PGRData/Share/Fuben/Stronghold/StrongholdRune.json

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[
{
"Id": 1,
"FightEventId": 200070,
"SubRuneId": [
1,
2,
3
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png",
"Name": "Constrict",
"Desc": "30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character.",
"Brief": "Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target",
"Color": "FF5887"
},
{
"Id": 2,
"FightEventId": 200074,
"SubRuneId": [
4,
5,
6
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png",
"Name": "Recovery",
"Desc": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character.",
"Brief": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second.",
"Color": "59F5FF"
},
{
"Id": 3,
"FightEventId": 200078,
"SubRuneId": [
7,
8,
9
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png",
"Name": "Gravity",
"Desc": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character.",
"Brief": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%",
"Color": "AFCCF0"
},
{
"Id": 4,
"FightEventId": 200082,
"SubRuneId": [
10,
11,
12
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png",
"Name": "Matrix",
"Desc": "After a 3-Ping, inflict the target with \"Freeze\" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s.",
"Brief": "After a 3-Ping, inflict the target with \"Freeze\" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix.",
"Color": "106FFF"
},
{
"Id": 5,
"FightEventId": 200086,
"SubRuneId": [
13,
14,
15
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png",
"Name": "Camouflage",
"Desc": "Recovers Dodge Gauge by 200 after a 3-Ping",
"Brief": "Recovers Dodge Gauge by 200 after a 3-Ping",
"Color": "FFFD6C"
},
{
"Id": 6,
"FightEventId": 200090,
"SubRuneId": [
16,
17,
18
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png",
"Name": "Turbulence",
"Desc": "Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character.",
"Brief": "In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value.",
"Color": "FFFFFF"
},
{
"Id": 7,
"FightEventId": 200094,
"SubRuneId": [
19,
20,
21
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png",
"Name": "Rip",
"Desc": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character.",
"Brief": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping, inflicts additional DMG in combos.",
"Color": "BB59FF"
},
{
"Id": 8,
"FightEventId": 200098,
"SubRuneId": [
22,
23,
24
],
"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png",
"Name": "Preparation",
"Desc": "Enters a \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on \"Preparation\".",
"Brief": "Enters \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown.",
"Color": "FFC052"
}
]