PGRData/Script/matrix/xdlcfight/sceneobject/0006.lua
2024-09-01 22:49:41 +02:00

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---@class XSObjVCamAgent
local XSObjVCamAgent = XDlcScriptManager.RegSceneObjScript(0006, "XSObjVCamAgent") --调用使用冒号
local FuncSet = CS.StatusSyncFight.XFightScriptFuncs --调用使用句号
---@param proxy StatusSyncFight.XScriptLuaProxy
function XSObjVCamAgent:Ctor(proxy)
self._proxy = proxy
self._triggerId = 0
self._localPlayerNpcId = 0
end
function XSObjVCamAgent:Init()
self._sceneObj = self._proxy:GetSceneObject()
self._sceneObjPlaceId = self._proxy:GetSceneObjectPlaceId()
self._vCamComp = self._sceneObj.VCamComponent
end
---@param dt number @ delta time
function XSObjVCamAgent:Update(dt)
end
---@param eventType number
---@param eventArgs userdata
function XSObjVCamAgent:HandleEvent(eventType, eventArgs)
end
function XSObjVCamAgent:OnResLoadComplete()
end
function XSObjVCamAgent:Terminate()
end
---@param ref number @用于坐标旋转参考的actorId填-1使用触发者。
---@param follow number @虚拟相机跟随的目标actorId填-1使用触发者。
---@param lookAt number @虚拟相机看向的目标actorId填-1使用触发者。
function XSObjVCamAgent:SetActorIds(ref, follow, lookAt)
self._vCamComp:SetActorIds(ref, follow, lookAt)
--XLog.Debug(string.format("XSObjVCamAgent.SetActorIds members:%d %d %d ", ref, follow, lookAt))
end
---设置一个回调,在虚拟相机被激活前调用。
---@param callback function
function XSObjVCamAgent:SetCallBackBeforeActivated(callback)
if type(callback) ~= "function" then
return
end
self._vCamComp.SetActorsCallBack = callback
end
return XSObjVCamAgent