forked from endernon/PGRData
222 lines
No EOL
7.3 KiB
Lua
222 lines
No EOL
7.3 KiB
Lua
XGuildBossConfig = XGuildBossConfig or {}
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local TABLE_GUILDBOSS_STAGEINFO = "Client/Guild/Boss/GuildStageInfo.tab"
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local TABLE_GUILDBOSS_BUFF = "Client/Guild/Boss/GuildBossStageBuff.tab"
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local TABLE_GUILDBOSS_LEVEL = "Share/Guild/Boss/GuildBossLevel.tab"
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local TABLE_GUILDBOSS_HP_REWAED = "Share/Guild/Boss/GuildBossHpReward.tab"
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local TABLE_GUILDBOSS_SCORE_REWAED = "Share/Guild/Boss/GuildBossScoreReward.tab"
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local TABLE_GUILDBOSS_RANK_REWAED = "Share/Guild/Boss/GuildBossRankReward.tab"
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local TABLE_GUILDBOSS_DATA= "Share/Guild/Boss/GuildBossData.tab"
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local TABLE_GUILDBOSS_STAGE_ROBOT = "Share/Guild/Boss/GuildBossStageRobot.tab"
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local TABLE_GUILDBOSS_FIGHT_STYLE = "Share/Guild/Boss/GuildBossFightStyle.tab" --nzwjV3 作战风格
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local TABLE_GUILDBOSS_FIGHT_STYLE_SKILL = "Share/Guild/Boss/GuildBossFightStyleSkill.tab" --nzwjV3 风格技能子表
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local TABLE_GUILD_TASK_GROUP_PATH = "Client/Guild/GuildTaskGroup.tab"
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local GuildBossStageInfos = {}
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local GuildBossBuffs = {}
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local GuildBossLevels = {}
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local GuildBossHpRewards = {}
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local GuildBossScoreRewards = {}
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local GuildBossRankRewards = {}
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local GuildBossData = {}
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local GuildBossStageRobot = {}
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local GuildBossFightStyle = {}
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local GuildBossFightStyleSkill = {}
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local GuildTaskGroup = {}
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local GuildTaskList
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local HpRewardIdList = {}
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local RankRewardIdList = {}
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local RankRewardId2Index = {}
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local AllRegularRobotIdDic = {} -- 固定机器人字典,key = robotId
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local AllStyleSkillsDic = {} -- 风格技能,根据风格类型分类 key = styleId
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--参考Share\Guild\Boss\GuildBossData.tab
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GuildBossLevelType = {
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Low = 1,
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High = 2,
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Boss = 3,
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}
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GuildBossRewardType = {
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Disable = 1, --未达到不能领取
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Available = 2, --达到了还未领取
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Acquired = 3, --已获取
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}
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GuildBossStyleSkillChangeType = {
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Active = 1, --激活技能
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Unistall = 2, --卸载技能
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Reset = 3, --重置所有技能
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}
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GuildTaskType = {
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--Boss积分
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BossScore = 1,
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--Boss血量
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BossHp = 2
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}
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function XGuildBossConfig.Init()
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GuildBossStageInfos = XTableManager.ReadAllByIntKey(TABLE_GUILDBOSS_STAGEINFO, XTable.XTableGuildBossStageInfo, "Id")
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GuildBossBuffs = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_BUFF, XTable.XTableGuildBossBuff, "Id")
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GuildBossLevels = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_LEVEL, XTable.XTableGuildBossLevel, "Level")
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GuildBossHpRewards = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_HP_REWAED, XTable.XTableGuildBossHpReward, "Id")
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GuildBossScoreRewards = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_SCORE_REWAED, XTable.XTableGuildBossScoreReward, "Id")
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GuildBossRankRewards = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_RANK_REWAED, XTable.XTableGuildBossRankReward, "Id")
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GuildBossData = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_DATA, XTable.XTableGuildBossData, "Id")
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GuildBossStageRobot = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_STAGE_ROBOT, XTable.XTableGuildBossStageRobot, "Id")
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GuildBossFightStyle = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_FIGHT_STYLE, XTable.XTableGuildBossFightStyle, "Id")
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GuildBossFightStyleSkill = XTableManager.ReadByIntKey(TABLE_GUILDBOSS_FIGHT_STYLE_SKILL, XTable.XTableGuildBossFightStyleSkill, "Id")
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GuildTaskGroup = XTableManager.ReadByIntKey(TABLE_GUILD_TASK_GROUP_PATH, XTable.XTableGuildTaskGroup, "GroupId")
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for _, v in ipairs(GuildBossHpRewards) do
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table.insert(HpRewardIdList, v.Id)
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end
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for i, v in ipairs(GuildBossRankRewards) do
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RankRewardId2Index[v.Id] = i
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table.insert(RankRewardIdList, v.Id)
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end
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for _, v in pairs(GuildBossData) do
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for _, robotGroupId in pairs(v.FixedRobot) do --fixedRobot为固定机器人
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local robotGroup = GuildBossStageRobot[robotGroupId]
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for _, robotId in pairs(robotGroup.RobotId) do
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AllRegularRobotIdDic[robotId] = robotGroup
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end
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end
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end
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for k, v in pairs(GuildBossFightStyleSkill) do
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if not AllStyleSkillsDic[v.Style] then
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AllStyleSkillsDic[v.Style] = {}
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end
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AllStyleSkillsDic[v.Style][v.Id] = v
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end
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end
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function XGuildBossConfig.GetGuildStyleSkillByStyle(styleId)
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return AllStyleSkillsDic[styleId]
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end
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function XGuildBossConfig.GetGuildBossFightStyle()
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return GuildBossFightStyle
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end
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function XGuildBossConfig.GetGuildBossFightStyleSkill()
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return GuildBossFightStyleSkill
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end
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-- 所有的固定机器人
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function XGuildBossConfig.GetAllRegularRobot()
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return AllRegularRobotIdDic
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end
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function XGuildBossConfig.GetBossStageInfos()
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return GuildBossStageInfos
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end
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function XGuildBossConfig.GetBossStageInfo(id)
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local info = GuildBossStageInfos[id]
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if info == nil then
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XLog.Error("表GuildStageInfo.tab中找不到Id:" .. id)
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end
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return info
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end
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--获取所有难度数据
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function XGuildBossConfig.GetBossLevel()
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return GuildBossLevels
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end
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--获取buff信息
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function XGuildBossConfig.GetBuff(id)
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local info = GuildBossBuffs[id]
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if info == nil then
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XLog.Error("GuildBossStageBuff.tab中找不到Id:" .. id)
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end
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return info
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end
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--获取总分奖励信息
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function XGuildBossConfig.ScoreRewards()
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return GuildBossScoreRewards
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end
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--获取bossHp奖励信息
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function XGuildBossConfig.HpRewards()
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return GuildBossHpRewards
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end
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function XGuildBossConfig.GetZeroHpRewardId()
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for _, cfg in pairs(GuildBossHpRewards or {}) do
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if cfg.HpPercent == 0 then
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local timeId = cfg.TimeId
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return XFunctionManager.CheckInTimeByTimeId(timeId) and cfg.NewRewardId or cfg.RewardId
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end
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end
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return 0
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end
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function XGuildBossConfig.GeHpRewardIdList()
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return HpRewardIdList
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end
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function XGuildBossConfig.GetHpPercent(id)
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return GuildBossHpRewards[id].HpPercent
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end
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-- 获取排名奖励配置
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function XGuildBossConfig.GeRankRewardIdList()
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return RankRewardIdList
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end
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function XGuildBossConfig.GetRankRewards()
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return GuildBossRankRewards
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end
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function XGuildBossConfig.GetRankRewardId(id)
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return GuildBossRankRewards[id].RewardId
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end
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-- 获取排名显示文本
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-- 返回'1%' 或 '1%-5%'
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function XGuildBossConfig.GetRankPercentName(id)
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local index = RankRewardId2Index[id]
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local name = GuildBossRankRewards[id].Percent .. "%"
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if index > 1 then
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local lastId = RankRewardIdList[index - 1]
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name = GuildBossRankRewards[lastId].Percent .. "%-" .. name
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end
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return name
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end
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function XGuildBossConfig.GetTaskList()
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if GuildTaskList then
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return GuildTaskList
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end
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local list = {}
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for groupId, cfg in pairs(GuildTaskGroup) do
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local dataFunc = XGuildBossConfig[cfg.TaskDataKey]
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if not dataFunc then
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XLog.Error("[XGuildBossConfig.GetTaskList] 获取公会任务数据失败, DataKey = "..cfg.TaskDataKey)
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return
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end
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local taskData = dataFunc()
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local taskType = cfg.TaskType
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for id, data in pairs(taskData) do
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table.insert(list, {
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TaskId = id,
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Target = data.Score or data.HpPercent,
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TimeId = data.TimeId or -1,
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GroupId = groupId,
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SkipId = cfg.SkipId,
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Desc = cfg.Desc,
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Title = cfg.Title,
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TaskType = taskType
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})
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end
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end
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GuildTaskList = list
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return GuildTaskList
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end |