forked from endernon/PGRData
1054 lines
No EOL
41 KiB
Lua
1054 lines
No EOL
41 KiB
Lua
--===========================
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--超级爬塔管理器
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--模块负责:吕天元,陈思亮,张爽
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--===========================
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--====================
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--打印没有当前活动配置错误日志
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--====================
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local DebugNoCurrentActivityCfg = function()
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--XLog.Error("【超级爬塔】XSuperTowerManager:当前活动配置为空!")
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end
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--====================
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--管理器
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--====================
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XSuperTowerManagerCreator = function()
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local XSuperTowerManager = {}
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local StageManager --关卡管理器
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local RoleManager --角色管理器
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local BagManager --仓库管理器
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local TeamManager --队伍管理器
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local FunctionManager --特权管理器
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local ShopManager --商店管理器
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local IsShowSettleDark --结算遮罩控制
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local IsCallFinishBattle --是否已经调用FinishBattle
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local HoldFinishBattle --是否挂起了结算战斗
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local HoldSettleData --挂起时缓存的结算数据
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local InitialManagers = false
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local DEBUG = false
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------------------------------------------------------------------
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------------------------------------------------------------------
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--===============
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--超级爬塔关卡类型枚举
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--===============
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XSuperTowerManager.StageType = {
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None = 0, -- 缺省类型,表示空值(用于查询时)
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SingleTeamOneWave = 1, -- 单队伍单波
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SingleTeamMultiWave = 2, -- 单队伍多波
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MultiTeamMultiWave = 3, -- 多队伍多波
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LllimitedTower = 4, -- 无限爬塔
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}
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--===============
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--超级爬塔关卡队伍字典
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--===============
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XSuperTowerManager.TeamId = {
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[XSuperTowerManager.StageType.SingleTeamOneWave] = 1, -- 单队伍单波
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[XSuperTowerManager.StageType.SingleTeamMultiWave] = 1, -- 单队伍多波
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[XSuperTowerManager.StageType.LllimitedTower] = 2, -- 无限爬塔
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[XSuperTowerManager.StageType.MultiTeamMultiWave] = 3, -- 多队多波
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}
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--===============
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--超级爬塔队伍类型枚举
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--===============
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XSuperTowerManager.TeamType = {
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SingleTeam = 1, --单队伍
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Tier = 2, --爬塔
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}
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--===============
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--超级爬塔 爬塔结算分数项枚举
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--===============
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XSuperTowerManager.ScoreType = {
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Tier = 1, --通关层数
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NormalBattle = 2, --普通战斗层
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EliteBattle = 3, --精英战斗层
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BossBattle = 4, --Boss战斗层
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EnhancerGet = 5, --获得增益数
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PluginsGet = 6 --获得插件数
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}
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--===============
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--超级爬塔 目标关卡奖励获取状态
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--===============
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XSuperTowerManager.StageRewardState = {
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Complete = 1, --已获得
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CanGet = 2, --可获得
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Lock = 3, --未解锁
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}
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--===============
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--超级爬塔 基础配置Key值枚举
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--===============
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XSuperTowerManager.BaseCfgKey = {
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ScoreItemId = "ScoreItemId", --积分物品id
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InitBagCapacity = "InitBagCapacity", --初始背包容量
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MaxBagCapacity = "MaxBagCapacity", --最大背包容量
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MaxTeamPluginCount = "MaxTeamPluginCount",
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SingleCapacityCount = "SingleCapacityCount", --单次扩容数量
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BagCacheCapacity = "BagCacheCapacity", --背包缓存容量
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MainAssetsPanelItem1 = "CurrencyItem1", --主界面和角色货币栏道具1
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MainAssetsPanelItem2 = "CurrencyItem2", --主界面和角色货币栏道具2
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MainAssetsPanelItem3 = "CurrencyItem3", --主界面和角色货币栏道具3
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BagAssetsPanelItem1 = "CurrencyItemOther1", --商店和背包货币栏道具1
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BagAssetsPanelItem2 = "CurrencyItemOther2", --商店和背包货币栏道具2
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BagAssetsPanelItem3 = "CurrencyItemOther3", --商店和背包货币栏道具3
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}
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--===============
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--超级爬塔 特权Key枚举
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--===============
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XSuperTowerManager.FunctionName = {
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Shop = "CheckMallIsOpen", --商店
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Transfinite = "CheckSuperLimitIsOpen", --角色超限
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BonusChara = "CheckSpecialCharacterIsOpen", --特典角色
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MultiTeam = "CheckMultiTeamChallengeOpen", --多队伍挑战
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Exclusive = "CheckSlotIsOpen" --专属槽
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}
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--===============
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--超级爬塔 主题Index
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--===============
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XSuperTowerManager.ThemeIndex = {
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ThemeAll = 0, --主题区域总览
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}
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--===============
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--超级爬塔 关卡Index
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--===============
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XSuperTowerManager.StageIndex = {
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StageAll = 0, --关卡区域总览
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}
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--===============
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--超级爬塔 协议名
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--===============
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local METHOD_NAME = {
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StConfirmTargetResultRequest = "StConfirmTargetResultRequest",--确认目标关卡战斗结果
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}
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--===============
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--超级爬塔 道具类型
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--===============
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XSuperTowerManager.ItemType = {
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Enhance = 1,
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Plugin = 2,
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}
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--===============
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--目标关卡 目标关卡属性类型
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--===============
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XSuperTowerManager.StageElement = {
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None = 0, --无
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NextFloor = 2, --下一层
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Keep = 3, --保持现状,暂时离开
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}
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------------------------------------------------------------------
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------------------------------------------------------------------
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--===============
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--初始化
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--===============
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function XSuperTowerManager.Init()
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XSuperTowerManager.InitActivityCfg()
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if not XSuperTowerManager.CheckActivityIsInTime() and not DEBUG then
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return
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end
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XSuperTowerManager.InitManagers()
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end
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function XSuperTowerManager.InitManagers()
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if InitialManagers then return end
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XSuperTowerManager.InitStageManager()
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XSuperTowerManager.InitRoleManager()
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XSuperTowerManager.InitBagManager()
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XSuperTowerManager.InitTeamManager()
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XSuperTowerManager.InitFunctionManager()
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XSuperTowerManager.InitShopManager()
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InitialManagers = true
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end
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--===============
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--初始化活动配置
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--===============
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local CurrentActivityCfg
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function XSuperTowerManager.InitActivityCfg()
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CurrentActivityCfg = XSuperTowerConfigs.GetCurrentActivity()
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end
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--===============
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--初始化关卡管理器
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--===============
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function XSuperTowerManager.InitStageManager()
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local script = require("XEntity/XSuperTower/Stages/XSuperTowerStageManager")
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StageManager = script.New(XSuperTowerManager)
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end
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--===============
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--初始化角色管理器
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--===============
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function XSuperTowerManager.InitRoleManager()
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local script = require("XEntity/XSuperTower/Role/XSuperTowerRoleManager")
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RoleManager = script.New(XSuperTowerManager)
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end
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function XSuperTowerManager.InitFunctionManager()
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local script = require("XEntity/XSuperTower/Function/XSuperTowerFunctionManager")
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FunctionManager = script.New(XSuperTowerManager)
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end
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--===============
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--初始化队伍管理器
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--===============
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function XSuperTowerManager.InitTeamManager()
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local script = require("XEntity/XSuperTower/XSuperTowerTeamManager")
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TeamManager = script.New(XSuperTowerManager)
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end
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--===============
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--获取队伍管理器
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--===============
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function XSuperTowerManager.InitBagManager()
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local script = require("XEntity/XSuperTower/XSuperTowerBagManager")
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BagManager = script.New(XSuperTowerManager)
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end
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--===============
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--初始化商店管理器
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--===============
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function XSuperTowerManager.InitShopManager()
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local script = require("XEntity/XSuperTower/Shop/XSuperTowerShopManager")
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ShopManager = script.New(XSuperTowerManager)
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end
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--===============
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--FubenManager代理方法:初始化StageInfo
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--===============
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function XSuperTowerManager.InitStageInfo()
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if StageManager then
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StageManager:InitStageInfo()
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end
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end
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--===============
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--FubenManager代理方法:检查stageId是否有通关
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--===============
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function XSuperTowerManager.CheckPassedByStageId(stageId)
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local targetStage = StageManager:GetTargetStageByStageId(stageId)
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if targetStage then
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return targetStage:CheckIsClear()
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else
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return false
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end
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end
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--===============
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--FubenManager代理方法:出战前检查
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--===============
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function XSuperTowerManager.CheckPreFight(stage, challengeCount)
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local stageType = XSuperTowerManager.GetStageTypeByStageId(stage.StageId)
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if stageType == XSuperTowerManager.StageType.None then
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XUiManager.TipError("关卡不存在!")
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return false
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elseif stageType == XSuperTowerManager.StageType.LllimitedTower then
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local team = XSuperTowerManager.GetTeamByStageId(stage.StageId)
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--爬塔需要3个人
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local isFullMember = team:GetIsFullMember()
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if not isFullMember then XUiManager.TipText("STTierStageNotFullMemember") end
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return isFullMember
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else
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--XUiManager.TipMsg("TODO -- 目标关卡战斗前检查")
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return true
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end
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end
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--===============
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--FubenManager代理方法:准备出战数据
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--===============
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function XSuperTowerManager.PreFight(stage, team, isAssist, challengeCount, challengeId)
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local preFight = {}
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preFight.CardIds = {}
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preFight.RobotIds = {}
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preFight.StageId = stage.StageId
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preFight.IsHasAssist = isAssist and true or false
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preFight.ChallengeCount = challengeCount or 1
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local stageType = XSuperTowerManager.GetStageTypeByStageId(stage.StageId)
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if stageType == XSuperTowerManager.StageType.None then
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return nil
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else
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local team = XSuperTowerManager.GetTeamByStageId(stage.StageId)
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if team then
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for i = 1, 3 do
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local entityId = team:GetEntityIdByTeamPos(i)
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local role = RoleManager:GetRole(entityId)
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preFight.CardIds[i] = role and role:GetCharacterId() or 0
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if role and role:GetIsRobot() then
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preFight.RobotIds[i] = role:GetId()
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else
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preFight.RobotIds[i] = 0
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end
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end
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preFight.CaptainPos = team:GetCaptainPos()
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preFight.FirstFightPos = team:GetFirstFightPos()
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end
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end
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return preFight
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end
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--===============
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--FubenManager代理方法:结束战斗
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--===============
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function XSuperTowerManager.FinishFight(settleData)
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if not IsCallFinishBattle then
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HoldFinishBattle = true
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HoldSettleData = settleData
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return
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end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(settleData.StageId)
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if stageInfo.Type ~= XDataCenter.FubenManager.StageType.SuperTower then
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return
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end
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local stageId = settleData.StageId
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local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
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if stageType == XSuperTowerManager.StageType.LllimitedTower then
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XSuperTowerManager.TierStageFinish(settleData)
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else
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XSuperTowerManager.TargetStageFinish(settleData)
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end
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IsShowSettleDark = false
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HoldFinishBattle = false
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IsCallFinishBattle = false
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HoldSettleData = nil
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end
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--===============
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--FubenManager代理方法:调用结算战斗时
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--===============
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function XSuperTowerManager.CallFinishFight()
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local XFubenManager = XDataCenter.FubenManager
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local res = XFubenManager.FubenSettleResult
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XFubenManager.FubenSettling = false
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XFubenManager.FubenSettleResult = nil
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--通知战斗结束,关闭战斗设置页面
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CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_FINISH)
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if not res then
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IsShowSettleDark = true
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IsCallFinishBattle = true
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return
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end
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if res.Code ~= XCode.Success then
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CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SETTLE_FAIL, res.Code)
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return
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_RESULT, res.Settle)
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IsCallFinishBattle = true
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if HoldFinishBattle then
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XSuperTowerManager.FinishFight(HoldSettleData)
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end
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end
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--===============
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--进入战斗
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--===============
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function XSuperTowerManager.EnterFight(stageId)
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local stageConfig = XDataCenter.FubenManager.GetStageCfg(stageId)
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local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
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if stageType == XSuperTowerManager.StageType.None then
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XUiHelper.GetText("STNoStageType")
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return
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elseif stageType == XSuperTowerManager.StageType.LllimitedTower then --爬塔直接调用EnterFight
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local isAssist = false
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local challengeCount = 1
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XDataCenter.FubenManager.EnterFight(stageConfig, nil, isAssist, challengeCount)
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else --目标关卡需先设定队伍信息,成功后再进入关卡
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local isAssist = false
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local challengeCount = 1
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XDataCenter.FubenManager.EnterFight(stageConfig, nil, isAssist, challengeCount)
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end
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end
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--===============
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--爬塔关卡结束时
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--===============
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function XSuperTowerManager.TierStageFinish(settleData)
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local theme = StageManager:GetThemeByStageId(settleData.StageId)
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XSuperTowerManager:GetStageManager():RefreshStMapTierData(settleData.StMapTierDataOperation)
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--[[if settleData.IsWin then
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if theme:GetResetFlag() then
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XLuaUiManager.Open("UiSuperTowerInfiniteSettleWin", settleData)
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end
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else
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if theme:GetResetFlag() then
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XLuaUiManager.Open("UiSuperTowerInfiniteSettleWin", settleData)
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end
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end]]
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--XLog.Debug("================爬塔关卡结束:SettleData:", settleData)
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if theme:GetResetFlag() then
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XLuaUiManager.Open("UiSuperTowerInfiniteSettleWin", settleData)
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end
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end
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--===============
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--目标关卡结束时
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--===============
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function XSuperTowerManager.TargetStageFinish(settleData)
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local stageId = settleData.StageId
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local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
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local targetStage = XSuperTowerManager.GetTargetStageByStageId(stageId)
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XSuperTowerManager.GetStageManager():SetTempProgress(settleData.StTargetStageFightResult)
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local tempProgress = StageManager:GetTempProgressByTargetId(targetStage:GetId())
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local IsMultiTeam = stageType ==XSuperTowerManager.StageType.MultiTeamMultiWave
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local teamList = IsMultiTeam and XSuperTowerManager.GetTeamByStageId(stageId) or
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{XSuperTowerManager.GetTeamByStageId(stageId)}
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|
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if IsMultiTeam then
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local teamCount = targetStage:GetTeamCount()
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teamList = XSuperTowerManager.GetTeamByStageType(stageType,teamCount)
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else
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teamList = {XSuperTowerManager.GetTeamByStageId(stageId)}
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end
|
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|
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local battledTeamList = {}
|
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local pulginList = {}
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for index,team in pairs(teamList or {}) do
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if index <= tempProgress then
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local pluginSlotManger = team:GetExtraData()
|
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local plugins = pluginSlotManger:GetPlugins()
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for _,plugin in pairs(plugins or {}) do
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if type(plugin) == "table" then
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table.insert(pulginList, plugin)
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end
|
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end
|
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table.insert(battledTeamList, team)
|
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end
|
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end
|
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if settleData.IsWin and IsMultiTeam then
|
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if not StageManager:IsSetTempProgress() then
|
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XLog.Error("SuperTower SetTempProgress Is Late!")
|
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end
|
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StageManager:ClearTempProgressMark()
|
||
|
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if tempProgress < targetStage:GetProgress() then
|
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local nextIndex = tempProgress + 1
|
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local nextStageId = targetStage:GetStageIdByIndex(nextIndex)
|
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local nextTeam = XSuperTowerManager.GetTeamByStageId(nextStageId)
|
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XSuperTowerManager.EnterFight(nextStageId)
|
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else
|
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XLuaUiManager.Open("UiSuperTowerSettleWin",targetStage, pulginList, tempProgress, battledTeamList)
|
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end
|
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else
|
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XLuaUiManager.Open("UiSuperTowerSettleWin",targetStage, pulginList, tempProgress, battledTeamList)
|
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end
|
||
end
|
||
------------------------------------------------------------------
|
||
------------------------------------------------------------------
|
||
--===============
|
||
--获取当前活动配置ID
|
||
--===============
|
||
function XSuperTowerManager.GetActivityId()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
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return 1
|
||
end
|
||
return CurrentActivityCfg.Id
|
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end
|
||
--===============
|
||
--获取当前活动TimeId
|
||
--===============
|
||
function XSuperTowerManager.GetActivityTimeId()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
||
return 0
|
||
end
|
||
return CurrentActivityCfg.TimeId
|
||
end
|
||
--===============
|
||
--获取当前活动的主题组ID
|
||
--===============
|
||
function XSuperTowerManager.GetThemeIds()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
||
return {}
|
||
end
|
||
return CurrentActivityCfg.MapId
|
||
end
|
||
--===============
|
||
--获取当前活动的名字
|
||
--===============
|
||
function XSuperTowerManager.GetActivityName()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
||
return {}
|
||
end
|
||
return CurrentActivityCfg.Name
|
||
end
|
||
|
||
function XSuperTowerManager.GetActivityEntryImage()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
||
return ""
|
||
end
|
||
return CurrentActivityCfg.EntryImage
|
||
end
|
||
--===============
|
||
--获取当前活动序言故事ID
|
||
--===============
|
||
function XSuperTowerManager.GetPrefaceStoryId()
|
||
if not CurrentActivityCfg then
|
||
DebugNoCurrentActivityCfg()
|
||
return {}
|
||
end
|
||
return CurrentActivityCfg.PrefaceStoryId
|
||
end
|
||
--===============
|
||
--获取背包管理器
|
||
--===============
|
||
function XSuperTowerManager.GetBagManager()
|
||
return BagManager
|
||
end
|
||
--===============
|
||
--获取角色管理器
|
||
--===============
|
||
function XSuperTowerManager.GetRoleManager()
|
||
return RoleManager
|
||
end
|
||
--===============
|
||
--获取关卡管理器
|
||
--===============
|
||
function XSuperTowerManager.GetStageManager()
|
||
return StageManager
|
||
end
|
||
--===============
|
||
--获取队伍管理器
|
||
--===============
|
||
function XSuperTowerManager.GetTeamManager()
|
||
return TeamManager
|
||
end
|
||
--===============
|
||
--获取特权管理器
|
||
--===============
|
||
function XSuperTowerManager.GetFunctionManager()
|
||
return FunctionManager
|
||
end
|
||
--===============
|
||
--获取商店管理器
|
||
--===============
|
||
---@return XSuperTowerShopManager
|
||
function XSuperTowerManager.GetShopManager()
|
||
return ShopManager
|
||
end
|
||
--===============
|
||
--检测结算遮罩是否打开
|
||
--===============
|
||
---@return IsShowSettleDark
|
||
function XSuperTowerManager.CheckShowSettleDark()
|
||
return IsShowSettleDark
|
||
end
|
||
--===============
|
||
--获取当前活动开始时间戳(根据TimeId)
|
||
--===============
|
||
function XSuperTowerManager.GetActivityStartTime()
|
||
return XFunctionManager.GetStartTimeByTimeId(XSuperTowerManager.GetActivityTimeId())
|
||
end
|
||
--===============
|
||
--获取当前活动结束时间戳(根据TimeId)
|
||
--===============
|
||
function XSuperTowerManager.GetActivityEndTime()
|
||
return XFunctionManager.GetEndTimeByTimeId(XSuperTowerManager.GetActivityTimeId())
|
||
end
|
||
--===============
|
||
--根据关卡Id获取关卡类型(XSuperTowerManager.StageType)
|
||
--若查不到结果,会返回XSuperTowerManager.StageType.None
|
||
--@param stageId:关卡Id
|
||
--===============
|
||
function XSuperTowerManager.GetStageTypeByStageId(stageId)
|
||
return StageManager:GetStageTypeByStageId(stageId)
|
||
end
|
||
--===============
|
||
--根据关卡Id获取关卡序号
|
||
--若查不到结果,会返回0
|
||
--@param stageId:关卡Id
|
||
--===============
|
||
function XSuperTowerManager.GetStageIndexByStageId(stageId)
|
||
return StageManager:GetStageIndexByStageId(stageId)
|
||
end
|
||
--===============
|
||
--根据关卡Id获取队伍ID
|
||
--若查不到结果,会返回nil
|
||
--@param stageId:关卡Id
|
||
--===============
|
||
function XSuperTowerManager.GetTeamIdByStageId(stageId)
|
||
local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
|
||
return XSuperTowerManager.GetTeamIdByStageType(stageType)
|
||
end
|
||
--===============
|
||
--根据关卡类型获取队伍ID
|
||
--若查不到结果,会返回nil
|
||
--@param stageType:(XSuperTowerManager.StageType)
|
||
--===============
|
||
function XSuperTowerManager.GetTeamIdByStageType(stageType)
|
||
return XSuperTowerManager.TeamId[stageType]
|
||
end
|
||
--===============
|
||
--根据关卡ID获取队伍对象
|
||
--若查不到结果,会返回nil
|
||
--@param stageId:关卡Id
|
||
--===============
|
||
function XSuperTowerManager.GetTeamByStageId(stageId)
|
||
local teamId = XSuperTowerManager.GetTeamIdByStageId(stageId)
|
||
local stageIndex = XSuperTowerManager.GetStageIndexByStageId(stageId)
|
||
|
||
if teamId and stageIndex > 0 then
|
||
return TeamManager:GetTeamById(teamId, stageIndex)
|
||
end
|
||
return nil
|
||
end
|
||
--===============
|
||
--===============
|
||
--根据关卡类型获取队伍对象(多队伍时会返回该类型所有队伍对象)
|
||
--若查不到结果,会返回nil
|
||
--@param stageType:(XSuperTowerManager.StageType)
|
||
--@param teamCount:多队伍类型时需要获取的队伍数
|
||
--===============
|
||
function XSuperTowerManager.GetTeamByStageType(stageType, teamCount)
|
||
local teamId = XSuperTowerManager.GetTeamIdByStageType(stageType)
|
||
if teamId then
|
||
if stageType == XSuperTowerManager.StageType.MultiTeamMultiWave then
|
||
local teamList = {}
|
||
local count = teamCount or 0
|
||
for index = 1, count do
|
||
table.insert(teamList, TeamManager:GetTeamById(teamId, index))
|
||
end
|
||
return next(teamList) and teamList
|
||
else
|
||
return TeamManager:GetTeamById(teamId)--单队伍时不需要设置关卡序号(有且仅有1),默认为1
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
--===============
|
||
--根据关卡ID获取目标关卡ID
|
||
--===============
|
||
function XSuperTowerManager.GetTargetStageIdByStageId(stageId)
|
||
return StageManager:GetTargetStageIdByStageId(stageId)
|
||
end
|
||
--===============
|
||
--根据关卡ID获取目标关卡的关卡数量
|
||
--===============
|
||
function XSuperTowerManager.GetTargetStageCountByStageId(stageId)
|
||
local targetStage = StageManager:GetTargetStageByStageId(stageId)
|
||
if targetStage == nil then return 0 end
|
||
return #targetStage:GetStageId()
|
||
end
|
||
--===============
|
||
--根据关卡ID获取目标关卡数据实体
|
||
--===============
|
||
function XSuperTowerManager.GetTargetStageByStageId(stageId)
|
||
return StageManager:GetTargetStageByStageId(stageId)
|
||
end
|
||
--===============
|
||
--根据关卡Id获取关卡在目标关卡中的序号
|
||
--===============
|
||
function XSuperTowerManager.GetStageIndexByStageId(stageId)
|
||
return StageManager:GetStageIndexByStageId(stageId)
|
||
end
|
||
--===============
|
||
--根据队伍实体获取该队伍中所有角色ID
|
||
--===============
|
||
function XSuperTowerManager.GetCharacterIdListByTeamEntity(stTeam)
|
||
local characterIds = {}
|
||
if stTeam then
|
||
for index,id in pairs(stTeam:GetEntityIds()) do
|
||
local role = RoleManager:GetRole(id)
|
||
if role then
|
||
characterIds[index] = role:GetCharacterId()
|
||
else
|
||
characterIds[index] = 0
|
||
end
|
||
end
|
||
end
|
||
return characterIds
|
||
end
|
||
--===============
|
||
--清除多队伍关卡的所有队伍数据
|
||
--===============
|
||
function XSuperTowerManager.ClearAllMultiTeamsData()
|
||
local teamMaxCount = StageManager:GetMaxStageCount()
|
||
local teamId = XSuperTowerManager.TeamId[XSuperTowerManager.StageType.MultiTeamMultiWave]
|
||
for index = 1,teamMaxCount do
|
||
TeamManager:ClearTeam(teamId, index)
|
||
end
|
||
end
|
||
--===============
|
||
--一键上阵
|
||
--===============
|
||
function XSuperTowerManager.AutoTeam(stStage)
|
||
local normalRoleList = RoleManager:GetCanFightRoles(XCharacterConfigs.CharacterType.Normal)
|
||
local isomerRoleList = RoleManager:GetCanFightRoles(XCharacterConfigs.CharacterType.Isomer)
|
||
|
||
XSuperTowerManager.ClearAllMultiTeamsData()
|
||
|
||
local stageIdList = stStage:GetStageId()
|
||
|
||
table.sort(normalRoleList, function(a, b)
|
||
return a:GetAbility() > b:GetAbility()
|
||
end)
|
||
table.sort(isomerRoleList, function(a, b)
|
||
return a:GetAbility() > b:GetAbility()
|
||
end)
|
||
|
||
-- 正在使用的角色id字典
|
||
local usingCharacterIdDic = {}
|
||
|
||
for index,stageId in pairs(stageIdList or {}) do --优先选择倾向构造体
|
||
local memberCount = stStage:GetMemberCountByIndex(index)
|
||
local recommendType = XFubenConfigs.GetStageRecommendCharacterType(stageId) or XCharacterConfigs.CharacterType.Normal
|
||
local team = XSuperTowerManager.GetTeamByStageId(stageId)
|
||
team:Clear()
|
||
local charIndex = 1
|
||
local curCount = 1
|
||
|
||
local roleList
|
||
if recommendType == XCharacterConfigs.CharacterType.Isomer then
|
||
roleList = isomerRoleList
|
||
elseif recommendType == XCharacterConfigs.CharacterType.Normal then
|
||
roleList = normalRoleList
|
||
end
|
||
|
||
while curCount <= memberCount do
|
||
local role = roleList[charIndex]
|
||
if role then
|
||
if XFubenConfigs.IsStageRecommendCharacterType(stageId, role:GetId()) and
|
||
-- not team:CheckHasSameCharacterId(role:GetId()
|
||
not usingCharacterIdDic[role:GetCharacterId()] then
|
||
|
||
team:UpdateEntityTeamPos(role:GetId(), curCount, true)
|
||
usingCharacterIdDic[role:GetCharacterId()] = true
|
||
if curCount == 1 then
|
||
team:UpdateFirstFightPos(curCount)
|
||
team:UpdateCaptainPos(curCount)
|
||
end
|
||
|
||
table.remove(roleList,charIndex)
|
||
charIndex = charIndex - 1
|
||
curCount = curCount + 1
|
||
end
|
||
else
|
||
break
|
||
end
|
||
charIndex = charIndex + 1
|
||
end
|
||
end
|
||
|
||
for index,stageId in pairs(stageIdList or {}) do --补足非倾向构造体
|
||
local memberCount = stStage:GetMemberCountByIndex(index)
|
||
local recommendType = XFubenConfigs.GetStageRecommendCharacterType(stageId) or XCharacterConfigs.CharacterType.Normal
|
||
local team = XSuperTowerManager.GetTeamByStageId(stageId)
|
||
local charIndex = 1
|
||
local curCount = 1
|
||
|
||
local roleList
|
||
if recommendType == XCharacterConfigs.CharacterType.Isomer then
|
||
roleList = isomerRoleList
|
||
elseif recommendType == XCharacterConfigs.CharacterType.Normal then
|
||
roleList = normalRoleList
|
||
end
|
||
|
||
while curCount <= memberCount do
|
||
if team:GetEntityIdByTeamPos(curCount) == 0 then
|
||
local role = roleList[charIndex]
|
||
if role then
|
||
-- not team:CheckHasSameCharacterId(role:GetId())
|
||
if not usingCharacterIdDic[role:GetCharacterId()] then
|
||
team:UpdateEntityTeamPos(role:GetId(), curCount, true)
|
||
usingCharacterIdDic[role:GetCharacterId()] = true
|
||
if curCount == 1 then
|
||
team:UpdateFirstFightPos(curCount)
|
||
team:UpdateCaptainPos(curCount)
|
||
end
|
||
|
||
table.remove(roleList,charIndex)
|
||
charIndex = charIndex - 1
|
||
curCount = curCount + 1
|
||
end
|
||
else
|
||
break
|
||
end
|
||
charIndex = charIndex + 1
|
||
else
|
||
curCount = curCount + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
--===============
|
||
--一键填充插件
|
||
--stStage : XSuperTowerTargetStage
|
||
--===============
|
||
function XSuperTowerManager.AutoPulgin(stStage)
|
||
local teamManager = XDataCenter.SuperTowerManager.GetTeamManager()
|
||
local teams = teamManager:GetTeamsByIdAndCount(XDataCenter.SuperTowerManager.TeamId[stStage:GetStageType()]
|
||
, XSuperTowerConfigs.MaxMultiTeamCount)
|
||
teamManager:AutoSelectPlugins2Teams(teams)
|
||
end
|
||
--===============
|
||
--检查背包与特权弹窗
|
||
--===============
|
||
function XSuperTowerManager.CheckPopupWindow(callBack)
|
||
local unLockFuncList = FunctionManager:GetUnlockList()
|
||
if unLockFuncList and #unLockFuncList > 0 then
|
||
XLuaUiManager.Open("UiSuperTowerUnlockTips", unLockFuncList, function()
|
||
XSuperTowerManager.CheckPopupWindow(callBack)
|
||
end)
|
||
return
|
||
end
|
||
local hasUpdate, last, current = BagManager:CheckMaxCapacityUpdate()
|
||
if hasUpdate then
|
||
XLuaUiManager.Open("UiSupertowerUpTips", last, current, function()
|
||
XSuperTowerManager.CheckPopupWindow(callBack)
|
||
end)
|
||
return
|
||
end
|
||
if callBack then
|
||
callBack()
|
||
end
|
||
end
|
||
--===============
|
||
--根据关卡ID获取队伍对象
|
||
--若查不到结果,会返回nil
|
||
--@param stStage:目标关卡
|
||
--===============
|
||
function XSuperTowerManager.CheckTeamListAllHasCaptainAndFirstPos(stStage)
|
||
local IsNotHasCaptain = false
|
||
local IsNotHasFirstPos = false
|
||
for index,stageId in pairs(stStage:GetStageId() or {}) do
|
||
local teamId = XSuperTowerManager.GetTeamIdByStageId(stageId)
|
||
if teamId then
|
||
local team = TeamManager:GetTeamById(teamId, index)
|
||
if not team:GetCaptainPosEntityId() or team:GetCaptainPosEntityId() == 0 then
|
||
IsNotHasCaptain = true
|
||
end
|
||
if not team:GetFirstFightPosEntityId() or team:GetFirstFightPosEntityId() == 0 then
|
||
IsNotHasFirstPos = true
|
||
end
|
||
end
|
||
end
|
||
return not IsNotHasCaptain, not IsNotHasFirstPos
|
||
end
|
||
--===============
|
||
--检查现在是否在活动时间内(根据TimeId)
|
||
--===============
|
||
function XSuperTowerManager.CheckActivityIsInTime()
|
||
local now = XTime.GetServerNowTimestamp()
|
||
return (now >= XSuperTowerManager.GetActivityStartTime())
|
||
and (now < XSuperTowerManager.GetActivityEndTime())
|
||
end
|
||
--===============
|
||
--根据特权Key检查特权是否解锁
|
||
--@param key:特权键值 XSuperTowerManager.FunctionName
|
||
--===============
|
||
function XSuperTowerManager.CheckFunctionUnlockByKey(key)
|
||
return FunctionManager:CheckFunctionUnlockByKey(key)
|
||
end
|
||
------------------------------------------------------------------
|
||
------------------------------------------------------------------
|
||
--===============
|
||
--获取主题选择状态的本地数据
|
||
--
|
||
--===============
|
||
function XSuperTowerManager.GetCurSelectThemeIndex()
|
||
local activityId = XSuperTowerManager.GetActivityId()
|
||
return XSaveTool.GetData(string.format( "%sSuperTowerCurSelectThemeIndex%s", XPlayer.Id, activityId))
|
||
end
|
||
--===============
|
||
--保存主题选择状态的本地数据
|
||
--index:主题序号
|
||
--===============
|
||
function XSuperTowerManager.SaveCurSelectThemeIndex(index)
|
||
local activityId = XSuperTowerManager.GetActivityId()
|
||
local data = XSaveTool.GetData(string.format( "%sSuperTowerCurSelectThemeIndex%s", XPlayer.Id, activityId))
|
||
if not data then
|
||
XSaveTool.SaveData(string.format( "%sSuperTowerCurSelectThemeIndex%s", XPlayer.Id, activityId), index)
|
||
end
|
||
end
|
||
--===============
|
||
--删除主题选择状态的本地数据
|
||
--===============
|
||
function XSuperTowerManager.RemoveCurSelectThemeIndex()
|
||
local activityId = XSuperTowerManager.GetActivityId()
|
||
local data = XSaveTool.GetData(string.format( "%sSuperTowerCurSelectThemeIndex%s", XPlayer.Id, activityId))
|
||
if data then
|
||
XSaveTool.RemoveData(string.format( "%sSuperTowerCurSelectThemeIndex%s", XPlayer.Id, activityId))
|
||
end
|
||
end
|
||
------------------------------------------------------------------
|
||
------------------------------------------------------------------
|
||
--=====================
|
||
--确认目标关卡战斗结果
|
||
--@param targetStageId :目标关卡ID
|
||
--@response res.RewardGoodsList :奖励列表
|
||
--=====================
|
||
function XSuperTowerManager.ConfirmTargetResultRequest(targetStageId, cb)
|
||
XNetwork.Call(METHOD_NAME.StConfirmTargetResultRequest, {TargetId = targetStageId}, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
if cb then cb(res.RewardGoodsList) end
|
||
end)
|
||
end
|
||
------------------------------------------------------------------
|
||
------------------------------------------------------------------
|
||
--=====================
|
||
--处理登陆活动内容推送
|
||
--@data : {
|
||
-- 活动id public int Id,
|
||
-- 地图信息列表 public List<StMapInfo> MapInfos,
|
||
-- 超限角色信息 public List<StTransfiniteCharacterInfo> CharacterInfos,
|
||
-- 背包信息 public StBagInfo BagInfo }
|
||
--=====================
|
||
function XSuperTowerManager.RefreshLoginData(data)
|
||
if data and next(data) and not InitialManagers then
|
||
XSuperTowerManager.InitManagers()
|
||
XSuperTowerManager.InitStageInfo()
|
||
end
|
||
StageManager:RefreshNotifyMapInfo(data.MapInfos)
|
||
RoleManager:InitWithServerData(data.CharacterInfos)
|
||
BagManager:InitWithServerData(data.BagInfo)
|
||
ShopManager:UpdateShopData(data.MallInfo)
|
||
FunctionManager:SetUnLockEvent() --初始化特权需要在首次刷新关卡数据的时候
|
||
end
|
||
--=====================
|
||
--替换fubenmanager里的OpenFightLoading()
|
||
--=====================
|
||
function XSuperTowerManager.OpenFightLoading(stageId)
|
||
local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
|
||
if stageType == XSuperTowerManager.StageType.MultiTeamMultiWave then
|
||
local targetStage = XSuperTowerManager.GetTargetStageByStageId(stageId)
|
||
local tempProgress = StageManager:GetTempProgressByTargetId(targetStage:GetId())
|
||
XLuaUiManager.Open("UiSuperTowerLoading", targetStage, tempProgress + 1)
|
||
else
|
||
XDataCenter.FubenManager.OpenFightLoading(stageId)
|
||
end
|
||
end
|
||
--=====================
|
||
--替换fubenmanager里的CloseFightLoading()
|
||
--=====================
|
||
function XSuperTowerManager.CloseFightLoading(stageId)
|
||
local stageType = XSuperTowerManager.GetStageTypeByStageId(stageId)
|
||
if stageType == XSuperTowerManager.StageType.MultiTeamMultiWave then
|
||
if XLuaUiManager.IsUiLoad("UiSuperTowerLoading") then
|
||
XLuaUiManager.Remove("UiSuperTowerLoading")
|
||
end
|
||
else
|
||
XDataCenter.FubenManager.CloseFightLoading(stageId)
|
||
end
|
||
end
|
||
--=================================入口,跳转相关=============================
|
||
--===================
|
||
--获取活动配置简表
|
||
--===================
|
||
function XSuperTowerManager.GetActivityChapters()
|
||
--只有活动开启期间显示入口
|
||
local isEnd = XSuperTowerManager.GetIsEnd()
|
||
if isEnd then return {} end
|
||
local chapters = {}
|
||
local tempChapter = {}
|
||
tempChapter.Type = XDataCenter.FubenManager.ChapterType.SuperTower
|
||
tempChapter.Id = XSuperTowerManager.GetActivityId()
|
||
table.insert(chapters, tempChapter)
|
||
return chapters
|
||
end
|
||
--================
|
||
--跳转到活动主界面
|
||
--================
|
||
function XSuperTowerManager.JumpTo()
|
||
if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.SuperTower) then
|
||
local canGoTo, notStart = XSuperTowerManager.CheckCanGoTo()
|
||
if canGoTo then
|
||
XLuaUiManager.Open("UiSuperTowerMain")
|
||
elseif notStart then
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("CommonActivityNotStart"))
|
||
else
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("CommonActivityEnd"))
|
||
end
|
||
end
|
||
end
|
||
--================
|
||
--检查是否能进入玩法
|
||
--@return param1:是否在活动时间内(true为在活动时间内)
|
||
--@return param2:是否未开始活动(true为未开始活动)
|
||
--================
|
||
function XSuperTowerManager.CheckCanGoTo()
|
||
local isActivityEnd, notStart = XSuperTowerManager.GetIsEnd()
|
||
return not isActivityEnd, notStart
|
||
end
|
||
--================
|
||
--跳转到爬塔关卡准备界面
|
||
--若有正在爬的塔则跳转到正在爬的塔
|
||
--没有的话跳转到最新章节的塔
|
||
--================
|
||
function XSuperTowerManager.SkipToSuperTowerTier()
|
||
local playingId = StageManager:GetPlayingTierId()
|
||
local theme
|
||
if playingId > 0 then
|
||
theme = StageManager:GetThemeById(playingId)
|
||
else
|
||
theme = StageManager:GetThemeByClearProgress()
|
||
end
|
||
XLuaUiManager.Open("UiSuperTowerStageDetail04", theme)
|
||
end
|
||
--================
|
||
--获取玩法是否关闭(用于判断玩法入口,进入活动条件等)
|
||
--@return param1:玩法是否关闭
|
||
--@return param2:是否活动未开启
|
||
--================
|
||
function XSuperTowerManager.GetIsEnd()
|
||
local timeNow = XTime.GetServerNowTimestamp()
|
||
local isEnd = timeNow >= XSuperTowerManager.GetActivityEndTime()
|
||
local isStart = timeNow >= XSuperTowerManager.GetActivityStartTime()
|
||
local inActivity = (not isEnd) and (isStart)
|
||
return not inActivity, timeNow < XSuperTowerManager.GetActivityStartTime()
|
||
end
|
||
--================
|
||
--玩法关闭时弹出主界面
|
||
--================
|
||
function XSuperTowerManager.HandleActivityEndTime()
|
||
XLuaUiManager.RunMain()
|
||
XUiManager.TipMsg(CS.XTextManager.GetText("STActivityTimeEnd"))
|
||
end
|
||
--=====================================================================
|
||
XSuperTowerManager.Init()
|
||
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SETTLE_REWARD,XSuperTowerManager.FinishFight)
|
||
return XSuperTowerManager
|
||
end
|
||
--=====================
|
||
--登陆活动内容推送
|
||
--@data : {
|
||
-- 活动id public int Id,
|
||
-- 地图信息列表 public List<StMapInfo> MapInfos,
|
||
-- 超限角色信息 public List<StTransfiniteCharacterInfo> CharacterInfos,
|
||
-- 背包信息 public StBagInfo BagInfo }
|
||
--=====================
|
||
XRpc.NotifySuperTowerLoginData = function(data)
|
||
XDataCenter.SuperTowerManager.RefreshLoginData(data)
|
||
end
|
||
--[[
|
||
XRpc.NotifyStMapTierData = function(data)
|
||
XDataCenter.SuperTowerManager.GetStageManager():RefreshStMapTierData(data)
|
||
end
|
||
]]
|
||
XRpc.NotifyStMapTargetData = function(data)
|
||
XDataCenter.SuperTowerManager.GetStageManager():RefreshStMapTargetData(data)
|
||
end
|
||
--[[
|
||
XRpc.NotifyTargetStageFightResult = function(data)
|
||
XDataCenter.SuperTowerManager.GetStageManager():SetTempProgress(data)
|
||
end
|
||
]]
|
||
XRpc.NotifySuperTowerMallRefreshData = function(data)
|
||
local shopManager = XDataCenter.SuperTowerManager.GetShopManager()
|
||
if shopManager then
|
||
shopManager:OnrMallRefreshData(data)
|
||
end
|
||
end
|
||
XRpc.NotifySuperTowerMallData = function(data)
|
||
local shopManager = XDataCenter.SuperTowerManager.GetShopManager()
|
||
if shopManager then
|
||
shopManager:UpdateShopData(data.MallInfo)
|
||
end
|
||
end
|
||
-- 背包最大容量
|
||
XRpc.NotifyStBagCapacity = function(data)
|
||
XDataCenter.SuperTowerManager.GetBagManager():UpdateMaxCapacity(data.Capacity)
|
||
end
|
||
-- 背包插件更新
|
||
XRpc.NotifyStBagPluginChange = function(data)
|
||
XDataCenter.SuperTowerManager.GetBagManager():OnBagPluginChange(data)
|
||
end
|
||
-- 通知背包插件合成数据
|
||
-- data : List<StPluginSynthesisInfo>
|
||
XRpc.NotifyStBagPluginSynthesisData = function(pluginSynthesisInfos)
|
||
XDataCenter.SuperTowerManager.GetBagManager():OnBagPluginSynthesisData(pluginSynthesisInfos)
|
||
end |