forked from endernon/PGRData
1053 lines
39 KiB
Lua
1053 lines
39 KiB
Lua
local CSXGameClientConfig = CS.XGame.ClientConfig
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local CSXTextManagerGetText = CS.XTextManager.GetText
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XFubenConfigs = XConfigCenter.CreateTableConfig(XFubenConfigs, "XFubenConfigs", "Fuben")
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--=============
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--配置表枚举
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--TableName : 表名,对应需要读取的表的文件名字,不写即为枚举的Key字符串
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--TableDefindName : 表定于名,默认同表名
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--ReadFuncName : 读取表格的方法,默认为ReadByIntKey
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--ReadKeyName : 读取表格的主键名,默认为Id
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--DirType : 读取的文件夹类型XConfigCenter.DirectoryType,默认是Share
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--LogKey : GetCfgByIdKey方法idKey找不到时所输出的日志信息,默认是唯一Id
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--=============
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XFubenConfigs.TableKey = enum({
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FubenActivity = {},
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FubenTabConfig = { DirType = XConfigCenter.DirectoryType.Client },
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FubenSecondTag = { DirType = XConfigCenter.DirectoryType.Client },
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FubenStoryLine = { DirType = XConfigCenter.DirectoryType.Client },
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FubenActivityTimeTips = { DirType = XConfigCenter.DirectoryType.Client },
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FubenCollegeBanner = {},
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FubenClientConfig = { ReadKeyName = "Key", ReadFuncName = "ReadByStringKey", DirType = XConfigCenter.DirectoryType.Client },
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StageVoiceTip = { ReadKeyName = "StageId", DirType = XConfigCenter.DirectoryType.Client},
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})
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local TABLE_STAGE = "Share/Fuben/Stage.tab"
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local TABLE_STAGE_TYPE = "Share/Fuben/StageType.tab"
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local TABLE_MULTICHALLENGE_STAGE = "Share/Fuben/MultiChallengeStage.tab"
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local TABLE_STAGE_TRANSFORM = "Share/Fuben/StageTransform.tab"
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local TABLE_STAGE_LEVEL_CONTROL = "Share/Fuben/StageLevelControl.tab"
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local TABLE_STAGE_MULTIPLAYER_LEVEL_CONTROL = "Share/Fuben/StageMultiplayerLevelControl.tab"
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local TABLE_FLOP_REWARD = "Share/Fuben/FlopReward.tab"
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local TABLE_STAGE_FIGHT_CONTROL = "Share/Fuben/StageFightControl.tab" --副本战力限制表
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local TABLE_CHALLENGE_BANNER = "Share/Fuben/FubenChallengeBanner.tab"
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local TABLE_ACTIVITY_SORTRULE = "Client/Fuben/ActivitySortRule/ActivitySortRule.tab"
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local TABLE_FUBENFEATURES = "Client/Fuben/FubenFeatures.tab" -- 特性展示表
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local TABLE_STAGE_CHARACTERLIMIT = "Share/Fuben/StageCharacterLimit.tab" -- 角色类型限制buff
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local TABLE_BOSS_TEAMBUFF = "Share/Fuben/StageTeamBuff.tab"
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local TABLE_STAGE_FIGHT_EVENT_DETAILS = "Client/Fuben/StageFightEventDetails.tab"
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local TABLE_STAGE_FIGHT_EVENT = "Share/Fuben/StageFightEvent.tab"
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local TABLE_SETTLE_LOST_TIP = "Client/Fuben/SettleLoseTip.tab" -- 失败结算界面提示
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local TABLE_STAGE_RECOMMEND_PATH = "Client/Fuben/StageRecommend.tab" -- 关卡推荐表
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local TABLE_STAGE_MIX_CHARACTER_LIMIT_BUFF_PATH = "Client/Fuben/StageMixCharacterLimitBuff.tab" -- 关卡混合buff提示
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local TABLE_STAGE_STEP_SKIP = "Client/Fuben/StageStepSkip.tab" -- 关卡步骤跳过
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local TABLE_STAGE_GAME_PLAY_DESC = "Client/Fuben/StageGamePlayDesc.tab" -- 暂停界面玩法说明
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local TABLE_STAGE_GAME_PLAY_DESC_SHEET = "Client/Fuben/StageGamePlayDescSheet.tab" -- 暂停界面玩法说明子页签
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local TABLE_STAGE_SETTLE_SPECIAL_SOUND = "Client/Fuben/StageSettleSpecialSound.tab" -- 结算界面特殊Sound
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local StageCfg = {}
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local StageTransformCfg = {}
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local StageMultiplayerLevelControlCfg = {}
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local FlopRewardTemplates = {}
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local StageFightControlCfg = {}
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local FubenChallengeBanners = {}
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local ActivitySortRules = {}
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local FubenFeatures = {}
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local MultiChallengeConfigs = {}
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local FubenNewChallenge
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local StageCharacterLimitBuffConfig = {}
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local TeamBuffCfg = {}
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local TeamBuffMaxCountDic = {}
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local StageFightEvent = {}
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local StageFightEventDetails = {}
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local SettleLoseTipCfg = {}
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local StageRecommendConfigs = {}
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local StageTypeConfigs = {}
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local StageCharacterLimitBuffDic = {}
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local StageStepSkipConfigs = {}
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local StageGamePlayDesc = {}
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local StageGamePlayDescSheet = {}
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local StageSettleSpecialSoundCfg = {}
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--对应Stage表的StageType,注意和FubenManager的StageType区分
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XFubenConfigs.STAGETYPE_COMMON = 0
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XFubenConfigs.STAGETYPE_FIGHT = 1
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XFubenConfigs.STAGETYPE_STORY = 2
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XFubenConfigs.STAGETYPE_STORYEGG = 3
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XFubenConfigs.STAGETYPE_FIGHTEGG = 4
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XFubenConfigs.FUBENTYPE_NORMAL = 0
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XFubenConfigs.FUBENTYPE_PREQUEL = 1
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XFubenConfigs.ROOM_MAX_WORLD = CSXGameClientConfig:GetInt("MultiplayerRoomRowMaxWorld")
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XFubenConfigs.ROOM_WORLD_TIME = CSXGameClientConfig:GetInt("MultiplayerRoomWorldTime")
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XFubenConfigs.CharacterLimitType = {
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All = 0, --构造体/感染体
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Normal = 1, --构造体
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Isomer = 2, --感染体
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IsomerDebuff = 3, --构造体/感染体(Debuff) [AKA:低浓度区]
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NormalDebuff = 4, --构造体(Debuff)/感染体 [AKA:重灾区]
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}
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XFubenConfigs.MainLineMoveOpenTime = 0.3
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XFubenConfigs.MainLineMoveCloseTime = 0.7
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XFubenConfigs.MainLineWaitTime = 500
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XFubenConfigs.ExtralLineMoveOpenTime = 0.3
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XFubenConfigs.ExtralLineMoveCloseTime = 0.5
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XFubenConfigs.ExtralLineWaitTime = 650
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XFubenConfigs.DebugOpenOldMainUi = false
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XFubenConfigs.AISuggestType = {
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All = 0, -- 无
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Robot = 1, -- 推荐使用角色
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}
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XFubenConfigs.StepSkipType = {
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SettleLose = 1, -- 失败结算
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}
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XFubenConfigs.ChapterType = {
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MainLine = 0,
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TOWER = 1,
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YSHTX = 2,
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EMEX = 3,
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DJHGZD = 4,
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BossSingle = 5,
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Urgent = 6,
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BossOnline = 7,
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Resource = 8,
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Trial = 9, --意识营救战
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ARENA = 10,
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Explore = 11, --探索(黄金之涡)
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ActivtityBranch = 12, --活动支线副本
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ActivityBossSingle = 13, --活动单挑BOSS
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Practice = 14, --教学关卡
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GZTX = 15, --日常構造體特訓
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XYZB = 16, --日常稀有裝備
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TPCL = 17, --日常突破材料
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ZBJY = 18, --日常裝備經驗
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LMDZ = 19, --日常螺母大戰
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JNQH = 20, --日常技能强化
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Christmas = 21, --节日活动-圣诞节
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BriefDarkStream = 22, --活动-极地暗流
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ActivityBabelTower = 23, --巴别塔计划
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FestivalNewYear = 24, --新年活动
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RepeatChallenge = 25, --复刷本
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RogueLike = 26, --爬塔
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FoolsDay = 27, --愚人节活动
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Assign = 28, -- 边界公约
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ChinaBoatPreheat = 29, --中国船预热
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ArenaOnline = 30, -- 合众战局
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UnionKill = 31, --列阵
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SpecialTrain = 32, --特训关
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InfestorExplore = 33, -- 感染体玩法
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Expedition = 34, -- 虚像地平线
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WorldBoss = 35, --世界Boss
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RpgTower = 36, --兵法蓝图
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MaintainerAction = 37, --大富翁
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NewCharAct = 38, -- 新角色教学
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Pokemon = 39, --口袋战双
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NieR = 40, --尼尔玩法
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ChessPursuit = 41, --追击玩法
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SpringFestivalActivity = 42, --春节活动
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SimulatedCombat = 43, --模拟作战
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Stronghold = 44, --超级据点
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MoeWar = 45, --萌战
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Reform = 46, --改造玩法
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PartnerTeaching = 47, --宠物教学
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FZJQH = 48, --日常辅助机强化
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PokerGuessing = 49, --翻牌猜大小
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Hack = 50, --骇入玩法
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FashionStory = 51, --涂装剧情活动
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KillZone = 52, --杀戮无双
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SuperTower = 53, --超级爬塔
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CoupleCombat = 54, --双人下场玩法玩法
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SameColor = 55, -- 三消游戏
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SuperSmashBros = 56, --超限乱斗
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AreaWar = 57, -- 全服决战
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MemorySave = 58, -- 周年意识营救战
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Maverick = 59, -- 射击玩法
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Theatre = 60, --肉鸽玩法
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NewYearLuck = 61,--春节奖券小游戏
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Escape = 62, --大逃杀玩法
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PivotCombat = 63, --SP枢纽作战
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DoubleTowers = 64, --动作塔防
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GoldenMiner = 65, --黄金矿工
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RpgMakerGame = 66, --推箱子小游戏
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MultiDim = 67, -- 多维挑战
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TaikoMaster = 68, --音游
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TwoSideTower = 69, --正逆塔
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Doomsday = 70, --模拟经营
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Bfrt = 71, --据点
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Experiment = 72, --试玩关
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Daily = 73, -- 日常
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ExtralChapter = 74, -- 外篇旧闻
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Festival = 75, -- 活动记录
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ShortStory = 76, -- 浮点纪实
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Prequel = 77, -- 间章旧闻
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CharacterFragment = 78, -- 角色碎片
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Activity = 79, -- 活动归纳整理
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Course = 80, -- v1.30 考级
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BiancaTheatre = 81, --肉鸽2.0
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Rift = 82, --战双大秘境
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CharacterTower = 83, --本我回廊(角色塔)
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ColorTable = 84, -- 调色板战争
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BrilliantWalk = 85, --光辉同行
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DlcHunt = 86, -- Dlc
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Maverick2 = 87, -- 异构阵线2.0
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Maze = 88, -- 情人节活动2023
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PlanetRunning = 89,
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CerberusGame = 90,
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Transfinite = 91, -- 超限连战
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Theatre3 = 92, -- 肉鸽3.0
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}
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function XFubenConfigs.Init()
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StageCfg = XTableManager.ReadAllByIntKey(TABLE_STAGE, XTable.XTableStage, "StageId")
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MultiChallengeConfigs = XTableManager.ReadByIntKey(TABLE_MULTICHALLENGE_STAGE, XTable.XTableMultiChallengeStage, "Id")
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StageMultiplayerLevelControlCfg = XTableManager.ReadAllByIntKey(TABLE_STAGE_MULTIPLAYER_LEVEL_CONTROL, XTable.XTableStageMultiplayerLevelControl, "Id")
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StageTransformCfg = XTableManager.ReadByIntKey(TABLE_STAGE_TRANSFORM, XTable.XTableStageTransform, "Id")
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--TowerSectionCfg = XTableManager.ReadByIntKey(TABLE_TOWER_SECTION, XTable.XTableTowerSection, "Id")
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FlopRewardTemplates = XTableManager.ReadByIntKey(TABLE_FLOP_REWARD, XTable.XTableFlopReward, "Id")
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StageFightControlCfg = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_CONTROL, XTable.XTableStageFightControl, "Id")
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ActivitySortRules = XTableManager.ReadByIntKey(TABLE_ACTIVITY_SORTRULE, XTable.XTableActivitySortRule, "Id")
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FubenFeatures = XTableManager.ReadByIntKey(TABLE_FUBENFEATURES, XTable.XTableFubenFeatures, "Id")
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StageCharacterLimitBuffConfig = XTableManager.ReadByIntKey(TABLE_STAGE_CHARACTERLIMIT, XTable.XTableFubenStageCharacterLimit, "Id")
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StageFightEvent = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_EVENT, XTable.XTableStageFightEvent, "StageId")
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StageFightEventDetails = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_EVENT_DETAILS, XTable.XTableStageFightEventDetails, "Id")
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SettleLoseTipCfg = XTableManager.ReadByIntKey(TABLE_SETTLE_LOST_TIP, XTable.XTableSettleLoseTip, "Id")
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StageRecommendConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_RECOMMEND_PATH, XTable.XTableStageRecommend, "StageId")
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StageTypeConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_TYPE, XTable.XTableStageType, "Id")
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StageStepSkipConfigs= XTableManager.ReadByIntKey(TABLE_STAGE_STEP_SKIP, XTable.XTableStageStepSkip, "StageId")
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StageGamePlayDesc =
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XTableManager.ReadByIntKey(TABLE_STAGE_GAME_PLAY_DESC, XTable.XTableStageGamePlayDesc, "StageType")
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StageGamePlayDescSheet =
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XTableManager.ReadByIntKey(TABLE_STAGE_GAME_PLAY_DESC_SHEET, XTable.XTableStageGamePlayDescSheet, "Id")
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TeamBuffCfg = XTableManager.ReadByIntKey(TABLE_BOSS_TEAMBUFF, XTable.XTableStageTeamBuff, "Id")
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for id, v in pairs(TeamBuffCfg) do
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local maxCount = 0
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for _, buffId in ipairs(v.BuffId) do
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if buffId > 0 then
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maxCount = maxCount + 1
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end
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end
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TeamBuffMaxCountDic[id] = maxCount
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end
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local banners = XTableManager.ReadByIntKey(TABLE_CHALLENGE_BANNER, XTable.XTableFubenChallengeBanner, "Id")
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for _, v in pairs(banners) do
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FubenChallengeBanners[v.Type] = v
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end
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local characterLimitBuffConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_MIX_CHARACTER_LIMIT_BUFF_PATH, XTable.XTableStageMixCharacterLimitBuff, "CharacterLimitType")
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for limitType, config in pairs(characterLimitBuffConfigs) do
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StageCharacterLimitBuffDic[limitType] = StageCharacterLimitBuffDic[limitType] or {}
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for _, buffInfo in ipairs(config.BuffInfos) do
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local info = string.Split(buffInfo, "|")
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local diffCount = tonumber(info[1])
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local rightCount = tonumber(info[2])
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local buffDescNoColor = tostring(info[3])
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local buffDescWithColor = tostring(info[4])
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local tmpDic = StageCharacterLimitBuffDic[limitType][diffCount] or {}
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tmpDic[rightCount] = {
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BuffNoColor = buffDescNoColor,
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BuffWithColor = buffDescWithColor
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}
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StageCharacterLimitBuffDic[limitType][diffCount] = tmpDic
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end
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end
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StageSettleSpecialSoundCfg = XTableManager.ReadByIntKey(TABLE_STAGE_SETTLE_SPECIAL_SOUND, XTable.XTableStageSettleSpecialSound, "StageId")
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end
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local function GetStageCfg(stageId, ignoreError)
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local config = StageCfg[stageId]
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if not config and not ignoreError then
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XLog.Error("XFubenConfigs.GetStageCfgs Error: StageId: " .. stageId)
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return
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end
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return config
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end
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local function GetTeamBuffCfg(teamBuffId)
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local config = TeamBuffCfg[teamBuffId]
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if not config then
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XLog.Error("XFubenConfigs.GetTeamBuffCfg Error: teamBuffId: " .. teamBuffId)
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return
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end
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return config
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end
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local function GetSettleLoseTipCfg(settleLoseTipId)
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local config = SettleLoseTipCfg[settleLoseTipId]
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if not config then
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XLog.ErrorTableDataNotFound(
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"XFubenConfigs.GetSettleLoseTipCfg",
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"失败提示",
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TABLE_SETTLE_LOST_TIP,
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"Id",
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tostring(settleLoseTipId))
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return {}
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end
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return config
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end
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function XFubenConfigs.GetStageCfgs()
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return StageCfg
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end
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function XFubenConfigs.GetBuffDes(buffId)
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local fightEventCfg = buffId and buffId ~= 0 and CS.XNpcManager.GetFightEventTemplate(buffId)
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return fightEventCfg and fightEventCfg.Description or ""
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end
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function XFubenConfigs.GetStageLevelControlCfg()
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local config = XTableManager.ReadAllByIntKey(TABLE_STAGE_LEVEL_CONTROL, XTable.XTableStageLevelControl, "Id")
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return config
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end
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function XFubenConfigs.GetStageMultiplayerLevelControlCfg()
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return StageMultiplayerLevelControlCfg
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end
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function XFubenConfigs.GetStageMultiplayerLevelControlCfgById(id)
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return StageMultiplayerLevelControlCfg[id]
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end
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function XFubenConfigs.GetStageTransformCfg()
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return StageTransformCfg
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end
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function XFubenConfigs.GetFlopRewardTemplates()
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return FlopRewardTemplates
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end
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function XFubenConfigs.GetActivitySortRules()
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return ActivitySortRules
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end
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function XFubenConfigs.GetFeaturesById(id)
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local t = FubenFeatures[id]
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if not t then
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XLog.ErrorTableDataNotFound("XFubenConfigs.GetFeaturesById", "FubenFeatures", TABLE_FUBENFEATURES, "Id", tostring(id))
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return nil
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end
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return t
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end
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function XFubenConfigs.GetActivityPriorityByActivityIdAndType(activityId, type)
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for _, v in pairs(ActivitySortRules) do
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if v.Type == type
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and (not not XTool.IsNumberValid(activityId)
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or not XTool.IsNumberValid(v.Activity)
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or v.ActivityId == activityId) then
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return v.Priority
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end
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end
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return 0
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end
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function XFubenConfigs.GetStageFightControl(id)
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for _, v in pairs(StageFightControlCfg) do
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if v.Id == id then
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return v
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end
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end
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return nil
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end
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function XFubenConfigs.IsKeepPlayingStory(stageId)
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local targetCfg = StageCfg[stageId]
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if not targetCfg or not targetCfg.KeepPlayingStory then
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return false
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end
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return targetCfg.KeepPlayingStory == 1
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end
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function XFubenConfigs.GetChapterBannerByType(bannerType)
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return FubenChallengeBanners[bannerType] or {}
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end
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function XFubenConfigs.InitNewChallengeConfigs()
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FubenNewChallenge = {}
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for _, v in pairs(FubenChallengeBanners) do
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if v.ShowNewStartTime and v.ShowNewEndTime then
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local timeNow = XTime.GetServerNowTimestamp()
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local startTime = XTime.ParseToTimestamp(v.ShowNewStartTime)
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local endTime = XTime.ParseToTimestamp(v.ShowNewEndTime)
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if endTime and timeNow <= endTime then
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table.insert(FubenNewChallenge, v)
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end
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if startTime > endTime then
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XLog.Error("新挑战活动配置有误,起始时间晚于结束时间,表路径:" .. TABLE_CHALLENGE_BANNER .. " 问题Id :" .. tostring(v.Id))
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end
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end
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end
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return FubenNewChallenge
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end
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function XFubenConfigs.GetNewChallengeConfigs() -- 获取新挑战玩法数据
|
||
return FubenNewChallenge or XFubenConfigs.InitNewChallengeConfigs()
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeConfigById(id) -- 根据Id取得FubenChallengeBanner配置
|
||
for i in pairs(FubenChallengeBanners) do
|
||
if FubenChallengeBanners[i].Id == id then
|
||
return FubenChallengeBanners[i]
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeConfigsLength() -- 获取新活动数量
|
||
local config = XFubenConfigs.GetNewChallengeConfigs()
|
||
return #config
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeFunctionId(index)
|
||
local config = XFubenConfigs.GetNewChallengeConfigs()
|
||
return config[index].FunctionId
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeId(index) -- 根据索引获取新挑战活动的Id
|
||
local config = XFubenConfigs.GetNewChallengeConfigs()
|
||
return config[index].Id
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeStartTimeStamp(index)
|
||
local config = XFubenConfigs.GetNewChallengeConfigs()
|
||
return XTime.ParseToTimestamp(config[index].ShowNewStartTime)
|
||
end
|
||
|
||
function XFubenConfigs.GetNewChallengeEndTimeStamp(index)
|
||
local config = XFubenConfigs.GetNewChallengeConfigs()
|
||
return XTime.ParseToTimestamp(config[index].ShowNewEndTime)
|
||
end
|
||
|
||
function XFubenConfigs.IsNewChallengeStartByIndex(index) -- 根据索引获取新挑战时段是否已经开始
|
||
return XFubenConfigs.GetNewChallengeStartTimeStamp(index) <= XTime.GetServerNowTimestamp()
|
||
end
|
||
|
||
function XFubenConfigs.IsNewChallengeStartById(id) -- 根据挑战活动Id获取新挑战时段是否已经开始
|
||
if not id then return false end
|
||
local cfg = XFubenConfigs.GetNewChallengeConfigById(id)
|
||
if not cfg or not cfg.ShowNewStartTime then return false end
|
||
return XTime.ParseToTimestamp(cfg.ShowNewStartTime) <= XTime.GetServerNowTimestamp()
|
||
end
|
||
|
||
function XFubenConfigs.GetMultiChallengeStageConfigs()
|
||
return MultiChallengeConfigs
|
||
end
|
||
|
||
function XFubenConfigs.GetTableStagePath()
|
||
return TABLE_STAGE
|
||
end
|
||
|
||
--副本上阵角色类型限制相关:
|
||
local ROOM_CHARACTER_LIMIT_CONFIGS = {
|
||
[XFubenConfigs.CharacterLimitType.Normal] = {
|
||
Name = CSXTextManagerGetText("CharacterTypeLimitNameNormal"),
|
||
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeNormalLimitImage"),
|
||
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterNormalImage"),
|
||
TextTeamEdit = CSXTextManagerGetText("TeamCharacterTypeNormalLimitText"),
|
||
TextSelectCharacter = CSXTextManagerGetText("TeamRequireCharacterNormalText"),
|
||
TextChapterLimit = CSXTextManagerGetText("ChapterCharacterTypeLimitNormal"),
|
||
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeNormalLimitText"),
|
||
},
|
||
[XFubenConfigs.CharacterLimitType.Isomer] = {
|
||
Name = CSXTextManagerGetText("CharacterTypeLimitNameIsomer"),
|
||
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeIsomerLimitImage"),
|
||
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterIsomerImage"),
|
||
TextTeamEdit = CSXTextManagerGetText("TeamCharacterTypeIsomerLimitText"),
|
||
TextSelectCharacter = CSXTextManagerGetText("TeamRequireCharacterIsomerText"),
|
||
TextChapterLimit = CSXTextManagerGetText("ChapterCharacterTypeLimitIsomer"),
|
||
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeIsomerLimitText"),
|
||
},
|
||
[XFubenConfigs.CharacterLimitType.IsomerDebuff] = {
|
||
Name = CSXTextManagerGetText("CharacterTypeLimitNameIsomerDebuff"),
|
||
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeIsomerDebuffLimitImage"),
|
||
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterIsomerDebuffImage"),
|
||
TextTeamEdit = function(buffDict) return CSXTextManagerGetText(buffDict.BuffNoColor) end,
|
||
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeIsomerDebuffLimitDefaultText"),
|
||
TextSelectCharacter = function(buffDict) return CSXTextManagerGetText(buffDict.BuffWithColor) end,
|
||
TextSelectCharacterDefault = CSXTextManagerGetText("TeamRequireCharacterIsomerDebuffDefaultText"),
|
||
TextChapterLimit = function(buffDes) return CSXTextManagerGetText("ChapterCharacterTypeLimitIsomerDebuff", buffDes) end,
|
||
},
|
||
[XFubenConfigs.CharacterLimitType.NormalDebuff] = {
|
||
Name = CSXTextManagerGetText("CharacterTypeLimitNameNormalDebuff"),
|
||
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeNormalDebuffLimitImage"),
|
||
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterNormalDebuffImage"),
|
||
TextTeamEdit = function(buffDict) return CSXTextManagerGetText(buffDict.BuffNoColor) end,
|
||
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeNormalDebuffLimitDefaultText"),
|
||
TextSelectCharacter = function(buffDict) return CSXTextManagerGetText(buffDict.BuffWithColor) end,
|
||
TextSelectCharacterDefault = CSXTextManagerGetText("TeamRequireCharacterNormalDebuffDefaultText"),
|
||
TextChapterLimit = function(buffDes) return CSXTextManagerGetText("ChapterCharacterTypeLimitNormalDebuff", buffDes) end,
|
||
},
|
||
}
|
||
|
||
local function GetStageCharacterLimitConfig(characterLimitType)
|
||
return ROOM_CHARACTER_LIMIT_CONFIGS[characterLimitType]
|
||
end
|
||
|
||
function XFubenConfigs.GetStageCharacterLimitType(stageId)
|
||
return GetStageCfg(stageId).CharacterLimitType
|
||
end
|
||
|
||
function XFubenConfigs.GetStageCareerSuggestTypes(stageId)
|
||
local result = {}
|
||
local content = GetStageCfg(stageId).CareerSuggestType
|
||
if content == nil then return result end
|
||
for _, v in ipairs(string.Split(content, "|")) do
|
||
if v ~= "0" then
|
||
table.insert(result, tonumber(v))
|
||
end
|
||
end
|
||
return result
|
||
end
|
||
|
||
function XFubenConfigs.GetStageAISuggestType(stageId)
|
||
return GetStageCfg(stageId).AISuggestType
|
||
end
|
||
|
||
function XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
|
||
local limitBuffId = GetStageCfg(stageId).LimitBuffId
|
||
return XFubenConfigs.GetLimitShowBuffId(limitBuffId)
|
||
end
|
||
|
||
function XFubenConfigs.GetLimitShowBuffId(limitBuffId)
|
||
local config = StageCharacterLimitBuffConfig[limitBuffId]
|
||
local buffIds = config and config.BuffId
|
||
return buffIds and buffIds[1] or 0
|
||
end
|
||
|
||
function XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType)
|
||
return GetStageCharacterLimitConfig(characterLimitType) and true
|
||
end
|
||
|
||
-- 编队界面限制角色类型Icon
|
||
function XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
return config.ImageTeamEdit
|
||
end
|
||
|
||
-- 编队界面限制角色类型文本
|
||
function XFubenConfigs.GetStageCharacterLimitTextTeamEdit(characterLimitType, characterType, buffId)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
|
||
--local text = config.TextTeamEdit
|
||
local defaultText = config.TextTeamEditDefault
|
||
if not defaultText then
|
||
return ""
|
||
end
|
||
|
||
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
||
if characterType and characterType ~= defaultCharacterType then
|
||
--if type(text) == "function" then
|
||
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
||
return buffDes
|
||
--end
|
||
else
|
||
return defaultText
|
||
end
|
||
|
||
return ""
|
||
end
|
||
|
||
function XFubenConfigs.GetStageMixCharacterLimitTips(characterLimitType, characterTypes, isColorText)
|
||
if isColorText == nil then isColorText = false end
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
local text = isColorText and config.TextSelectCharacter or config.TextTeamEdit
|
||
local defaultText = isColorText and config.TextSelectCharacterDefault or config.TextTeamEditDefault
|
||
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
||
local diffCount = 0 -- 与建议上阵的差异数量
|
||
local rightCount = 0 -- 对应的数量
|
||
for _, value in ipairs(characterTypes) do
|
||
if value ~= defaultCharacterType then
|
||
diffCount = diffCount + 1
|
||
else
|
||
rightCount = rightCount + 1
|
||
end
|
||
end
|
||
local configDic = XFubenConfigs.GetCharacterLimitBuffDic(characterLimitType)
|
||
if configDic == nil then return defaultText end
|
||
local buffDict = {}
|
||
if configDic[diffCount] and configDic[diffCount][rightCount] then
|
||
buffDict = configDic[diffCount][rightCount]
|
||
end
|
||
if buffDict == nil or XTool.IsTableEmpty(buffDict) then
|
||
return defaultText
|
||
end
|
||
if type(text) == "function" then
|
||
return text(buffDict)
|
||
else
|
||
return defaultText
|
||
end
|
||
end
|
||
|
||
-- 选人界面限制角色类型Icon
|
||
function XFubenConfigs.GetStageCharacterLimitImageSelectCharacter(characterLimitType)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
return config.ImageSelectCharacter
|
||
end
|
||
|
||
-- 选人界面限制角色类型文本
|
||
function XFubenConfigs.GetStageCharacterLimitTextSelectCharacter(characterLimitType, characterType, buffId)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
|
||
--local text = config.TextSelectCharacter
|
||
local defaultText = config.TextSelectCharacterDefault
|
||
if not defaultText then
|
||
return ""
|
||
end
|
||
|
||
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
||
if characterType ~= defaultCharacterType then
|
||
--if type(text) == "function" then
|
||
-- if not XTool.IsNumberValid(buffId) then
|
||
-- return defaultText
|
||
-- end
|
||
|
||
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
||
return buffDes
|
||
--end
|
||
else
|
||
return defaultText
|
||
end
|
||
|
||
return ""
|
||
end
|
||
|
||
-- 限制角色类型分区名称文本
|
||
function XFubenConfigs.GetStageCharacterLimitName(characterLimitType)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
return config.Name
|
||
end
|
||
|
||
-- 章节选人界面限制角色类型文本
|
||
function XFubenConfigs.GetChapterCharacterLimitText(characterLimitType, buffId)
|
||
local config = GetStageCharacterLimitConfig(characterLimitType)
|
||
if not config then return "" end
|
||
|
||
local text = config.TextChapterLimit
|
||
if type(text) == "function" then
|
||
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
||
return text(buffDes)
|
||
end
|
||
return text
|
||
end
|
||
|
||
function XFubenConfigs.IsCharacterFitTeamBuff(teamBuffId, characterId)
|
||
if not teamBuffId or teamBuffId <= 0 then return false end
|
||
if not characterId or characterId <= 0 then return false end
|
||
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
|
||
local initQuality = characterId and characterId > 0 and XCharacterConfigs.GetCharMinQuality(characterId)
|
||
if not initQuality or initQuality <= 0 then return false end
|
||
|
||
for _, quality in pairs(config.Quality) do
|
||
if initQuality == quality then
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffFitCharacterCount(teamBuffId, characterIds)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
|
||
local fitCount = 0
|
||
|
||
local checkDic = {}
|
||
for _, quality in pairs(config.Quality) do
|
||
checkDic[quality] = true
|
||
end
|
||
|
||
for _, characterId in pairs(characterIds) do
|
||
local initQuality = characterId > 0 and XCharacterConfigs.GetCharMinQuality(characterId)
|
||
fitCount = checkDic[initQuality] and fitCount + 1 or fitCount
|
||
end
|
||
|
||
return fitCount
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffMaxBuffCount(teamBuffId)
|
||
return TeamBuffMaxCountDic[teamBuffId] or 0
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffOnIcon(teamBuffId)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
return config.OnIcon
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffOffIcon(teamBuffId)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
return config.OffIcon
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffTitle(teamBuffId)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
return config.Title
|
||
end
|
||
|
||
function XFubenConfigs.GetTeamBuffDesc(teamBuffId)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
return string.gsub(config.Desc, "\\n", "\n")
|
||
end
|
||
|
||
-- 根据符合初始品质要求的characterId列表获取对应的同调加成buffId
|
||
function XFubenConfigs.GetTeamBuffShowBuffId(teamBuffId, characterIds)
|
||
local config = GetTeamBuffCfg(teamBuffId)
|
||
local fitCount = XFubenConfigs.GetTeamBuffFitCharacterCount(teamBuffId, characterIds)
|
||
return config.BuffId[fitCount]
|
||
end
|
||
|
||
-- 根据关卡ID查找关卡词缀列表
|
||
function XFubenConfigs.GetStageFightEventByStageId(stageId)
|
||
if not StageFightEvent[stageId] then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XFubenConfigs.GetStageFightEventByStageId",
|
||
"通用关卡词缀数据",
|
||
TABLE_STAGE_FIGHT_EVENT,
|
||
"StageId",
|
||
tostring(stageId)
|
||
)
|
||
return {}
|
||
end
|
||
return StageFightEvent[stageId]
|
||
end
|
||
-- 根据ID查找词缀详细
|
||
function XFubenConfigs.GetStageFightEventDetailsByStageFightEventId(eventId)
|
||
if not StageFightEventDetails[eventId] then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XFubenConfigs.GetStageFightEventDetailsByStageFightEventId",
|
||
"通用关卡词缀数据",
|
||
TABLE_STAGE_FIGHT_EVENT_DETAILS,
|
||
"Id",
|
||
tostring(eventId)
|
||
)
|
||
return nil
|
||
end
|
||
return StageFightEventDetails[eventId]
|
||
end
|
||
|
||
---
|
||
--- 获取 失败提示描述 数组
|
||
function XFubenConfigs.GetTipDescList(settleLoseTipId)
|
||
local cfg = GetSettleLoseTipCfg(settleLoseTipId)
|
||
return cfg.TipDesc
|
||
end
|
||
|
||
---
|
||
--- 获取 失败提示跳转Id 数组
|
||
function XFubenConfigs.GetSkipIdList(settleLoseTipId)
|
||
local cfg = GetSettleLoseTipCfg(settleLoseTipId)
|
||
return cfg.SkipId
|
||
end
|
||
|
||
--获取关卡推荐角色类型(构造体/感染体)
|
||
function XFubenConfigs.GetStageRecommendCharacterType(stageId)
|
||
local config = StageRecommendConfigs[stageId]
|
||
if not config then return end
|
||
|
||
local value = config.CharacterType
|
||
return value ~= 0 and value or nil
|
||
end
|
||
|
||
--获取关卡推荐角色元素属性(物理/火/雷/冰/暗)
|
||
function XFubenConfigs.GetStageRecommendCharacterElement(stageId)
|
||
local config = StageRecommendConfigs[stageId]
|
||
if not config then return end
|
||
|
||
local value = config.CharacterElement
|
||
return value ~= 0 and value or nil
|
||
end
|
||
|
||
--是否为关卡推荐角色
|
||
function XFubenConfigs.IsStageRecommendCharacterType(stageId, Id)
|
||
local characterId = XRobotManager.GetCharacterId(Id)
|
||
local characterType = XCharacterConfigs.GetCharacterType(characterId)
|
||
local recommendType = XFubenConfigs.GetStageRecommendCharacterType(stageId)
|
||
local element = XCharacterConfigs.GetCharacterElement(characterId)
|
||
local recommendElement = XFubenConfigs.GetStageRecommendCharacterElement(stageId) or 0
|
||
--(废弃)特殊逻辑:如果为授格者,一定是推荐(废弃)
|
||
--if characterType == XCharacterConfigs.CharacterType.Isomer and recommendType == characterType then
|
||
-- return true
|
||
--end
|
||
|
||
--为【SP区】优先上阵独域角色
|
||
if (recommendType == XCharacterConfigs.CharacterType.Sp) and
|
||
(characterType == XCharacterConfigs.CharacterType.Isomer or characterType == XCharacterConfigs.CharacterType.Sp) then
|
||
return true
|
||
end
|
||
|
||
--特殊逻辑:当关卡推荐元素为0时推荐所有该角色类型(构造体/授格者)的构造体
|
||
--(此处兼容之前废弃的《授格者一定推荐的特殊逻辑》,StageRecommend配置中的授格者类型下推荐属性都是0,故兼容)
|
||
return XTool.IsNumberValid(recommendType) and
|
||
recommendType == characterType and
|
||
(element == recommendElement or recommendElement == 0)
|
||
end
|
||
|
||
function XFubenConfigs.GetStageName(stageId, ignoreError)
|
||
local config = GetStageCfg(stageId, ignoreError)
|
||
return config and config.Name or ""
|
||
end
|
||
|
||
function XFubenConfigs.GetStageDescription(stageId, ignoreError)
|
||
local config = GetStageCfg(stageId, ignoreError)
|
||
return config and config.Description or ""
|
||
end
|
||
|
||
function XFubenConfigs.GetStageType(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return config and config.StageType or ""
|
||
end
|
||
|
||
---
|
||
--- 关卡图标
|
||
function XFubenConfigs.GetStageIcon(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).Icon
|
||
end
|
||
|
||
---
|
||
--- 三星条件描述数组
|
||
function XFubenConfigs.GetStarDesc(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).StarDesc
|
||
end
|
||
|
||
---
|
||
--- 关卡首通奖励
|
||
function XFubenConfigs.GetFirstRewardShow(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).FirstRewardShow
|
||
end
|
||
|
||
---
|
||
--- 关卡非首通奖励
|
||
function XFubenConfigs.GetFinishRewardShow(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).FinishRewardShow
|
||
end
|
||
|
||
---
|
||
--- 获得战前剧情ID
|
||
function XFubenConfigs.GetBeginStoryId(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).BeginStoryId
|
||
end
|
||
|
||
---
|
||
--- 获得战后剧情ID
|
||
function XFubenConfigs.GetEndStoryId(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).EndStoryId
|
||
end
|
||
|
||
---
|
||
--- 获得前置关卡id
|
||
function XFubenConfigs.GetPreStageId(stageId)
|
||
local config = GetStageCfg(stageId)
|
||
return (config or {}).PreStageId
|
||
end
|
||
|
||
local function GetStageTypeCfg(stageId)
|
||
local config = StageTypeConfigs[stageId]
|
||
if not config then
|
||
return
|
||
end
|
||
return config
|
||
end
|
||
|
||
---
|
||
--- 活动特殊关卡配置机器人列表获取
|
||
function XFubenConfigs.GetStageTypeRobot(stageType)
|
||
local config = GetStageTypeCfg(stageType)
|
||
return (config or {}).RobotId
|
||
end
|
||
|
||
function XFubenConfigs.IsAllowRepeatChar(stageType)
|
||
local config = GetStageTypeCfg(stageType)
|
||
return (config or {}).MatchCharIdRepeat
|
||
end
|
||
|
||
function XFubenConfigs.GetCharacterLimitBuffDic(limitType)
|
||
return StageCharacterLimitBuffDic[limitType]
|
||
end
|
||
-----------------------关卡步骤跳过相关------------------------
|
||
function XFubenConfigs.GetStepSkipListByStageId(stageId)
|
||
return StageStepSkipConfigs[stageId] and StageStepSkipConfigs[stageId].SkipStep
|
||
end
|
||
|
||
function XFubenConfigs.CheckStepIsSkip(stageId, stepSkipType)
|
||
local skipList = XFubenConfigs.GetStepSkipListByStageId(stageId)
|
||
for _,skip in pairs(skipList or {}) do
|
||
if skip == stepSkipType then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
--region 暂停界面uiSet,显示可配置的玩法说明
|
||
local function GetStageGamePlayDesc(stageType)
|
||
return StageGamePlayDesc[stageType]
|
||
end
|
||
function XFubenConfigs.HasStageGamePlayDesc(stageType)
|
||
return GetStageGamePlayDesc(stageType) and true or false
|
||
end
|
||
function XFubenConfigs.GetStageGamePlayBtnVisible(stageType)
|
||
return GetStageGamePlayDesc(stageType)
|
||
end
|
||
function XFubenConfigs.GetStageGamePlayTitle(stageType)
|
||
if XFubenConfigs.HasStageGamePlayDesc(stageType) then
|
||
return GetStageGamePlayDesc(stageType).Title
|
||
end
|
||
end
|
||
local StageGamePlayDataSource = false
|
||
function XFubenConfigs.GetStageGamePlayDescDataSource(stageType)
|
||
if not StageGamePlayDataSource then
|
||
StageGamePlayDataSource = {}
|
||
for id, cfg in pairs(StageGamePlayDescSheet) do
|
||
local stageType = cfg.StageType
|
||
StageGamePlayDataSource[stageType] = StageGamePlayDataSource[stageType] or {}
|
||
local classified = StageGamePlayDataSource[stageType]
|
||
classified[#classified + 1] = cfg
|
||
end
|
||
end
|
||
return StageGamePlayDataSource[stageType] or {}
|
||
end
|
||
|
||
function XFubenConfigs.GetFubenActivityConfigByManagerName(value)
|
||
local activityConfigs = XFubenConfigs.GetAllConfigs(XFubenConfigs.TableKey.FubenActivity)
|
||
for _, config in ipairs(activityConfigs) do
|
||
if config.ManagerName == value then
|
||
return config
|
||
end
|
||
end
|
||
return {}
|
||
end
|
||
|
||
function XFubenConfigs.GetSecondTagConfigsByFirstTagId(firstTagId)
|
||
local configs = XFubenConfigs.GetAllConfigs(XFubenConfigs.TableKey.FubenSecondTag)
|
||
local result = {}
|
||
for _, config in pairs(configs) do
|
||
if config.FirstTagId == firstTagId then
|
||
table.insert(result, config)
|
||
end
|
||
end
|
||
table.sort(result, function (tagConfigA, tagConfigB)
|
||
return tagConfigA.Order and tagConfigB.Order and (tagConfigA.Order < tagConfigB.Order)
|
||
end)
|
||
return result
|
||
end
|
||
|
||
function XFubenConfigs.GetSecondTagConfigById(id)
|
||
local configs = XFubenConfigs.GetAllConfigs(XFubenConfigs.TableKey.FubenSecondTag)
|
||
return configs[id]
|
||
end
|
||
|
||
function XFubenConfigs.GetCollegeChapterBannerByType(chapterType)
|
||
local configs = XFubenConfigs.GetAllConfigs(XFubenConfigs.TableKey.FubenCollegeBanner)
|
||
for _, config in ipairs(configs) do
|
||
if config.Type == chapterType then
|
||
return config
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenConfigs.GetActivityPanelPrefabPath()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "ActivityPanelPrefab").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetMainPanelTimeId()
|
||
return tonumber(XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "MainPanelTimeId").Values[1])
|
||
end
|
||
|
||
function XFubenConfigs.GetMainFestivalBg() -- 覆盖其他二级标签的活动背景图
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "MainFestivalBg").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetMainPanelItemId()
|
||
return tonumber(XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "MainPanelItemId").Values[1])
|
||
end
|
||
|
||
function XFubenConfigs.GetMainPanelName()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "MainPanelName").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetMain3DBgPrefab()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "Main3DBgPrefab").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetMain3DCameraPrefab()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "Main3DCameraPrefab").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetMainVideoBgUrl()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "MianVideoBgUrl").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetStageSettleWinSoundId()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "StageSettleWinSoundId").Values
|
||
end
|
||
|
||
function XFubenConfigs.GetStageSettleLoseSoundId()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "StageSettleLoseSoundId").Values
|
||
end
|
||
|
||
function XFubenConfigs.GetQxmsTryIcon()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "UiFubenQxmsTryIcon").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetQxmsUseIcon()
|
||
return XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "UiFubenQxmsUseIcon").Values[1]
|
||
end
|
||
|
||
function XFubenConfigs.GetChallengeShowGridCount()
|
||
return tonumber(XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "ChallengeShowGridCount").Values[1])
|
||
end
|
||
|
||
function XFubenConfigs.GetChallengeShowGridList()
|
||
local result = {}
|
||
for i, value in ipairs(XFubenConfigs.GetCfgByIdKey(XFubenConfigs.TableKey.FubenClientConfig, "ChallengeShowGridList").Values) do
|
||
result[#result + 1] = tonumber(value)
|
||
end
|
||
--Debug 代码
|
||
--result = {
|
||
-- XFubenConfigs.ChapterType.BossSingle,
|
||
-- XFubenConfigs.ChapterType.ARENA,
|
||
-- XFubenConfigs.ChapterType.Stronghold,
|
||
-- XFubenConfigs.ChapterType.BiancaTheatre,
|
||
-- XFubenConfigs.ChapterType.Theatre,
|
||
-- XFubenConfigs.ChapterType.Transfinite
|
||
--}
|
||
return result
|
||
end
|
||
|
||
-- 判断副本主界面是否是用3D场景
|
||
function XFubenConfigs.GetIsMainHave3DBg()
|
||
return not string.IsNilOrEmpty(XFubenConfigs.GetMain3DBgPrefab())
|
||
end
|
||
|
||
-- 判断副本主界面是否是用视频背景
|
||
function XFubenConfigs.GetIsMainHaveVideoBg()
|
||
return not string.IsNilOrEmpty(XFubenConfigs.GetMainVideoBgUrl())
|
||
end
|
||
|
||
--endregion
|
||
|
||
function XFubenConfigs.GetSettleSpecialSoundCfgByStageId(stageId)
|
||
local config = StageSettleSpecialSoundCfg[stageId]
|
||
return config or {}
|
||
end
|