PGRData/Script/matrix/xmanager/XSoundManager.lua
2024-09-01 22:49:41 +02:00

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local CSXAudioManager = CS.XAudioManager
XSoundManager = XSoundManager or {}
XSoundManager.SoundType = {
BGM = 1,
Sound = 2,
CV = 3,
}
XSoundManager.PlayFunc = {
[XSoundManager.SoundType.BGM] = CSXAudioManager.PlayMusic,
[XSoundManager.SoundType.Sound] = CSXAudioManager.PlaySound,
[XSoundManager.SoundType.CV] = CSXAudioManager.PlayCv,
}
XSoundManager.SetVolumeFunc = {
[XSoundManager.SoundType.BGM] = CSXAudioManager.ChangeMusicVolume,
[XSoundManager.SoundType.Sound] = CSXAudioManager.ChangeSoundVolume,
[XSoundManager.SoundType.CV] = CSXAudioManager.ChangeCvVolume,
}
XSoundManager.GetVolumeFunc = {
[XSoundManager.SoundType.BGM] = CSXAudioManager.GetMusicVolume,
[XSoundManager.SoundType.Sound] = CSXAudioManager.GetSoundVolume,
[XSoundManager.SoundType.CV] = CSXAudioManager.GetCvVolume,
}
XSoundManager.UiBasicsMusic = {
NoSound = 0, -- 无音效
ClickOn = 501, -- 按钮点击
Intercept = 504, -- 点击拦截
Success = 505, -- 成功
Defeat = 507, -- 失败
Promotion = 506, -- 提升
Slide = 508,
--添加
Main_huge = 1011, --主界面大按钮
Main_middle = 1012, --主界面中按钮
Main_small = 1013, --主界面中按钮
Main_turnOver = 1014, --主界面翻转
--公共
Tip_small = 1021,
Tip_Big = 1022,
Skip = 1023, --跳过
Return = 1024, --返回
Confirm = 1025, --确认
Triangle = 1026, --三角形按钮
Tip_Up = 1027, --数值增
Tip_Down = 1028, --数值减
--通用
Common_UiPlayerUp = 1094, --指挥官升级
Common_UiFunctionalOpen = 1099, --通讯出来
Common_UiObtain = 1095, --奖励弹窗
--角色
UiCharacter_LevelUp = 1094, --升级成功
UiCharacter_GradeUp = 1094, --晋升成功
UiCharacter_QualityUp = 1094, --进化成功
UiCharacter_Liberation = 1094, --解放成功
UiCharacter_QualityFragments = 1097, --使用碎片激活
UiCharacter_UnlockBegin = 1101, --解锁角色 动画出现时
UiCharacter_UnlockEnd = 1094, --解锁角色 动画结束时
--装备
UiEquip_BreakThroughPopUp = 1094, --武器突破成功
UiEquip_ResonanceSelectAfter = 1096, --武器共鸣成功
--副本
Fight_Difficult_Select = 1031, --难度选择
Fight_PageSwitch = 1032, --页面切换
Fight_Start_Fight = 1041, --进入作战
Fight_PageSwitch_Up = 1042, --关卡上翻页
Fight_PageSwitch_Down = 1043, --关卡上翻页
Fight_Collect = 1044, --收集率奖励入口
Fight_Enter_Game = 1034, -- 进入游戏按钮音效
Fight_Click_Role = 1051, -- 点击角色
Fight_Switch_Site = 1052, --换阵位
Fight_Click_Team = 1053, -- 点击队伍
Fight_Open_Help = 1054, -- 点击助战
Fight_Close_Help = 1055, -- 关闭助战
Fuben_UiRoomCharacter_Fashion = 1056, -- 点击队员编辑界面时装按钮音效
Fuben_UiRoomCharacter_Equip = 1057, -- 点击队员编辑界面装备按钮音效
Fuben_UiRoomCharacter_QuitTeam = 1058, -- 点击队员编辑界面移出队伍音效
Fuben_UiRoomCharacter_JoinTeam = 1059, -- 点击队员编辑界面编入队伍音效
UiActivityBranch_SwitchBg = 1102, --极地副本切换背景图
UiActivityBrief_Anim = 1103, --极地活动简介入场动画音效
UiActivity_Jidi_BGM = 6, --极地暗流版本BGM
UiActivity_ChinaBoat_BGM = 18, --中国船BGM
UiActivity_NewYear_BGM = 11, --新年活动BGM
UiActivity_FoolsDay_BGM = 205, --愚人节活动BGM
--时装/仓库
UiFashion_Click = 1060, -- 点击不同时装音效
UiEquipReplace_Click = 1061, -- 点击选择武器
--仓库
UiBag_Chip_Click = 1062, -- 点击选择不同意识
UiBag_EquipInfo_Click = 1063, -- 点击装备界面详细信息查看音效
UiBag_EquipOn_Click = 1064, -- 点击装备界面装备按钮音效
UiBag_EquipOff_Click = 1065, -- 点击装备界面卸下按钮音效
UiBag_EquipSelect_Click = 1066, -- 点击装备界面功能选择按钮音效
UiBag_EquipRes_Click = 1067, -- 点击装备界面材料按钮音效
UiEquip_Intensify_Click = 1068, -- 点击强化按钮音效
UiEquip_Intensify_Up_Click = 1069, -- 装备强化等级提升
UiEquip_Awake_Click = 1070, -- 点击装备觉醒按钮音效
UiEquip_Awake_Up_Click = 1071, -- 装备觉醒等级提升
--抽卡
UiDrawCard_BoxOpen = 1517, --开启宝箱音效
UiDrawCard_GachaOpen = 1617, --开启活动魔方音效
UiDrawCard_Type = { --卡片展示音效
--普通
Normal = {
Start = 1518,
Show = 1530,
},
--五星
FiveStar = {
Start = 1519,
Show = 1531,
},
--六星
SixStar = {
Start = 1520,
Show = 1532,
},
},
UiDrawCard_Reward_Normal = 1521, --普通获得奖励音效
UiDrawCard_Reward_Suipian = 1522, --获得奖励转为碎片音效
UiDrawCard_Chouka_Name = 1533, --抽卡-角色名字出现
-- 结算
UiSettle_Win_Number = 1098, -- 战斗结算播放分数音效
--追击玩法
ChessPursuit_BossJump = 841,
ChessPursuit_FightWarning = 842,
UiLuckDraw_DragCoin = 1700028, -- 元旦抽奖音效
UiLuckDraw_Cube = 1617, -- 元旦抽奖音效
--2021端午活动
RpgMakerGame_Move = 875, --移动音效
RpgMakerGame_Death = 876, --死亡音效
RpgMakerGame_EndPointOpen = 877, --终点开启音效
RpgMakerGame_TriggerType2 = 878, --机关类型2的触发音效
RpgMakerGame_TriggerType3 = 879, --机关类型3的触发音效
RpgMakerGame_Elecboom = 951, --被电音效
RpgMakerGame_ElectricStatusSwitch = 952, --电墙机关切换音效
RpgMakerGame_SentrySign = 953, --哨戒产生的音效
RpgMakerGame_DieByTrap = 954, --掉入陷阱的音效
RpgMakerGame_DieByDrown = 2533, --溺亡音效
RpgMakerGame_Frezz = 2534, --结冰音效
RpgMakerGame_Melt = 2535, --融化音效
RpgMakerGame_Burn = 2536, --燃烧音效
RpgMakerGame_Grow = 2537, --生长音效
RpgMakerGame_Adsorb = 2538, --雷电吸附音效
RpgMakerGame_Broken = 2539, --破裂的钢板音效
RpgMakerGame_TransferDis = 2540, --传送消失音效
RpgMakerGame_Transfer = 2541, --传送出现音效
RpgMakerGame_TransferFail = 2542, --传送失败音效
RpgMakerGame_BubbleBroken = 2695, --泡泡爆炸音效
-- 公会战二期
GuildWar_FireToBase = 2630, -- 炮击基地
GuildWar_BaseBeHit = 2631, -- 基地受击
-- 魔方BGM
SpecialTrainBreakthroughNormal = 32,
SpecialTrainBreakthroughHell = 173,
-- 八卦密码锁音效
FightMovieBagua = 2779
}
local onValueTime = true
local soundTime = 0
XSoundManager.GetSoundTime = function(time)
if onValueTime == false then
if soundTime == 0 then
soundTime = math.ceil(time) * 1000
XScheduleManager.ScheduleOnce(function()
onValueTime = true
soundTime = 0
end, math.ceil(time) * 1000)
end
end
end
function XSoundManager.PlayBtnMusic(value, type)
if type == "onClick" then
if value == 0 then
return
end
end
if type == "onValueChanged" then
if onValueTime == true then
--onValueTime = false
if value then
if value == 0 then
onValueTime = true
return
end
CSXAudioManager.PlaySound(value)
end
end
end
if type == "onEndEdit" then
if value == nil then
CSXAudioManager.PlaySound(XSoundManager.UiBasicsMusic.ClickOn)
else
if value == 0 then
return
end
CSXAudioManager.PlaySound(value)
end
end
end
-- 延迟播放BGM临时解决
function XSoundManager.PlaySoundDoNotInterrupt(cueId)
XScheduleManager.ScheduleOnce(function()
CSXAudioManager.PlayMusic(cueId)
end, 100)
end
function XSoundManager.PlaySoundByType(cueId, soundType)
if not cueId then
XLog.Error("XSoundManager.PlaySoundByType函数错误参数cueId不能为空")
return
end
local func = XSoundManager.PlayFunc[soundType]
if not func then
XLog.Error("XSoundManager.PlaySoundByType 函数错误, 不存在此声音类型, 类型是:" .. soundType)
return
end
return func(cueId)
end
function XSoundManager.SetVolumeByType(volume, soundType)
if not volume then
XLog.Error("XSoundManager.SetVolumeByType 函数错误: 参数volume不能为空")
return
end
local func = XSoundManager.SetVolumeFunc[soundType]
if not func then
XLog.Error("XSoundManager.SetVolumeByType 函数错误, 不存在此声音类型, 类型是: " .. soundType)
return
end
func(volume)
end
function XSoundManager.GetVolumeByType(soundType)
local func = XSoundManager.GetVolumeFunc[soundType]
if not func then
XLog.Error("XSoundManager.GetVolumeFunc 函数错误, 不存在此声音类型, 类型是: " .. soundType)
return
end
return func()
end
function XSoundManager.PauseMusic()
CSXAudioManager.PauseMusic()
end
function XSoundManager.ResumeMusic()
CSXAudioManager.ResumeMusic()
end
function XSoundManager.GetCurrentBgmCueId()
return CSXAudioManager.CurrentMusicId
end
function XSoundManager.Stop(cueId)
CSXAudioManager.Stop(cueId)
end
function XSoundManager.StopAll()
CSXAudioManager.StopAll()
end
function XSoundManager.StopCurrentBGM()
local info = CS.XAudioManager.CurrentMusicAudioInfo1
if info and info.IsBgm then
CSXAudioManager.StopMusic()
end
if not CSXAudioManager.GetAudioInfoList then
return
end
local infoList = CSXAudioManager.GetAudioInfoList()
local bgmList = {}
for i = 0, infoList.Count - 1 do
local info = infoList[i]
if info.IsBgm then
bgmList[#bgmList + 1] = info.CueId
end
end
for i = 1, #bgmList do
XSoundManager.Stop(bgmList[i])
end
end
---恢复回系统音声设置(用于恢复被滤镜型cri音频调整后的cri音频系统配置)
function XSoundManager.ResetSystemAudioVolume()
local XAManager = CS.XAudioManager
local cvVolume = XAManager.CvVolume
local musicVolume = XAManager.MusicVolume
local soundVolume = XAManager.SoundVolume
local control = XAManager.Control
if control == 2 then
XAManager.ChangeMusicVolume(0)
XAManager.ChangeSoundVolume(0)
XAManager.ChangeCvVolume(0)
else
XAManager.ChangeMusicVolume(musicVolume)
XAManager.ChangeSoundVolume(soundVolume)
XAManager.ChangeCvVolume(cvVolume)
end
end
---查找当前播放的Cue中是否存在指定cueId声效
---@param cueId integer
---@return CS.XAudioManager.AudioInfo|nil
function XSoundManager.CheckHaveCue(cueId)
if not CSXAudioManager.GetAudioInfoList then
return
end
local infoList = CSXAudioManager.GetAudioInfoList()
for i = 0, infoList.Count - 1 do
local info = infoList[i]
if info.CueId == cueId then
return info
end
end
end