PGRData/Script/matrix/xconfig/XMaverickConfigs.lua

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--射击玩法配置类
XMaverickConfigs = XMaverickConfigs or {}
-- ===================表地址
local SHARE_TABLE_PATH = "Share/Fuben/Maverick/"
local CLIENT_TABLE_PATH = "Client/Fuben/Maverick/"
local TABLE_ACTIVITY = SHARE_TABLE_PATH .. "MaverickActivity.tab"
local TABLE_LEVEL_UP = SHARE_TABLE_PATH .. "MaverickLevelUp.tab"
local TABLE_MEMBER = SHARE_TABLE_PATH .. "MaverickMember.tab"
local TABLE_PATTERN = SHARE_TABLE_PATH .. "MaverickPattern.tab"
local TABLE_STAGE = SHARE_TABLE_PATH .. "MaverickStage.tab"
local TABLE_TALENT = SHARE_TABLE_PATH .. "MaverickTalent.tab"
local TABLE_NUM_ICON = CLIENT_TABLE_PATH .. "MaverickNumIcon.tab"
local TABLE_SKILL_DESC = CLIENT_TABLE_PATH .. "MaverickSkillDesc.tab"
local TABLE_DISPLAY_ATTRIB = CLIENT_TABLE_PATH .. "MaverickDisplayAttrib.tab"
--=======原表数据======
local TableMaverickActivity
local TableMaverickLevelUp
local TableMaverickMember
local TableMaverickPattern
local TableMaverickStage
local TableMaverickTalent
local TableMaverickNumIcon
local TableMaverickSkillDesc
local TableMaverickDisplayAttrib
--========变量========
--MaverickPattern和MaverickStage合并后的产物
local MaverickPatternWithStage = { }
--每关对应解锁的角色
local MaverickStageUnlockMember = { }
--角色升级表
local MaverickMemberLevel = { }
--升级消耗的道具Id
local XMaverickLvUpConsumeItemId = 60840
local XMaverickStageTypes = { Normal = 1, Endless = 2 }
local XMaverickSaveKeys = {
Pattern = "MaverickPatternEnterFlag_%d_%d_%d",
LastUsedCharacterId = "LastUsedCharacterIdFlag_%d_%d",
}
local XMaverickMemberPropertyTypes = {
Life = 1,
Attack = 2,
Defense = 3,
Crit = 4,
}
local XMaverickResultKeys = { Score = 1, killCount = 2 }
--================
--玩法养成界面的镜头枚举
--================
local XMaverickCameraTypes = {
MAIN = 1, -- 主页面镜头
ADAPT = 2, --改造镜头
PREPARE = 3, --作战准备镜头
}
--[[
================
初始化Config
================
]]
function XMaverickConfigs.Init()
--初始化表格 step1
TableMaverickActivity = XTableManager.ReadByIntKey(TABLE_ACTIVITY, XTable.XTableMaverickActivity, "Id")
TableMaverickLevelUp = XTableManager.ReadByIntKey(TABLE_LEVEL_UP, XTable.XTableMaverickLevelUp, "Id")
TableMaverickMember = XTableManager.ReadByIntKey(TABLE_MEMBER, XTable.XTableMaverickMember, "Id")
TableMaverickPattern = XTableManager.ReadByIntKey(TABLE_PATTERN, XTable.XTableMaverickPattern, "Id")
TableMaverickStage = XTableManager.ReadByIntKey(TABLE_STAGE, XTable.XTableMaverickStage, "StageId")
TableMaverickTalent = XTableManager.ReadByIntKey(TABLE_TALENT, XTable.XTableMaverickTalent, "Id")
TableMaverickNumIcon = XTableManager.ReadByIntKey(TABLE_NUM_ICON, XTable.XTableMaverickNumIcon, "Num")
TableMaverickSkillDesc = XTableManager.ReadByIntKey(TABLE_SKILL_DESC, XTable.XTableMaverickSkillDesc, "Id")
TableMaverickDisplayAttrib = XTableManager.ReadByIntKey(TABLE_DISPLAY_ATTRIB, XTable.XTableMaverickDisplayAttrib, "Id")
--初始化MaverickPatternWithStage step2
for id, pattern in pairs(TableMaverickPattern) do
MaverickPatternWithStage[id] = { Pattern = pattern, Stages = { } }
end
--MaverickStage合并进MaverickPattern step3
for _, stage in pairs(TableMaverickStage) do
local pattern = MaverickPatternWithStage[stage.PatternId]
if pattern then
pattern.Stages[stage.GridIndex] = stage
else
XLog.Error(string.format("二周年射击玩法模式Id不存在 patternId:%d", stage.PatternId))
end
end
--每关对应解锁的角色
for _, member in pairs(TableMaverickMember) do
local tempList = MaverickStageUnlockMember[member.UnlockStageId]
if not tempList then
tempList = { }
MaverickStageUnlockMember[member.UnlockStageId] = tempList
end
table.insert(tempList, member.Id)
end
--角色升级表
for _, member in pairs(TableMaverickLevelUp) do
local tempList = MaverickMemberLevel[member.MemberId]
if not tempList then
tempList = { }
MaverickMemberLevel[member.MemberId] = tempList
end
tempList[member.Level] = member
end
--按等级排序
for _, levelList in pairs(MaverickMemberLevel) do
table.sort(levelList, function(a, b) return a.Level < b.Level end)
end
end
function XMaverickConfigs.GetActivity(activityId)
if not activityId then
return
end
if activityId <= 0 then
return
end
local activity = TableMaverickActivity[activityId]
if not activity then
XLog.Error(string.format("找不到二周年射击玩法活动配置! ActivityId:%d", activityId))
end
return activity
end
function XMaverickConfigs.GetDefaultActivity()
--找到第一个配置了时间的活动
for _, activity in pairs(TableMaverickActivity) do
if activity.TimeId and activity.TimeId > 0 then
return activity
end
end
end
function XMaverickConfigs.GetPatternWithStageById(patternId)
if not patternId then
return
end
return MaverickPatternWithStage[patternId]
end
function XMaverickConfigs.GetStages(patternId)
if not patternId then
return
end
local patternWithStage = XMaverickConfigs.GetPatternWithStageById(patternId)
return patternWithStage.Stages
end
function XMaverickConfigs.GetStage(stageId)
if not stageId then
return
end
return TableMaverickStage[stageId]
end
function XMaverickConfigs.GetNumIcon(num)
return TableMaverickNumIcon[num].Icon
end
function XMaverickConfigs.GetRobotId(member)
local tempList = MaverickMemberLevel[member.MemberId]
if not tempList then
return 0
end
return tempList[member.Level].RobotId or 0
end
function XMaverickConfigs.GetCombatScore(member)
local tempList = MaverickMemberLevel[member.MemberId]
if not tempList then
return 0
end
return tempList[member.Level].CombatScore or 0
end
function XMaverickConfigs.GetAttributes(memberId)
return TableMaverickMember[memberId].Attributes
end
function XMaverickConfigs.GetMaxMemberLevel(memberId)
local list = MaverickMemberLevel[memberId]
if type(list) ~= "table" or #list == 0 then
return 0
end
return list[#list].Level
end
function XMaverickConfigs.GetMinMemberLevel(memberId)
local list = MaverickMemberLevel[memberId]
if type(list) ~= "table" or #list == 0 then
return 0
end
return list[1].Level
end
function XMaverickConfigs.GetMemberLvUpConsumeInfo(member)
local info = { }
local tempList = MaverickMemberLevel[member.MemberId]
if tempList then
info.ConsumeItemId = tempList[member.Level].ConsumeItemId or 0
info.ConsumeItemCount = tempList[member.Level].ConsumeItemCount or 0
end
return info
end
function XMaverickConfigs.GetMemberTalentIds(memberId)
return TableMaverickMember[memberId].TalentIds
end
function XMaverickConfigs.GetTalentConfig(talentId)
return TableMaverickTalent[talentId]
end
function XMaverickConfigs.GetLvUpConsumeItemId()
return XMaverickLvUpConsumeItemId
end
function XMaverickConfigs.GetSaveKeys()
return XMaverickSaveKeys
end
function XMaverickConfigs.GetMemberPropertyTypes()
return XMaverickMemberPropertyTypes
end
function XMaverickConfigs.GetStageTypes()
return XMaverickStageTypes
end
function XMaverickConfigs.GetResultKeys()
return XMaverickResultKeys
end
function XMaverickConfigs.GetCameraTypes()
return XMaverickCameraTypes
end
function XMaverickConfigs.GetPatternImagePath(patternId)
return TableMaverickPattern[patternId].Icon
end
function XMaverickConfigs.GetDisplayAttribs(member)
local result = { }
local tempList = MaverickMemberLevel[member.MemberId]
if not tempList then
return result
end
local id = tempList[member.Level].DisplayAttribId
local displayAttribs = TableMaverickDisplayAttrib[id]
if not displayAttribs then
return result
end
for name, value in pairs(displayAttribs) do
if name ~= "Id" then
result[name] = value
end
end
return result
end
function XMaverickConfigs.GetSkills(memberId)
local skillIds = TableMaverickMember[memberId].SkillIds
local skills = { }
for _, id in ipairs(skillIds) do
table.insert(skills, TableMaverickSkillDesc[id])
end
return skills
end
function XMaverickConfigs.GetAllStageIds()
local stageIds = { }
for stageId, _ in pairs(TableMaverickStage) do
table.insert(stageIds, stageId)
end
return stageIds
end