forked from endernon/PGRData
114 lines
No EOL
4.6 KiB
JSON
114 lines
No EOL
4.6 KiB
JSON
[
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{
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"Id": 1,
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"FightEventId": 200070,
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"SubRuneId": [
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1,
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2,
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3
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png",
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"Name": "Constrict",
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"Desc": "30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character.",
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"Brief": "Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target",
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"Color": "FF5887"
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},
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{
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"Id": 2,
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"FightEventId": 200074,
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"SubRuneId": [
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4,
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5,
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6
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png",
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"Name": "Recovery",
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"Desc": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character.",
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"Brief": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second.",
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"Color": "59F5FF"
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},
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{
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"Id": 3,
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"FightEventId": 200078,
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"SubRuneId": [
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7,
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8,
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9
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png",
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"Name": "Gravity",
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"Desc": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character.",
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"Brief": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%",
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"Color": "AFCCF0"
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},
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{
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"Id": 4,
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"FightEventId": 200082,
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"SubRuneId": [
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10,
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11,
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12
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png",
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"Name": "Matrix",
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"Desc": "After a 3-Ping, inflict the target with \"Freeze\" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s.",
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"Brief": "After a 3-Ping, inflict the target with \"Freeze\" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix.",
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"Color": "106FFF"
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},
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{
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"Id": 5,
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"FightEventId": 200086,
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"SubRuneId": [
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13,
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14,
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15
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png",
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"Name": "Camouflage",
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"Desc": "Recovers Dodge Gauge by 200 after a 3-Ping",
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"Brief": "Recovers Dodge Gauge by 200 after a 3-Ping",
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"Color": "FFFD6C"
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},
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{
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"Id": 6,
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"FightEventId": 200090,
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"SubRuneId": [
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16,
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17,
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18
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png",
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"Name": "Turbulence",
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"Desc": "Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character.",
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"Brief": "In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value.",
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"Color": "FFFFFF"
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},
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{
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"Id": 7,
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"FightEventId": 200094,
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"SubRuneId": [
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19,
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20,
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21
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png",
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"Name": "Rip",
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"Desc": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character.",
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"Brief": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping, inflicts additional DMG in combos.",
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"Color": "BB59FF"
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},
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{
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"Id": 8,
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"FightEventId": 200098,
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"SubRuneId": [
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22,
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23,
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24
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],
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"Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png",
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"Name": "Preparation",
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"Desc": "Enters a \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on \"Preparation\".",
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"Brief": "Enters \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown.",
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"Color": "FFC052"
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}
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] |