pa, pb = taskTemplate[a.Id].Priority, taskTemplate[b.Id].Priority
local stateA = TotalTaskData[a.Id].State
local stateB = TotalTaskData[b.Id].State
local compareResult = CompareState(stateA, stateB)
if compareResult == 0 then
if pa ~= pb then
return pa > pb
else
return a.Id > b.Id
end
else
return compareResult > 0
end
end)
return tasks
end
function XTaskManager.GetMentorGraduateTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.MentorShipGraduate))
end
function XTaskManager.GetMentorGraduateFullTaskList()
local taskTemplate = XTaskConfig.GetTaskTemplate()
local tasks = {}
for _, v in pairs(MentorGraduateTaskData) do
table.insert(tasks, v)
end
tableSort(tasks, function(a, b)
local pa, pb = taskTemplate[a.Id].Priority, taskTemplate[b.Id].Priority
local stateA = TotalTaskData[a.Id].State
local stateB = TotalTaskData[b.Id].State
local compareResult = CompareState(stateA, stateB)
if compareResult == 0 then
if pa ~= pb then
return pa > pb
else
return a.Id > b.Id
end
else
return compareResult > 0
end
end)
return tasks
end
function XTaskManager.GetCoupletTaskList()
local tasks = {}
for _, v in pairs(CoupletTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetSimulatedCombatTaskList()
local tasks = {}
for _, v in pairs(SimulatedCombatTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.CheckMentorGraduateAllAchieved()
local taskTemplate = XTaskConfig.GetTaskTemplate()
for _, v in pairs(MentorGraduateTaskData) do
if TotalTaskData[v.Id].State < XTaskManager.TaskState.Achieved then
return false
end
end
return true
end
function XTaskManager.GetMentorWeeklyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.MentorShipWeekly))
end
function XTaskManager.GetMentorWeeklyFullTaskList()
local taskTemplate = XTaskConfig.GetTaskTemplate()
local tasks = {}
for _, v in pairs(MentorWeeklyTaskData) do
table.insert(tasks, v)
end
tableSort(tasks, function(a, b)
local pa, pb = taskTemplate[a.Id].Priority, taskTemplate[b.Id].Priority
local stateA = TotalTaskData[a.Id].State
local stateB = TotalTaskData[b.Id].State
local compareResult = CompareState(stateA, stateB)
if compareResult == 0 then
if pa ~= pb then
return pa > pb
else
return a.Id > b.Id
end
else
return compareResult > 0
end
end)
return tasks
end
-- 包括已完成的任务
function XTaskManager.GetGuildDailyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.GuildDaily))
end
function XTaskManager.GetGuildDailyFullTaskList()
local tasks = {}
for _, v in pairs(GuildDailyTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetGuildMainlyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.GuildMainly))
end
function XTaskManager.GetGuildMainlyFullTaskList()
local tasks = {}
for _, v in pairs(GuildMainlyTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.GetGuildWeeklyTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.GuildWeekly))
end
function XTaskManager.GetGuildWeeklyFullTaskList()
local tasks = {}
for _, v in pairs(GuildWeeklyTaskData) do
table.insert(tasks, v)
end
return tasks
end
function XTaskManager.CheckLimitTaskList(taskGroupId)
local tasks = XTaskManager.GetTimeLimitTaskListByGroupId(taskGroupId)
for _, v in pairs(tasks or {}) do
if v.State == XTaskManager.TaskState.Achieved then
return true
end
end
return false
end
function XTaskManager.GetTimeLimitTaskListByGroupId(taskGroupId, isSort)
if isSort == nil then isSort = true end
local taskDatas = {}
local timeLimitTaskCfg = taskGroupId ~= 0 and XTaskConfig.GetTimeLimitTaskCfg(taskGroupId)
if not timeLimitTaskCfg then return taskDatas end
if not XTaskConfig.IsTimeLimitTaskInTime(taskGroupId) then
return taskDatas
end
for _, taskId in ipairs(timeLimitTaskCfg.TaskId) do
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if CheckTask(taskData) then
tableInsert(taskDatas, taskData)
end
end
for _, taskId in ipairs(timeLimitTaskCfg.DayTaskId) do
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if CheckTask(taskData) then
tableInsert(taskDatas, taskData)
end
end
for _, taskId in ipairs(timeLimitTaskCfg.WeekTaskId) do
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if CheckTask(taskData) then
tableInsert(taskDatas, taskData)
end
end
if isSort then
local achieved = XDataCenter.TaskManager.TaskState.Achieved
local finish = XDataCenter.TaskManager.TaskState.Finish
tableSort(taskDatas, function(a, b)
if a.State ~= b.State then
if a.State == achieved then
return true
end
if b.State == achieved then
return false
end
if a.State == finish then
return false
end
if b.State == finish then
return true
end
end
local templatesTaskA = XDataCenter.TaskManager.GetTaskTemplate(a.Id)
local templatesTaskB = XDataCenter.TaskManager.GetTaskTemplate(b.Id)
return templatesTaskA.Priority > templatesTaskB.Priority
end)
end
return taskDatas
end
-- 读取一串taskid的数据
function XTaskManager.GetTaskIdListData(taskIds, isSort)
if isSort == nil then isSort = true end
local taskDatas = {}
if XTool.IsTableEmpty(taskIds) then return taskDatas end
for _, taskId in ipairs(taskIds) do
local taskData = XDataCenter.TaskManager.GetTaskDataById(taskId)
if CheckTask(taskData) then
tableInsert(taskDatas, taskData)
end
end
if isSort then
local achieved = XDataCenter.TaskManager.TaskState.Achieved
local finish = XDataCenter.TaskManager.TaskState.Finish
tableSort(taskDatas, function(a, b)
if a.State ~= b.State then
if a.State == achieved then
return true
end
if b.State == achieved then
return false
end
if a.State == finish then
return false
end
if b.State == finish then
return true
end
end
local templatesTaskA = XDataCenter.TaskManager.GetTaskTemplate(a.Id)
local templatesTaskB = XDataCenter.TaskManager.GetTaskTemplate(b.Id)
return templatesTaskA.Priority > templatesTaskB.Priority
end)
end
return taskDatas
end
function XTaskManager.GetPokemonTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.Pokemon))
end
function XTaskManager.GetMoeWarDailyTaskList()
return GetTaskList(MoeWarDailyTaskData)
end
function XTaskManager.GetMoeWarNormalTaskList()
return GetTaskList(MoeWarNormalTaskData)
end
function XTaskManager.GetPassportTaskList()
return GetTaskList(PassportTaskData)
end
function XTaskManager.GetDlcHuntTaskList()
return GetTaskList(XTaskManager.GetTaskDataByTaskType(XTaskManager.TaskType.DlcHunt))
end
function XTaskManager.GetLivWarmSoundsActivityFullTaskList()
return GetTaskList(LivWarmSoundsActivityTaskData)
end
--根据任务类型获取对应的任务数据
function XTaskManager.GetSortTaskListByTaskType(taskType)
return GetTaskList(XTaskManager.GetTaskList(taskType))
end
---------------- 仅支持使用通用接口的任务类型 --------------
function XTaskManager.GetTaskList(taskType, groupId)
local tasks = {}
if TaskDataGroup[taskType] ~= nil then
for _, v in pairs(TaskDataGroup[taskType]) do
if groupId then
local templates = XTaskConfig.GetTaskCfgById(v.Id)
if templates.GroupId ~= groupId then
goto CONTINUE
end
end
table.insert(tasks, v)
::CONTINUE::
end
end
return tasks
end
function XTaskManager.GetTaskProgress(taskType, groupId)
local passCount = 0
local allCount = 0
if TaskDataGroup[taskType] ~= nil then
for _, task in pairs(TaskDataGroup[taskType]) do
if groupId then
local templates = XTaskConfig.GetTaskCfgById(task.Id)
if templates.GroupId ~= groupId then
goto CONTINUE
end
end
allCount = allCount + 1
if task.State == XDataCenter.TaskManager.TaskState.Finish then
passCount = passCount + 1
end
::CONTINUE::
end
end
return passCount, allCount
end
function XTaskManager.GetTaskProgressByTaskList(taskList)
local passCount = 0
local allCount = 0
for _, task in pairs(taskList) do
allCount = allCount + 1
if task.State == XDataCenter.TaskManager.TaskState.Finish then
passCount = passCount + 1
end
:: CONTINUE ::
end
return passCount, allCount
end
---------------------------------------------------
--根据任务类型获得成就任务
function XTaskManager.GetAchvTaskByAchieveType(achvType)
local achieveTasks = XTaskManager.GetAchvTaskList()
local taskList = {}
for _, var in achieveTasks do
if var.AchvType == achvType then
tableInsert(taskList, var)
end
end
end
function XTaskManager.GetTaskDataByTaskType(taskType)
local datas = {}
if taskType == XTaskManager.TaskType.Story then
datas = StoryTaskData
elseif taskType == XTaskManager.TaskType.Daily then
datas = DailyTaskData
elseif taskType == XTaskManager.TaskType.Weekly then
datas = WeeklyTaskData
elseif taskType == XTaskManager.TaskType.Activity then
datas = ActivityTaskData
elseif taskType == XTaskManager.TaskType.NewPlayer then
datas = NewPlayerTaskData
elseif taskType == XTaskManager.TaskType.Achievement then
datas = AchvTaskData
elseif taskType == XTaskManager.TaskType.ArenaChallenge then
datas = ArenaTaskData
elseif taskType == XTaskManager.TaskType.TimeLimit then
datas = TimeLimitTaskData
elseif taskType == XTaskManager.TaskType.DormDaily then
datas = DormDailyTaskData
elseif taskType == XTaskManager.TaskType.DormNormal then
datas = DormNormalTaskData
elseif taskType == XTaskManager.TaskType.BabelTower then
datas = BabelTowerTaskData
elseif taskType == XTaskManager.TaskType.RogueLike then
datas = RogueLikeTaskData
elseif taskType == XTaskManager.TaskType.GuildDaily then
datas = GuildDailyTaskData
elseif taskType == XTaskManager.TaskType.GuildMainly then
datas = GuildMainlyTaskData
elseif taskType == XTaskManager.TaskType.GuildWeekly then
datas = GuildWeeklyTaskData
elseif taskType == XTaskManager.TaskType.ArenaOnlineWeekly then
datas = ArenaOnlineWeeklyTaskData
elseif taskType == XTaskManager.TaskType.InfestorWeekly then
datas = InfestorWeeklyTaskData
elseif taskType == XTaskManager.TaskType.WorldBoss then
datas = WorldBossTaskData
elseif taskType == XTaskManager.TaskType.RpgTower then
datas = RpgTowerTaskData
elseif taskType == XTaskManager.TaskType.WhiteValetine then
datas = WhiteValentineTaskData
elseif taskType == XTaskManager.TaskType.FingerGuessing then
datas = FingerGuessingTaskData
elseif taskType == XTaskManager.TaskType.MentorShipGrow then
datas = MentorGrowTaskData
elseif taskType == XTaskManager.TaskType.MentorShipGraduate then
datas = MentorGraduateTaskData
elseif taskType == XTaskManager.TaskType.MentorShipWeekly then
datas = MentorWeeklyTaskData
elseif taskType == XTaskManager.TaskType.NieR then
datas = NieRTaskData
elseif taskType == XTaskManager.TaskType.Pokemon then
datas = PokemonTaskData
elseif taskType == XTaskManager.TaskType.Couplet then
datas = CoupletTaskData
elseif taskType == XTaskManager.TaskType.SimulatedCombat then
datas = SimulatedCombatTaskData
elseif taskType == XTaskManager.TaskType.MoeWarDaily then
datas = MoeWarDailyTaskData
elseif taskType == XTaskManager.TaskType.MoeWarNormal then
datas = MoeWarNormalTaskData
elseif taskType == XTaskManager.TaskType.PokerGuessing or taskType == XTaskManager.TaskType.PokerGuessingCollection then
datas = PokerGuessingTaskData
elseif taskType == XTaskManager.TaskType.Passport then
datas = PassportTaskData
elseif taskType then
datas = TaskDataGroup[taskType] or {}
end
local result = TaskResultDataCache[taskType] or {}
if not XTool.IsTableEmpty(result) then
return result
end
for k, v in pairs(datas) do
--原: v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid
local dataTaskType = XTaskConfig.GetTaskTemplate()[v.Id].Type
if dataTaskType == XTaskManager.TaskType.Achievement and v.State == XTaskManager.TaskState.Finish then
result[k] = v
elseif v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid then
result[k] = v
elseif dataTaskType == XTaskManager.TaskType.ArenaChallenge and v.State ~= XTaskManager.TaskState.Invalid then
result[k] = v
elseif dataTaskType == XTaskManager.TaskType.SpecialTrainDailySwitchTask and v.State ~= XTaskManager.TaskState.Invalid then
result[k] = v
elseif dataTaskType == XTaskManager.TaskType.DlcHunt and v.State ~= XTaskManager.TaskState.Invalid then
result[k] = v
end
end
TaskResultDataCache[taskType] = result
return result
end
function XTaskManager.ResetStoryGroupTaskData()
for _, v in pairs(StoryGroupTaskData) do
v.UnfinishCount = 0
end
end
function XTaskManager.GetCurrentStoryTaskGroupId()
XTaskManager.ResetStoryGroupTaskData()
local headGroupId = 1
for _, v in pairs(StoryTaskData) do
local templates = XTaskManager.GetTaskTemplate(v.Id)
if templates.GroupId > 0 then
if templates.ShowAfterGroup <= 0 then
headGroupId = templates.GroupId
end
local groupDatas = StoryGroupTaskData[templates.GroupId]
if groupDatas == nil then
StoryGroupTaskData[templates.GroupId] = {}
groupDatas = StoryGroupTaskData[templates.GroupId]
groupDatas.GroupId = templates.GroupId
groupDatas.ShowAfterGroup = templates.ShowAfterGroup
groupDatas.UnfinishCount = 0
end
if v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid then
groupDatas.UnfinishCount = groupDatas.UnfinishCount + 1
end
end
end
for _, groupDatas in pairs(StoryGroupTaskData) do
if groupDatas.ShowAfterGroup > 0 then
StoryGroupTaskData[groupDatas.ShowAfterGroup].NextGroupId = groupDatas.GroupId
end
end
local currentGoupId = headGroupId
local currentGroupDatas = StoryGroupTaskData[currentGoupId]
while currentGroupDatas and currentGroupDatas.UnfinishCount <= 0 do
currentGoupId = currentGroupDatas.NextGroupId
if currentGoupId == nil then break end
currentGroupDatas = StoryGroupTaskData[currentGoupId]
end
return currentGoupId
end
function XTaskManager.ResetDormStoryGroupTaskData()
for _, v in pairs(DormStoryGroupTaskData) do
v.UnfinishCount = 0
end
end
function XTaskManager.ResetDormDailyGroupTaskData()
for _, v in pairs(DormDailyGroupTaskData) do
v.UnfinishCount = 0
end
end
function XTaskManager.GetCurrentDormDailyTaskGroupId()
XTaskManager.ResetDormDailyGroupTaskData()
local headGroupId = 1
for _, v in pairs(DormDailyTaskData) do
local templates = XTaskManager.GetTaskTemplate(v.Id)
if templates.GroupId > 0 then
if templates.ShowAfterGroup <= 0 then
headGroupId = templates.GroupId
end
local groupDatas = DormDailyGroupTaskData[templates.GroupId]
if groupDatas == nil then
DormDailyGroupTaskData[templates.GroupId] = {}
groupDatas = DormDailyGroupTaskData[templates.GroupId]
groupDatas.GroupId = templates.GroupId
groupDatas.ShowAfterGroup = templates.ShowAfterGroup
groupDatas.UnfinishCount = 0
end
if v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid then
groupDatas.UnfinishCount = groupDatas.UnfinishCount + 1
end
end
end
for _, groupDatas in pairs(DormDailyGroupTaskData) do
if groupDatas.ShowAfterGroup > 0 then
DormDailyGroupTaskData[groupDatas.ShowAfterGroup].NextGroupId = groupDatas.GroupId
end
end
local currentGoupId = headGroupId
local currentGroupDatas = DormDailyGroupTaskData[currentGoupId]
while currentGroupDatas and currentGroupDatas.UnfinishCount <= 0 do
currentGoupId = currentGroupDatas.NextGroupId
if currentGoupId == nil then break end
currentGroupDatas = DormDailyGroupTaskData[currentGoupId]
end
return currentGoupId
end
function XTaskManager.GetCurrentDormStoryTaskGroupId()
XTaskManager.ResetDormStoryGroupTaskData()
local headGroupId = 1
for _, v in pairs(DormNormalTaskData) do
local templates = XTaskManager.GetTaskTemplate(v.Id)
if templates.GroupId > 0 then
if templates.ShowAfterGroup <= 0 then
headGroupId = templates.GroupId
end
local groupDatas = DormStoryGroupTaskData[templates.GroupId]
if groupDatas == nil then
DormStoryGroupTaskData[templates.GroupId] = {}
groupDatas = DormStoryGroupTaskData[templates.GroupId]
groupDatas.GroupId = templates.GroupId
groupDatas.ShowAfterGroup = templates.ShowAfterGroup
groupDatas.UnfinishCount = 0
end
if v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid then
groupDatas.UnfinishCount = groupDatas.UnfinishCount + 1
end
end
end
for _, groupDatas in pairs(DormStoryGroupTaskData) do
if groupDatas.ShowAfterGroup > 0 then
DormStoryGroupTaskData[groupDatas.ShowAfterGroup].NextGroupId = groupDatas.GroupId
end
end
local currentGoupId = headGroupId
local currentGroupDatas = DormStoryGroupTaskData[currentGoupId]
while currentGroupDatas and currentGroupDatas.UnfinishCount <= 0 do
currentGoupId = currentGroupDatas.NextGroupId
if currentGoupId == nil then break end
currentGroupDatas = DormStoryGroupTaskData[currentGoupId]
end
return currentGoupId
end
-- 检查主线剧情任务的红点
function XTaskManager.CheckStoryTaskByGroup()
-- 只检查当前组和当前没有组id的任务时候可以领取
local currTaskGroupId = XDataCenter.TaskManager.GetCurrentStoryTaskGroupId()
for _, taskInfo in pairs(StoryTaskData) do
local templates = XDataCenter.TaskManager.GetTaskTemplate(taskInfo.Id)
-- 分组任务和非组任务
if templates.GroupId > 0 then
--组任务
if currTaskGroupId and currTaskGroupId == templates.GroupId then
if taskInfo ~= nil and currTaskGroupId == templates.GroupId and taskInfo.State == XTaskManager.TaskState.Achieved then
return true
end
end
else
--非组任务
if taskInfo ~= nil and taskInfo.State == XTaskManager.TaskState.Achieved then
return true
end
end
end
return false
end
function XTaskManager.GetTaskTemplate(templateId)
local template = XTaskConfig.GetTaskTemplate()[templateId]
if not template then
local path = XTaskConfig.GetTaskPath()
XLog.ErrorTableDataNotFound("XTaskManager.GetTaskTemplate", "template", path, "templateId", tostring(templateId))
else
return template
end
end
function XTaskManager.GetShowAfterTaskId(templateId)
local template = XTaskManager.GetTaskTemplate(templateId)
if template then
return template.ShowAfterTaskId
end
end
function XTaskManager.SyncTasks(data)
if data.TaskLimitIdActiveInfos then
for _, v in pairs(data.TaskLimitIdActiveInfos) do
LinkTaskTimeDict[v.TaskLimitId] = v.ActiveTime
end
if not XTaskManager.IgnoreSyncTasksEvent then
XEventManager.DispatchEvent(XEventId.EVENT_ACTIVITY_INFO_UPDATE)
end
end
local tasks = data.Tasks
XTool.LoopCollection(tasks.Tasks, function(value)
FinishedTasks[value.Id] = value.State == XTaskManager.TaskState.Finish
local taskType = XTaskManager.GetTaskTemplate(value.Id).Type
if taskType then
--如果有任务同步,则清空缓存
TaskResultDataCache[taskType] = nil
end
TotalTaskData[value.Id] = value
XAppEventManager.TaskAppLogEvent(value.Id,value.State)
if taskType == XTaskManager.TaskType.Story then
StoryTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Daily then
DailyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Weekly then
WeeklyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Activity then
ActivityTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.NewPlayer then
NewPlayerTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Achievement then
AchvTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.ArenaChallenge then
ArenaTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.TimeLimit then
TimeLimitTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.DormDaily then
DormDailyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.DormNormal then
DormNormalTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.BabelTower then
BabelTowerTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.RogueLike then
RogueLikeTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.GuildDaily then
GuildDailyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.GuildMainly then
GuildMainlyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.GuildWeekly then
GuildWeeklyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Regression then
local id = value.Id
local regressionTaskType = XRegressionConfigs.GetTaskTypeById(id)
RegressionTaskData[id] = value
if RegressionTaskCanGetDic[id] then
if value.State ~= XDataCenter.TaskManager.TaskState.Achieved then
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] - 1
RegressionTaskRedPointCount = RegressionTaskRedPointCount - 1
RegressionTaskCanGetDic[id] = nil
end
else
if value.State == XDataCenter.TaskManager.TaskState.Achieved then
RegressionTaskCanGetDic[id] = true
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] or 0
RegressionTaskTypeToRedPointCountDic[regressionTaskType] = RegressionTaskTypeToRedPointCountDic[regressionTaskType] + 1
RegressionTaskRedPointCount = RegressionTaskRedPointCount + 1
end
end
elseif taskType == XTaskManager.TaskType.ArenaOnlineWeekly then
ArenaOnlineWeeklyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.InfestorWeekly then
InfestorWeeklyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.WorldBoss then
WorldBossTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.RpgTower then
RpgTowerTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.MentorShipGrow then
MentorGrowTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.MentorShipGraduate then
MentorGraduateTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.MentorShipWeekly then
MentorWeeklyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.ZhouMu then
ZhouMuTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.NieR then
NieRTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Pokemon then
PokemonTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Couplet then
CoupletTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.SimulatedCombat then
SimulatedCombatTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.WhiteValentine then
WhiteValentineTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.FingerGuessing then
FingerGuessingTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.MoeWarDaily then
MoeWarDailyTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.MoeWarNormal then
MoeWarNormalTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.PokerGuessing or taskType == XTaskManager.TaskType.PokerGuessingCollection then
PokerGuessingTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.Passport then
PassportTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.LivWarmSoundsActivity then
LivWarmSoundsActivityTaskData[value.Id] = value
elseif taskType == XTaskManager.TaskType.BossOnLine then
BossOnlineTaskData[value.Id] = value
else
if not TaskDataGroup[taskType] then
TaskDataGroup[taskType] = {}
end
TaskDataGroup[taskType][value.Id] = value
end
end)
if not XTaskManager.IgnoreSyncTasksEvent then
XEventManager.DispatchEvent(XEventId.EVENT_TASK_SYNC)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TASK_SYNC)
end
end
-- 关闭同步任务事件
function XTaskManager.CloseSyncTasksEvent()
XTaskManager.IgnoreSyncTasksEvent = true
end
-- 开启同步任务事件
function XTaskManager.OpenSyncTasksEvent()
XTaskManager.IgnoreSyncTasksEvent = false
XEventManager.DispatchEvent(XEventId.EVENT_ACTIVITY_INFO_UPDATE)
XEventManager.DispatchEvent(XEventId.EVENT_TASK_SYNC)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TASK_SYNC)
end
--根据任务类型判断是否有奖励可以领取
function XTaskManager.GetIsRewardFor(taskType)
local taskList = nil
if taskType == XTaskManager.TaskType.Story then
taskList = StoryTaskData
elseif taskType == XTaskManager.TaskType.Daily then
taskList = DailyTaskData
elseif taskType == XTaskManager.TaskType.Activity then
taskList = ActivityTaskData
elseif taskType == XTaskManager.TaskType.Achievement then
taskList = AchvTaskData
elseif taskType == XTaskManager.TaskType.ArenaChallenge then
taskList = ArenaTaskData
elseif taskType == XTaskManager.TaskType.TimeLimit then
taskList = TimeLimitTaskData
elseif taskType == XTaskManager.TaskType.DormDaily then
taskList = DormDailyTaskData
elseif taskType == XTaskManager.TaskType.DormNormal then
taskList = DormNormalTaskData
elseif taskType == XTaskManager.TaskType.BabelTower then
taskList = BabelTowerTaskData
elseif taskType == XTaskManager.TaskType.RogueLike then
taskList = RogueLikeTaskData
elseif taskType == XTaskManager.TaskType.GuildDaily then
taskList = GuildDailyTaskData
elseif taskType == XTaskManager.TaskType.GuildMainly then
taskList = GuildMainlyTaskData
elseif taskType == XTaskManager.TaskType.GuildWeekly then
taskList = GuildWeeklyTaskData
elseif taskType == XTaskManager.TaskType.ArenaOnlineWeekly then
taskList = XTaskManager.GetArenaOnlineWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.InfestorWeekly then
taskList = XTaskManager.GetInfestorWeeklyTaskList()
elseif taskType == XTaskManager.TaskType.WorldBoss then
taskList = WorldBossTaskData
elseif taskType == XTaskManager.TaskType.RpgTower then
taskList = RpgTowerTaskData
elseif taskType == XTaskManager.TaskType.MentorShipGrow then
taskList = MentorGrowTaskData
elseif taskType == XTaskManager.TaskType.MentorShipGraduate then
taskList = MentorGraduateTaskData
elseif taskType == XTaskManager.TaskType.MentorShipWeekly then
taskList = MentorWeeklyTaskData
elseif taskType == XTaskManager.TaskType.ZhouMu then
taskList = ZhouMuTaskData
elseif taskType == XTaskManager.TaskType.NieR then
taskList = NieRTaskData
elseif taskType == XTaskManager.TaskType.Pokemon then
taskList = PokemonTaskData
elseif taskType == XTaskManager.TaskType.Couplet then
taskList = CoupletTaskData
elseif taskType == XTaskManager.TaskType.SimulatedCombat then
taskList = SimulatedCombatTaskData
elseif taskType == XTaskManager.TaskType.WhiteValentine then
taskList = WhiteValentineTaskData
elseif taskType == XTaskManager.TaskType.FingerGuessing then
taskList = FingerGuessingTaskData
elseif taskType == XTaskManager.TaskType.MoeWarDaily then
taskList = MoeWarDailyTaskData
elseif taskType == XTaskManager.TaskType.MoeWarNormal then
taskList = MoeWarNormalTaskData
elseif taskType == XTaskManager.TaskType.PokerGuessing or taskType == XTaskManager.TaskType.PokerGuessingCollection then
taskList = PokerGuessingTaskData
elseif taskType == XTaskManager.TaskType.Passport then
taskList = PassportTaskData
elseif taskType == XTaskManager.TaskType.LivWarmSoundsActivity then
taskList = LivWarmSoundsActivityTaskData
else
taskList = TaskDataGroup[taskType]
end
if taskList == nil then
return false
end
if taskType == XTaskManager.TaskType.Story then
return XTaskManager.CheckStoryTaskByGroup()
end
local res = false
for _, taskInfo in pairs(taskList) do
if taskInfo ~= nil and taskInfo.State == XTaskManager.TaskState.Achieved then
res = true
if taskType == XTaskManager.TaskType.Story then
-- 剧情模式判断有无可领取时 必须判断是否是当前进度中的章节任务
res = res and XTaskManager.GetCurrentStoryTaskGroupId() == XDataCenter.TaskManager.GetTaskTemplate(taskInfo.Id).GroupId
end
break
end
end
return res
end
--获取周奖励
function XTaskManager.GetIsWeekReward()
local activeness = XDataCenter.ItemManager.GetWeeklyActiveness().Count
local rewardIds = XTaskManager.GetWeeklyActivenessRewardIds()
for index = 1, #rewardIds do
if activeness >= rewardIds[index] then
return true
end
end
return false
end
function XTaskManager.FinishTask(taskId, cb)
cb = cb or function() end
XNetwork.Call("FinishTaskRequest", { TaskId = taskId }, function(reply)
if reply.Code ~= XCode.Success then
XUiManager.TipCode(reply.Code)
XEventManager.DispatchEvent(XEventId.EVENT_TASK_FINISH_FAIL)
--BDC
CS.XHeroBdcAgent.BdcAwardButtonClick(taskId, 2)
return
end
--BDC
CS.XHeroBdcAgent.BdcAwardButtonClick(taskId, 1)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FINISH_TASK)
XEventManager.DispatchEvent(XEventId.EVENT_FINISH_TASK)
cb(reply.RewardGoodsList)
end)
end
--批量领取任务奖励
local MultiTaskResReward = {}
function XTaskManager.FinishMultiTaskRequest(taskIds, cb, notTip, isLoopReceive)
cb = cb or function() end
XNetwork.Call("FinishMultiTaskRequest", { TaskIds = taskIds }, function(reply)
if reply.Code ~= XCode.Success then
if not notTip then
XUiManager.TipCode(reply.Code)
end
XEventManager.DispatchEvent(XEventId.EVENT_TASK_FINISH_FAIL)
return
end
if isLoopReceive then
for k, v in pairs(reply.RewardGoodsList) do
table.insert(MultiTaskResReward, v)
end
if not XTool.IsTableEmpty(reply.NotDealTaskIds) then
XTaskManager.FinishMultiTaskRequest(reply.NotDealTaskIds, cb, notTip, isLoopReceive)
return
end
else
MultiTaskResReward = reply.RewardGoodsList
end
cb(MultiTaskResReward)
MultiTaskResReward = {}
XEventManager.DispatchEvent(XEventId.EVENT_FINISH_MULTI, true)
end)
end
--获取历程奖励
function XTaskManager.GetCourseReward(stageId, cb)
cb = cb or function() end
XNetwork.Call("GetCourseRewardRequest", { StageId = stageId }, function(reply)
if reply.Code ~= XCode.Success then
XUiManager.TipCode(reply.Code)
return
end
-- 这里顺序不要变
local allRewardGet = XTaskManager.SetCourseData(stageId)
if cb then cb(allRewardGet) end
XUiManager.OpenUiObtain(reply.RewardGoodsList)
XEventManager.DispatchEvent(XEventId.EVENT_TASK_COURSE_REWAED)
end)
end
-- v1.31 【任务日常活跃】一键领取
function XTaskManager.GetActivenessReward(rewardType, cb)
cb = cb or function() end
-- 优化一键领取后StageIndex和RewardId这两个参数后端不再使用
XNetwork.Call("GetActivenessRewardRequest", { StageIndex = 0, RewardId = 0, RewardType = rewardType }, function(reply)
if reply.Code ~= XCode.Success then
XUiManager.TipCode(reply.Code)
return
end
cb()
XEventManager.DispatchEvent(XEventId.EVENT_TASK_SYNC)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TASK_SYNC)
XUiManager.OpenUiObtain(reply.RewardGoodsList)
end)
end
----NewPlayerTask
function XTaskManager.GetNewPlayerTaskTalkConfig(group)
return XTaskConfig.GetNewPlayerTaskTalkTemplate()[group]
end
function XTaskManager.GetNewPlayerTaskGroup(group)
return XTaskConfig.GetNewPlayerTaskGroupTemplate()[group]
end
function XTaskManager.GetNewbiePlayTaskReddotByOpenDay(openDay)
if XPlayer.NewPlayerTaskActiveDay == nil then
return false
end
if XPlayer.NewPlayerTaskActiveDay < openDay then
return false
end
local tasks = XTaskConfig.GetNewPlayerTaskGroupTemplate()[openDay]
if not tasks or not tasks.TaskId then return false end
for _, id in pairs(tasks.TaskId) do
local stateTask = XTaskManager.GetTaskDataById(id)
if stateTask and stateTask.State == XTaskManager.TaskState.Achieved then
return true
end
end
return false
end
function XTaskManager.GetNewPlayerTaskListByGroup(group)
local tTaskGroupConfig = XTaskConfig.GetNewPlayerTaskGroupTemplate()[group]
if not tTaskGroupConfig then return end
local tTaskIdList = tTaskGroupConfig.TaskId
if not tTaskIdList then return end
local tCurGroupTaskList = {}
for _, v in ipairs(tTaskIdList) do
local template = XTaskConfig.GetTaskTemplate()[v]
local preId = template and template.ShowAfterTaskId
preId = preId and preId > 0 and preId
local preTask = preId and NewPlayerTaskData[preId]
if not preTask or preTask and preTask.State == XTaskManager.TaskState.Finish then
tableInsert(tCurGroupTaskList, v)
end
end
tableSort(tCurGroupTaskList, function(aId, bId)
local a = NewPlayerTaskData[aId]
local b = NewPlayerTaskData[bId]
local fCallfunc = function(aId2, bId2)
return aId2 < bId2
end
if a and b then
if a.State ~= b.State then
if a.State == XTaskManager.TaskState.Achieved then
return true
end
if b.State == XTaskManager.TaskState.Achieved then
return false
end
if a.State == XTaskManager.TaskState.Finish or a.State == XTaskManager.TaskState.Invalid then
return false
end
if b.State == XTaskManager.TaskState.Finish or b.State == XTaskManager.TaskState.Invalid then
return true
end
else
return fCallfunc(aId, bId)
end
else
if a and a.State == XTaskManager.TaskState.Finish then
return false
end
if b and b.State == XTaskManager.TaskState.Finish then
return true
end
return fCallfunc(aId, bId)
end
end)
return tCurGroupTaskList
end
function XTaskManager.GetNewPlayerGroupTaskStatus(group)
if XPlayer.NewPlayerTaskActiveDay < group then
return XTaskManager.NewPlayerTaskGroupState.Lock
end
local tTaskGroupConfig = XTaskConfig.GetNewPlayerTaskGroupTemplate()[group]
if not tTaskGroupConfig then return end
local tTaskIdList = tTaskGroupConfig.TaskId
if not tTaskIdList then return end
local finishCount = 0
for _, v in ipairs(tTaskIdList) do
local tTaskData = NewPlayerTaskData[v]
if not tTaskData then
return XTaskManager.NewPlayerTaskGroupState.Lock
end
local template = XTaskManager.GetTaskTemplate(tTaskData.Id)
local preId = template and template.ShowAfterTaskId
local preTask = preId == 0 and nil or TotalTaskData[preId]
if preTask then
if preTask.State == XTaskManager.TaskState.Finish and tTaskData.State == XTaskManager.TaskState.Achieved then
return XTaskManager.NewPlayerTaskGroupState.HasAward
end
elseif FinishedTasks[preId] then
return XTaskManager.NewPlayerTaskGroupState.HasAward
end
if not preTask and tTaskData.State == XTaskManager.TaskState.Achieved then
return XTaskManager.NewPlayerTaskGroupState.HasAward
end
if tTaskData.State == XTaskManager.TaskState.Finish then
finishCount = finishCount + 1
end
end
if finishCount == #tTaskIdList then
return XTaskManager.NewPlayerTaskGroupState.AllFinish
end
return XTaskManager.NewPlayerTaskGroupState.AllTodo
end
function XTaskManager.FindNewPlayerTaskTalkContent(group)
local config = XTaskConfig.GetNewPlayerTaskTalkTemplate()[group]
if not config then
return
end
local tTaskGroupConfig = XTaskConfig.GetNewPlayerTaskGroupTemplate()[group]
if not tTaskGroupConfig then return end
local tTaskIdList = tTaskGroupConfig.TaskId
if not tTaskIdList then return end
local finishCount = 0
for _, v in ipairs(tTaskIdList) do
local tTaskData = NewPlayerTaskData[v]
if tTaskData and tTaskData.State == XTaskManager.TaskState.Finish then
finishCount = finishCount + 1
end
end
local index = 1
for i, v in ipairs(config.GetCount) do
if finishCount >= v then
index = i
end
end
return config.TalkContent[index], config
end
function XTaskManager.SetNewPlayerTaskActiveUi(group)
XNetwork.Call("SetNewPlayerTaskActiveUiRequest", { Group = group }, function(reply)
if reply.Code ~= XCode.Success then
XUiManager.TipCode(reply.Code)
return
end
XPlayer.SetNewPlayerTaskActiveUi(reply.Result)
end)
end
function XTaskManager.CheckTaskFinished(taskId)
local taskData = XTaskManager.GetTaskDataById(taskId)
return taskData and taskData.State == XTaskManager.TaskState.Finish
end
function XTaskManager.CheckTaskAchieved(taskId)
local taskData = XTaskManager.GetTaskDataById(taskId)
return taskData and taskData.State == XTaskManager.TaskState.Achieved
end
function XTaskManager.GetFinalChapterId()
for k, v in pairs(CourseInfos or {}) do
if v.NextChapterId == nil then
return k
end
end
return nil
end
function XTaskManager.CheckNewbieActivenessAvailable()
local currentCount = XDataCenter.ItemManager.GetCount(ITEM_NEWBIE_PROGRESS_ID)
for _, v in pairs(XTaskConfig.GetTaskNewbieActivenessTemplate().Activeness or {}) do
if not XTaskManager.CheckNewbieActivenessRecord(v) and currentCount >= v then
return true
end
end
return false
end
function XTaskManager.CheckNewbieTaskAvailable()
if not XFunctionManager.JudgeOpen(XFunctionManager.FunctionName.Target) then
return false
end
if XTaskManager.CheckNewbieActivenessAvailable() then
return true
end
for _, groupDatas in pairs(XTaskConfig.GetNewPlayerTaskGroupTemplate() or {}) do
for _, taskId in pairs(groupDatas.TaskId or {}) do
local stateTask = XTaskManager.GetTaskDataById(taskId)
if stateTask and stateTask.State ~= XTaskManager.TaskState.Finish and stateTask.State ~= XTaskManager.TaskState.Invalid then
return true
end
end
end
return false
end
function XTaskManager.CheckNewbieActivenessRecord(activenessId)
for _, record in pairs(NewbieActivenessRecord or {}) do
if activenessId == record then
return true
end
end
return false
end
function XTaskManager.UpdateNewbieActivenessRecord(activenessId)
for _, record in pairs(NewbieActivenessRecord or {}) do
if activenessId == record then
return
end
end
NewbieActivenessRecord[#NewbieActivenessRecord + 1] = activenessId
end
function XTaskManager.GetStoryTaskShowId()
local groupId = XTaskManager.GetCurrentStoryTaskGroupId()
if groupId == nil or groupId <= 0 then
return 0
end
-- 有没有主题任务。
local maxPriority = 0
local currentTask = 0
for _, v in pairs(StoryTaskData) do
local templates = XTaskManager.GetTaskTemplate(v.Id)
if templates.GroupId == groupId and templates.ShowType == 1 then
if v.State ~= XTaskManager.TaskState.Finish and v.State ~= XTaskManager.TaskState.Invalid then
if templates.Priority >= maxPriority then
maxPriority = templates.Priority
currentTask = v.Id
end
end
end
end
return currentTask
end
function XTaskManager.SaveNewPlayerHint(key, value)
if XPlayer.Id then
key = string.format("%s_%s", tostring(XPlayer.Id), key)
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
CS.UnityEngine.PlayerPrefs.Save()
end
end
function XTaskManager.GetNewPlayerHint(key, defaultValue)
if XPlayer.Id then
key = string.format("%s_%s", tostring(XPlayer.Id), key)
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local newPlayerHint = CS.UnityEngine.PlayerPrefs.GetInt(key)
return (newPlayerHint == nil or newPlayerHint == 0) and defaultValue or newPlayerHint
end
end
return defaultValue
end
function XTaskManager.GetNewPlayerRewardReq(activeness, rewardList, cb)
XNetwork.Call("GetNewPlayerRewardRequest", { Activeness = activeness }, function(response)
cb = cb or function() end
if response.Code == XCode.Success then
XUiManager.OpenUiObtain(rewardList, CS.XTextManager.GetText("DailyActiveRewardTitle"))
XTaskManager.UpdateNewbieActivenessRecord(activeness)
cb()
XEventManager.DispatchEvent(XEventId.EVENT_NEWBIETASK_PROGRESSCHANGED)
else
XUiManager.TipCode(response.Code)
end
end)
end
function XTaskManager.GetDormTaskDailyListData()
return XTaskManager.SortDormDailyTaskByGroup(XTaskManager.GetDormDailyTaskList()) or {}
end
function XTaskManager.GetDormTaskStoryListData()
return XTaskManager.SortDormStoryTaskByGroup(XTaskManager.GetDormNormalTaskList()) or {}
end
-- v1.31 【宿舍】获取带一键领取任务数据-日常
function XTaskManager.GetDormDailyTasksAllReceiveData()
local result = {}
-- 有任务可领取时添加一键领取数据
if XTaskManager.GetIsRewardForEx(XTaskManager.TaskType.DormDaily) then
result = XTaskManager.GetAchieveTaskByRecursion(XTaskManager.GetDormTaskDailyListData(), XTaskManager.TaskType.DormDaily, XTaskManager.GetDormTaskDailyListData)
else
result = XTaskManager.GetDormTaskDailyListData()
end
return result
end
-- v1.31 【宿舍】获取带一键领取任务数据-剧情
function XTaskManager.GetDormStoryTasksAllReceiveData()
local result = {}
-- 有任务可领取时添加一键领取数据
if XTaskManager.GetIsRewardForEx(XTaskManager.TaskType.DormNormal) then
result = XTaskManager.GetAchieveTaskByRecursion(XTaskManager.GetDormTaskStoryListData(), XTaskManager.TaskType.DormNormal, XTaskManager.GetDormTaskStoryListData)
else
result = XTaskManager.GetDormTaskStoryListData()
end
return result
end
-- v1.31 【任务】处理可完成任务taskID
function XTaskManager.GetAchieveTask(tasksData)
local result = {}
for _, task in ipairs(tasksData) do
if task.State == XTaskManager.TaskState.Achieved then
table.insert(result, task.Id)
end
end
return result
end
-- v1.31 【任务】递归思路添加多级任务添加一键领取数据
function XTaskManager.GetAchieveTaskByRecursion(tasksData, taskType, getNewTasksCB)
local result = {}
-- 领取奖励table
local GoodsList = {}
-- 前向引用定义
local cb
local first = function ()
XDataCenter.TaskManager.FinishMultiTaskRequest(XTaskManager.GetAchieveTask(getNewTasksCB()), function(rewardGoodsList)
for _, goods in ipairs(rewardGoodsList) do
table.insert(GoodsList, goods)
end
-- 刷新数据后判断是否有可领取的多级任务,有则递归调用
if XTaskManager.GetIsRewardForEx(taskType) then
cb()
else
local horizontalNormalizedPosition = 0
XUiManager.OpenUiObtain(GoodsList, nil, nil, nil, horizontalNormalizedPosition)
end
end)
end
-- 递归方法引用
cb = first
result = XTaskManager.AddReceiveData(tasksData, first)
return result
end
-- v1.31 【任务】添加一键领取数据
function XTaskManager.AddReceiveData(tasksData, receiveCb)
local result = {}
local receiveAllData = {ReceiveAll = true, AllAchieveTaskDatas = {}, ReceiveCb = nil}
if receiveCb then
receiveAllData.ReceiveCb = receiveCb
end
result[1] = receiveAllData
for index, task in ipairs(tasksData) do
table.insert(result, index + 1, task)
if task.State == XTaskManager.TaskState.Achieved then
table.insert(receiveAllData.AllAchieveTaskDatas, task.Id)
end
end
return result
end
function XTaskManager.SortDormStoryTaskByGroup(tasks)
local currTaskGroupId = XDataCenter.TaskManager.GetCurrentDormStoryTaskGroupId()
if currTaskGroupId == nil or currTaskGroupId <= 0 then return tasks end
return XTaskManager.SortDormTask(tasks, currTaskGroupId)
end
function XTaskManager.SortDormDailyTaskByGroup(tasks)
local currTaskGroupId = XDataCenter.TaskManager.GetCurrentDormDailyTaskGroupId()
if currTaskGroupId == nil or currTaskGroupId <= 0 then return tasks end
return XTaskManager.SortDormTask(tasks, currTaskGroupId)
end
function XTaskManager.SortDormTask(tasks, currTaskGroupId)
local sortedTasks = {}
-- 过滤留下组id相同没有组id的任务
for _, v in pairs(tasks) do
local templates = XDataCenter.TaskManager.GetTaskTemplate(v.Id)
if templates.GroupId <= 0 or templates.GroupId == currTaskGroupId then
v.SortWeight = 1
v.SortWeight = (templates.GroupId > 0) and 2 or v.SortWeight
v.SortWeight = (v.State == XDataCenter.TaskManager.TaskState.Achieved) and 3 or v.SortWeight
v.SortWeight = (templates.GroupTheme == 1) and 4 or v.SortWeight
v.GroupTheme = templates.GroupTheme
tableInsert(sortedTasks, v)
end
end
-- 排序,主题任务,可领取的任务,不能领取的任务
tableSort(sortedTasks, function(taskA, taskB)
local templatesTaskA = XDataCenter.TaskManager.GetTaskTemplate(taskA.Id)
local templatesTaskB = XDataCenter.TaskManager.GetTaskTemplate(taskB.Id)
if taskA.SortWeight == taskB.SortWeight then
return templatesTaskA.Priority > templatesTaskB.Priority
end
return taskA.SortWeight > taskB.SortWeight
end)
return sortedTasks
end
--宿舍主界面,任务提示。(可领奖励或未完成的)
function XTaskManager.GetDormTaskTips()
local storytasks = XTaskManager.GetDormTaskStoryListData()
local taskguideids = XDormConfig.GetDormitoryGuideTaskCfg()
if _G.next(storytasks) then
for _, data in pairs(storytasks) do
if data.State == XTaskManager.TaskState.Achieved and taskguideids[data.Id] then
return data, XTaskManager.TaskType.DormNormal, XTaskManager.TaskState.Achieved
end
end
end
if _G.next(storytasks) then
for _, data in pairs(storytasks) do
if data.State ~= XTaskManager.TaskState.Achieved and data.State ~= XTaskManager.TaskState.Finish and taskguideids[data.Id] and data.GroupTheme ~= 1 then
return data, XTaskManager.TaskType.DormNormal, XTaskManager.TaskState.Standby
end
end
end
local dailytasks = XTaskManager.GetDormDailyTaskList() or {}
if _G.next(dailytasks) then
for _, data in pairs(dailytasks) do
if data.State == XTaskManager.TaskState.Achieved then
return data, XTaskManager.TaskType.DormDaily, XTaskManager.TaskState.Achieved
end
end
end
if _G.next(dailytasks) then
for _, data in pairs(dailytasks) do
if data.State ~= XTaskManager.TaskState.Achieved and data.State ~= XTaskManager.TaskState.Finish then
return data, XTaskManager.TaskType.DormDaily, XTaskManager.TaskState.Standby
end
end
end
end
-- 获取每周任务刷新时间
function XTaskManager.GetWeeklyTaskRefreshTime()
return WeekTaskRefreshDay, WeekTaskEpochTime
end
-- 检查任务是否特定时间刷新(每日/每周)
function XTaskManager.CheckTaskRefreshable(taskId)
local config = XTaskManager.GetTaskTemplate(taskId)
if not config then return false end
local taskType = config.Type
if taskType == XTaskManager.TaskType.Daily then
return true
end
if taskType == XTaskManager.TaskType.Weekly then
return true
end
if taskType == XTaskManager.TaskType.TimeLimit then
return XTaskConfig.GetTimeLimitWeeklyTasksCheckTable()[taskId]
end
return false
end
--============
--获取兵法蓝图玩法是否有未领取奖励的任务
--============
function XTaskManager.GetRpgTowerHaveAchievedTask()
local haveTask = false
for _, task in pairs(RpgTowerTaskData) do
if task.State == XTaskManager.TaskState.Achieved then
haveTask = true
break
end
end
return haveTask
end
--============
--获取白色情人节玩法是否有未领取奖励的任务
--============
function XTaskManager.GetWhiteValentineHaveAchievedTask()
local haveTask = false
for _, task in pairs(WhiteValentineTaskData) do
if task.State == XTaskManager.TaskState.Achieved then
haveTask = true
break
end
end
return haveTask
end
--============
--获取猜拳玩法是否有未领取奖励的任务
--============
function XTaskManager.GetFingerGuessingHaveAchievedTask()
local haveTask = false
for _, task in pairs(FingerGuessingTaskData) do
if task.State == XTaskManager.TaskState.Achieved then
haveTask = true
break
end
end
return haveTask
end
--============
--获取猜拳玩法已完成任务和任务总数
--============
function XTaskManager.GetFingerGuessingTaskNum()
local total = 0
local achived = 0
for _, task in pairs(FingerGuessingTaskData) do
total = total + 1
if task.State == XTaskManager.TaskState.Achieved or task.State == XTaskManager.TaskState.Finish then
achived = achived + 1
end
end
return achived, total
end
-- 判断累积消费活动是否有未领取奖励任务
XTaskManager.ConsumeRewardTaskIds = {[39301] = 39301, [39302] = 39302, [39303] = 39303, [39304] = 39304, [39305] = 39305, [39306] = 39306, [39307] = 39307 } -- 累消任务ID
function XTaskManager.CheckConsumeTaskHaveReward()
local haveReward = false
for _, task in pairs(TimeLimitTaskData) do
if XTaskManager.ConsumeRewardTaskIds[task.Id] and task.State == XTaskManager.TaskState.Achieved then
haveReward = true
break
end
end
return haveReward
end
--回归活动任务相关------------------------------------------------------------------------>>>
function XTaskManager.GetRegressionTaskRedPointCount()
return RegressionTaskRedPointCount
end
function XTaskManager.GetRegressionTaskTypeToRedPointCount(type)
return RegressionTaskTypeToRedPointCountDic[type] or 0
end
--获取链接公告任务开启的时间戳
function XTaskManager.GetLinkTimeTaskOpenTime(id)
return LinkTaskTimeDict[id]
end
function XTaskManager.GetRegressionTaskByType(type)
local activityId = XDataCenter.RegressionManager.GetTaskActivityId()
if not XTool.IsNumberValid(activityId) then
return
end
local groupId = XRegressionConfigs.GetTaskGroupIdByActivityId(activityId)
local taskIdList = XRegressionConfigs.GetTaskIdListByIdAndType(groupId, type)
local taskList
if taskIdList then
taskList = {}
local oneTaskData
for _, id in ipairs(taskIdList) do
oneTaskData = RegressionTaskData[id]
if oneTaskData then
tableInsert(taskList, oneTaskData)
end
end
return GetTaskList(taskList)
end
end
-- 对任务数据进行排序
function XTaskManager.SortTaskList(taskList)
local taskTemplate = XTaskConfig.GetTaskTemplate()
tableSort(taskList, function(a, b)
local pa, pb = taskTemplate[a.Id].Priority, taskTemplate[b.Id].Priority
local stateA = a.State or TotalTaskData[a.Id].State
local stateB = b.State or TotalTaskData[b.Id].State
local compareResult = CompareState(stateA, stateB)
if compareResult == 0 then
if pa ~= pb then
return pa > pb
else
return a.Id > b.Id
end
else
return compareResult > 0
end
end)
end
function XTaskManager.GetTaskByTypeAndGroup(taskType, groupId)
local taskList = XTaskManager.GetTaskDataByTaskType(taskType)
local result = {}
for id, data in pairs(taskList) do
if XTaskConfig.GetTaskGroupId(id) == groupId then
result[#result + 1] = data
end
end
XTaskManager.SortTaskList(result)
return result
end
--获取协同合作任务列表,包括已经完成的任务
function XTaskManager.GetBossOnlineTaskListData()
local task = {}
for _, v in pairs(BossOnlineTaskData) do
tableInsert(task, v)
end
return task
end
XTaskManager.Init()
return XTaskManager
end
--玩法登录下发
XRpc.NotifyTask = function(data)
XDataCenter.TaskManager.SyncTasks(data)
end
--登录下发
XRpc.NotifyTaskData = function(data)
XDataCenter.TaskManager.InitTaskData(data.TaskData)
XDataCenter.NewbieTaskManager.InitTaskData(data.TaskData)
XDataCenter.ActivityManager.SetBackFlowEndTime(data.TaskData)
end