forked from endernon/PGRData
885 lines
No EOL
32 KiB
Lua
885 lines
No EOL
32 KiB
Lua
local pairs = pairs
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local table = table
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local tableInsert = table.insert
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local tableSort = table.sort
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XFashionManagerCreator = function()
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---@class XFashionManager
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local XFashionManager = {}
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XFashionManager.FashionStatus = {
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-- 未拥有
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UnOwned = 0,
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-- 未解锁
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Lock = 1,
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-- 已解锁
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UnLock = 2,
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-- 已穿戴
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Dressed = 3,
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}
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local METHOD_NAME = {
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Use = "FashionUseRequest",
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Unlock = "FashionUnLockRequest",
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}
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local OwnFashionStatus = {} -- 已拥有的时装
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local CharFashions = {} -- 角色对应时装列表
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local ResToFashionTab = {} -- 资源Id对应时装表
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local FashionHeadPortraitDic = {} -- 涂装头像Dic
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--==============================--
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--desc: 获取时装配置
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--@id: 时装Id
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--@return: 时装配置
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--==============================--
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function XFashionManager.GetFashionTemplate(id)
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return XFashionConfigs.GetFashionTemplate(id)
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end
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function XFashionManager.IsFashionInTime(id)
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if not XTool.IsNumberValid(id) then return false end
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local fashionTemplate = XFashionManager.GetFashionTemplate(id)
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local showTimeStr = fashionTemplate.ShowTimeStr
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if string.IsNilOrEmpty(showTimeStr) then
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return true
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end
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local timeStamp = XTime.GetServerNowTimestamp()
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return timeStamp >= XTime.ParseToTimestamp(showTimeStr)
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end
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--==============================--
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--desc: 获取在显示时间内的整个时装配置
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--@return: 时装配置
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--==============================--
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function XFashionManager.GetAllFashionTemplateInTime()
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local allFashionTemplates = XTool.Clone(XFashionConfigs.GetFashionTemplates())
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local fashionTemplateDic = {}
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local timeStamp = XTime.GetServerNowTimestamp()
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for _, fashionTemplate in pairs(allFashionTemplates) do
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local showTimeStr = fashionTemplate.ShowTimeStr
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if showTimeStr then
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if (timeStamp >= XTime.ParseToTimestamp(showTimeStr)) then
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fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
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end
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else
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fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
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end
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end
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return fashionTemplateDic
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end
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--==============================--
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--desc: 获取拥有时装配置
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--@return: 已拥有时装
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--==============================--
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function XFashionManager.GetOwnFashionStatus()
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return XTool.Clone(OwnFashionStatus)
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end
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--==============================--
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--desc: 是否拥有时装
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--@id: 时装id
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--@return 拥有为true,否则false
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--==============================--
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-- local function CheckOwnFashion(id)
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-- return OwnFashionStatus[id] ~= nil
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-- end
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--==============================--
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--desc: 时装是否已穿戴
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--@id: 时装id
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--@return 穿戴为true,否则false
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--==============================--
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local function IsFashionDressed(id)
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local template = XFashionManager.GetFashionTemplate(id)
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if not template then
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return false
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end
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local char = XDataCenter.CharacterManager.GetCharacter(template.CharacterId)
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if not char then
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return false
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end
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return char.FashionId == id
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end
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--==============================--
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--desc: 获取时装状态
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--@id: 时装id
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--@return 状态
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--==============================--
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function XFashionManager.GetFashionStatus(id)
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local status = OwnFashionStatus[id]
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if status == nil then
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return XFashionManager.FashionStatus.UnOwned
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end
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if IsFashionDressed(id) then
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return XFashionManager.FashionStatus.Dressed
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end
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return status and XFashionManager.FashionStatus.Lock or XFashionManager.FashionStatus.UnLock
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end
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function XFashionManager.Init()
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local defaultHeadIconCheck = {}--默认头像只允许配置一种
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local liberationHeadIconCheck = {}--终解头像只允许配置一种
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local allFashionTemplates = XFashionConfigs.GetFashionTemplates()
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for id, template in pairs(allFashionTemplates or {}) do
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local characterId = template.CharacterId
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local list = CharFashions[characterId]
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if not list then
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list = {}
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end
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tableInsert(list, id)
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CharFashions[characterId] = list
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--初始化资源ID对应时装Id
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ResToFashionTab[template.ResourcesId] = id
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--初始化characterId对应所有可选择头像(重复头像做去重处理)
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local headDic = FashionHeadPortraitDic[characterId]
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if not headDic then
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headDic = {}
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FashionHeadPortraitDic[characterId] = headDic
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end
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local iconPath
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iconPath = template.SmallHeadIcon --默认头像
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if iconPath and not headDic[iconPath] then
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if not defaultHeadIconCheck[characterId] then
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headDic[iconPath] = {
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HeadFashionId = XCharacterConfigs.GetCharacterTemplate(characterId).DefaultNpcFashtionId, --角色默认涂装Id
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HeadFashionType = XFashionConfigs.HeadPortraitType.Default,
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}
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defaultHeadIconCheck[characterId] = iconPath
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else
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XLog.Error("XFashionManager.Init error: 同一角色默认头像不允许配置多个,请修改SmallHeadIcon字段,配置表格: Fashion.tab. Id: " .. id .. ", CharacterId: " .. characterId)
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end
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end
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iconPath = template.SmallHeadIconLiberation--终解头像
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if iconPath and not headDic[iconPath] then
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if not liberationHeadIconCheck[characterId] then
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headDic[iconPath] = {
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HeadFashionId = XCharacterConfigs.GetCharacterTemplate(characterId).DefaultNpcFashtionId, --角色默认涂装Id
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HeadFashionType = XFashionConfigs.HeadPortraitType.Liberation,
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}
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liberationHeadIconCheck[characterId] = iconPath
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else
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XLog.Error("XFashionManager.Init error: 同一角色终解头像不允许配置多个,请修改SmallHeadIconLiberation字段,配置路径: Fashion.tab. Id: " .. id .. ", CharacterId: " .. characterId)
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end
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end
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iconPath = template.SmallHeadIconFashion--特效皮肤
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if iconPath and not headDic[iconPath] then
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headDic[iconPath] = {
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HeadFashionId = id,
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HeadFashionType = XFashionConfigs.HeadPortraitType.Fashion,
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}
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end
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end
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end
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function XFashionManager.InitFashions(fashions)
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local fashionDic = {}
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for _, data in ipairs(fashions) do
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fashionDic[data.Id] = data.IsLock
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end
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OwnFashionStatus = fashionDic
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end
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function XFashionManager.GetFashionHeadPortraitList(characterId)
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local headList = {}
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local headDic = FashionHeadPortraitDic[characterId] or {}
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for iconPath, oHeadInfo in pairs(headDic) do
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if XFashionManager.IsFashionInTime(oHeadInfo.HeadFashionId) then
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tableInsert(headList, {
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Icon = iconPath,
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HeadFashionId = oHeadInfo.HeadFashionId,
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HeadFashionType = oHeadInfo.HeadFashionType,
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})
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end
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end
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tableSort(headList, function(a, b)
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local aId = a.HeadFashionId
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local bId = b.HeadFashionId
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--使用中
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local aIsUsing = XFashionManager.IsFashionHeadUsing(a.HeadFashionId, a.HeadFashionType, characterId)
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local bIsUsing = XFashionManager.IsFashionHeadUsing(b.HeadFashionId, b.HeadFashionType, characterId)
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if aIsUsing ~= bIsUsing then
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return aIsUsing
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end
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--已解锁
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local aUnLock = XFashionManager.IsFashionHeadUnLock(a.HeadFashionId, a.HeadFashionType, characterId)
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local bUnLock = XFashionManager.IsFashionHeadUnLock(b.HeadFashionId, b.HeadFashionType, characterId)
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if aUnLock ~= bUnLock then
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return aUnLock
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end
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return a.HeadFashionType < b.HeadFashionType
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end)
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return headList
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end
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--时装头像是否解锁
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function XFashionManager.IsFashionHeadUnLock(headFashionId, headFashionType, characterId)
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if not XFashionManager.IsFashionInTime(headFashionId) then return false end
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if headFashionType == XFashionConfigs.HeadPortraitType.Default then
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return true
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
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if not XTool.IsNumberValid(characterId) then
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return false
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end
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return XDataCenter.ExhibitionManager.IsAchieveLiberation(characterId, XCharacterConfigs.GrowUpLevel.Higher)
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
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return XFashionManager.CheckHasFashion(headFashionId)
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end
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return false
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end
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--时装头像是否使用中
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function XFashionManager.IsFashionHeadUsing(headFashionId, headFashionType, characterId)
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if not XFashionManager.IsFashionInTime(headFashionId) then return false end
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local usingHeadFashionId, usingHeadFashionType = XDataCenter.CharacterManager.GetCharacterFashionHeadInfo(characterId)
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return headFashionId == usingHeadFashionId
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and headFashionType == usingHeadFashionType
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end
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--获取时装头像解锁条件描述
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function XFashionManager.GetFashionHeadUnlockConditionDesc(headFashionType, headFashionId)
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if headFashionType == XFashionConfigs.HeadPortraitType.Default then
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return CsXTextManagerGetText("UiFashionHeadPortraitConditionDefault")
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
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return CsXTextManagerGetText("UiFashionHeadPortraitConditionLiberation")
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
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local fashionName = XFashionManager.GetFashionName(headFashionId)
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return CsXTextManagerGetText("UiFashionHeadPortraitConditionFashion", fashionName)
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end
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return ""
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end
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--==============================--
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--desc: 检查角色是否有时装
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--@id: 时装Id
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--@return: 是否有时装
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--==============================--
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function XFashionManager.CheckHasFashion(id)
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return OwnFashionStatus[id] ~= nil
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end
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--==============================--
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--desc: 服务器获得时装推送
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--protoData:时装数据
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--==============================--
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function XFashionManager.NotifyFashionDict(data)
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local fashions = data.FashionList
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if not fashions then
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return
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end
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for _, tmpData in ipairs(fashions) do
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OwnFashionStatus[tmpData.Id] = tmpData.IsLock
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end
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end
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local function GetFashionSmallHeadIcon(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.SmallHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色小图像图标
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--==============================--
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function XFashionManager.GetFashionSmallHeadIcon(fashionId, headFashionType)
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if headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
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return XFashionManager.GetFashionSmallHeadIconLiberation(fashionId)
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
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return XFashionManager.GetFashionSmallHeadIconFashion(fashionId)
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else
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return GetFashionSmallHeadIcon(fashionId)
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end
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end
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--==============================--
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--desc: 获取时装图标【三阶解放版】
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--@fashionId: 时装id
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--@return 时装对应的人物角色小图像图标【三阶解放版】
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--==============================--
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function XFashionManager.GetFashionSmallHeadIconLiberation(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.SmallHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标【特效时装版】
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--@fashionId: 时装id
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--@return 时装对应的人物角色小图像图标【特效时装版】
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--==============================--
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function XFashionManager.GetFashionSmallHeadIconFashion(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.SmallHeadIconFashion
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end
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local function GetFashionBigHeadIcon(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.BigHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色大图像图标
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--==============================--
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function XFashionManager.GetFashionBigHeadIcon(fashionId, headFashionType)
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if headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
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return XFashionManager.GetFashionBigHeadIconLiberation(fashionId)
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elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
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return XFashionManager.GetFashionBigHeadIconFashion(fashionId)
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else
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return GetFashionBigHeadIcon(fashionId)
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end
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end
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--==============================--
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--desc: 获取时装图标【三阶解放版】
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--@fashionId: 时装id
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--@return 时装对应的人物角色大图像图标【三阶解放版】
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--==============================--
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function XFashionManager.GetFashionBigHeadIconLiberation(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.BigHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标【特效时装版】
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--@fashionId: 时装id
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--@return 时装对应的人物角色大图像图标【特效时装版】
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--==============================--
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function XFashionManager.GetFashionBigHeadIconFashion(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.BigHeadIconFashion
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色小圆形图像图标
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--==============================--
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function XFashionManager.GetFashionRoundnessHeadIcon(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.RoundnessHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色大圆形图像图标
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--==============================--
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function XFashionManager.GetFashionBigRoundnessHeadIcon(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.BigRoundnessHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色圆形图像图标(非物品使用)
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--==============================--
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function XFashionManager.GetFashionRoundnessNotItemHeadIcon(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.RoundnessNotItemHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色圆形图像图标(非物品使用)【三阶解放版】
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--==============================--
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function XFashionManager.GetFashionRoundnessNotItemHeadIconLiberation(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.RoundnessNotItemHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色半身像(剧情用)
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--==============================--
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function XFashionManager.GetFashionHalfBodyImage(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.HalfBodyImage
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色半身像(通用)
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--==============================--
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function XFashionManager.GetRoleCharacterBigImage(fashionId)
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local tab = XFashionConfigs.GetFashionTemplate(fashionId)
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return tab.RoleCharacterBigImage
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end
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--==============================--
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--desc: 获取时装图标
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--@id: 时装id
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--@return 时装图标
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--==============================--
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function XFashionManager.GetFashionIcon(id)
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local tab = XFashionConfigs.GetFashionTemplate(id)
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return tab.Icon
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end
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function XFashionManager.GetFashionGachaIcon(id)
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local tab = XFashionConfigs.GetFashionTemplate(id)
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return tab.GachaIcon
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end
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--==============================--
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--desc: 根据ResourcesId获取FashionId
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--@id: 资源id
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--@return FashionId
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--==============================--
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function XFashionManager.GetFashionIdByResId(resId)
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local id = ResToFashionTab[resId]
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if id == nil then
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XLog.Error("获取涂装Id错误,请检查表格Fashion.tab. ResourceId = " .. tostring(resId))
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end
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return id
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end
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--==============================--
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--desc: 获取ResourcesId
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--@id: 时装id
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--@return ResourcesId
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--==============================--
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function XFashionManager.GetResourcesId(id)
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local tab = XFashionConfigs.GetFashionTemplate(id)
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return tab.ResourcesId
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end
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--==============================--
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--desc: 获取CharacterId
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--@id: 时装id
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--@return CharacterId
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--==============================--
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||
function XFashionManager.GetCharacterId(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.CharacterId
|
||
end
|
||
--==============================--
|
||
--desc: 获取时装大图标
|
||
--@id: 时装id
|
||
--@return 时装大图标
|
||
--==============================--
|
||
function XFashionManager.GetFashionBigIcon(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.BigIcon
|
||
end
|
||
--==============================--
|
||
--desc: 获取时装立绘图标
|
||
--@id: 时装id
|
||
--@return 时装图标
|
||
--==============================--
|
||
function XFashionManager.GetFashionCharacterIcon(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.CharacterIcon
|
||
end
|
||
--==============================--
|
||
--desc: 拿取时装名字
|
||
--@id: 时装Id
|
||
--@return: 时装名字
|
||
--==============================--
|
||
function XFashionManager.GetFashionName(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.Name
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 拿取时装品质
|
||
--@id: 时装Id
|
||
--@return: 时装品质
|
||
--==============================--
|
||
function XFashionManager.GetFashionQuality(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.Quality
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 拿取时装系列
|
||
--@id: 时装Id
|
||
--@return: 时装系列Id
|
||
--==============================--
|
||
function XFashionManager.GetFashionSeries(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.Series
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 拿取时装简介1
|
||
--@id: 时装Id
|
||
--@return: 时装简介
|
||
--==============================--
|
||
function XFashionManager.GetFashionDesc(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.Description
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 拿取时装简介2
|
||
--@id: 时装Id
|
||
--@return: 时装简介
|
||
--==============================--
|
||
function XFashionManager.GetFashionWorldDescription(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.WorldDescription
|
||
end
|
||
|
||
|
||
--==============================--
|
||
--desc: 拿取时装跳转列表
|
||
--@id: 时装Id
|
||
--@return: 时装列表
|
||
--==============================--
|
||
function XFashionManager.GetFashionSkipIdParams(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.SkipIdParams
|
||
end
|
||
|
||
|
||
local SortStatusPriority = {
|
||
[XFashionManager.FashionStatus.UnOwned] = 1,
|
||
[XFashionManager.FashionStatus.UnLock] = 2,
|
||
[XFashionManager.FashionStatus.Lock] = 3,
|
||
[XFashionManager.FashionStatus.Dressed] = 4
|
||
}
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色所有时装信息
|
||
--@charId: 角色ID
|
||
--@return: 时装List
|
||
--==============================--
|
||
function XFashionManager.GetFashionByCharId(charId)
|
||
local fashions = CharFashions[charId]
|
||
if not fashions then
|
||
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取Fashion.tab表中的时装信息, 检查charId获取这配置表")
|
||
return
|
||
end
|
||
|
||
local fashionIdList = {}
|
||
for _, id in pairs(fashions) do
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
|
||
tableSort(fashionIdList, function(a, b)
|
||
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
|
||
|
||
if status1 ~= status2 then
|
||
return SortStatusPriority[status1] > SortStatusPriority[status2]
|
||
end
|
||
|
||
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
|
||
end)
|
||
|
||
return fashionIdList
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前时间可以显示的所有时装信息
|
||
--@charId: 角色ID
|
||
--@return: 时装List
|
||
--==============================--
|
||
function XFashionManager.GetCurrentTimeFashionByCharId(charId)
|
||
local fashions = CharFashions[charId]
|
||
if not fashions then
|
||
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取Fashion.tab表中的时装信息, 检查charId获取这配置表")
|
||
return
|
||
end
|
||
|
||
local fashionIdList = {}
|
||
local timeStamp = XTime.GetServerNowTimestamp()
|
||
for _, id in pairs(fashions) do
|
||
local fashionTemplate = XFashionManager.GetFashionTemplate(id)
|
||
if fashionTemplate then
|
||
local showTimeStr = fashionTemplate.ShowTimeStr
|
||
if showTimeStr then
|
||
local showTimeStamp = XTime.ParseToTimestamp(showTimeStr)
|
||
if (timeStamp >= showTimeStamp) then
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
else
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
end
|
||
end
|
||
|
||
if #fashionIdList > 0 then
|
||
tableSort(fashionIdList, function(a, b)
|
||
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
|
||
|
||
if status1 ~= status2 then
|
||
return SortStatusPriority[status1] > SortStatusPriority[status2]
|
||
end
|
||
|
||
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
|
||
end)
|
||
end
|
||
|
||
return fashionIdList
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色所有时装ResId(C#调试用)
|
||
--@charId: 角色ID
|
||
--@return: ResIdList
|
||
--==============================--
|
||
function XFashionManager.GetResIdListByCharId(charId)
|
||
local resIdList = {}
|
||
local fashions = CharFashions[charId]
|
||
if not fashions then
|
||
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " ..
|
||
charId .. "获取Fashion.tab表中的时装信息, 检查charId获取这配置表")
|
||
return resIdList
|
||
end
|
||
|
||
for _, id in pairs(fashions) do
|
||
tableInsert(resIdList, XFashionManager.GetResourcesId(id))
|
||
end
|
||
|
||
return resIdList
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前使用时装信息
|
||
--@charId: 角色ID
|
||
--@return: 当前使用的时装信息
|
||
--==============================--
|
||
function XFashionManager.GetFashionResourceIdByCharId(charId)
|
||
local char = XDataCenter.CharacterManager.GetCharacter(charId)
|
||
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
|
||
local template = XFashionManager.GetFashionTemplate(fashionId)
|
||
if template then
|
||
return template.ResourcesId
|
||
end
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前使用时装ID
|
||
--@charId: 角色ID
|
||
--@return: 当前使用的时装信息
|
||
--==============================--
|
||
function XFashionManager.GetFashionIdByCharId(charId)
|
||
local char = XDataCenter.CharacterManager.GetCharacter(charId)
|
||
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
|
||
local template = XFashionManager.GetFashionTemplate(fashionId)
|
||
if template then
|
||
return template.Id
|
||
end
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过XFightNpcData返回资源
|
||
--@fightNpcData: 角色数据
|
||
--@return: 角色模型名称
|
||
--==============================--
|
||
function XFashionManager.GetCharacterModelName(fightNpcData)
|
||
if not fightNpcData then
|
||
XLog.Error("XFashionManager.GetCharacterModelName 错误: 参数fightNpcData不能为空")
|
||
return
|
||
end
|
||
|
||
local fashionId = fightNpcData.Character.FashionId
|
||
if fashionId <= 0 then
|
||
local charId = fightNpcData.Character.Id
|
||
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
|
||
end
|
||
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
|
||
|
||
return XDataCenter.CharacterManager.GetCharResModel(resId)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过fashionId拿取头像信息
|
||
--@fightNpcData: fashionId
|
||
--@return: 头像Icon
|
||
--==============================--
|
||
function XFashionManager.GetCharacterModelIcon(fashionId, charId)
|
||
if not fashionId then
|
||
XLog.Error("XFashionManager.GetCharacterModelIcon 错误: 参数fashionId不能为空")
|
||
return
|
||
end
|
||
|
||
if fashionId <= 0 then
|
||
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
|
||
end
|
||
|
||
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
|
||
return XDataCenter.CharacterManager.GetCharResIcon(resId)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装显示优先级
|
||
--@templateId: 时装配置表id
|
||
--@return 显示优先级
|
||
--==============================--
|
||
function XFashionManager.GetFashionPriority(templateId)
|
||
local tab = XFashionConfigs.GetFashionTemplate(templateId)
|
||
return tab.Priority
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装对应场景路径
|
||
--@templateId: 时装配置表id
|
||
--@return 场景路径SceneUrl
|
||
--==============================--
|
||
function XFashionManager.GetFashionSceneUrl(templateId)
|
||
local tab = XFashionConfigs.GetFashionTemplate(templateId)
|
||
|
||
if not tab.SceneModelId or tab.SceneModelId == 0 then
|
||
return
|
||
end
|
||
|
||
local sceneUrl, _ = XSceneModelConfigs.GetSceneAndModelPathById(tab.SceneModelId)
|
||
if not sceneUrl then
|
||
return
|
||
end
|
||
|
||
return sceneUrl
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装对应解放特效配置
|
||
--@templateId: 时装配置表id
|
||
--@return EffectRootName, EffectPath
|
||
--==============================--
|
||
function XFashionManager.GetFashionLiberationEffectRootAndPath(templateId)
|
||
return XFashionConfigs.GetFashionLiberationEffectRootAndPath(templateId)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取涂装赠送的CG展示道具列表
|
||
--@id: 时装Id
|
||
--@return: 时装赠送的CG展示道具列表
|
||
--==============================--
|
||
function XFashionManager.GetFashionSubItems(id)
|
||
local tab = XFashionConfigs.GetFashionTemplate(id)
|
||
return tab.SubItem
|
||
end
|
||
|
||
-- service config begin --
|
||
function XFashionManager.UseFashion(id, cb, errorCb, skipJudge)
|
||
if not skipJudge then
|
||
local temp = XFashionManager.GetFashionTemplate(id)
|
||
if temp and not XDataCenter.CharacterManager.IsOwnCharacter(temp.CharacterId) then
|
||
XUiManager.TipText("CharacterLock")
|
||
return
|
||
end
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.Use, { FashionId = id }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
if errorCb then
|
||
errorCb()
|
||
end
|
||
return
|
||
end
|
||
|
||
if cb then cb() end
|
||
end)
|
||
end
|
||
|
||
function XFashionManager.UnlockFashion(id, cb)
|
||
local status = XFashionManager.GetFashionStatus(id)
|
||
if status == XFashionManager.FashionStatus.UnOwned then
|
||
XUiManager.TipCode(XCode.FashionIsUnOwned)
|
||
return
|
||
end
|
||
|
||
if status ~= XFashionManager.FashionStatus.Lock then
|
||
XUiManager.TipCode(XCode.FashionIsUnLock)
|
||
return
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.Unlock, { FashionId = id }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
end
|
||
|
||
if cb then cb() end
|
||
end)
|
||
end
|
||
|
||
-- 判断当前角色有没有可更换时装
|
||
function XFashionManager.GetCurrCharHaveCanChangeFashion(charId)
|
||
local fashions = CharFashions[charId]
|
||
|
||
local targetNum = 0 -- 只要可使用的时装大于1个 就返回真
|
||
for k, fashionId in pairs(fashions) do
|
||
local status = XFashionManager.GetFashionStatus(fashionId)
|
||
if status == XFashionManager.FashionStatus.Lock or status == XFashionManager.FashionStatus.UnLock then --已获得,未解锁
|
||
targetNum = targetNum + 1
|
||
end
|
||
|
||
if targetNum > 1 then
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
-- 判断当前角色有没有新获得的时装
|
||
function XFashionManager.GetCurrCharHaveCanUnlockFashion(charId)
|
||
local fashions = CharFashions[charId]
|
||
|
||
for k, fashionId in pairs(fashions) do
|
||
local status = XFashionManager.GetFashionStatus(fashionId)
|
||
if status == XFashionManager.FashionStatus.Lock then --可解锁但未解锁
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
-- service config end --
|
||
|
||
--region 时装背景音乐相关
|
||
---通过时装Id获取播放的音频Id
|
||
---@param fashionId number
|
||
---@return number
|
||
function XFashionManager.GetCueIdByFashionId(fashionId)
|
||
return XFashionConfigs.GetFashionCueIdByFashionId(fashionId)
|
||
end
|
||
|
||
---通过角色Id获取当前角色穿着时装播放的音频Id
|
||
---@param characterId number
|
||
---@return number
|
||
function XFashionManager.GetCueIdByCharacterId(characterId)
|
||
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
|
||
local fashionId = character and character.FashionId or XDataCenter.CharacterManager.GetShowFashionId(characterId)
|
||
|
||
return XFashionManager.GetCueIdByFashionId(fashionId)
|
||
end
|
||
--endregion
|
||
|
||
XFashionManager.Init()
|
||
return XFashionManager
|
||
end
|
||
|
||
XRpc.FashionSyncNotify = function(data)
|
||
XDataCenter.FashionManager.NotifyFashionDict(data)
|
||
end |