forked from endernon/PGRData
64 lines
No EOL
2.1 KiB
Lua
64 lines
No EOL
2.1 KiB
Lua
---@class XGuideFocusOn3DNode : XLuaBehaviorNode
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---@field AgentProxy XGuideAgent
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local XGuideFocusOn3DNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "GuideFocusOn3D", CsBehaviorNodeType.Action, true, false)
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function XGuideFocusOn3DNode:InitNodeData()
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if not self.Node.Fields then
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self.Fields = nil
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return
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end
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self.Fields = {}
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local fields = self.Node.Fields.Fields
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for _, v in pairs(fields) do
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if v.FieldName == "EulerAngles" or v.FieldName == "SizeDelta" or v.FieldName == "Offset" then
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self.Fields[v.FieldName] = v
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else
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self.Fields[v.FieldName] = v.Value
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end
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end
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end
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function XGuideFocusOn3DNode:OnAwake()
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if self.Fields == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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if self.Fields["SceneRoot"] == nil or self.Fields["Transform"] == nil or self.Fields["Camera"] == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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local eulerAngles = self.Fields["EulerAngles"]
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self.EulerAngles = CS.UnityEngine.Vector3(eulerAngles.X, eulerAngles.Y, eulerAngles.Z)
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local sizeDelta = self.Fields["SizeDelta"]
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self.SizeDelta = CS.UnityEngine.Vector2(sizeDelta.X, sizeDelta.Y)
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local offset = self.Fields["Offset"]
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self.Offset = CS.UnityEngine.Vector3(offset.X, offset.Y, offset.Z)
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self.Transform = self.Fields["Transform"]
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self.AnyClick = self.Fields["AnyClick"]
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self.Camera = self.Fields["Camera"]
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self.SceneRoot = self.Fields["SceneRoot"]
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self.PassEvent = self.Fields["PassEvent"]
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end
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function XGuideFocusOn3DNode:OnEnter()
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self.AgentProxy:FocusOn3D(self.SceneRoot, self.Camera, self.Transform, self.EulerAngles, self.PassEvent, self.Offset, self.SizeDelta)
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end
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function XGuideFocusOn3DNode:OnGetEvents()
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return { CS.XEventId.EVENT_GUIDE_CLICK_BTNPASS, CS.XEventId.EVENT_GUIDE_ANYCLICK }
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end
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function XGuideFocusOn3DNode:OnNotify(evt)
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if evt == CS.XEventId.EVENT_GUIDE_CLICK_BTNPASS then
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self.Node.Status = CsNodeStatus.SUCCESS
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elseif self.AnyClick and evt == CS.XEventId.EVENT_GUIDE_ANYCLICK then
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self.Node.Status = CsNodeStatus.SUCCESS
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end
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end |