PGRData/Script/matrix/xentity/xtrpg/XTRPGBaseInfo.lua

96 lines
No EOL
2.4 KiB
Lua

local type = type
local XTRPGBaseInfo = XClass(nil, "XTRPGBaseInfo")
local Default = {
__Level = 1, --探索等级
__Exp = 0, --探索经验
__Endurance = 0, --当前耐力
__MaxEndurance = 0, --耐力上限
}
function XTRPGBaseInfo:Ctor(data)
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self.__MaxEndurance = CS.XGame.Config:GetInt("TrpgMaxEndurance")
end
function XTRPGBaseInfo:UpdateData(data)
if XTool.IsTableEmpty(data) then return end
self.__Level = data.Level
self.__Exp = data.Exp
self.__Endurance = data.Endurance
self:CheckLevelUpTips()
self:InitRedPointLevel()
XEventManager.DispatchEvent(XEventId.EVENT_TRPG_BASE_INFO_CHANGE)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TRPG_BASE_INFO_CHANGE)
end
function XTRPGBaseInfo:UpdateEndurance(endurance)
self.__Endurance = endurance
XEventManager.DispatchEvent(XEventId.EVENT_TRPG_BASE_INFO_CHANGE)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_TRPG_BASE_INFO_CHANGE)
end
function XTRPGBaseInfo:GetLevel()
return self.__Level
end
function XTRPGBaseInfo:GetExp()
return self.__Exp
end
function XTRPGBaseInfo:GetMaxExp()
return XTRPGConfigs.GetMaxExp(self.__Level)
end
function XTRPGBaseInfo:GetEndurance()
return self.__Endurance
end
function XTRPGBaseInfo:GetMaxEndurance()
return self.__MaxEndurance
end
function XTRPGBaseInfo:GetMaxTalentPoint()
return XTRPGConfigs.GetMaxTalentPoint(self.__Level)
end
function XTRPGBaseInfo:CheckLevelUpTips()
local level = self:GetLevel()
if not self.OldLevel then
self.OldLevel = level
return
end
if self.OldLevel ~= level then
self.OldLevel = level
local text = CS.XTextManager.GetText("TRPGLevelUpTips")
XUiManager.TipMsgEnqueue(text)
end
end
function XTRPGBaseInfo:InitRedPointLevel()
if not self.RedPointLevel then
local redPointLevel = XDataCenter.TRPGManager.GetExploreRedPointLevel()
if redPointLevel then
self.RedPointLevel = redPointLevel
else
local level = self:GetLevel()
self.RedPointLevel = level
XDataCenter.TRPGManager.SaveExploreRedPointLevel(level)
end
end
end
function XTRPGBaseInfo:GetRedPointLevel()
return self.RedPointLevel
end
return XTRPGBaseInfo