PGRData/Script/matrix/xcommon/XEventId.lua
2024-09-01 22:49:41 +02:00

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--[[ id值为 EVENT_模块名_具体事件名]]
--
XEventId = {
--网络
EVENT_NETWORK_RECONNECT = "EVENT_NETWORK_RECONNECT", --网络重连
--社交
EVENT_CHAT_RECEIVE_PRIVATECHAT = "EVENT_CHAT_RECEIVE_PRIVATECHAT", --收到私聊
EVENT_CHAT_RECEIVE_WORLD_MSG = "EVENT_CHAT_RECEIVE_WORLD_MSG", --收到世界聊天信息
EVENT_CHAT_RECEIVE_ROOM_MSG = "EVENT_CHAT_RECEIVE_ROOM_MSG", --收到房间聊天信息
EVENT_CHAT_MSG_SYNC = "EVENT_CHAT_MSG_SYNC", --同步私聊
EVENT_CHAT_OPEN = "EVENT_CHAT_OPEN", --打开聊天界面
EVENT_CHAT_CLOSE = "EVENT_CHAT_CLOSE", --关闭聊天界面
EVENT_CHAT_CLOSE_NAMEPLATE = "EVENT_CHAT_CLOSE_NAMEPLATE", --关闭聊天铭牌
EVENT_CHAT_CHANNEL_CHANGED = "EVENT_CHAT_CHANNEL_CHANGED", --聊天频道id更换
EVENT_CHAT_SERVER_CHANNEL_CHANGED = "EVENT_CHAT_SERVER_CHANNEL_CHANGED", --服务端主动更换聊天频道
EVENT_CHAT_MATCH_EFFECT = "EVENT_CHAT_MATCH_EFFECT", --聊天关键字匹配播放特效
EVENT_FRIEND_DELETE = "EVENT_FRIEND_DELETE", --删除好友
EVENT_FRIEND_WAITING_PASS = "EVENT_FRIEND_WAITING_PASS", --等待通过,新的好友申请
EVENT_FRIEND_OPEN_PRIVATE_VIEW = "EVENT_FRIEND_OPEN_PRIVATE_VIEW", --打开私聊界面
EVENT_FRIEND_READ_PRIVATE_MSG = "EVENT_FRIEND_READ_PRIVATE_MSG", --读取私聊信息
EVENT_FRIEND_REMARK_NAME = "EVENT_FRIEND_REMARK_NAME", --好友备注名改变
EVENT_BLACK_DATA_CHANGE = "EVENT_BLACK_DATA_CHANGE", --黑名单列表改变
EVENT_PULL_SCROLLVIEW_END = "EVENT_PULL_SCROLLVIEW_END", --数据拉到底了 --后续会清掉
EVENT_PULL_SCROLLVIEW_UP = "EVENT_PULL_SCROLLVIEW_UP", --数据拉到头了 --后续会清掉
EVENT_CHAT_EMOJI_REFRESH_RED = "EVENT_CHAT_EMOJI_REFRESH_RED", --刷新emoji红点
--设置事件
EVENT_CUSTOM_UI_SCHEME_CHANGED = "EVENT_CUSTOM_UI_SCHEME_CHANGED", -- 战斗自定义按键改变
EVENT_SETTING_KEYBOARD_KEY_CHANGED = "EVENT_SETTING_KEYBOARD_KEY_CHANGED", -- PC交换鼠标左右键功能刷新
-- 手柄启/禁用更新
EVENT_JOYSTICK_ACTIVE_CHANGED = "EVENT_JOYSTICK_ACTIVE_CHANGED",
-- 手柄类型更新
EVENT_JOYSTICK_TYPE_CHANGED = "EVENT_JOYSTICK_TYPE_CHANGED", --邮件事件
EVENT_MAIL_SYNC = "EVENT_MAIL_SYNC", --服务端同步邮件,
EVENT_MAIL_READ = "EVENT_MAIL_READ", --读取邮件,
EVENT_MAIL_DELETE = "EVENT_MAIL_DELETE", --删除邮件,
EVENT_MAIL_GET_MAIL_REWARD = "EVENT_MAIL_GET_MAIL_REWARD", --领取邮件附件
EVENT_MAIL_GET_ALL_MAIL_REWARD = "EVENT_MAIL_GET_ALL_MAIL_REWARD", --一键领取附件
EVENT_MAIL_COUNT_CHANGE = "EVENT_MAIL_COUNT_CHANGE", --邮件数发生改变
--收藏角色好感度邮件事件
EVENT_FAVORITE_MAIL_SYNC = "EVENT_FAVORITE_MAIL_SYNC", --服务端同步邮件,
EVENT_GET_FAVORITE_MAIL_SYNC = "EVENT_GET_FAVORITE_MAIL_SYNC", --领取邮件附件
EVENT_COLLECTION_BOX_VIEW = "EVENT_COLLECTION_BOX_VIEW", --领取邮件附件
--角色事件
EVENT_CHARACTER_ADD_SYNC = "EVENT_CHARACTER_ADD_SYNC", --添加构造体
EVENT_CHARACTER_LEVEL_UP = "EVENT_CHARACTER_LEVEL_UP", --升级
EVENT_CHARACTER_QUALITY_STAR_PROMOTE = "EVENT_CHARACTER_QUALITY_STAR_PROMOTE", --进化
EVENT_CHARACTER_QUALITY_PROMOTE = "EVENT_CHARACTER_QUALITY_PROMOTE", --升品
EVENT_CHARACTER_GRADE = "EVENT_CHARACTER_GRADE", --晋升,升星
EVENT_CHARACTER_GRADE_PART = "EVENT_CHARACTER_GRADE_PART", --小晋升
EVENT_CHARACTER_SKILL_UNLOCK = "EVENT_CHARACTER_SKILL_UNLOCK", --解锁技能
EVENT_CHARACTER_SKILL_UP = "EVENT_CHARACTER_SKILL_UP", --升级技能
EVENT_CHARACTER_ENHANCESKILL_UNLOCK = "EVENT_CHARACTER_ENHANCESKILL_UNLOCK", --解锁补强技能
EVENT_CHARACTER_ENHANCESKILL_UP = "EVENT_CHARACTER_ENHANCESKILL_UP", --升级补强技能
EVENT_CHARACTER_INCREASE_TIP = "EVENT_CHARACTER_INCREASE_TIP", -- 角色属性提升后提醒
EVENT_CHARACTER_QUALITY_SKILL = "EVENT_CHARACTER_QUALITY_SKILL", -- 从品质预览到技能详情
EVENT_CHARACTER_FIRST_GET = "EVENT_CHARACTER_FIRST_GET", --首次获得角色
EVENT_CHARACTER_SYN = "EVENT_CHARACTER_SYN", --角色信息变更
EVENT_CHARACTER_SUPPORT = "EVENT_CHARACTER_SUPPORT", -- 角色编入支援
EVENT_CHARACTER_CHANGE_SYNC_SYSTEM = "EVENT_CHARACTER_CHANGE_SYNC_SYSTEM", -- 切换角色同步成员系统
--联机Boss事件
EVENT_ONLINEBOSS_UPDATE = "EVENT_ONLINEBOSS_UPDATE", --数据刷新
EVENT_ONLINEBOSS_REFRESH = "EVENT_ONLINEBOSS_REFRESH", --活动刷新
EVENT_ONLINEBOSS_DROPREWARD_NOTIFY = "EVENT_ONLINEBOSS_DROPREWARD_NOTIFY", --抽奖通知
EVENT_ONLINE_BOSS_REFRESH = "EVENT_ONLINE_BOSS_REFRESH", --联机boss刷新
--房间事件
EVENT_ROOM_REFRESH = "EVENT_ROOM_REFRESH", --房间刷新
EVENT_ROOM_PLAYER_ENTER = "EVENT_ROOM_PLAYER_ENTER", --玩家加入
EVENT_ROOM_PLAYER_LEAVE = "EVENT_ROOM_PLAYER_LEAVE", --玩家离开
EVENT_ROOM_PLAYER_STAGE_REFRESH = "EVENT_ROOM_PLAYER_STAGE_REFRESH", --玩家状态更新
EVENT_ROOM_PLAYER_NPC_REFRESH = "EVENT_ROOM_PLAYER_NPC_REFRESH", --玩家角色信息更新
EVENT_ROOM_AUTO_MATCH_CHANGE = "EVENT_ROOM_AUTO_MATCH_CHANGE", --房间自动匹配状态修改
EVENT_ROOM_STAGE_LEVEL_CHANGE = "EVENT_ROOM_STAGE_LEVEL_CHANGE", --房间难度等级修改
EVENT_ROOM_STAGE_ABILITY_LIMIT_CHANGE = "EVENT_ROOM_STAGE_ABILITY_LIMIT_CHANGE", --房间战力修改
EVENT_ROOM_STAGE_CHANGE = "EVENT_ROOM_STAGE_CHANGE", --房间状态修改
EVENT_ROOM_MATCH = "EVENT_ROOM_MATCH", --匹配
EVENT_ROOM_CANCEL_MATCH = "EVENT_ROOM_CANCEL_MATCH", --取消匹配
EVENT_ROOM_ENTER_ROOM = "EVENT_ROOM_ENTER_ROOM", --进入房间
EVENT_ROOM_KICKOUT = "EVENT_ROOM_KICKOUT", --踢出房间
EVENT_ROOM_LEAVE_ROOM = "EVENT_ROOM_LEAVE_ROOM", --离开房间(主动退出或被踢出房间)
EVENT_ROOM_COUNT_DOWN = "EVENT_ROOM_COUNT_DOWN", --倒计时
EVENT_ROOM_CHANGE_STAGE = "EVENT_ROOM_CHANGE_STAGE", --切换关卡
EVENT_ROOM_CHANGE_STAGE_SUMMER_EPISODE = "EVENT_ROOM_CHANGE_STAGE_SUMMER_EPISODE", --夏活照相关切换关卡
EVENT_ROOM_MATCH_TIMEOUT = "EVENT_ROOM_MATCH_TIMEOUT", --音乐关匹配超时
EVENT_ROOM_MATCH_PLAYERS = "EVENT_ROOM_MATCH_PLAYERS", --匹配人数过多
EVENT_ROOM_ADD_LIKE_NOTIFY = "EVENT_ROOM_ADD_LIKE_NOTIFY", --联机结算点赞推送
--UI
UiOpenPanel = "EVENT_UI_OPEN_PANEL", --参数bool, string,打开/关闭ui名称
EVENT_MAINUI_ENABLE = "EVENT_MAINUI_ENABLE", --主界面显示
EVENT_PLAYER_SETTING = "EVENT_PLAYER_SETTING", -- 玩家展示设置
EVENT_MAINUI_TERMINAL_STATUS_CHANGE = "EVENT_MAINUI_TERMINAL_STATUS_CHANGE", --主界面终端状态改变
EVENT_ACTION_HIDE_UI = "EVENT_ACTION_HIDE_UI", -- 看板特殊动作播放时隐藏Ui
--引导
EVENT_GUIDE_REQ_OPEN_SUCCESS = "EVENT_GUIDE_REQ_OPEN_SUCCESS", --请求引导完成
EVENT_GUIDE_START = "EVENT_GUIDE_START", --引导开始
EVENT_GUIDE_END = "EVENT_GUIDE_END", --引导结束
EVENT_GUIDE_COMPLETED_SUCCESS = "EVENT_GUIDE_COMPLETED_SUCCESS", --请求引导完成
EVENT_GUIDE_STEP_OPEN_EVENT = "EVENT_GUIDE_STEP_OPEN_EVENT", --检测步骤
--分包下载
EVENT_DLC_DOWNLOAD_STOP = "EVENT_DLC_DOWNLOAD_STOP", --分包下载停止(可能为暂停,可能为下载完成)
--功能开启
EVENT_FUNCTION_OPEN_COMPLETE = "EVENT_FUNCTION_OPEN_COMPLETE", --功能开启
EVENT_FUNCTION_EVENT_START = "EVENT_FUNCTION_EVENT_START", --功能开始
EVENT_FUNCTION_EVENT_COMPLETE = "EVENT_FUNCTION_EVENT_COMPLETE", --功能开启完成
EVENT_FUNCTION_EVENT_END = "EVENT_FUNCTION_EVENT_END", --功能结束
EVENT_FESTIVAL_COMMUNICATE_FUNCTION_EVENT_END = "EVENT_FESTIVAL_COMMUNICATE_FUNCTION_EVENT_END", --節日通訊功能结束
-- 时间
EVENT_TIMEID_BOUND_PREFIX = "EVENT_TIMEID_UPDATE_",
EVENT_ETCD_TIME_CHANGE = "EVENT_ETCD_TIME_CHANGE",
--ETCD上某个TimeID对应的时间发生改变
--紧急事件
EVENT_URGENTEVENT_SYNC = "EVENT_URGENTEVENT_SYNC", -- 收到紧急事件
--副本
EVENT_FUBEN_DAILY_REFRESH = "EVENT_FUBEN_DAILY_REFRESH", --日常副本刷新
EVENT_FUBEN_REFRESH_STAGE_DATA = "EVENT_FUBEN_REFRESH_STAGE_DATA", --副本变更推送
EVENT_FUBEN_CHAPTER_REWARD = "EVENT_FUBEN_CHAPTER_REWARD", --领取章节奖励
EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL = "EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL", --关闭副本详细界面
EVENT_FUBEN_ENTERFIGHT = "EVENT_FUBEN_ENTERFIGHT", --点击作战开始
EVENT_FUBEN_STAGE_SYNC = "EVENT_FUBEN_STAGE_SYNC", --stage同步
EVENT_FUBEN_NEW_STAGE = "EVENT_FUBEN_NEW_STAGE", --新的关卡
EVENT_FUBEN_NEW_MAIN_LINE_CHAPTER = "EVENT_FUBEN_NEW_MAIN_LINE_CHAPTER", --新的主线章节
EVENT_FUBEN_SETTLE_REWARD = "EVENT_FUBEN_SETTLE_REWARD", --副本结算奖励
EVENT_FUBEN_SHOW_REWARD = "EVENT_FUBEN_SHOW_REWARD", --显示副本奖励
EVENT_FUBEN_CHANGE_MAIN_LINE_DIFFICULT = "EVENT_FUBEN_CHANGE_MAIN_LINE_DIFFICULT", --修改主线副本难度
EVENT_PRE_ENTER_FIGHT = "EVENT_PRE_ENTER_FIGHT", --进入战斗前
EVENT_ENTER_FIGHT = "EVENT_ENTER_FIGHT", --进入战斗
EVENT_FUBEN_EXPLORE_UPDATE = "EVENT_FUBEN_EXPLORE_UPDATE", --探索更新UI
EVENT_FUBEN_EXPLORE_UPDATEBUFF = "EVENT_FUBEN_EXPLORE_UPDATEBUFF", --更新探索buff UI
EVENT_FUBEN_RESOURCE_AUTOSELECT = "EVENT_FUBEN_RESOURCE_AUTOSELECT", --资源自动选中
EVENT_FUBEN_PREQUEL_AUTOSELECT = "EVENT_FUBEN_PREQUEL_AUTOSELECT", --前传自动选中
EVENT_FUBEN_MAINLINE_TAB_SELECT = "EVENT_FUBEN_MAINLINE_TAB_SELECT", --剧情界面子标签页自动选中
EVENT_FUBEN_MAINLINE_DIFFICUTY_SELECT = "EVENT_FUBEN_MAINLINE_DIFFICUTY_SELECT", --主线难度标签页自动选中
EVENT_FUBEN_SETTLE_FAIL = "EVENT_FUBEN_FIGHT_CHECK_FAIL", --副本结算失败
EVENT_FUBEN_NEW_CHALLEGE = "EVENT_FUBEN_NEW_CHALLEGE", --副本挑战新玩法出现
EVENT_FUBEN_EXTRACHAPTER_REWARD = "EVENT_FUBEN_EXTRACHAPTER_REWARD", --领取番外章节奖励
EVENT_FUBEN_SHORT_STORY_CHAPTER_REWARD = "EVENT_FUBEN_SHORT_STORY_CHAPTER_REWARD", --领取故事集章节奖励
EVENT_FUBEN_NEW_EXTRA_CHAPTER = "EVENT_FUBEN_NEW_EXTRA_CHAPTER", --新的番外章节
EVENT_FUBEN_NEW_SHORT_STORY_CHAPTER = "EVENT_FUBEN_NEW_SHORT_STORY_CHAPTER", --新的故事集章节
EVENT_FUBEN_CHANGE_EXTRA_CHAPTER_DIFFICULT = "EVENT_FUBEN_CHANGE_EXTRA_CHAPTER_DIFFICULT", --更改番外副本难度
EVENT_FUBEN_NIER_STAGE_REWARD = "EVENT_FUBEN_NEW_NIER_STAGE", --尼尔玩法通关新副本
EVENT_FUBEN_NEWCHARACT_REWARD = "EVENT_FUBEN_NEWCHARACT_REWARD", --领取新角色活动奖励
EVENT_FUBEN_SIMUCOMBAT_UPDATE = "EVENT_FUBEN_SIMUCOMBAT_UPDATE", --模拟作战更新UI
EVENT_FUBEN_SIMUCOMBAT_REWARD = "EVENT_FUBEN_SIMUCOMBAT_REWARD", --模拟作战领取奖励
EVENT_FUBEN_HACK_UPDATE = "EVENT_FUBEN_HACK_UPDATE", --骇入玩法更新UI
EVENT_FUBEN_HACK_CLICK = "EVENT_FUBEN_HACK_CLICK", --骇入玩法点击
EVENT_FUBEN_COUPLECOMBAT_UPDATE = "EVENT_FUBEN_COUPLECOMBAT_UPDATE", --双人下场玩法更新UI
--活动相关
EVENT_MAINLINE_SELECT_STAGE = "EVENT_MAINLINE_SELECT_STAGE", --主线3d界面选择关卡
EVENT_MAINLINE_SELECT_CHAPTER = "EVENT_MAINLINE_SELECT_CHAPTER", --主线3d界面选择章节
EVENT_ACTIVITY_MAINLINE_STATE_CHANGE = "EVENT_ACTIVITY_MAINLINE_STATE_CHANGE", --主线副本抢先体验活动状态变更
EVENT_ACTIVITY_EXTRACHAPTER_STATE_CHANGE = "EVENT_ACTIVITY_EXTRACHAPTER_STATE_CHANGE", --番外副本抢先体验活动状态变更
EVENT_ACTIVITY_SHORT_STORY_CHAPTER_STATE_CHANGE = "EVENT_ACTIVITY_SHORT_STORY_CHAPTER_STATE_CHANGE", --故事集副本抢先体验活动状态变更
EVENT_ACTIVITY_INFO_UPDATE = "EVENT_ACTIVITY_INFO_UPDATE", -- 活动状态或数据变化
EVENT_ACTIVITY_ON_RESET = "EVENT_ACTIVITY_ON_RESET", -- 活动重置或结束时通知(用于出战界面等通用界面通知时间边界处理)
--主线探索玩法
EVENT_MAINLINE_EXPLORE_ITEM_GET = "EVENT_MAINLINE_EXPLORE_ITEM_GET", --主线探索玩法获得隐藏道具
EVENT_MAINLINE_EXPLORE_ITEMBOX_CLOSE = "EVENT_MAINLINE_EXPLORE_ITEMBOX_CLOSE", --主线探索玩法关闭道具包
EVENT_EXTRACHAPTER_EXPLORE_ITEM_GET = "EVENT_EXTRACHAPTER_EXPLORE_ITEM_GET", --番外探索玩法获得隐藏道具
EVENT_EXTRACHAPTER_EXPLORE_ITEMBOX_CLOSE = "EVENT_EXTRACHAPTER_EXPLORE_ITEMBOX_CLOSE", --番外探索玩法关闭道具包
--自动作战
EVENT_AUTO_FIGHT_CHANGE = "EVENT_AUTO_FIGHT_CHANGE", --自动作战状态改变
EVENT_AUTO_FIGHT_START = "EVENT_AUTO_FIGHT_START", --自动作战开始
EVENT_AUTO_FIGHT_COMPLETE = "EVENT_AUTO_FIGHT_COMPLETE", --自动作战完成
EVENT_AUTO_FIGHT_REMOVE = "EVENT_AUTO_FIGHT_REMOVE", --自动作战移除
--竞技
EVENT_ARENA_TEAM_CHANGE = "EVENT_ARENA_TEAM_CHANGE", --竞技队伍变化
EVENT_ARENA_TEAM_INITIATIVE_LEAVE = "EVENT_ARENA_TEAM_INITIATIVE_LEAVE", --竞技主动离队
EVENT_ARENA_TEAM_RECEIVE_APPLY_DATA = "EVENT_ARENA_TEAM_RECEIVE_APPLY_DATA", --竞技得到申请列表
EVENT_ARENA_TEAM_APPLY_CHANGE = "EVENT_ARENA_TEAM_APPLY_CHANGE", --竞技申请列表变化
EVENT_ARENA_TEAM_NEW_APPLY_ENTER = "EVENT_ARENA_TEAM_NEW_APPLY_ENTER", --竞技新申请信息数量变化
EVENT_ARENA_MAIN_INFO = "EVENT_ARENA_MAIN_INFO", --竞技主界面信息
EVENT_ARENA_REFRESH_TEAM_RANK_INFO = "EVENT_ARENA_REFRESH_TEAM_RANK_INFO", --竞技刷新排行信息
EVENT_ARENA_REFRESH_AREA_INFO = "EVENT_ARENA_REFRESH_AREA_INFO", --竞技刷新战区信息
EVENT_ARENA_UNLOCK_AREA = "EVENT_ARENA_UNLOCK_AREA", --竞技解锁战区
EVENT_ARENA_RESULT_CLOSE = "EVENT_ARENA_RESULT_CLOSE", --竞技关闭奖励界面
EVENT_ARENA_RESULT_AUTOFIGHT = "EVENT_ARENA_RESULT_AUTOFIGHT", --战区自动作战
--任务
EVENT_TASK_SYNC = "EVENT_TASK_SYNC", --任务改变
EVENT_FINISH_TASK = "EVENT_FINISH_TASK", --任务改变
EVENT_FINISH_MULTI = "EVENT_FINISH_MULTI", --一键领取
EVENT_TASK_COURSE_REWAED = "EVENT_TASK_COURSE_REWAED", --领取历程奖励
EVENT_TASK_TAB_CHANGE = "EVENT_TASK_TAB_CHANGE", --任务tab改变
EVENT_TASK_FINISH_FAIL = "EVENT_TASK_FINISH_FAIL", --任务领取失败
--道具
EVENT_ITEM_COUNT_UPDATE_PREFIX = "EVENT_ITEM_COUNT_UPDATE_",
EVENT_ITEM_BUYTIEMS_UPDATE_PREFIX = "EVENT_ITEM_BUYTIMES_UPDATE_",
EVENT_ITEM_BUYASSET = "EVENT_ITEM_BUYASSET", -- 购买道具
EVENT_ITEM_USE = "EVENT_ITEM_USE", -- 使用道具
EVENT_TIMELIMIT_ITEM_USE = "EVENT_TIMELIMIT_ITEM_USE", -- 使用限时道具
EVENT_ITEM_RECYCLE = "EVENT_ITEM_RECYCLE", -- 回收道具
EVENT_ITEM_MULTIPLY_USE = "EVENT_ITEM_MULTIPLY_USE", -- 使用多组道具
EVENT_ITEM_FAST_TRADING = "EVENT_ITEM_FAST_TRADING", -- 快捷购买道具
--玩家
EVENT_USERID_CHANGE = "EVENT_USERID_CHANGE", -- 更换账号
EVENT_USERNAME_CHANGE = "EVENT_USERNAME_CHANGE", -- 更换账号
EVENT_USER_LOGOUT = "EVENT_USER_LOGOUT", -- 登出
EVENT_LOGIN_SUCCESS = "EVENT_LOGIN_SUCCESS", -- 登陆成功
EVENT_LOGIN_DATA_LOAD_COMPLETE = "EVENT_LOGIN_DATA_LOAD_COMPLETE", -- 登录数据加载完毕
EVENT_NETWORK_DISCONNECT = "EVENT_NETWORK_DISCONNECT", -- 断开连接
EVENT_SERVER_LIST_CHANGE = "EVENT_SERVER_LIST_CHANGE", -- 服务器列表变更
EVENT_NEW_PLAYER = "EVENT_NEW_PLAYER", -- 新创建的玩家
EVENT_PLAYER_SET_NAME = "EVENT_PLAYER_SET_NAME", -- 玩家改名
EVENT_PLAYER_SET_BIRTHDAY = "EVENT_PLAYER_SET_BIRTHDAY", -- 玩家生日
EVENT_PLAYER_UNLOCK_BIRTHDAY_STORY = "EVENT_PLAYER_UNLOCK_BIRTHDAY_STORY", -- 解锁玩家生日剧情
EVENT_PLAYER_LEVEL_CHANGE = "EVENT_PLAYER_LEVEL_CHANGE", -- 等级发生变化
EVENT_PLAYER_LEVEL_UP_ANIMATION_END = "EVENT_PLAYER_LEVEL_UP_ANIMATION_END", --玩家等级提升动画结束
EVENT_LOGIN_PC_SELECT_SERVER = "EVENT_LOGIN_PC_SELECT_SERVER",
--赏金任务
EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY = "EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY", --赏金任务改变推送
EVENT_BOUNTYTASK_ACCEPT_TASK = "EVENT_BOUNTYTASK_ACCEPT_TASK", --接受赏金任务
EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD = "EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD", --接受赏金任务
EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY = "EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY", --任务完成
EVENT_BOUNTYTASK_TASK_REFRESH = "EVENT_BOUNTYTASK_TASK_REFRESH", --任务池刷新
--派遣
EVENT_TASKFORCE_INFO_NOTIFY = "EVENT_TASKFORCE_INFO_NOTIFY", --派遣推送
EVENT_TASKFORCE_SECTIONCHANGE_NOTIFY = "EVENT_TASKFORCE_SECTIONCHANGE_NOTIFY", --派遣章节改变推送
EVENT_TASKFORCE_MAXTASKFORCECOUNT_CHANGE_NOTIFY = "EVENT_TASKFORCE_MAXTASKFORCECOUNT_CHANGE_NOTIFY", --可派遣队伍最大数量改变推送
EVENT_TASKFORCE_COMPLETE_NOTIFY = "EVENT_TASKFORCE_COMPLETE_NOTIFY", --派遣任务完成推送
EVENT_TASKFORCE_GIVEUP_TASK_REQUEST = "EVENT_TASKFORCE_GIVEUP_TASK_REQUEST", --派遣放弃任务
EVENT_TASKFORCE_ACCEPT_TASK_REQUEST = "EVENT_TASKFORCE_ACCEPT_TASK_REQUEST", --派遣接受任务
EVENT_TASKFORCE_REFRESH_REQUEST = "EVENT_TASKFORCE_REFRESH_REQUEST", --派遣刷新任务池
EVENT_TASKFORCE_TASKFINISH_REQUEST = "EVENT_TASKFORCE_TASKFINISH_REQUEST", --派遣立即完成任务
EVENT_TASKFORCE_ACCEPT_REWARD_REQUEST = "EVENT_TASKFORCE_ACCEPT_REWARD_REQUEST", --派遣获得奖励
EVENT_TASKFORCE_TIP_MISSION_END = "EVENT_TASKFORCE_TIP_MISSION_END", --派遣队伍开启动画结束
--战斗
EVENT_FIGHT_BEGIN_PLAYMOVIE = "EVENT_FIGHT_BEGIN_PLAYMOVIE", --战斗开始前播放剧情
EVENT_FIGHT_LOADINGFINISHED = "EVENT_FIGHT_LOADINGFINISHED", --战斗Loading已打开
EVENT_FIGHT_PROGRESS = "EVENT_FIGHT_PROGRESS", --战斗loading进度
EVENT_FIGHT_RESULT = "EVENT_FIGHT_RESULT", --战斗结果
EVENT_FIGHT_RESULT_WIN = "EVENT_FIGHT_RESULT_WIN", --战斗结果
EVENT_FIGHT_EXIT = "EVENT_FIGHT_EXIT", --战斗结束(cs事件)
EVENT_FIGHT_FINISH = "EVENT_FIGHT_FINISH", --战斗结束
EVENT_FIGHT_FINISH_LOSEUI_CLOSE = "EVENT_FIGHT_FINISH_LOSEUI_CLOSE", --战斗失败界面关闭回调
--投票
EVENT_VOTE_REFRESH = "EVENT_VOTE_REFRESH", --投票数据更新
--装备
EVENT_EQUIP_CHARACTER_EQUIP_CHANGE = "EVENT_EQUIP_CHARACTER_EQUIP_CHANGE", --角色装备变化
EVENT_EQUIP_PUTON_NOTYFY = "EVENT_EQUIP_PUTON_NOTYFY", --穿上
EVENT_EQUIP_PUTON_WEAPON_NOTYFY = "EVENT_EQUIP_PUTON_WEAPON_NOTYFY", --穿上武器
EVENT_EQUIP_TAKEOFF_NOTYFY = "EVENT_EQUIP_TAKEOFF_NOTYFY", --脱下单个
EVENT_EQUIPLIST_TAKEOFF_NOTYFY = "EVENT_EQUIPLIST_TAKEOFF_NOTYFY", --脱下装备列表
EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY = "EVENT_EQUIP_LOCK_STATUS_CHANGE_NOTYFY", --锁定状态变更
EVENT_EQUIP_STRENGTHEN_NOTYFY = "EVENT_EQUIP_STRENGTHEN_NOTYFY", --强化
EVENT_EQUIP_BREAKTHROUGH_NOTYFY = "EVENT_EQUIP_BREAKTHROUGH_NOTYFY", --突破
EVENT_EQUIP_RESONANCE_NOTYFY = "EVENT_EQUIP_RESONANCE_NOTYFY", --共鸣随机技能返回
EVENT_EQUIP_RESONANCE_ACK_NOTYFY = "EVENT_EQUIP_RESONANCE_ACK_NOTYFY", --共鸣确认选择技能
EVENT_EQUIP_AWAKE_NOTYFY = "EVENT_EQUIP_AWAKE_NOTYFY", --觉醒
EVENT_EQUIP_DATA_CHANGE_NOTIFY = "EVENT_EQUIP_DATA_CHANGE_NOTYFY", --装备数据变更
EVENT_EQUIP_DATA_INIT_NOTIFY = "EVENT_EQUIP_DATA_INIT_NOTYFY", --装备数据初始化完成
EVENT_EQUIP_CAN_BREAKTHROUGH_TIP_CLOSE = "EVENT_EQUIP_CAN_BREAKTHROUGH_TIP_CLOSE", --装备强化至满级开启突破弹条动画播放结束
EVENT_EQUIP_DATA_LIST_UPDATE_NOTYFY = "EVENT_EQUIP_DATA_LIST_UPDATE_NOTYFY", --装备数据列表更新
EVENT_EQUIP_SUIT_PREFAB_DATA_UPDATE_NOTIFY = "EVENT_EQUIP_SUIT_PREFAB_DATA_UPDATE_NOTIFY", --意识组合数据更新
EVENT_EQUIP_RECYCLE_NOTIFY = "EVENT_EQUIP_RECYCLE_NOTIFY", --意识被回收
EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY = "EVENT_EQUIP_RECYCLE_STATUS_CHANGE_NOTYFY", --待回收状态变更
EVENT_EQUIP_QUICK_STRENGTHEN_NOTYFY = "EVENT_EQUIP_QUICK_STRENGTHEN_NOTYFY", --一键培养
EVENT_EQUIP_OVERRUN_CHANGE_NOTYFY = "EVENT_EQUIP_OVERRUN_CHANGE_NOTYFY", --超限数据变化
--基地装备
EVENT_BASE_EQUIP_DATA_CHANGE_NOTIFY = "EVENT_BASE_EQUIP_DATA_CHANGE_NOTYFY", --穿上基地装备
EVENT_BASE_EQUIP_DATA_REFRESH = "EVENT_BASE_EQUIP_DATA_REFRESH", --基地装备数据刷新
-- 好感度偶遇
EVENT_COMEACROSS_PLAY = "EVENT_COMEACROSS_PLAY", --开始游戏
EVENT_COMEACROSS_PLAYRESULT = "EVENT_COMEACROSS_PLAYRESULT", --游戏结算
-- 好感度
EVENT_FAVORABILITY_MAIN_REFRESH = "EVENT_FAVORABILITY_MAIN_REFRESH", --好感度主界面信息同步
EVENT_FAVORABILITY_RUMORS_PREVIEW = "EVENT_FAVORABILITY_RUMORS_PREVIEW", --异闻预览
EVENT_FAVORABILITY_COLLECTGIFT = "EVENT_FAVORABILITY_COLLECTGIFT", --领取礼物
EVENT_FAVORABILITY_PLOTUNLOCK = "EVENT_FAVORABILITY_PLOTUNLOCK", --剧情解锁
EVENT_FAVORABILITY_INFOUNLOCK = "EVENT_FAVORABILITY_INFOUNLOCK", --资料解锁
EVENT_FAVORABILITY_RUMERUNLOCK = "EVENT_FAVORABILITY_RUMERUNLOCK", --异闻解锁
EVENT_FAVORABILITY_AUDIOUNLOCK = "EVENT_FAVORABILITY_AUDIOUNLOCK", --语音解锁
EVENT_FAVORABILITY_ACTIONUNLOCK = "EVENT_FAVORABILITY_ACTIONUNLOCK", --动作解锁
EVENT_FAVORABILITY_GIFT = "EVENT_FAVORABILITY_GIFT", --发送礼物
EVENT_FAVORABILITY_LEVELCHANGED = "EVENT_FAVORABILITY_LEVELCHANGED", --好感度等级经验变化
EVENT_FAVORABILITY_CHAR_ABILITY_CHANGED = "EVENT_FAVORABILITY_CHAR_ABILITY_CHANGED", --战斗参数变化
EVENT_FAVORABILITY_CHAR_QUALITY_CHANGED = "EVENT_FAVORABILITY_CHAR_QUALITY_CHANGED", --角色品质变化
EVENT_FAVORABILITY_ON_GIFT_CHANGED = "EVENT_FAVORABILITY_ON_GIFT_CHANGED", --选中的礼物变化
EVENT_FAVORABILITY_ASSISTLIST_CHANGE = "EVENT_FAVORABILITY_ASSISTLIST_CHANGE", --助理队列变化
-- 新手任务
EVENT_NEWBIETASK_DAYCHANGED = "EVENT_NEWBIETASK_DAYCHANGED", --新手目标天数变化
EVENT_NEWBIETASK_PROGRESSCHANGED = "EVENT_NEWBIETASK_PROGRESSCHANGED", --新手进度
-- 新手任务二期
EVENT_NEWBIE_TASK_UNLOCK_PERIOD_CHANGED = "EVENT_NEWBIE_TASK_UNLOCK_PERIOD_CHANGED", -- 新手任务二期解锁阶段变化
-- 队伍预设
EVENT_TEAM_PREFAB_CHANGE = "EVENT_TEAM_PREFAB_CHANGE", --队伍预设改变
EVENT_TEAM_PREFAB_SELECT = "EVENT_TEAM_PREFAB_SELECT", --队伍选中
EVENT_TEAM_MEMBER_CHANGE = "EVENT_TEAM_MEMBER_CHANGE", --队伍成员发生变化
-- 公告
EVENT_NOTICE_PIC_CHANGE = "EVENT_NOTICE_PIC_CHANGE", --宣传图改变
EVENT_NOTICE_TYPE_CHANGE = "EVENT_NOTICE_TYPE_CHANGE", --公告页签改变
EVENT_NOTICE_CLOSE_TEXT_NOTICE = "EVENT_NOTICE_CLOSE_TEXT_NOTICE", --关闭滚动公告
EVENT_NOTICE_CONTENT_RESP = "EVENT_NOTICE_CONTENT_RESP", --公告内容返回
EVENT_NOTICE_REQUEST_SUCCESS = "EVENT_NOTICE_REQUEST_SUCCESS", --公告协议成功返回
-- 活动系统
EVENT_ACTIVITY_ACTIVITIES_READ_CHANGE = "EVENT_ACTIVITY_ACTIVITIES_READ_CHANGE", -- 活动已读状态改变
EVENT_ACTIVITY_NOTICE_READ_CHANGE = "EVENT_ACTIVITY_NOTICE_READ_CHANGE", --公告已读状态改变
-- 运营相关
EVENT_ACTIVITY_SUBMENU_READ_CHANGE = "EVENT_ACTIVITY_SUBMENU_READ_CHANGE", -- 主界面二级菜单已读状态改变
-- 试炼
EVENT_TRIAL_LEVEL_FINISH = "EVENT_TRIAL_LEVEL_FINISH", --有对应关卡通关
-- 前传
EVENT_NOTICE_REFRESHTIME_CHANGE = "EVENT_NOTICE_REFRESHTIME_CHANGE", --刷新时间
EVENT_NOTICE_CHALLENGESTAGES_CHANGE = "EVENT_NOTICE_CHALLENGESTAGES_CHANGE", --挑战关卡刷新
EVENT_NOTICE_SELECTCOVER_CHANGE = "EVENT_NOTICE_SELECTCOVER_CHANGE", --
EVENT_NOTICE_PREQUELDETAIL_CLOSE = "EVENT_NOTICE_PREQUELDETAIL_CLOSE", --详情关闭
EVENT_NOTICE_TASKINITFINISHED = "EVENT_NOTICE_TASKINITFINISHED",
-- 弹窗
EVENT_UIDIALOG_VIEW_ENABLE = "EVENT_UIDIALOG_VIEW_ENABLE", -- 提示弹窗显示
-- 签到
EVENT_SING_IN_OPEN_BTN = "EVENT_SING_IN_OPEN_BTN", -- 签到领取完成开启关闭按钮
--宿舍
EVENT_CLICK_FURNITURE_GRID = "EVENT_CLICK_FURNITURE_GRID", -- 点击单个家具
EVENT_CLICKDRAFT_GRID = "EVENT_CLICKDRAFT_GRID", -- 点击单个图纸
EVENT_CLICKCATEGORY_GRID = "EVENT_CLICKCATEGORY_GRID", -- 点击单个家具类型
EVENT_CLICK_FURNITURE_ON_ROOM = "EVENT_CLICK_FURNITURE_ON_ROOM", -- 点击场景中的家具
EVENT_FURNITURE_CREATE_CHANGED = "EVENT_FURNITURE_CREATE_CHANGED", -- 家具建造可领取
EVENT_FURNITURE_ONDRAG_ITEM_CHANGED = "EVENT_FURNITURE_ONDRAG_ITEM_CHANGED", -- 家具拖动变化
EVENT_FURNITURE_REFRESH = "EVENT_FURNITURE_REFRESH", -- 刷新家具摆放界面
EVENT_FURNITURE_CLEAN_ROOM = "EVENT_FURNITURE_CLEAN_ROOM", -- 通知全部收起家具
EVENT_FURNITURE_ON_MODIFY = "EVENT_FURNITURE_ON_MODIFY", -- 通知家具改变(分解,合成)
EVENT_FURNITURE_GET_FURNITURE = "EVENT_FURNITURE_GET_FURNITURE", -- 领取家具
EVENT_CHARACTER_MOOD_CHANGED = "EVENT_CHARACTER_MOOD_CHANGED", -- 构造体心情值变化
EVENT_CHARACTER_VITALITY_CHANGED = "EVENT_CHARACTER_VITALITY_CHANGED", -- 构造体体力情值变化
EVENT_CHARACTER_ADD_EVENT_NOTIFY = "EVENT_CHARACTER_ADD_EVENT_NOTIFY", -- 构造体事件通知
EVENT_CHARACTER_SUB_EVENT_NOTIFY = "EVENT_CHARACTER_SUB_EVENT_NOTIFY", -- 构造体事件过期通知
EVENT_CHARACTER_DORMMAIN_EVENT_NOTIFY = "EVENT_CHARACTER_DORMMAIN_EVENT_NOTIFY", -- 通知宿舍主界面有事件
EVENT_CHARACTER_CHANGE_ROOM_CHARACTER = "EVENT_CHARACTER_CHANGE_ROOM_CHARACTER", -- 从房间新增或者移出构造体
EVENT_DORM_ROOM = "EVENT_DORM_ROOM", -- 进入宿舍
EXIT_DORM_ROOM = "EXIT_DORM_ROOM", -- 退出宿舍
EVENT_DORM_ROOM_ACTIVE_SUCCESS = "EVENT_DORM_ROOM_ACTIVE_SUCCESS", -- 宿舍激活成功
EVENT_DORM_CHARACTER_CLICK_SUCCESS = "EVENT_DORM_CHARACTER_CLICK_SUCCESS", -- 宿舍构造体点击
EVENT_DORM_CHARACTER_POINTER_UP_SUCCESS = "EVENT_DORM_CHARACTER_POINTER_UP_SUCCESS", -- 宿舍构造体手指弹起
EVENT_DORM_FURNITURE_POINTER_UP_SUCCESS = "EVENT_DORM_CHARACTER_POINTER_UP_SUCCESS", -- 宿舍家具手指弹起
EVENT_DORM_FURNITURE_PUT_SUCCESS = "EVENT_DORM_CHARACTER_POINTER_UP_SUCCESS", -- 宿舍家具摆放
EVENT_CHARACTER_SHOW_DIALOBOX = "EVENT_CHARACTER_SHOW_DIALOBOX", -- 对话气泡显示
EVENT_CHARACTER_HIDE_DIALOBOX = "EVENT_CHARACTER_HIDE_DIALOBOX", -- 对话气泡隐藏
EVENT_CHARACTER_SHOW_3DIOBJ = "EVENT_CHARACTER_SHOW_3DIOBJ", -- 3DUI显示
EVENT_CHARACTER_HIDE_3DIOBJ = "EVENT_CHARACTER_HIDE_3DIOBJ", -- 3DUI隐藏
EVENT_CHARACTER_CATCH = "EVENT_CHARACTER_CATCH", -- 抓起构造体
EVENT_CHARACTER_EXIT = "EVENT_CHARACTER_EXIT", -- 抓起构造体读条放下
EVENT_CHARACTER_PUT_ON = "EVENT_CHARACTER_PUT_ON", -- 构造体抓起读条
EVENT_CHARACTER_PUT_DOWN = "EVENT_CHARACTER_PUT_DOWN", -- 放下构造体
EVENT_DORM_TOUCH_ENTER = "EVENT_DORM_TOUCH_ENTER", -- 宿舍爱抚构造体进入
EVENT_DORM_TOUCH_SHOW = "EVENT_DORM_TOUCH_SHOW", -- 宿舍爱抚构造体显示
EVENT_DORM_TOUCH_SHOW_VIEW = "EVENT_DORM_TOUCH_SHOW_VIEW", -- 宿舍爱抚构造体显示(界面用)
EVENT_DORM_TOUCH_HIDE = "EVENT_DORM_TOUCH_HIDE", -- 宿舍爱抚构造体隐藏
EVENT_DORM_EXP_DETAIL_SHOW = "EVENT_DORM_EXP_DETAIL_SHOW", -- 显示体力详情
EVENT_DORM_EXP_DETAIL_HIDE = "EVENT_DORM_EXP_DETAIL_HIDE", -- 隐藏体力详情
EVENT_DORM_HEAD_TOUCH = "EVENT_DORM_HEAD_TOUCH", -- 点击头像里的抚摸按钮
EVENT_DORM_EXP_SHOW = "EVENT_DORM_EXP_SHOW", -- 显示心情条
EVENT_DORM_EXP_HIDE = "EVENT_DORM_EXP_HIDE", -- 隐藏心情条
EVENT_DORM_HIDE_COMPONENT = "EVENT_DORM_HIDE_COMPONENT", -- 隐藏所有组建
EVENT_DORM_CLOSE_COMPONET = "EVENT_DORM_CLOSE_COMPONET", -- 关闭宿舍3D场景
EVENT_HOME_CHARACTER_STATUS_CHANGE = "EVENT_HOME_CHARACTER_STATUS_CHANGE", --宿舍角色状态改变
EVENT_DORM_SHOW_EVENT_CHANGE = "EVENT_DORM_SHOW_EVENT_CHANGE", --宿舍角色体力/心情/体力恢复速度/心情恢复速度改变
EVENT_DORM_FURNITURE_ATTR_TAG = "EVENT_DORM_FURNITURE_ATTR_SHOW", -- 家具属性显示
EVENT_DORM_FURNITURE_ATTR_TAG_DETAIL = "EVENT_DORM_FURNITURE_ATTR_TAG_DETAIL", -- 家具属性显示细节
EVENT_DORM_FURNITURE_HIDE_ATTR_TAG_DETAIL = "EVENT_DORM_FURNITURE_HIDE_ATTR_TAG_DETAIL", -- 隐藏家具属性细节
EVENT_DORM_FURNITURE_HIDE_ALL_ATTR_TAG_DETAIL = "EVENT_DORM_FURNITURE_HIDE_ALL_ATTR_TAG_DETAIL", -- 隐藏家具属性细节
EVENT_DORM_BAG_REFRESH = "EVENT_DORM_BAG_REFRESH", -- 通知刷新家具背包页面
EVENT_DORM_INTERACT_STOP = "EVENT_DORM_INTERACT_STOP", -- 通知玩家交互中断
EVENT_DORM_TALK_END = "EVENT_DORM_TALK_END", -- 通知对话交互结束
EVENT_DORM_ROLE_CAN_DESTROY = "EVENT_DORM_ROLE_CAN_DESTROY", -- 通知角色可以被销毁
EVENT_DORM_UPDATE_MUSIC = "EVENT_DORM_UPDATE_MUSIC", -- 更新音乐
EVENT_DORM_SELECT_CHARACTER_LIST = "EVENT_DORM_SELECT_CHARACTER_LIST", --选择驻守成员
EVENT_DORM_RESET_HUD_SHOW = "EVENT_DORM_RESET_HUD_SHOW", --显示重置分数
EVENT_DORM_RESET_HUD_HIDE = "EVENT_DORM_RESET_HUD_HIDE", --隐藏重置分数
--展示厅
EVENT_CHARACTER_EXHIBITION_REFRESH = "EVENT_CHARACTER_EXHIBITION_REFRESH", --展示厅奖励信息刷新
EVENT_CHARACTER_EXHIBITION_AUTOSELECT = "EVENT_CHARACTER_EXHIBITION_AUTOSELECT", --展示厅跳转选中
--指挥官头像
EVENT_HEAD_PORTRAIT_NOTIFY = "EVENT_HEAD_PORTRAIT_NOTIFY", --新头像解锁通知
EVENT_HEAD_PORTRAIT_RESETINFO = "EVENT_HEAD_PORTRAIT_RESETINFO", --新头像解锁通知
EVENT_HEAD_PORTRAIT_TIMEOUT = "EVENT_HEAD_PORTRAIT_TIMEOUT", --新头像过期通知
--勋章
EVENT_MEDAL_NOTIFY = "EVENT_MEDAL_NOTIFY", --勋章解锁通知
EVENT_MEDAL_TIPSOVER = "EVENT_MEDAL_TIPSOVER", --勋章飘窗结束
EVENT_MEDAL_REDPOINT_CHANGE = "EVENT_MEDAL_REDPOINT_CHANGE", --勋章红点变动
EVENT_SCORETITLE_CHANGE = "EVENT_SCORETITLE_CHANGE", --计分徽章分数改变通知
EVENT_SCORETITLE_NEW = "EVENT_SCORETITLE_NEW", --获取新收藏品通知
EVENT_MEDAL_USE = "EVENT_MEDAL_USE", --装备/解锁勋章
-- 教学关卡
EVENT_PRACTICE_ON_DATA_REFRESH = "EVENT_PRACTICE_ON_DATA_REFRESH", --数据刷新
-- 单挑Boss相关
EVENT_BOSS_SINGLE_GET_REWARD = "EVENT_BOSS_SINGLE_GET_REWARD", --领取积分奖励
EVENT_FUBEN_SINGLE_BOSS_SYNC = "EVENT_FUBEN_SINGLE_BOSS_SYNC", --数据刷新
EVENT_FUBEN_SINGLE_BOSS_RESET = "EVENT_FUBEN_SINGLE_BOSS_RESET", --数据周重置
EVENT_FUBEN_SINGLE_BOSS_RANK_SYNC = "EVENT_FUBEN_SINGLE_BOSS_RANK_SYNC", --排行刷新
-- 礼包更新
EVENT_LB_UPDATE = "EVENT_LB_UPDATE", --礼包
EVENT_YK_UPDATE = "EVENT_YK_UPDATE", --月卡数据更新
-- 礼包过期通知
EVENT_LB_EXPIRE_NOTIFY = "EVENT_LB_EXPIRE_NOTIFY",
-- 充值
EVENT_CARD_REFRESH_WELFARE_BTN = "EVENT_CARD_REFRESH_WELFARE_BTN",
EVENT_DAYLY_REFESH_RECHARGE_BTN = "EVENT_DAYLY_REFESH_RECHARGE_BTN",
-- 查询角色数据返回
EVENT_REQUEST_PLAYER_INFO_BACK = "EVENT_REQUEST_PLAYER_INFO_BACK",
-- 打脸
EVENT_AUTO_WINDOW_STOP = "EVENT_AUTO_WINDOW_STOP", -- 打脸暂停
EVENT_AUTO_WINDOW_END = "EVENT_AUTO_WINDOW_END", -- 打脸结束
-- 宿舍打工Reward
EVENT_DORM_WORK_REDARD = "EVENT_DORM_WORK_REDARD",
-- 宿舍打工重置
EVENT_DORM_WORK_RESET = "EVENT_DORM_WORK_RESET",
-- 宿舍代工
EVENT_DORM_DAI_GONE_REWARD = "EVENT_DORM_DAI_GONE_REWARD",
-- 宿舍跳转
EVENT_DORM_SKIP = "EVENT_DORM_SKIP",
EVENT_DORM_CLOSE_DETAIL = "EVENT_DORM_CLOSE_DETAIL",
-- 拍照
EVENT_PHOTO_ENTER = "EVENT_PHOTO_ENTER", -- 进入拍照状态
EVENT_PHOTO_LEAVE = "EVENT_PHOTO_LEAVE", -- 离开拍照状态
EVENT_PHOTO_CHANGE_SCENE = "EVENT_PHOTO_CHANGE_SCENE", -- 切换场景
EVENT_PHOTO_CHANGE_MODEL = "EVENT_PHOTO_CHANGE_MODEL", -- 切换模型
EVENT_PHOTO_CHANGE_PARTNER = "EVENT_PHOTO_CHANGE_PARTNER", -- 切换辅助机
EVENT_PHOTO_PLAY_ACTION = "EVENT_PHOTO_PLAY_ACTION", -- 播放动作
EVENT_PHOTO_PHOTOGRAPH = "EVENT_PHOTO_PHOTOGRAPH", -- 拍照
EVENT_PHOTO_HIDE_UI = "EVENT_PHOTO_HIDE_UI", -- 隐藏UI
EVENT_PHOTO_CHANGE_ANIMATION_STATE = "EVENT_PHOTO_CHANGE_ANIMATION_STATE", -- 暂停动画
EVENT_PHOTO_REPLAY_ANIMATION = "EVENT_PHOTO_REPLAY_ANIMATION", -- 重播动画动画
EVENT_PHOTO_SYNC_CHANGE_TO_MAIN = "EVENT_PHOTO_SYNC_CHANGE_TO_MAIN", --同步主界面修改
-- v1.29 场景预览
EVENT_SCENE_PREVIEW = "EVENT_SCENE_PREVIEW", -- 场景切换
EVENT_SCENE_PREVIEW_STATE_CHANGE = "EVENT_SCENE_PREVIEW_STATE_CHANGE", -- 场景模式切换
EVENT_SCENE_UIMAIN_STATE_CHANGE = "EVENT_SCENE_UIMAIN_STATE_CHANGE", -- 主界面模式切换
EVENT_SCENE_SET_NONE_STATE = "EVENT_SCENE_SET_NONE_STATE", --主界面清空电量状态
EVENT_SCENE_UIMAIN_RIGHTMIDTYPE_CHANGE="EVENT_SCENE_UIMAIN_RIGHTMIDTYPE_CHANGE", --主界面镜头/二级菜单显示模式切换
-- v1.32 角色动作特殊动画
EVENT_ROLE_ACTION_UIANIM_START = "EVENT_ROLE_ACTION_UIANIM_START", -- UI动画播放开始
EVENT_ROLE_ACTION_UIANIM_END = "EVENT_ROLE_ACTION_UIANIM_END", -- UI动画播放结束
EVENT_ROLE_ACTION_UIANIM_BREAK = "EVENT_ROLE_ACTION_UIANIM_BREAK", -- 打断UI动画播放
-- 爱护
EVENT_CARESS_SHOW = "EVENT_CARESS_SHOW",
-- 累计充值更新
EVENT_ACCUMULATED_UPDATE = "EVENT_ACCUMULATED_UPDATE",
-- 累计充值奖励领取
EVENT_ACCUMULATED_REWARD = "EVENT_ACCUMULATED_REWARD",
-- 宿舍二级界面显示情况
EVENT_DORM_SECOND_STATE = "EVENT_DORM_SECOND_STATE",
-- 抽奖活动奖池数改变
EVENT_DRAW_ACTIVITYCOUNT_CHANGE = "EVENT_DRAW_ACTIVITYCOUNT_CHANGE",
EVENT_DRAW_TARGET_ACTIVITY_CHANGE = "EVENT_DRAW_TARGET_ACTIVITY_CHANGE", -- 指定抽奖活动变化
-- 抽奖活动奖池变化
EVENT_DRAW_ACTIVITYDRAW_CHANGE = "EVENT_DRAW_ACTIVITYDRAW_CHANGE",
EVENT_DRAW_FREE_TICKET_UPDATE = "EVENT_DRAW_FREE_TICKET_UPDATE",
--试玩区完成情况发生改变
EVENT_UPDATE_EXPERIMENT = "EVENT_UPDATE_EXPERIMENT",
EVENT_EXPERIMENT_GET_STAR_REWARD = "EVENT_EXPERIMENT_GET_STAR_REWARD", -- 领取试玩区带有目标的奖励
-- 节日活动节目刷新
EVENT_ON_FESTIVAL_CHANGED = "EVENT_ON_FESTIVAL_CHANGED",
-- 多维挑战单人刷新
EVENT_ON_MULTIDIM_SINGLE_CHANGED = "EVENT_ON_MULTIDIM_SINGLE_CHANGED",
-- 极地活动
EVENT_BRIEF_CHANGE_TAB = "EVENT_BRIEF_CHANGE_TAB",
-- 宿舍访问跳转
EVENT_DORM_VISTOR_SKIP = "EVENT_DORM_VISTOR_SKIP",
-- 巴别塔刷新
EVENT_BABEL_STAGE_INFO_ASYNC = "EVENT_BABEL_STAGE_INFO_ASYNC",
EVENT_BABEL_RESET_STATUES_CHANGED = "EVENT_BABEL_RESET_STATUES_CHANGED",
EVENT_BABEL_ACTIVITY_STATUS_CHANGED = "EVENT_BABEL_ACTIVITY_STATUS_CHANGED",
EVNET_BABEL_CHALLENGE_BUFF_CHANGED = "EVNET_BABEL_CHALLENGE_BUFF_CHANGED",
-- 爬塔活动
EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED = "EVENT_ROGUELIKE_ACTIONPOINT_CHARACTER_CHANGED", --出站角色、行动点改变
EVENT_ROGUELIKE_ASSISTROBOT_CHANGED = "EVENT_ROGUELIKE_ASSISTROBOT_CHANGED", --支援角色改变
EVENT_ROGUELIKE_REFRESH_ALLNODES = "EVENT_ROGUELIKE_REFRESH_ALLNODES", --刷新节点
EVENT_ROGUELIKE_BUFFIDS_CHANGES = "EVENT_ROGUELIKE_BUFFIDS_CHANGES", --玩家buff改变
EVENT_ROGUELIKE_TEAMEFFECT_CHANGES = "EVENT_ROGUELIKE_TEAMEFFECT_CHANGES", --队伍效果改变
EVENT_ROGUELIKE_NODE_ADJUSTION = "EVENT_ROGUELIKE_NODE_ADJUSTION", --节点位置调整
EVENT_ROGUELIKE_TASK_RESET = "EVENT_ROGUELIKE_TASK_RESET", --重置任务
EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET = "EVENT_ROGUELIKE_ILLEGAL_SHOP_RESET", --重置黑市商店
EVENT_ROGUELIKE_SECTIONTYPE_CHANGE = "EVENT_ROGUELIKE_SECTIONType_CHANGE", --试炼模式开启
EVENT_ROGUELIKE_SECTION_REFRESH = "EVENT_ROGUELIKE_SECTION_REFRESH", --重置进度
EVENT_ROGUELIKE_TRIALPOINT_CHANGE = "EVENT_ROGUELIKE_TRIALPOINT_CHANGE", --积分更新
-- 公会系统
EVENT_GUILD_RECEIVE_CHAT = "EVENT_GUILD_RECEIVE_CHAT", --公会收到消息
EVENT_GUILD_UPDATE_MEMBER_INFO = "EVENT_GUILD_UPDATE_MEMBER_INFO", --刷新公会信息,只刷不增加
EVENT_GUILD_ALLRANKNAME_UPDATE = "EVENT_GUILD_ALLRANKNAME_UPDATE", --公会自定义职位修改
EVENT_GUILD_LEVEL_CHANGED = "EVENT_GUILD_LEVEL_CHANGED", --公会等级变化
EVENT_GUILD_MAINTAIN_STATE_CHANGED = "EVENT_GUILD_MAINTAIN_STATE_CHANGED", --公会维护状态变化
EVENT_GUILD_BUILD_CHANGED = "EVENT_GUILD_BUILD_CHANGED", --公会建设度变化
EVENT_GUILD_CONTRIBUTE_CHANGED = "EVENT_GUILD_CONTRIBUTE_CHANGED", --公会贡献变化
EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED = "EVENT_GUILD_GIFT_CONTRIBUTE_CHANGED", --公会礼包贡献进度变化
EVENT_GUILD_APPLY_LIST_CHANGED = "EVENT_GUILD_APPLY_LIST_CHANGED", --公会申请列表变化
EVENT_GUILD_MEMBER_CONTRIBUTE_CONDITION = "EVENT_GUILD_MEMBER_CONTRIBUTE_CONDITION", --公会成员领取贡献
EVENT_GUILD_RANKLEVEL_CHANGED = "EVENT_GUILD_RANKLEVEL_CHANGED", --公会职位变化
EVENT_GUILD_WEEKLY_RESET = "EVENT_GUILD_WEEKLY_RESET", --公会周重置
EVENT_GUILD_LEADER_DISSMISS = "EVENT_GUILD_LEADER_DISSMISS", --会长罢免
EVENT_GUILD_NOTICE = "EVENT_GUILD_NOTICE", --公会消息同步
EVENT_GUILD_DATA_CHANGED = "EVENT_GUILD_DATA_CHANGED", --公会数据变动时
EVENT_GUILD_NAME_CHANGED = "EVENT_GUILD_NAME_CHANGED", -- 公会名称变化
EVENT_GUILD_DECLARATION_CHANGED = "EVENT_GUILD_DECLARATION_CHANGED", -- 公会宣言变化
EVENT_GUILD_INTERCOM_CHANGED = "EVENT_GUILD_INTERCOM_CHANGED", -- 公会内部通讯变化
EVENT_GUILD_FILTER_FINISH = "EVENT_GUILD_FILTER_FINISH", -- 返回过滤后的内容
EVENT_GUILD_TALENT_ASYNC = "EVENT_GUILD_TALENT_ASYNC", --公会天赋变化
EVNET_GUILD_LEADER_NAME_CHANGED = "EVNET_GUILD_LEADER_NAME_CHANGED", --队长职位变化
EVNET_GUILD_LEADER_CHANGED = "EVNET_GUILD_LEADER_CHANGED", --队员数据变化
EVENT_GUILD_MEMBERCOUNT_CHANGED = "EVENT_GUILD_MEMBERCOUNT_CHANGED", --队员人数变化
EVENT_GUILD_RECRUIT_LIST_CHANGED = "EVENT_GUILD_RECRUIT_LIST_CHANGED", --招募列表变化
EVENT_GUILD_MEMBER_SET = "EVENT_GUILD_MEMBER_SET", --点击成员的设置面板
EVENT_GUILD_GOODS_COIN_CHANGED = "EVENT_GUILD_GOODS_COIN_CHANGED", --商店货币发生改变
--工会宿舍
EVENT_GUILD_PLAY_BGM = "EVENT_GUILD_PLAY_BGM", --播放公会BGM
EVENT_GUILD_UPDATE_BGM_LIST = "EVENT_GUILD_UPDATE_BGM_LIST", --更新BGM列表
EVENT_GUILD_TOPPING_BGM = "EVENT_GUILD_TOPPING_BGM", --置顶BGM
EVENT_GUILD_DELETE_BGM = "EVENT_GUILD_DELETE_BGM", --置顶BGM
EVENT_GUILD_SELECT_BGM = "EVENT_GUILD_SELECT_BGM", --BGM库选择音乐
--工会boss
EVENT_GUILDBOSS_HPBOX_CHANGED = "EVENT_GUILDBOSS_HPBOX_CHANGED", --有工会bosshp奖励可以领
EVENT_GUILDBOSS_SCOREBOX_CHANGED = "EVENT_GUILDBOSS_SCOREBOX_CHANGED", --有工会boss积分奖励可以领
EVENT_GUILDBOSS_STYLE_CHANGED = "EVENT_GUILDBOSS_STYLE_CHANGED", --公会boss风格信息变化
--充值失败
EVNET_FAIL_PAY = "EVNET_FAIL_PAY",
EVENT_HGSDK_SETPASS_RESULT = "EVENT_HGSDK_SETPASS_RESULT",
EVENT_LOGIN_ATTENTION = "EVENT_LOGIN_ATTENTION",
--图鉴系统
EVNET_ARCHIVE_MONSTER_KILLCOUNTCHANGE = "EVNET_ARCHIVE_MONSTER_KILLCOUNTCHANGE", --怪物击杀(任一怪物)数发生改变
EVNET_ARCHIVE_MONSTER_UNLOCKMONSTER = "EVNET_ARCHIVE_MONSTER_UNLOCKMONSTER", --消除新怪红点
EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERINFO = "EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERINFO", --消除怪物新信息红点
EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERSKILL = "EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERSKILL", --消除怪物新技能红点
EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERSETTING = "EVNET_ARCHIVE_MONSTER_UNLOCKMONSTERSETTING", --消除怪物新设定红点
EVENET_ARCHIVE_NEW_WEAPON = "EVENET_ARCHIVE_NEW_WEAPON", --新的武器
EVENET_ARCHIVE_UNLOCK_WEAPON = "EVENET_ARCHIVE_UNLOCK_WEAPON", --记录武器的红点
EVENET_ARCHIVE_UNLOCK_WEAPON_SETTING = "EVENET_ARCHIVE_UNLOCK_WEAPON_SETTING", --记录武器设定的红点
EVENET_ARCHIVE_NEW_AWARENESS_SUIT = "EVENET_ARCHIVE_NEW_AWARENESS_SUIT", --新的意识套装的红点
EVENET_ARCHIVE_UNLOCK_AWARENESS_SUIT = "EVENET_ARCHIVE_UNLOCK_AWARENESS_SUIT", --记录意识的红点
EVENET_ARCHIVE_UNLOCK_AWARENESS_SETTING = "EVENET_ARCHIVE_UNLOCK_AWARENESS_SETTING", --记录意识设定的红点
EVENET_ARCHIVE_NEW_CG = "EVENET_ARCHIVE_NEW_CG", --新的CG
EVENET_ARCHIVE_MARK_CG = "EVENET_ARCHIVE_MARK_CG", --解除新CG红点
--剧情
EVENT_MOVIE_BREAK_BLOCK = "EVENT_MOVIE_BREAK_BLOCK", --推动剧情下一步进展
EVENT_MOVIE_UI_OPEN = "EVENT_MOVIE_UI_OPEN",
EVENT_MOVIE_UI_DESTROY = "EVENT_MOVIE_UI_DESTROY",
EVENT_MOVIE_UI_CLOSED = "EVENT_MOVIE_UI_CLOSED",
--剧情UI完全关闭所有节点清理行为结束
EVENT_MOVIE_AUTO_PLAY = "EVENT_MOVIE_AUTO_PLAY",
-- 狙击战
EVENT_UNIONKILL_BOSSCOUNTCHANGE = "EVENT_UNIONKILL_BOSSCOUNTCHANGE", --击杀boss次数变化
EVENT_UNIONKILL_STAGEINFOCHANGE = "EVENT_UNIONKILL_STAGEINFOCHANGE", --关卡数据变化
EVENT_UNIONKILL_PLAYERINFOCHANGE = "EVENT_UNIONKILL_PLAYERINFOCHANGE", --玩家信息变化
EVENT_UNIONKILL_BOSSHPCHANGE = "EVENT_UNIONKILL_BOSSHPCHANGE", --boss血量变化
EVENT_UNIONKILL_LEAVEROOM = "EVENT_UNIONKILL_LEAVEROOM", --通知玩家离开房间
EVENT_UNIONKILL_TIPSMESSAGE = "EVENT_UNIONKILL_TIPSMESSAGE", --通知消息
EVENT_UNIONKILL_ROOMDATANOTIFY = "EVENT_UNIONKILL_ROOMDATANOTIFY", --收到进入联机副本消息
EVENT_UNIONKILL_ACTIVITYINFO = "EVENT_UNIONKILL_ACTIVITYINFO", --活动信息变化
EVENT_UNIONKILL_FIGHTSTATUS = "EVENT_UNIONKILL_FIGHTSTATUS", --战斗状态变化
EVENT_UNIONKILLROOM_MATCHRESULT = "EVENT_UNIONKILLROOM_MATCHRESULT", --匹配到房间
EVENT_UNIONKILLROOM_KICKOUT = "EVENT_UNIONKILLROOM_KICKOUT", --被踢出队伍
EVENT_UNIONKILLROOM_LEADER_CHANGED = "EVENT_UNIONKILLROOM_LEADER_CHANGED", --队长改变
EVENT_UNIONKILLROOM_PLAYERSTATE_CHANGED = "EVENT_UNIONKILLROOM_PLAYERSTATE_CHANGED", --玩家状态改变
EVENT_UNIONKILLROOM_FIGHTNPC_CHANGED = "EVENT_UNIONKILLROOM_FIGHTNPC_CHANGED", --玩家出站角色改变
EVENT_UNIONKILLROOM_PLAYERENTER = "EVENT_UNIONKILLROOM_PLAYERENTER", --有玩家加入
EVENT_UNIONKILLROOM_PLAYERLEAVE = "EVENT_UNIONKILLROOM_PLAYERLEAVE", --玩家离开
EVENT_UNIONKILLROOM_AUTOMATCHCHANGE = "EVENT_UNIONKILLROOM_AUTOMATCHCHANGE", --快速匹配变化
--工会boss
EVENT_GUILDBOSS_UPDATEDIFF = "EVENT_GUILDBOSS_UPDATEDIFF", --设置下期难度后刷新难度页面
EVENT_GUILDBOSS_UPDATEORDER = "EVENT_GUILDBOSS_UPDATEORDER", --设置战术布局后刷新难度页面
-- 边界公约
EVENT_FUBEN_ASSIGN_STAGE_CLICK = "EVENT_FUBEN_ASSIGN_STAGE_CLICK", -- 点击关卡组
EVENT_FUBEN_ASSIGN_STAGE_DETAIL_CLOSE = "EVENT_FUBEN_ASSIGN_STAGE_DETAIL_CLOSE", -- 关闭出战准备界面
EVENT_FUBEN_ASSIGN_FORMATION_CONFIRM = "EVENT_FUBEN_ASSIGN_FORMATION_CONFIRM", -- 编队保存
EVENT_ASSIGN_SELECT_OCCUPY_BEGIN = "EVENT_ASSIGN_SELECT_OCCUPY_BEGIN", -- 选择了驻守成员
EVENT_ASSIGN_SELECT_OCCUPY_END = "EVENT_ASSIGN_SELECT_OCCUPY_END", -- 确认了所选的驻守成员
EVENT_ON_ASSIGN_TEAM_CHANGED = "EVENT_ON_ASSIGN_TEAM_CHANGED",
EVENT_ASSIGN_REFRESH_FORMATION = "EVENT_ASSIGN_REFRESH_FORMATION", -- 刷新编队界面
EVENET_ASSIGN_CAN_REWARD = "EVENET_ASSIGN_CAN_REWARD", -- 可领奖红点
EVENT_REFRESH_CHRACTER_ABLIITY = "EVENT_REFRESH_CHRACTER_ABLIITY", -- 刷新战力
--回归活动
EVENT_REGRESSION_OPEN_STATUS_UPDATE = "EVENT_REGRESSION_OPEN_STATUS_UPDATE", -- 回归活动状态更新
EVENT_REGRESSION_TASK_SCHEDULE_UPDATE = "EVENT_REGRESSION_TASK_SCHEDULE_UPDATE", -- 回归活动进度和进度奖励刷新
EVENT_REGRESSION_TASK_SCHEDULE_REWARD_GET = "EVENT_REGRESSION_TASK_SCHEDULE_REWARD_GET", --获取回归活动任务进度奖励
EVENT_REGRESSION_SEND_INVITATION_INFO_UPDATE = "EVENT_REGRESSION_SEND_INVITATION_INFO_UPDATE", -- 获取邀请他人信息更新
--特殊回归活动3期
EVENT_REGRESSION3_ACTIVITY_STATUS_CHANGE = "EVENT_REGRESSION3_ACTIVITY_STATUS_CHANGE", --回归活动状态改变
EVENT_REGRESSION3_TASK_STATUS_CHANGE = "EVENT_REGRESSION3_TASK_STATUS_CHANGE", --回归三期任务状态改变
EVENT_REGRESSION3_SIGN_STATUS_CHANGE = "EVENT_REGRESSION3_SIGN_STATUS_CHANGE", --回归三期签到状态改变
EVENT_REGRESSION3_PASSPORT_STATUS_CHANGE = "EVENT_REGRESSION3_PASSPORT_STATUS_CHANGE", --回归三期战令状态改变
-- 战斗字幕
EVENT_FIGHT_WORDS_NEXT = "EVENT_FIGHT_WORDS_NEXT", -- 战斗字幕播放下一条
-- 区域联机
EVENT_ARENAONLINE_WEEK_REFRESH = "EVENT_ARENAONLINE_WEEK_REFRESH", --区域连接周更新
EVENT_ARENAONLINE_DAY_REFRESH = "EVENT_ARENAONLINE_DAY_REFRESH", --区域连接日更新
-- 看图作文
EVENT_PICCOMPOSITION_GET_WORD = "EVENT_PICCOMPOSITION_GET_WORD", --获取屏蔽词
EVENT_PICCOMPOSITION_GET_RANKDATA = "EVENT_PICCOMPOSITION_GET_RANKDATA", --获取排行数据
EVENT_PICCOMPOSITION_GET_OTHERDATA = "EVENT_PICCOMPOSITION_GET_OTHERDATA", --获取过审作品数据
EVENT_PICCOMPOSITION_GET_MYDATA = "EVENT_PICCOMPOSITION_GET_MYDATA", --获取自己作品数据
-- 副本商店
EVENT_FUBEN_DAILY_SHOP_CHECK_NEW = "EVENT_FUBEN_DAILY_SHOP_CHECK_NEW", --获取套装更新
--特训关
EVENT_FUBEN_SPECIAL_TRAIN_REWARD = "EVENT_FUBEN_SPECIAL_TRAIN_REWARD", --领奖
EVENT_FUBEN_SPECIAL_TRAIN_ACTIVITY_CHANGE = "EVENT_FUBEN_SPECIAL_TRAIN_ACTIVITY_CHANGE", --领奖
EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE = "EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE", --奖杯数改变
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT", -- 设置活动主界面的模型显示
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE", -- 关闭切换角色界面
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_PERSONAL_SCORE = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_PERSONAL_SCORE", -- 个人最高积分
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_TEAM_SCORE = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_TEAM_SCORE", -- 队伍最高积分
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_PERSONAL = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_PERSONAL", -- 个人排行
EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_TEAM = "EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_RANK_TEAM", -- 队伍排行
EVENT_FUBEN_SPECIAL_TRAIN_YUANXIAO_UPDATE_SKILL = "EVENT_FUBEN_SPECIAL_TRAIN_YUANXIAO_UPDATE_SKILL", -- 元宵技能
--小游戏
EVENT_ELIMINATEGAME_GET_REWARD = "EVENT_ELIMINATEGAME_GET_REWARD", --领奖
EVENT_ELIMINATEGAME_RESET = "EVENT_ELIMINATEGAME_RESET", --重置
-- 点消小游戏
EVENT_CLICKCLEARGAME_INIT_COMPLETE = "EVENT_CLICKCLEARGAME_INIT_COMPLETE", --点消小游戏初始化完成
EVENT_CLICKCLEARGAME_HEAD_COUNT_CHANGED = "EVENT_CLICKCLEARGAME_HEAD_COUNT_CHANGED", -- 头像数据更新
EVENT_CLICKCLEARGAME_GAME_PLAYING = "EVENT_CLICKCLEARGAME_GAME_PLAYING", -- 游戏开始游玩
EVENT_CLICKCLEARGAME_GAME_PAUSE = "EVENT_CLICKCLEARGAME_GAME_PAUSE", -- 游戏暂停
EVENT_CLICKCLEARGAME_GAME_ACCOUNT = "EVENT_CLICKCLEARGAME_GAME_ACCOUNT", -- 点消小游戏结算
EVENT_CLICKCLEARGAME_GAME_RESET = "EVENT_CLICKCLEARGAME_GAME_RESET", -- 点消小游戏重置
EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED = "XEventId.EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED", -- 头像页发生变动
EVENT_CLICKCLEARGAME_TAKED_REWARD = "EVENT_CLICKCLEARGAME_TAKED_REWARD", -- 领取小游戏奖励
EVENT_CLICKCLEARGAME_FINISHED_GAME = "EVENT_CLICKCLEARGAME_FINISHED_GAME", -- 点消小游戏完成
-- 拼图小游戏
EVENT_DRAG_PUZZLE_GAME_GET_PIECE = "EVENT_DRAG_PUZZLE_GAME_GET_PIECE", -- 获取了拼图碎片
EVENT_DRAG_PUZZLE_GAME_PUZZLE_CHANGED = "EVENT_DRAG_PUZZLE_GAME_PUZZLE_CHANGED", -- 拼图数据发生改变
EVENT_DRAG_PUZZLE_GAME_PUZZLE_COMPLETE = "EVENT_DRAG_PUZZLE_GAME_PUZZLE_COMPLETE", -- 拼图完成
EVENT_DRAG_PUZZLE_GAME_GOT_REWARD = "EVENT_DRAG_PUZZLE_GAME_GOT_REWARD", -- 获取了奖励
EVENT_DRAG_PUZZLE_GAME_PLAYED_VIDEO = "EVENT_DRAG_PUZZLE_GAME_PLAYED_VIDEO", -- 播放了通关剧情
EVENT_DRAG_PUZZLE_GAME_PUZZLE_DECRYPTION = "EVENT_DRAG_PUZZLE_GAME_PUZZLE_DECRYPTION", -- 进入解密状态
EVENT_DRAG_PUZZLE_GAME_CHANGE_PASSWORD = "EVENT_DRAG_PUZZLE_GAME_CHANGE_PASSWORD", -- 更改解密密码
EVENT_DRAG_PUZZLE_GAME_PUZZLE_CHECK_WORD_ERROR = "EVENT_DRAG_PUZZLE_GAME_PUZZLE_CHECK_WORD_ERROR", -- 校验了密码
-- 圣诞树装饰小游戏
EVENT_CHRISTMAS_TREE_ORNAMENT_ACTIVE = "EVENT_CHRISTMAS_TREE_ORNAMENT_ACTIVE", -- 获取了饰品
EVENT_CHRISTMAS_TREE_ORNAMENT_READ = "EVENT_CHRISTMAS_TREE_ORNAMENT_READ", -- 使用了饰品
EVENT_CHRISTMAS_TREE_GOT_REWARD = "EVENT_CHRISTMAS_TREE_GOT_REWARD", -- 领取了奖励
-- 春节对联小游戏
EVENT_COUPLET_GAME_GET_WORD = "EVENT_COUPLET_GAME_GET_WORD", -- 获取了文字
EVENT_COUPLET_GAME_COMPLETE = "EVENT_COUPLET_GAME_COMPLETE", -- 成功完成对联
EVENT_COUPLET_GAME_SENTENCE_ERROR = "EVENT_COUPLET_GAME_SENTENCE_ERROR", -- 校验对联失败
EVENT_COUPLET_GAME_CHANGE_WORD = "EVENT_COUPLET_GAME_CHANGE_WORD", -- 交换了文字
EVENT_COUPLET_GAME_FINISH_TASK = "EVENT_COUPLET_GAME_FINISH_TASK", -- 领取了任务奖励
EVENT_COUPLET_GAME_PLAYED_VIDEO = "EVENT_COUPLET_GAME_PLAYED_VIDEO", -- 播放剧情
--武器涂装
EVENT_FASHION_WEAPON_EXPIRED_REFRESH = "EVENT_FASHION_WEAPON_EXPIRED_REFRESH", --武器涂装过期刷新
--感染体玩法
EVENT_INFESTOREXPLORE_REFRESH_PALYER_RANK = "EVENT_INFESTOREXPLORE_REFRESH_PALYER_RANK", --第一阶段玩家排行数据更新
EVENT_INFESTOREXPLORE_SELECT_CORE = "EVENT_INFESTOREXPLORE_SELECT_CORE", --选择核心刷新弹窗UI
EVENT_INFESTOREXPLORE_CORE_PUTON = "EVENT_INFESTOREXPLORE_CORE_PUTON", --穿戴核心
EVENT_INFESTOREXPLORE_CORE_TAKEOFF = "EVENT_INFESTOREXPLORE_CORE_TAKEOFF", --脱下核心
EVENT_INFESTOREXPLORE_CORE_DECOMPOESE = "EVENT_INFESTOREXPLORE_CORE_DECOMPOESE", --分解核心
EVENT_INFESTOREXPLORE_MOVE_TO_NEXT_NODE = "EVENT_INFESTOREXPLORE_MOVE_TO_NEXT_NODE", --移动到下一节点
EVENT_INFESTOREXPLORE_CHAPTER_FINISH = "EVENT_INFESTOREXPLORE_CHAPTER_FINISH", --章节完成
EVENT_FIGHT_INFESTOR_SCORE_CHANGE = "EVENT_FIGHT_INFESTOR_SCORE_CHANGE", --讨伐值变化
EVENT_INFESTOREXPLORE_CONTRACT_DAILY_RESET = "EVENT_INFESTOREXPLORE_CONTRACT_DAILY_RESET", --灾厄合约每日重置
EVENT_INFESTOREXPLORE_CHARACTER_HP_CHANGE = "EVENT_INFESTOREXPLORE_CHARACTER_HP_CHANGE", --队伍成员血量变化
EVENT_INFESTOREXPLORE_RESET = "EVENT_INFESTOREXPLORE_RESET", --玩法阶段重置
--剧情相关
EVENT_MOVIE_BEGIN = "EVENT_MOVIE_BEGIN", --开始播放剧情
EVENT_MOVIE_END = "EVENT_MOVIE_END", --剧情结束
--水上乐园
EVENT_STORY_DISTORY = "EVENT_STORY_DISSTORY", --关闭新星辰剪影
--虚像地平线
EVENT_EXPEDITION_ACTIVECOMBOLIST_CHANGE = "EVENT_EXPEDITION_ACTIVECOMBOLIST_CHANGE", --激活羁绊发生变动时
EVENT_EXPEDITION_MEMBERLIST_CHANGE = "EVENT_EXPEDITION_MEMBERLIST_CHANGE", --成员发生变动时
EVENT_EXPEDITION_RECRUIT_REFRESH = "EVENT_EXPEDITION_RECRUIT_REFRESH", --招募成员刷新时
EVENT_EXPEDITION_RECRUITTIME_REFRESH = "EVENT_EXPEDITION_RECRUITTIME_REFRESH", --招募次数刷新时
EVENT_EXPEDITION_RANKING_REFRESH = "EVENT_EXPEDITION_RANKING_REFRESH", --排行榜刷新
EVENT_EXPEDITION_COMMENTS_RECEIVE = "EVENT_EXPEDITION_COMMENTS_RECEIVE", --接收评论时
EVENT_EXPEDITION_COMMENTS_DOLIKE = "EVENT_EXPEDITION_COMMENTS_DOLIKE", --点赞成功时
EVENT_EXPEDITION_COMMENTS_SEND = "EVENT_EXPEDITION_COMMENTS_SEND", --发送自己信息成功时
EVENT_EXPEDITION_ON_GET_CHAPTER_REWARD = "EVENT_EXPEDITION_ON_GET_CHAPTER_REWARD", --获取到章节奖励
EVENT_EXPEDITION_SELECT_DEFAULT_TEAM_SUCCESS = "EVENT_EXPEDITION_SELECT_DEFAULT_TEAM_SUCCESS", --选择预设队伍
EVENT_EXPEDITION_STAGE_REFRESH = "EVENT_EXPEDITION_STAGE_REFRESH", --虚像地平线关卡状态改变
EVENT_EXPEDITION_RECRUIT_FASHION_UPDATE = "EVENT_EXPEDITION_RECRUIT_FASHION_UPDATE", --招募界面角色更新涂装
--世界boss相关
EVENT_WORLDBOSS_SYNCDATA = "EVENT_WORLDBOSS_SYNCDATA", --同步世界boss公共数据
EVENT_WORLDBOSS_TASK_RESET = "EVENT_WORLDBOSS_TASK_RESET", --重置任务
EVENT_WORLDBOSS_REPORT = "EVENT_WORLDBOSS_REPORT", --同步战报
--兵法蓝图
EVENT_RPGTOWER_RESET = "EVENT_RPGTOWER_RESET", -- 兵法蓝图角色数据重置
EVENT_RPGTOWER_MEMBERCHANGE = "EVENT_RPGTOWER_MEMBERCHANGE", -- 兵法蓝图角色数据变化时
EVENT_RPGTOWER_ON_LEVELUP = "EVENT_RPGTOWER_ON_LEVELUP", -- 兵法蓝图角色升级成功时
EVENT_RPGTOWER_ON_TALENT_UNLOCK = "EVENT_RPGTOWER_ON_TALENT_UNLOCK", -- 兵法蓝图角色天赋解锁成功时
EVENT_RPGTOWER_ON_TALENT_RESET = "EVENT_RPGTOWER_ON_TALENT_RESET", -- 兵法蓝图角色天赋重置成功时
EVENT_RPGTOWER_REFRESH_DAILYREWARD = "EVENT_RPGTOWER_REFRESH_DAILYREWARD", -- 兵法蓝图获取每日补给
EVENT_RPGTOWER_TEAM_LV_REFRESH = "EVENT_RPGTOWER_TEAM_LV_REFRESH", -- 兵法蓝图等级刷新
--大富翁
EVENT_MAINTAINERACTION_DAY_UPDATA = "EVENT_MAINTAINERACTION_DAY_UPDATA", --日更新
EVENT_MAINTAINERACTION_WEEK_UPDATA = "EVENT_MAINTAINERACTION_WEEK_UPDATA", --周更新
EVENT_MAINTAINERACTION_USECARD = "EVENT_MAINTAINERACTION_USECARD", --用卡
EVENT_MAINTAINERACTION_SELECTCARD = "EVENT_MAINTAINERACTION_SELECTCARD", --选卡
EVENT_MAINTAINERACTION_NODE_CHANGE = "EVENT_MAINTAINERACTION_NODE_CHANGE", --更换地图节点
--跑团玩法
EVENT_TRPG_MAZE_MOVE_NEXT = "EVENT_TRPG_MAZE_MOVE_NEXT", --迷宫前进
EVENT_TRPG_MAZE_MOVE_TO = "EVENT_TRPG_MAZE_MOVE_TO", --迷宫跳转
EVENT_TRPG_MAZE_RESTART = "EVENT_TRPG_MAZE_RESTART", --迷宫重新开始
EVENT_TRPG_MAZE_RECORD_CARD = "EVENT_TRPG_MAZE_RECORD_CARD", --迷宫新增卡牌记录
EVENT_TRPG_UPDATE_TARGET = "EVENT_TRPG_UPDATE_TARGET", --通知刷新目标
EVENT_TRPG_WORLDBOSS_SYNCDATA = "EVENT_TRPG_WORLDBOSS_SYNCDATA", --同步世界boss数据
EVENT_TRPG_EXAMINE_DATA_CHANGE = "EVENT_TRPG_EXAMINE_DATA_CHANGE", --检定数据改变
EVENT_TRPG_EXAMINE_RESULT_SYN = "EVENT_TRPG_EXAMINE_RESULT_SYN", --检定结果通知
EVENT_TRPG_EXAMINE_ROUND_CHANGE = "EVENT_TRPG_EXAMINE_ROUND_CHANGE", --检定轮次变更
EVENT_TRPG_ROLES_DATA_CHANGE = "EVENT_TRPG_ROLES_DATA_CHANGE", --调查员数据改变
EVENT_TRPG_FUNCTION_FINISH_SYN = "EVENT_TRPG_FUNCTION_FINISH_SYN", --功能完成通知
EVENT_TRPG_SHOP_INFO_CHANGE = "EVENT_TRPG_SHOP_INFO_CHANGE", --商店数据发生改变
EVENT_TRPG_BASE_INFO_CHANGE = "EVENT_TRPG_BASE_INFO_CHANGE", --经验、等级、耐力发生改变
EVENT_TRPG_GET_MEMOIR_REWARD = "EVENT_TRPG_GET_MEMOIR_REWARD", --成功领取珍藏奖励
EVENT_TRPG_GET_REWARD = "EVENT_TRPG_GET_REWARD", --成功领取奖励
EVENT_TRPG_BOSS_HP_SYN = "EVENT_TRPG_BOSS_HP_SYN", --跑团世界BOSS血量通知
EVENT_TRPG_FIRST_OPEN_TRUTH_ROAD = "EVENT_TRPG_FIRST_OPEN_TRUTH_ROAD", --首次打开求真之路
EVENT_TRPG_FIRST_OPEN_COLLECTION = "EVENT_TRPG_FIRST_OPEN_COLLECTION", --首次打开珍藏
EVENT_TRPG_OPEN_LEVEL_DIALOG = "EVENT_TRPG_OPEN_LEVEL_DIALOG", --打开等级说明弹窗
--师徒系统
EVENT_CHAT_RECEIVE_MENTOR_MSG = "EVENT_CHAT_RECEIVE_MENTOR_MSG", --收到师徒聊天信息
EVENT_MENTOR_GET_APPLY = "EVENT_MENTOR_GET_APPLY", --收到一条申请
EVENT_MENTOR_OPERATION_APPLY = "EVENT_MENTOR_OPERATION_APPLY", --处理申请
EVENT_MENTOR_GET_TEACHER = "EVENT_MENTOR_GET_TEACHER", --得到一个老师
EVENT_MENTOR_GET_STUDENT = "EVENT_MENTOR_GET_STUDENT", --得到一个学生
EVENT_MENTOR_LOSE_TEACHER = "EVENT_MENTOR_LOSE_TEACHER", --失去一个老师
EVENT_MENTOR_LOSE_STUDENT = "EVENT_MENTOR_LOSE_STUDENT", --失去一个学生
EVENT_MENTOR_TEACHERORSTUDENT_CHANGE = "EVENT_MENTOR_TEACHERORSTUDENT_CHANGE", --师生列表发生改变
EVENT_MENTOR_SHIPCHANGE = "EVENT_MENTOR_SHIPCHANGE", --身份转变
EVENT_MENTOR_CAN_GRADUATE = "EVENT_MENTOR_CAN_GRADUATE", --可毕业通知
EVENT_MENTOR_GRADUATE_STUDENT = "EVENT_MENTOR_GRADUATE_STUDENT", --毕业一个学生
EVENT_MENTOR_STUDENT_SYSTEMTASK_CHANGE = "EVENT_MENTOR_STUDENT_SYSTEMTASK_CHANGE", --学生的系统任务发生改变(学生身份)
EVENT_MENTOR_STUDENT_WEEKLYTASK_CHANGE = "EVENT_MENTOR_STUDENT_WEEKLYTASK_CHANGE", --学生的已接任务状态发生改变(学生身份)
EVENT_MENTOR_STUDENT_TASKCOUNT_CHANGE = "EVENT_MENTOR_STUDENT_TASKCOUNT_CHANGE", --学生的完成任务数发生改变
EVENT_MENTOR_TEACHER_STUDENTWEEKLYTASK_CHANGE = "EVENT_MENTOR_TEACHER_STUDENTWEEKLYTASK_CHANGE", --学生的已接任务状态发生改变(老师身份)
EVENT_MENTOR_TEACHER_STUDENTSYSTEMTASK_CHANGE = "EVENT_MENTOR_TEACHER_STUDENTSYSTEMTASK_CHANGE", --学生的系统任务发生改变(老师身份)
EVENT_MENTOR_GETREWARD = "EVENT_MENTOR_GETREWARD", --学生或老师领取奖励
EVENT_MENTOR_INTASKUI = "EVENT_MENTOR_INTASKUI", --进任务界面
EVENT_MENTOR_DAY_RESET = "EVENT_MENTOR_DAY_RESET", --日更新
EVENT_MENTOR_WEEK_RESET = "EVENT_MENTOR_WEEK_RESET", --周更新
EVENT_MENTOR_TEACHER_CHANGECOUNT_PLUS = "EVENT_MENTOR_TEACHER_CHANGECOUNT_PLUS", --任务可更变数增加
EVENT_MENTOR_MEMBERLEVEL_CHANGE = "EVENT_MENTOR_MEMBERLEVEL_CHANGE", --成员(老师/学生)等级改变
EVENT_MENTOR_AUTO_GRADUATE = "EVENT_MENTOR_AUTO_GRADUATE", --到达等级后自动毕业
EVENT_MENTOR_TEACHER_MONTHLYSTUDENTCOUNT_UPDATE = "EVENT_MENTOR_TEACHER_MONTHLYSTUDENTCOUNT_UPDATE", --通知老师本月已招募学员数改变
EVENT_MENTOR_MESSAGE_UPDATE = "EVENT_MENTOR_MESSAGE_UPDATE", --通知所有人留言改变
EVENT_MENTOR_ONLINE_UPDATE = "EVENT_MENTOR_ONLINE_UPDATE", --通知所有人在线状态
EVENT_MENTOR_TEACHER_ACTIVATION_UPDATE = "EVENT_MENTOR_TEACHER_ACTIVATION_UPDATE",
--通知老师获得活跃度礼物
--尼尔玩法
EVENT_NIER_ACTIVITY_REFRESH = "EVENT_NIER_ACTIVITY_REFRESH",
EVENT_NIER_ACTIVITY_END = "EVENT_NIER_ACTIVITY_END",
EVENT_NIER_CHARACTER_UPDATE = "EVENT_NIER_CHARACTER_UPDATE", --尼尔角色改变
EVENT_NIER_POD_UPDATE = "EVENT_NIER_POD_UPDATE", --尼尔辅助机
EVENT_NIER_REPEAT_CLICK = "EVENT_NIER_REPEAT_CLICK",
--口袋妖怪
EVENT_POKEMON_MONSTERS_DATA_CHANGE = "EVENT_POKEMON_MONSTERS_DATA_CHANGE", --怪物信息改变
EVENT_POKEMON_MONSTERS_LEVEL_UP = "EVENT_POKEMON_MONSTERS_LEVEL_UP", --怪物升级
EVENT_POKEMON_MONSTERS_STAR_UP = "EVENT_POKEMON_MONSTERS_STAR_UP", --怪物升星
EVENT_POKEMON_MONSTERS_SKILL_SWITCH = "EVENT_POKEMON_MONSTERS_SKILL_SWITCH", --怪物技能切换
EVENT_POKEMON_REMAINING_TIMES_CHANGE = "EVENT_POKEMON_REMAINING_TIMES_CHANGE", --剩余次数改变
EVENT_POKEMON_PASSED_STAGE_CHANGE = "EVENT_POKEMON_PASSED_STAGE_CHANGE", --通关关卡改变
EVENT_POKEMON_RED_POINT_TIME_SUPPLY = "EVENT_POKEMON_RED_POINT_TIME_SUPPLY", --时间奖励红点
--战斗属性同步
EVENT_ATTRIBUTE_MANAGER_INIT = "EVENT_ATTRIBUTE_MANAGER_INIT", --属性manager初始化完成
--炸服押注
EVENT_GUARD_CAMP_ACTIVITY_DATA_CHANGE = "EVENT_GUARD_CAMP_ACTIVITY_DATA_CHANGE", --活动数据发生改变通知
EVENT_GUARD_CAMP_ACTIVITY_OPEN_STATE_CHANGE = "EVENT_GUARD_CAMP_ACTIVITY_OPEN_STATE_CHANGE", --活动状态发生改变
--@region 追击玩法
--追击地图更新
EVENT_CHESSPURSUIT_MAP_UPDATE = "EVENT_CHESSPURSUIT_MAP_UPDATE",
--保存队伍
EVENT_CHESSPURSUIT_SAVETEAM = "EVENT_CHESSPURSUIT_SAVETEAM",
--战斗胜利
EVENT_CHESSPURSUIT_FIGHT_FINISH_WIN = "EVENT_CHESSPURSUIT_FIGHT_FINISH_WIN",
--商店买卡
EVENT_CHESSPURSUIT_BUY_CARD = "EVENT_CHESSPURSUIT_BUY_CARD",
--@endregion
--组合小游戏
EVENT_COMPOSEGAME_BAGITEM_REFRESH = "EVENT_COMPOSEGAME_BAGITEM_REFRESH", --组合小游戏背包道具刷新
EVENT_COMPOSEGAME_ITEM_COMPOSE = "EVENT_COMPOSEGAME_ITEM_COMPOSE", --组合小游戏道具合成事件
EVENT_COMPOSEGAME_SHOP_REFRESH_TIME_CHANGE = "EVENT_COMPOSEGAME_SHOP_REFRESH_TIME_CHANGE", --组合小游戏商店刷新次数改变
EVENT_COMPOSEGAME_SHOP_ITEM_REFRESH = "EVENT_COMPOSEGAME_SHOP_ITEM_REFRESH", --组合小游戏商店商品刷新
EVENT_COMPOSEGAME_SCHEDULE_REFRESH = "EVENT_COMPOSEGAME_SCHEDULE_REFRESH", --组合小游戏进度刷新
EVENT_COMPOSEGAME_TREASURE_GET = "EVENT_COMPOSEGAME_TREASURE_GET", --组合小游戏领取宝箱奖励时
EVENT_COMPOSEGAME_RESET = "EVENT_COMPOSEGAME_RESET", --组合小游戏重置或关闭
--伙伴系统
EVENT_PARTNER_DATAUPDATE = "EVENT_PARTNER_DATAUPDATE", --伙伴数据更新
EVENT_PARTNER_OBTAIN = "EVENT_PARTNER_OBTAIN", --伙伴获得
EVENT_PARTNER_SKILLCHANGE = "EVENT_PARTNER_SKILLCHANGE", --伙伴技能变动(等级激活)
EVENT_PARTNER_CARRY = "EVENT_PARTNER_CARRY", --伙伴携带状况变动
EVENT_PARTNER_SKILLUNLOCK = "EVENT_PARTNER_SKILLUNLOCK", --伙伴技能解锁
EVENT_PARTNER_QUALITYUP = "EVENT_PARTNER_QUALITYUP", --伙伴品质改变
EVENT_PARTNER_SKILLUNLOCK_CLOSERED = "EVENT_PARTNER_SKILLUNLOCK_CLOSERED", --关闭技能解锁红点
EVENT_PARTNER_ABLITYCHANGE = "EVENT_PARTNER_ABLITYCHANGE", --战力改变
EVENT_PARTNER_DECOMPOSE = "EVENT_PARTNER_DECOMPOSE", --分解
EVENT_PARTNER_PRESET_SKILL_CHANGE = "EVENT_PARTNER_PRESET_SKILL_CHANGE", --队伍预设辅助机技能改变
--春节集字活动
EVENT_SPRING_FESTIVAL_COLLECT_CARD_REFRESH = "EVENT_SPRING_FESTIVAL_COLLECT_CARD_REFRESH", --集字界面刷新
EVENT_SPRING_FESTIVAL_SMASH_EGGS_REFRESH = "EVENT_SPRING_FESTIVAL_SMASH_EGGS_REFRESH", --砸蛋界面刷新
EVENT_SPRING_FESTIVAL_GIFT_BAG_REFRESH = "EVENT_SPRING_FESTIVAL_GIFT_BAG_REFRESH", --礼物界面刷新
EVENT_SPRING_FESTIVAL_GIFT_BAG_RED = "EVENT_SPRING_FESTIVAL_GIFT_BAG_RED", --礼物界面红点
EVENT_SPRING_FESTIVAL_REWARD_RED = "EVENT_SPRING_FESTIVAL_REWARD_RED", --礼物界面红点
--超级据点
EVENT_STRONGHOLD_CUR_DAY_CHANGE = "EVENT_STRONGHOLD_CUR_DAY_CHANGE", --当前天数改变
EVENT_STRONGHOLD_ACTIVITY_STATUS_CHANGE = "EVENT_STRONGHOLD_ACTIVITY_STATUS_CHANGE", --活动状态改变
EVENT_STRONGHOLD_ACTIVITY_END = "EVENT_STRONGHOLD_ACTIVITY_END", --当期活动结束通知
EVENT_STRONGHOLD_MINERAL_RECORD_CHANGE = "EVENT_STRONGHOLD_MINERAL_RECORD_CHANGE", --矿产记录变更
EVENT_STRONGHOLD_MINERAL_LEFT_CHANGE = "EVENT_STRONGHOLD_MINERAL_LEFT_CHANGE", --可领取矿石数量变动
EVENT_STRONGHOLD_MAX_ELECTRIC_CHANGE = "EVENT_STRONGHOLD_MAX_ELECTRIC_CHANGE", --电能上限变更
EVENT_STRONGHOLD_ELECTRIC_CHARACTER_CHANGE = "EVENT_STRONGHOLD_ELECTRIC_CHARACTER_CHANGE", --电能队伍变更
EVENT_STRONGHOLD_ENDURANCE_CHANGE = "EVENT_STRONGHOLD_ENDURANCE_CHANGE", --耐力变更
EVENT_STRONGHOLD_BORROW_COUNT_CHANGE = "EVENT_STRONGHOLD_BORROW_COUNT_CHANGE", --援助次数变更
EVENT_STRONGHOLD_FINISH_GROUP_CHANGE = "EVENT_STRONGHOLD_FINISH_GROUP_CHANGE", --据点进度变更
EVENT_STRONGHOLD_FINISH_GROUP_USE_ELECTRIC_CHANGE = "EVENT_STRONGHOLD_FINISH_GROUP_USE_ELECTRIC_CHANGE", --据点通关使用电量变更
EVENT_STRONGHOLD_FINISH_REWARDS_CHANGE = "EVENT_STRONGHOLD_FINISH_REWARDS_CHANGE", --已领取奖励变更
EVENT_STRONGHOLD_SHARE_CHARACTER_CHANGE = "EVENT_STRONGHOLD_SHARE_CHARACTER_CHANGE", --共享角色变更
EVENT_STRONGHOLD_PLUGIN_CHANGE_ACK = "EVENT_STRONGHOLD_PLUGIN_CHANGE_ACK", --插件调整确认
EVENT_STRONGHOLD_TEAMLIST_CHANGE = "EVENT_STRONGHOLD_TEAMLIST_CHANGE", --队伍列表变更
EVENT_STRONGHOLD_SUPPORT_CHANGE = "EVENT_STRONGHOLD_SUPPORT_CHANGE", --电能支援角色变更
EVENT_STRONGHOLD_SUPPORT_CANCEL = "EVENT_STRONGHOLD_SUPPORT_CANCEL", --电能支援角色撤回
EVENT_STRONGHOLD_ASSISTANT_CHARACTER_SET_CHANGE = "EVENT_STRONGHOLD_ASSISTANT_CHARACTER_SET_CHANGE", --援助角色变更
EVENT_STRONGHOLD_ACTIVITY_RESULT_CHANGE = "EVENT_STRONGHOLD_ACTIVITY_RESULT_CHANGE", --活动战报变更
EVENT_STRONGHOLD_PAUSE_DAY_CHANGE = "EVENT_STRONGHOLD_PAUSE_DAY_CHANGE", --暂停天数改变
EVENT_STRONGHOLD_RUNE_CHANGE = "EVENT_STRONGHOLD_RUNE_CHANGE", --符文变更
--白色情人节约会活动
EVENT_WHITEVALENTINE_REFRESH_PLACE = "EVENT_WHITEVALENTINE_REFRESH_PLACE", --白色情人节地点数据刷新
EVENT_WHITEVALENTINE_SHOW_PLACE = "EVENT_WHITEVALENTINE_SHOW_PLACE", --白色情人节显示地点
EVENT_WHITEVALENTINE_OPEN_PLACE = "EVENT_WHITEVALENTINE_OPEN_PLACE", --白色情人节新地点开放
EVENT_WHITEVALENTINE_INVITE_CHARA = "EVENT_WHITEVALENTINE_INVITE_CHARA",
--白色情人节邀请角色
EVENT_WHITEVALENTINE_ENCOUNTER_CHARA = "EVENT_WHITEVALENTINE_ENCOUNTER_CHARA",
--白色情人节偶遇角色
EVENT_WHITEVALENTINE_ENERGY_REFRESH = "EVENT_WHITEVALENTINE_ENERGY_REFRESH",
--刷新体力
EVENT_WHITEVALENTINE_INVITE_CHANCE_REFRESH = "EVENT_WHITEVALENTINE_INVITE_CHANCE_REFRESH",
--刷新邀约次数
EVENT_WHITEVALENTINE_CHARA_CHANGE = "EVENT_WHITEVALENTINE_CHARA_CHANGE",
--角色列表变动时
--萌战
EVENT_MOE_WAR_PREPARATION_GEAR_REWARD = "EVENT_MOE_WAR_PREPARATION_GEAR_REWARD", --赛事筹备领取奖励
EVENT_MOE_WAR_VOTE_SUCC = "EVENT_MOE_WAR_VOTE_SUCC", --投票成功
EVENT_MOE_WAR_UPDATE = "EVENT_MOE_WAR_UPDATE", --服务端推送数据
EVENT_MOE_WAR_ACTIVITY_END = "EVENT_MOE_WAR_ACTIVITY_END", --活动结束
EVENT_MOE_WAR_VOTE_PANEL_UPDATE = "EVENT_MOE_WAR_VOTE_PANEL_UPDATE", --服务端推送数据
EVENT_MOE_WAR_CHECK_RECRUIT_RED_POINT = "EVENT_MOE_WAR_CHECK_RECRUIT_RED_POINT", --检查招募通讯的红点
EVENT_MOE_WAR_PREPARATION_UPDATE = "EVENT_MOE_WAR_PREPARATION_UPDATE", --服务端推送赛事筹备数据
EVENT_MOE_WAR_PLAY_SCREEN_RECORD = "EVENT_MOE_WAR_PLAY_SCREEN_RECORD", --播放滚屏弹幕
EVENT_MOE_WAR_PLAY_SCREEN_RECORD_ANIMATION = "EVENT_MOE_WAR_PLAY_SCREEN_RECORD_ANIMATION", --播放滚屏弹幕动作
EVENT_MOE_WAR_PLAY_THANK_ANIMATION = "EVENT_MOE_WAR_PLAY_THANK_ANIMATION", --播放感谢动画
EVENT_MOE_WAR_PREPARATION_NOTIFY_ASSISTANCE = "EVENT_MOE_WAR_PREPARATION_NOTIFY_ASSISTANCE", --推送赛事筹备援助变化
EVENT_MOE_WAR_PREPARATION_DAILY_RESET = "EVENT_MOE_WAR_PREPARATION_DAILY_RESET", --赛事筹备每日重置推送
EVENT_MOE_WAR_PREPARATION_STAGE = "EVENT_MOE_WAR_PREPARATION_STAGE", --赛事筹备关卡变化
EVENT_MOE_WAR_HELPER_NOTIFY = "EVENT_MOE_WAR_HELPER_NOTIFY", --招募的角色数据变化推送
EVENT_MOE_WAR_PARKOUR_UPDATE = "EVENT_MOE_WAR_PARKOUR_UPDATE", --跑酷数据推送
EVENT_MOE_WAR_ANIMATION_TEST = "EVENT_MOE_WAR_ANIMATION_TEST", --萌战角色动画测试
--猜拳小游戏
EVENT_FINGER_GUESS_OPEN_EYE = "EVENT_FINGER_GUESS_OPEN_EYE", --开启天眼成功
EVENT_FINGER_GUESS_PLAY_FINGER = "EVENT_FINGER_GUESS_PLAY_FINGER", --出拳成功
EVENT_FINGER_GUESS_GAME_START = "EVENT_FINGER_GUESS_GAME_START", --开始游戏
EVENT_FINGER_GUESS_CHECK_EVENT_FINISH = "EVENT_FINGER_GUESS_CHECK_EVENT_FINISH", --检查事件完结
--库洛姆人物活动
EVENT_KORO_CHAR_ACTIVITY_REDPOINTEVENT = "EVENT_KORO_CHAR_ACTIVITY_REDPOINTEVENT", --人物活动关卡通关事件
--铭牌相关事件
EVENT_NAMEPLATE_CHANGE = "EVENT_NAMEPLATE_CHANGE", --铭牌更新
--翻牌猜大小
EVENT_POKER_GUESSING_UPDATE_SCORE = "EVENT_POKER_GUESSING_UPDATE_SCORE", --翻牌积分更新
EVENT_POKER_GUESSING_UPDATE_STATE = "EVENT_POKER_GUESSING_UPDATE_STATE", --比赛进程更新
EVENT_POKER_GUESSING_UPDATE_RESULT = "EVENT_POKER_GUESSING_UPDATE_RESULT", --比赛结果推送
EVENT_POKER_GUESSING_ACTIVITY_END = "EVENT_POKER_GUESSING_ACTIVITY_END", --活动结束推送
-- 改造玩法
EVENT_REFORM_EVOLVABLE_GROUP_UPDATE = "EVENT_REFORM_EVOLVABLE_GROUP_UPDATE", -- 改造元素更新(敌人、成员、加成和环境)
--刮刮卡
EVENT_SCRATCH_TICKET_ACTIVITY_START = "EVENT_SCRATCH_TICKET_ACTIVITY_START", --刮刮卡活动信息更新
EVENT_SCRATCH_TICKET_OPEN_GRID = "EVENT_SCRATCH_TICKET_OPEN_GRID", --刮刮卡预览格子成功时
EVENT_SCRATCH_TICKET_SHOW_RESULT = "EVENT_SCRATCH_TICKET_SHOW_RESULT", --刮刮卡显示结果
EVENT_SCRATCH_TICKET_RESET = "EVENT_SCRATCH_TICKET_RESET", --刮刮卡完成一局游戏后重置
--剧情合集
EVENT_MOVIE_ASSEMBLE_WATCH_MOVIE = "EVENT_MOVIE_ASSEMBLE_WATCH_MOVIE", -- 剧情合集系统观看了剧情
--翻牌小游戏
EVENT_INVERT_CARD_GAME_CARD_CHANGED = "EVENT_INVERT_CARD_GAME_CARD_CHANGED", -- 翻转卡牌事件
EVENT_INVERT_CARD_GAME_GET_REWARD = "EVENT_INVERT_CARD_GAME_GET_REWARD", -- 获取奖励事件
-- 宠物教学
EVENT_PARTNER_TEACHING_OPEN_STAGE_DETAIL = "EVENT_PARTNER_TEACHING_OPEN_STAGE_DETAIL", -- 宠物教学打开关卡详情
EVENT_PARTNER_TEACHING_CLOSE_STAGE_DETAIL = "EVENT_PARTNER_TEACHING_CLOSE_STAGE_DETAIL", -- 宠物教学关闭关卡详情
EVENT_PARTNER_TEACHING_STAGE_REFRESH = "EVENT_PARTNER_TEACHING_REFRESH", -- 宠物教学关卡刷新
-- 推箱子解密
EVENT_RPG_MAKER_GAME_ACTIVITY_END = "EVENT_RPG_MAKER_GAME_ACTIVITY_END", --活动结束
-- 扫雷活动
EVENT_MINESWEEPING_STAGESTART = "EVENT_MINESWEEPING_STAGESTART", --开始关卡
EVENT_MINESWEEPING_GRIDOPEN = "EVENT_MINESWEEPING_GRIDOPEN", --开启扫雷格子
EVENT_MINESWEEPING_STORYPLAY = "EVENT_MINESWEEPING_STORYPLAY", --播放剧情
-- 杀戮无双
EVENT_KILLZONE_NEW_CHAPTER_CHANGE = "EVENT_KILLZONE_NEW_CHAPTER_CHANGE", --新章节变更
EVENT_KILLZONE_NEW_DIFF_CHANGE = "EVENT_KILLZONE_NEW_DIFF_CHANGE", --新难度变更
EVENT_KILLZONE_ACTIVITY_END = "EVENT_KILLZONE_ACTIVITY_END", --活动结束
EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE = "EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE", --复刷奖励领取次数变更
EVENT_KILLZONE_DAILYSTARREWARDINDEX_CHANGE = "EVENT_KILLZONE_DAILYSTARREWARDINDEX_CHANGE", --每日星级奖励档位变更
EVENT_KILLZONE_STAGE_CHANGE = "EVENT_KILLZONE_STAGE_CHANGE", --通关记录变更
EVENT_KILLZONE_STAR_REWARD_OBTAIN_RECORD_CHANGE = "EVENT_KILLZONE_STAR_REWARD_OBTAIN_RECORD_CHANGE", --星级奖励领取记录变更
EVENT_KILLZONE_PLUGIN_CHANGE = "EVENT_KILLZONE_PLUGIN_CHANGE", --插件状态变更
EVENT_KILLZONE_PLUGIN_SLOT_CHANGE = "EVENT_KILLZONE_PLUGIN_SLOT_CHANGE", --插件槽状态变更
EVENT_KILLZONE_PLUGIN_OPERATE_CHANGE = "EVENT_KILLZONE_PLUGIN_OPERATE_CHANGE", --插件待操作Cookie变更
-- 系列涂装剧情活动
EVENT_FASHION_STORY_OPEN_STAGE_DETAIL = "EVENT_FASHION_STORY_OPEN_STAGE_DETAIL", -- 打开章节关卡详情
EVENT_FASHION_STORY_CLOSE_STAGE_DETAIL = "EVENT_FASHION_STORY_CLOSE_STAGE_DETAIL", -- 关闭章节关卡详情
EVENT_FASHION_STORY_OPEN_TRIAL_DETAIL = "EVENT_FASHION_STORY_OPEN_TRIAL_DETAIL", -- 打开试玩关卡详情
EVENT_FASHION_STORY_CHAPTER_REFRESH = "EVENT_FASHION_STORY_CHAPTER_REFRESH", -- 章节关刷新
EVENT_FASHION_STORY_TRIAL_REFRESH = "EVENT_FASHION_STORY_TRIAL_REFRESH", -- 试玩关刷新
-- 超级爬塔
EVENT_ST_FUNCTION_UNLOCK = "EVENT_ST_FUNCTION_UNLOCK", --特权解锁时
EVENT_ST_MAP_THEME_SELECT = "EVENT_ST_MAP_THEME_SELECT", --主界面选某一个主题
EVENT_ST_SHOP_REFRESH = "EVENT_ST_SHOP_REFRESH", --商店刷新
EVENT_ST_PLUGIN_REFRESH = "EVENT_ST_PLUGIN_REFRESH", --插件刷新
EVENT_ST_FINISH_FIGHT_COMPLETE = "EVENT_ST_FINISH_FIGHT_COMPLETE", --结束战斗处理完时
--战斗通行证
EVENT_NOTIFY_PASSPORT_DATA = "EVENT_NOTIFY_PASSPORT_DATA", --登录和新开一期活动推送数据
EVENT_NOTIFY_PASSPORT_BASE_INFO = "EVENT_NOTIFY_PASSPORT_BASE_INFO", --通知基础信息变化
EVENT_BUY_PASSPORT_COMPLEATE = "EVENT_BUY_PASSPORT_COMPLEATE", --购买通行证成功
EVENT_BUY_EXP_COMPLEATE = "EVENT_BUY_EXP_COMPLEATE", --购买等级成功
EVENT_BUY_RECV_REWARD_COMPLEATE = "EVENT_BUY_RECV_REWARD_COMPLEATE", --领取单个奖励成功
EVENT_BUY_RECV_ALL_REWARD_COMPLEATE = "EVENT_BUY_RECV_ALL_REWARD_COMPLEATE", --一键领取奖励
EVENT_AUTO_GET_TASK_REWARD_LIST = "EVENT_AUTO_GET_TASK_REWARD_LIST", --通知自动领取任务奖励列表
--举报
EVENT_REPORT_NOTIFY = "EVENT_REPORT_NOTIFY", --举报通知
--三消玩法in prep
EVENT_SC_PREP_SKILL = "EVENT_SC_PREP_SKILL", --准备技能
EVENT_SC_UNPREP_SKILL = "EVENT_SC_UNPREP_SKILL", --解除准备技能
EVENT_SC_SKILL_USED = "EVENT_SC_SKILL_USED", --技能已使用
EVENT_SC_ACTION_ROUND_CHANGE = "EVENT_SC_ACTION_ROUND_CHANGE", --回合发生改变
EVENT_SC_ACTION_MAPINIT = "EVENT_SC_ACTION_MAPINIT", --地图初始化
EVENT_SC_ACTION_BALLREMOVE = "EVENT_SC_ACTION_BALLREMOVE", --消球
EVENT_SC_ACTION_BALLDROP = "EVENT_SC_ACTION_BALLDROP", --落球
EVENT_SC_ACTION_BALLADD = "EVENT_SC_ACTION_BALLADD", --增球
EVENT_SC_ACTION_SHUFFLE = "EVENT_SC_ACTION_SHUFFLE", --洗球
EVENT_SC_ACTION_INTERRUPT = "EVENT_SC_ACTION_INTERRUPT", --中断
EVENT_SC_ACTION_SETTLESCORE = "EVENT_SC_ACTION_SETTLESCORE", --结算分数
EVENT_SC_ACTION_BALLSWAP = "EVENT_SC_ACTION_BALLSWAP", --换球
EVENT_SC_ACTION_ADDSTEP = "EVENT_SC_ACTION_ADDSTEP", --增加步数
EVENT_SC_ACTION_SUBSTEP = "EVENT_SC_ACTION_SUBSTEP", --减少步数
EVENT_SC_ACTION_BALLCHANGECOLOR = "EVENT_SC_ACTION_BALLCHANGECOLOR", --球换色
EVENT_SC_ACTION_ADDBUFF = "EVENT_SC_ACTION_ADDBUFF", --增加buff
EVENT_SC_ACTION_SUBBUFF = "EVENT_SC_ACTION_SUBBUFF", --移除buff
EVENT_SC_ACTION_BOSSSKILL = "EVENT_SC_ACTION_BOSSSKILL", --boss技能
EVENT_SC_ACTION_BOSSSKIPSKILL = "EVENT_SC_ACTION_BOSSSKIPSKILL", --boss跳过技能
EVENT_SC_ACTION_ENERGYCHANGE = "EVENT_SC_ACTION_ENERGYCHANGE", --能量改变
EVENT_SC_ACTION_CDCHANGE = "EVENT_SC_ACTION_CDCHANGE", --技能cd改变
EVENT_SC_ACTION_ACTIONFINISH = "EVENT_SC_ACTION_ACTIONFINISH", --Action结束
EVENT_SC_ACTION_ACTIONLIST_OVER = "EVENT_SC_ACTION_ACTIONLIST_OVER", --Action队列结束
EVENT_SC_ACTION_LEFTTIME_CHANGE = "EVENT_SC_ACTION_LEFTTIME_CHANGE", --关卡剩余时间改变
EVENT_SC_ACTION_BUFF_LEFTTIME_CHANGE = "EVENT_SC_ACTION_BUFF_LEFTTIME_CHANGE", --buff剩余时间改变
EVENT_SC_ACTION_MAPRESET = "EVENT_SC_ACTION_MAPRESET", --地图重置
EVENT_SC_BATTLESHOW_COMBOPLAY = "EVENT_SC_BATTLESHOW_COMBOPLAY", --播放战斗连击表演
EVENT_SC_BATTLESHOW_SINGLECOMBOPLAY = "EVENT_SC_BATTLESHOW_SINGLECOMBOPLAY", --播放单个战斗连击表演
EVENT_SC_BATTLESHOW_HINTAUTOENERGY = "EVENT_SC_BATTLESHOW_HINTAUTOENERGY", --提示每回合环境能量变化量
EVENT_SC_BATTLESHOW_MASK = "EVENT_SC_BATTLESHOW_MASK", --遮罩开启/关闭
EVENT_SC_BATTLESHOW_CLOSE_BLACKSCENE_TIPS = "EVENT_SC_BATTLESHOW_CLOSE_BLACKSCENE_TIPS", --关闭黑幕的技能提示
--超丽芙预热
EVENT_NOTIFY_LIV_WARM_ACTIVITY_ON_CHANGE = "EVENT_NOTIFY_LIV_WARM_ACTIVITY_ON_CHANGE", --消消乐数据发生改变
--丽芙预热音频解密活动
EVENT_XLIVWARMSOUND_ACTIVITY_END = "EVENT_XLIVWARMSOUND_ACTIVITY_END", --音频解密活动结束
EVENT_XLIVWARMSOUND_STAGE_CHANGE = "EVENT_XLIVWARMSOUND_STAGE_CHANGE", --音频解密活动关卡改变
EVENT_XLIVWARMSOUND_ACTIVITY_FIRST_OPEN = "EVENT_XLIVWARMSOUND_ACTIVITY_FIRST_OPEN", --音频解密活动首次打开
EVENT_XLIVWARMSOUND_ACTIVITY_NEW_STAGE_CHANGE = "EVENT_XLIVWARMSOUND_ACTIVITY_NEW_STAGE_CHANGE", --音频解密活动新关卡变化
EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CHANGE = "EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CHANGE", --音频解密活动关卡音频变化(会通知服务端)
EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CLIENT_CHANGE = "EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CLIENT_CHANGE", --音频解密活动关卡音频变化(不通知服务端)
EVENT_XLIVWARMSOUND_ACTIVITY_TIP_COUNT_CHANGE = "EVENT_XLIVWARMSOUND_ACTIVITY_TIP_COUNT_CHANGE", --音频解密活动关卡提示变化
--超限乱斗
EVENT_SSB_STAGE_REFRESH = "EVENT_SSB_STAGE_REFRESH", --超限乱斗关卡状态变化时(首通,获取积分)
EVENT_SSB_ENERGY_REFRESH = "EVENT_SSB_ENERGY_REFRESH", --超限乱斗能量状态变化时
EVENT_SSB_CORE_REFRESH = "EVENT_SSB_CORE_REFRESH", --核心状态(装备,升级,强化)刷新时事件
--丽芙预热宣发
EVENT_XLIVWARM_EXT_ACTIVITY_END = "EVENT_XLIVWARM_EXT_ACTIVITY_END", --预热活动结束
EVENT_XLIVWARM_EXT_ACTIVITY_TIME = "EVENT_XLIVWARM_EXT_ACTIVITY_TIME", --预热活动计时间
EVENT_XLIVWARM_EXT_ACTIVITY_CLICK = "EVENT_XLIVWARM_EXT_ACTIVITY_CLICK", --预热活动点击事件
--二周年预热-赛跑小游戏
EVENT_LIV_WARM_RACE_NOTIFY_STAGE_DATA = "EVENT_LIV_WARM_RACE_NOTIFY_STAGE_DATA", --推送单个关卡数据+
EVENT_LIV_WARM_RACE_REWARD = "EVENT_LIV_WARM_RACE_REWARD", --成功领取奖励
--双人下场玩法
EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL = "EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL", --更改职业技能成功
--全服决战
EVENT_AREA_WAR_ACTIVITY_END = "EVENT_AREA_WAR_ACTIVITY_END", --活动结束
EVENT_AREA_WAR_HANG_UP_REWARD_COUNT_CHANGE = "EVENT_AREA_WAR_HANG_UP_REWARD_COUNT_CHANGE", --挂机收益奖励数量变更
EVENT_AREA_WAR_HANG_UP_REWARD_REMIND_CHANGE = "EVENT_AREA_WAR_HANG_UP_REWARD_REMIND_CHANGE", --挂机收益奖励可领取状态变更
EVENT_AREA_WAR_PLUGIN_UNLOCK = "EVENT_AREA_WAR_PLUGIN_UNLOCK", --插件解锁
EVENT_AREA_WAR_PLUGIN_USE_STATUS_CHANGE = "EVENT_AREA_WAR_PLUGIN_USE_STATUS_CHANGE", --插件装备状态变更
EVENT_AREA_WAR_PURIFICATION_LEVEL_CHANGE = "EVENT_AREA_WAR_PURIFICATION_LEVEL_CHANGE", --净化等级变更
EVENT_AREA_WAR_SPECIAL_ROLE_REWARD_GOT = "EVENT_AREA_WAR_SPECIAL_ROLE_REWARD_GOT", --特攻角色奖励已领取
EVENT_AREA_WAR_BLOCK_STATUS_CHANGE = "EVENT_AREA_WAR_BLOCK_STATUS_CHANGE", --区块信息变更
EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE = "EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE", --我的区块贡献变更
EVENT_AREA_WAR_FOCUS_BLOCK = "EVENT_AREA_WAR_FOCUS_BLOCK", --聚焦区块
-- 周年意识营救战
EVENT_MEMORYSAVE_ACTIVITY_END = "EVENT_MEMORYSAVE_ACTIVITY_END", --活动结束
--新回归活动
EVENT_NEW_REGRESSION_OPEN_STATUS_UPDATE = "EVENT_NEW_REGRESSION_OPEN_STATUS_UPDATE", --新回归活动状态更新
EVENT_NEW_REGRESSION_NOTIFY_INVITE_POINT = "EVENT_NEW_REGRESSION_NOTIFY_INVITE_POINT", --邀请数据下发通知
--元旦预热-骰子小游戏
EVENT_DICEGAME_THROW = "EVENT_DICEGAME_THROW",
EVENT_DICEGAME_CONFIRM = "EVENT_DICEGAME_CONFIRM",
EVENT_DICEGAME_GET_REWARD = "EVENT_DICEGAME_GET_REWARD",
--射击玩法
EVENT_MAVERICK_MEMBER_UPDATE = "EVENT_MAVERICK_MEMBER_UPDATE", -- 射击玩法角色数据更新
EVENT_MAVERICK_MEMBER_GET_TASK_REWARD = "EVENT_MAVERICK_MEMBER_GET_TASK_REWARD", -- 射击玩法领取任务奖励
--异构阵线2.0
EVENT_MAVERICK2_UPDATE_DAILY = "EVENT_MAVERICK2_UPDATE_DAILY", -- 异构阵线2.0每日关卡更新
--肉鸽玩法
EVENT_THEATRE_RECRUIT_COMPLETE = "EVENT_THEATRE_RECRUIT_COMPLETE", --招募成功通知
EVENT_THEATRE_DECORATION_UPGRADE = "EVENT_THEATRE_DECORATION_UPGRADE", --装修项升级成功
EVENT_BIANCA_THEATRE_STRENGTHEN_ACTIVE = "EVENT_BIANCA_THEATRE_STRENGTHEN_ACTIVE", --技能激活
EVENT_BIANCA_THEATRE_GROUP_STRENGTHEN_ACTIVE = "EVENT_BIANCA_THEATRE_GROUP_STRENGTHEN_ACTIVE", --整组技能全部激活
EVENT_BIANCA_THEATRE_TOTAL_EXP_CHANGE = "EVENT_BIANCA_THEATRE_TOTAL_EXP_CHANGE", --经验改变
EVENT_BIANCA_THEATRE_SELECT_TEAM_UPGRADE = "EVENT_BIANCA_THEATRE_SELECT_TEAM_UPGRADE", --分队选择成功通知
EVENT_BIANCA_THEATRE_VISION_CHANGE = "EVENT_BIANCA_THEATRE_VISION_CHANGE", --灵视值变换
EVENT_BIANCA_THEATRE_VISION_OPEN = "EVENT_BIANCA_THEATRE_VISION_OPEN", --灵视值开启
--新成就系统
EVENT_ACHIEVEMENT_SYNC_SUCCESS = "EVENT_ACHIEVEMENT_SYNC_SUCCESS", --成就任务刷新成功时
--打地鼠小游戏
EVENT_HIT_MOUSE_REWARD_REFRESH = "EVENT_HIT_MOUSE_REWARD_REFRESH", --奖励信息刷新
EVENT_HIT_MOUSE_STAGE_REFRESH = "EVENT_HIT_MOUSE_STAGE_REFRESH", --关卡信息刷新
EVENT_HIT_MOUSE_ACTIVITY_END = "EVENT_HIT_MOUSE_ACTIVITY_END", --活动结束推送
--图片分享
EVENT_PHOTO_SHARE_SUCCESS = "EVENT_PHOTO_SHARE_SUCCESS", --图片分享成功
--回顾活动打脸结束
EVENT_REVIEW_ACTIVITY_HIT_FACE_END = "EVENT_REVIEW_ACTIVITY_HIT_FACE_END",
--末日生存(模拟经营)
EVENT_DOOMSDAY_ACTIVITY_END = "EVENT_DOOMSDAY_ACTIVITY_END", --活动结束
--SP枢纽作战
EVENT_PIVOTCOMBAT_GET_TASK_REWARD = "EVENT_PIVOTCOMBAT_GET_TASK_REWARD", --枢纽作战领取任务奖励
EVENT_PIVOTCOMBAT_ENERGY_REFRESH = "EVENT_PIVOTCOMBAT_ENERGY_REFRESH",-- 供能刷新
EVENT_PIVOTCOMBAT_ACTIVITY_END = "EVENT_PIVOTCOMBAT_ACTIVITY_END", --活动结束
--大逃杀
EVENT_ESCAPE_DATA_NOTIFY = "EVENT_ESCAPE_DATA_NOTIFY", --推送数据
EVENT_ESCAPE_TACTICS_UPDATE = "EVENT_ESCAPE_TACTICS_UPDATE", --推送数据
--公会战
EVENT_GUILDWAR_LOOKAT_ME = "EVENT_GUILDWAR_LOOKAT_ME", --看向自己所在节点
EVENT_GUILDWAR_ACTIONLIST_CHANGE = "EVENT_GUILDWAR_ACTIONLIST_CHANGE", --行动队列发生改变
EVENT_GUILDWAR_ACTIONLIST_OVER = "EVENT_GUILDWAR_ACTIONLIST_OVER", --Action队列播放结束
EVENT_GUILDWAR_ACTION_DEAD = "EVENT_GUILDWAR_ACTION_DEAD", --怪物死亡行为
EVENT_GUILDWAR_ACTION_BORN = "EVENT_GUILDWAR_ACTION_BORN", --怪物出生行为
EVENT_GUILDWAR_ACTION_MOVE = "EVENT_GUILDWAR_ACTION_MOVE", --怪物移动行为
EVENT_GUILDWAR_ACTION_BASEHIT = "EVENT_GUILDWAR_ACTION_BASEHIT", --基地受伤
EVENT_GUILDWAR_ACTION_NODEDESTROY = "EVENT_GUILDWAR_ACTION_NODEDESTROY", --节点击破
EVENT_GUILDWAR_ACTION_TRANSFER_WEAKNESS = "EVENT_GUILDWAR_ACTION_TRANSFER_WEAKNESS", --交换弱点
EVENT_GUILDWAR_ACTION_BASE_BE_HIT_BY_BOSS = "EVENT_GUILDWAR_ACTION_BASE_BE_HIT_BY_BOSS", --boss炮击基地
EVENT_GUILDWAR_ACTION_ROUND_START = "EVENT_GUILDWAR_ACTION_ROUND_START", --回合开始
EVENT_GUILDWAR_ACTION_BOSS_MERGE = "EVENT_GUILDWAR_ACTION_BOSS_MERGE", --BOSS合体
EVENT_GUILDWAR_ACTION_BOSS_TREAT_MONSTER = "EVENT_GUILDWAR_ACTION_BOSS_TREAT_MONSTER", --BOSS治疗怪物
EVENT_GUILDWAR_ACTION_MONSTER_BORN_TIME_CHANGE = "EVENT_GUILDWAR_ACTION_MONSTER_BORN_TIME_CHANGE", --前哨怪物出生时间改变
EVENT_GUILDWAR_PLAYER_MOVE = "EVENT_GUILDWAR_PLAYER_MOVE", --玩家移动
EVENT_GUILDWAR_ACTION_OVER = "EVENT_GUILDWAR_ACTION_OVER", --一次Action结束
EVENT_GUILDWAR_NODEDATA_CHANGE = "EVENT_GUILDWAR_NODEDATA_CHANGE", --战后节点数据刷新(只针对玩家自己)
EVENT_GUILDWAR_MONSTER_CHANGE = "EVENT_GUILDWAR_MONSTER_CHANGE", --战后精英怪数据刷新(只针对玩家自己)
EVENT_GUILDWAR_TIME_REFRESH = "EVENT_GUILDWAR_TIME_REFRESH", --时间刷新
EVENT_GUILD_WAR_DIFFICULTY_SELECTED = "EVENT_GUILD_WAR_DIFFICULTY_SELECTED", --难度选择完成
EVENT_GUILDWAR_DAY_REFRESH = "EVENT_GUILDWAR_DAY_REFRESH", --每日刷新
EVENT_GUILDWAR_PATHEDIT_OVER = "EVENT_GUILDWAR_PATHEDIT_OVER", --会长路径编辑结束
EVENT_GUILDWAR_PATHEDIT_PATHCHANGE = "EVENT_GUILDWAR_PATHEDIT_PATHCHANGE", --会长路径编辑路径改变
EVENT_GUILDWAR_STAGEDETAIL_CHANGE = "EVENT_GUILDWAR_STAGEDETAIL_CHANGE", --改变节点详情界面状态
EVENT_GUILDWAR_OPEN_MOVIEMODE = "EVENT_GUILDWAR_OPEN_MOVIEMODE", --打开电影模式
EVENT_GUILDWAR_CLOSE_MOVIEMODE = "EVENT_GUILDWAR_CLOSE_MOVIEMODE", --关闭电影模式
EVENT_GUILDWAR_TASK_REFRESH = "EVENT_GUILDWAR_TASK_REFRESH", --任务刷新时
EVENT_GUILDWAR_NEW_ROUND = "EVENT_GUILDWAR_NEW_ROUND", --新一轮开始时
EVENT_GUILDWAR_ROUND_END = "EVENT_GUILDWAR_ROUND_END", --结算进入休战期
EVENT_GUILDWAR_PANDA_UNFOLD_DETAIL = "EVENT_GUILDWAR_PANDA_UNFOLD_DETAIL", --展开黑白鲨detail
EVENT_GUILDWAR_ASSISTANT_UPDATE = "EVENT_GUILDWAR_ASSISTANT_UPDATE", --支援界面信息
EVENT_GUILDWAR_EXCHANGE_NODE = "EVENT_GUILDWAR_EXCHANGE_NODE", --在回合开始动画前, 先交换节点位置
EVENT_GUILDWAR_ASSISTANT_UPDATE_CHARACTER_LIST = "EVENT_GUILDWAR_ASSISTANT_UPDATE_CHARACTER_LIST", --支援角色列表
EVENT_GUILDWAR_SECRETNODE_RESET = "EVENT_GUILDWAR_SECRETNODE_RESET", --重置隐藏区域节点战况
EVENT_GUILDWAR_SECRETNODE_CAMERA = "EVENT_GUILDWAR_SECRETNODE_CAMERA", --让镜头移动到隐藏节点
EVENT_GUILDWAR_SECRETNODE_CAMERA_DONE = "EVENT_GUILDWAR_SECRETNODE_CAMERA_DONE", --让镜头移动到隐藏节点完成
EVENT_GUILDWAR_BOSS_REWARD = "EVENT_GUILDWAR_BOSS_REWARD", --boss奖励领取状态刷新
--接头霸王
EVENT_BODYCOMBINEGAME_TASK_REWARD = "EVENT_BODYCOMBINEGAME_TASK_REWARD", --领取奖励
EVENT_BODYCOMBINEGAME_ACTIVITY_END = "EVENT_BODYCOMBINEGAME_ACTIVITY_END", --活动结束
--动作塔防
EVENT_DOUBLE_TOWERS_OPEN_DETAIL = "EVENT_DOUBLE_TOWERS_OPEN_DETAIL",--打开detail界面
EVENT_DOUBLE_TOWERS_ON_DETAIL_CLOSED = "EVENT_DOUBLE_TOWERS_ON_DETAIL_CLOSED",--detail界面关闭
EVENT_DOUBLE_TOWERS_FOCUS = "EVENT_DOUBLE_TOWERS_FOCUS",--聚焦
EVENT_DOUBLE_TOWERS_ON_OPENED_ROOM = "EVENT_DOUBLE_TOWERS_OPEN_ROOM",--打开准备界面
EVENT_DOUBLE_TOWERS_UPDATE_GATHER = "EVENT_DOUBLE_TOWERS_UPDATE_GATHER",--刷新收菜
EVENT_DOUBLE_TOWERS_PLUGIN_CHANGE = "EVENT_DOUBLE_TOWERS_PLUGIN_CHANGE",--插件状态发生改变
EVENT_DOUBLE_TOWERS_OPEN_STAGE = "EVENT_DOUBLE_TOWERS_OPEN_STAGE",--跳转关卡
EVENT_DOUBLE_TOWERS_SLOT_UNLOCK = "EVENT_DOUBLE_TOWERS_SLOT_UNLOCK", --插槽解锁
-- 周任务挑战
EVENT_WEEK_CHALLENGE_UPDATE_REWARD = "EVENT_WEEK_CHALLENGE_UPDATE_REWARD",--更新奖励领取状态
-- 采购推荐
EVENT_PURCHASE_RECOMMEND_RED = "EVENT_PURCHASE_RECOMMEND_RED",
EVENT_VIP_CARD_BUY_SUCCESS = "EVENT_VIP_CARD_BUY_SUCCESS", -- 月卡购买完成
--程序暂停
EVENT_APPLICATION_PAUSE = "EVENT_APPLICATION_PAUSE",
-- 音游
EVENT_TAIKO_MASTER_RANK_UPDATE = "EVENT_TAIKO_MASTER_RANK_UPDATE", -- 更新排行
EVENT_TAIKO_MASTER_STAGE_SELECT = "EVENT_TAIKO_MASTER_STAGE_SELECT", -- 选中
EVENT_TAIKO_MASTER_SONG_BROWSED_UPDATE = "EVENT_TAIKO_MASTER_SONG_BROWSED_UPDATE", -- 浏览歌曲
-- 多维挑战
EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE = "EVENT_MULTI_DIM_TALENT_LEVEL_UPDATE", -- 天赋等级刷新
-- 公会宿舍
-- EVENT_GUILD_DORM_PLAYER_TALK = "EVENT_GUILD_DORM_PLAYER_TALK",
EVENT_GUILD_DORM_ENTITY_TALK = "EVENT_GUILD_DORM_ENTITY_TALK",
EVENT_GUILD_DORM_ENTITY_SHOW_EFFECT = "EVENT_GUILD_DORM_ENTITY_SHOW_EFFECT",
EVENT_GUILD_DORM_ENTITY_HIDE_EFFECT = "EVENT_GUILD_DORM_ENTITY_HIDE_EFFECT",
EVENT_GUILD_DORM_ON_ENTER_ROOM = "EVENT_GUILD_DORM_ON_ENTER_ROOM", --进入房间
EVENT_GUILD_DORM_ON_LEAVE_ROOM = "EVENT_GUILD_DORM_ON_LEAVE_ROOM", --离开房间
EVENT_GUILD_DORM_PLAY_ACTION = "EVENT_GUILD_DORM_PLAY_ACTION", -- 播放行为
EVENT_GUILD_DORM_PLAYER_ENTER = "EVENT_GUILD_DORM_PLAYER_ENTER", -- 玩家进来
EVENT_GUILD_DORM_ENTITY_ENTER = "EVENT_GUILD_DORM_ENTITY_ENTER", -- 实体进来
EVENT_GUILD_DORM_PLAYER_EXIT = "EVENT_GUILD_DORM_PLAYER_EXIT", -- 玩家退出
EVENT_GUILD_DORM_ENTITY_EXIT = "EVENT_GUILD_DORM_ENTITY_EXIT", -- 实体退出
EVENT_GUILD_DORM_UI_SETTING = "EVENT_GUILD_DORM_UI_SETTING", -- 玩家UI显示
EVENT_GUILD_DORM_RECONNECT_SUCCESS = "EVENT_GUILD_DORM_RECONNECT_SUCCESS", -- 重连成功
EVENT_GUILD_DORM_SWITCH_CHANNEL = "EVENT_GUILD_DORM_SWITCH_CHANNEL", -- 切换频道
EVENT_GUILD_DORM_CHANNEL_DATA_REFRESH = "EVENT_GUILD_DORM_CHANNEL_DATA_REFRESH", --频道数据刷新时
EVENT_GUILD_DORM_CANCEL_INTERACT_BTN_SHOW = "EVENT_GUILD_DORM_CANCEL_INTERACT_BTN_SHOW", --取消交互按钮显示
EVENT_GUILD_DORM_ROLE_INTERACT_BEGIN = "EVENT_GUILD_DORM_ROLE_INTERACT_BEGIN", -- 角色开始交互
EVENT_GUILD_DORM_ROLE_INTERACT_STOP = "EVENT_GUILD_DORM_ROLE_INTERACT_STOP", -- 角色停止交互
EVENT_GUILD_DORM_DESTROY_SPECIAL_UI = "EVENT_GUILD_DORM_DESTROY_SPECIAL_UI", -- 销毁特殊Ui
EVENT_GUILD_DORM_ROLE_INTERACT_SHOW = "EVENT_GUILD_DORM_ROLE_INTERACT_SHOW", --是否显示交互面板
EVENT_GUILD_DORM_3D_UI_SHOW = "EVENT_GUILD_DORM_3D_UI_SHOW", --工会宿舍3DUI界面打开
--正逆塔
EVENT_TWO_SIDE_TOWER_POINT_SWEEP = "EVENT_TWO_SIDE_TOWER_POINT_SWEEP", --节点扫荡
EVENT_TWO_SIDE_TOWER_FEATURE_FORBID = "EVENT_TWO_SIDE_TOWER_FEATURE_FORBID", --特性禁用
--装备推荐
EVENT_EQUIP_GUIDE_REFRESH_TARGET_STATE = "EVENT_EQUIP_GUIDE_REFRESH_TARGET_STATE", --装备目标状态
-- 考级系统
EVENT_COURSE_DATA_NOTIFY = "EVENT_COURSE_DATA_NOTIFY", -- 考级更新
-- 夏日签到
EVENT_SUMMER_SIGNIN_UPDATE = "EVENT_SUMMER_SIGNIN_UPDATE", -- 签到更新
-- DLC
EVENT_DLC_HUNT_ROOM_UPDATE = "EVENT_DLC_HUNT_ROOM_UPDATE",
EVENT_DLC_HUNT_SELECT_CHARACTER_UPDATE = "EVENT_DLC_SELECT_CHARACTER_UPDATE",
EVENT_DLC_HUNT_CHIP_UPDATE = "EVENT_DLC_HUNT_CHIP_UPDATE",
EVENT_DLC_HUNT_CHIP_UP_SUCCESS = "EVENT_DLC_HUNT_CHIP_UP_SUCCESS",
EVENT_DLC_HUNT_CHIP_GROUP_UPDATE = "EVENT_DLC_HUNT_CHIP_GROUP_UPDATE",
EVENT_DLC_HUNT_CHIP_GROUP_CLOSE = "EVENT_DLC_HUNT_CHIP_GROUP_CLOSE",
EVENT_DLC_HUNT_CHIP_DECOMPOSE_SELECT_UPDATE = "EVENT_DLC_HUNT_CHIP_DECOMPOSE_SELECT_UPDATE",
EVENT_DLC_HUNT_CHIP_DECOMPOSE_UPDATE = "EVENT_DLC_HUNT_CHIP_DECOMPOSE_UPDATE",
EVENT_DLC_HUNT_CHIP_DETAIL_SELECTED_UPDATE = "EVENT_DLC_HUNT_CHIP_DETAIL_SELECTED_UPDATE",
EVENT_DLC_HUNT_CHIP_BREAKTHROUGH_SELECT_COST_UPDATE = "EVENT_DLC_HUNT_CHIP_BREAKTHROUGH_SELECT_COST_UPDATE",
EVENT_DLC_HUNT_CHIP_ASSISTANT_LIST_UPDATE = "EVENT_DLC_HUNT_CHIP_ASSISTANT_LIST_UPDATE",
EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE = "EVENT_DLC_HUNT_CHIP_ASSISTANT_UPDATE",
EVENT_DLC_HUNT_RANK_UPDATE = "EVENT_DLC_HUNT_RANK_UPDATE",
EVENT_DLC_FIGHT_ENTER = "EVENT_DLC_FIGHT_ENTER",
EVENT_DLC_FIGHT_EXIT = "EVENT_DLC_FIGHT_EXIT",
EVENT_DLC_HUNT_BOSS_SELECT_CHAPTER_UPDATE = "EVENT_DLC_HUNT_BOSS_SELECT_CHAPTER_UPDATE",
EVENT_DLC_HUNT_ALL_CHIP_TAKE_OFF = "EVENT_DLC_HUNT_ALL_CHIP_TAKE_OFF",
DYNAMIC_GRID_RELOAD_COMPLETED = "DYNAMIC_GRID_RELOAD_COMPLETED", --动态列表加载完成
UI_BG_LOAD_COMPLETED = "UI_BG_LOAD_COMPLETED", --ui模糊截图背景加载完成
-- 本我回廊(角色塔)
EVENT_CHARACTER_TOWER_RECEIVE_REWARD = "EVENT_CHARACTER_TOWER_RECEIVE_REWARD", -- 领取奖励
EVENT_CHARACTER_TOWER_CHECK_FETTER = "EVENT_CHARACTER_TOWER_CHECK_FETTER", -- 检查羁绊
EVENT_CHARACTER_TOWER_CONDITION_LISTENING = "EVENT_CHARACTER_TOWER_CONDITION_LISTENING", -- 羁绊条件监听
-- 调色板战争
EVENT_COLOR_TABLE_OPEN_MAPPOINT_TIP = "EVENT_COLOR_TABLE_OPEN_MAPPOINT_TIP", -- 打开地图点操作弹窗
EVENT_COLOR_TABLE_CLOSE_MAPPOINT_TIP = "EVENT_COLOR_TABLE_CLOSE_MAPPOINT_TIP", -- 关闭地图点操作弹窗
EVENT_COLOR_TABLE_PALYER_MOVE_ANIM = "EVENT_COLOR_TABLE_PALYER_MOVE_ANIM", -- 地图移动动画
EVENT_COLOR_TABLE_ACTION_ACTIONFINISH = "EVENT_COLOR_TABLE_ACTION_ACTIONFINISH", -- Action结束
EVENT_COLOR_TABLE_ACTION_BLOCKSETTLE = "EVENT_COLOR_TABLE_ACTION_BLOCKSETTLE", -- 时间轴移动后,根据方块位置结算
EVENT_COLOR_TABLE_ACTION_BURSTSETTLE = "EVENT_COLOR_TABLE_ACTION_BURSTSETTLE", -- 时间轴移动后,爆发结算
EVENT_COLOR_TABLE_ACTION_TIMEBLOCKCHANGE = "EVENT_COLOR_TABLE_ACTION_TIMEBLOCKCHANGE", -- 时间轴移动或时间方块改变
EVENT_COLOR_TABLE_ACTION_REFRESHEVENT = "EVENT_COLOR_TABLE_ACTION_REFRESHEVENT", -- 刷新事件显示
EVENT_COLOR_TABLE_ACTION_ADDEVENT = "EVENT_COLOR_TABLE_ACTION_ADDEVENT", -- 添加遭遇事件
EVENT_COLOR_TABLE_ACTION_EFFECTTAKEEFFECT = "EVENT_COLOR_TABLE_ACTION_EFFECTTAKEEFFECT", -- 事件效果触发
EVENT_COLOR_TABLE_ACTION_GAMELOSE = "EVENT_COLOR_TABLE_ACTION_GAMELOSE", -- 游戏失败
EVENT_COLOR_TABLE_ACTION_STUDYLEVELCHANGE = "EVENT_COLOR_TABLE_ACTION_STUDYLEVELCHANGE", -- 研究等级改变
EVENT_COLOR_TABLE_ACTION_MAPWIN = "EVENT_COLOR_TABLE_ACTION_MAPWIN", -- 地图阶段胜利
EVENT_COLOR_TABLE_ACTION_REMOVEEFECT = "EVENT_COLOR_TABLE_ACTION_REMOVEEFECT", -- 删除效果
EVENT_COLOR_TABLE_ACTION_NEWROUND = "EVENT_COLOR_TABLE_ACTION_NEWROUND", -- 新回合开始
EVENT_COLOR_TABLE_ACTION_TRIGGERDRAMA = "EVENT_COLOR_TABLE_ACTION_TRIGGERDRAMA", -- 触发剧情
EVENT_COLOR_TABLE_ACTION_STAGESETTLE = "EVENT_COLOR_TABLE_ACTION_STAGESETTLE", -- 关卡结算
EVENT_COLOR_TABLE_ACTION_TIMEBLOCKRESET = "EVENT_COLOR_TABLE_ACTION_TIMEBLOCKRESET", -- 时间方块复位
EVENT_COLOR_TABLE_ACTION_ACTIONPOINTCHANGE = "EVENT_COLOR_TABLE_ACTION_ACTIONPOINTCHANGE", -- 行动点改变
EVENT_COLOR_TABLE_ACTION_STUDYDATACHANGE = "EVENT_COLOR_TABLE_ACTION_STUDYDATACHANGE", -- 研究数据改变
EVENT_COLOR_TABLE_ACTION_BOSSLEVELCHANGE = "EVENT_COLOR_TABLE_ACTION_BOSSLEVELCHANGE", -- Boss等级改变
EVENT_COLOR_TABLE_ACTION_OVER = "EVENT_COLOR_TABLE_ACTION_OVER", -- Action处理完毕
--光辉同行
EVENT_BRILLIANT_WALK_PLUGIN_SKIP = "EVENT_BRILLIANT_WALK_PLUGIN_SKIP", --插件界面跳转
EVENT_BRILLIANT_WALK_UPDATE_STAGE_VIEW = "EVENT_BRILLIANT_WALK_UPDATE_STAGE_VIEW", --关卡界面刷新关卡
EVENT_BRILLIANT_WALK_PLUGIN_CHANGE = "EVENT_BRILLIANT_WALK_PLUGIN_CHANGE", --插件配置发生变动时
EVENT_BRILLIANT_WALK_UIEFFECT_CHANGEPLUGIN = "EVENT_BRILLIANT_WALK_UIEFFECT_CHANGEPLUGIN", --光辉同行3D界面播放更换机器人插件特效
EVENT_BRILLIANT_WALK_ON_PLUGIN_UNLOCK_STATE = "EVENT_BRILLIANT_WALK_ON_PLUGIN_UNLOCK_STATE", --插件解锁状态有变动时
-- 宿舍委托
EVENT_DORM_TERMINAL_ACCEPT_QUEST = "EVENT_DORM_TERMINAL_ACCEPT_QUEST", -- 接取委托
EVENT_DORM_TERMINAL_QUEST_UPDATE = "EVENT_DORM_TERMINAL_QUEST_UPDATE", -- 委托更新
-- 餐厅
EVENT_RESTAURANT_SHOW_3D_DIALOG = "EVENT_RESTAURANT_SHOW_3D_DIALOG", --餐厅展示3D消息
EVENT_RESTAURANT_HIDE_3D_DIALOG = "EVENT_RESTAURANT_HIDE_3D_DIALOG", --餐厅隐藏3D消息
EVENT_RESTAURANT_SHOW_ASSIGN_WORK = "EVENT_RESTAURANT_SHOW_ASSIGN_WORK", --餐厅展示工作安排消息
EVENT_RESTAURANT_SHOW_MAIN_UI = "EVENT_RESTAURANT_SHOW_MAIN_UI", --主界面UI显示
EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF = "EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF", --工作人员变动
EVENT_RESTAURANT_ORDER_STATE_CHANGE = "EVENT_RESTAURANT_ORDER_STATE_CHANGE", --订单状态改变
EVENT_RESTAURANT_SHOW_INGREDIENT_BUBBLE = "EVENT_RESTAURANT_SHOW_INGREDIENT_BUBBLE", --食材展示气泡
-- 限时活动
EVENT_ACTIVITY_CHAPTER_REFRESH_RED = "EVENT_ACTIVITY_CHAPTER_REFRESH_RED", --限时活动界面刷新红点
-- 道具收藏
EVENT_ITEM_COLLECT_STATE_CHANGE = "EVENT_ITEM_COLLECT_STATE_CHANGE", --道具收藏状态改变
-- 情人节活动2023
EVENT_MAZE_UPDATE_ROBOT_SELECTED = "EVENT_MAZE_UPDATE_ROBOT_SELECTED", --选中角色变化
-- 行星环游记
EVENT_PLANET_IN_BUILD = "EVENT_PLANET_IN_BUILD", -- 非快速建造
EVENT_PLANET_PAUSE_RUNNING = "EVENT_PLANET_PAUSE_RUNNING", -- 场景角色走动暂停(建造开始拖动卡牌)
EVENT_PLANET_RESUME_RUNNING = "EVENT_PLANET_RESUME_RUNNING", -- 场景角色走动开始(建造结束)
EVENT_PLANET_UPDATE_REFROM_TEAM = "EVENT_PLANET_UPDATE_REFROM_CHARACTER", -- 外部场景角色队列更新
EVENT_PLANET_UPDATE_REFROM_WEATHER = "EVENT_PLANET_UPDATE_REFROM_WEATHER", -- 天赋球切换天气特效
EVENT_PLANET_UPDATE_STAGE_WEATHER = "EVENT_PLANET_UPDATE_STAGE_WEATHER", -- 关卡内切换天气特效
EVENT_PLANET_UPDATE_TEAM = "EVENT_PLANET_UPDATE_TEAM",
EVENT_PLANET_UPDATE_MONSTER = "EVENT_PLANET_UPDATE_MONSTER",
EVENT_PLANET_UPDATE_PAUSE = "EVENT_PLANET_UPDATE_PAUSE",
EVENT_PLANET_UPDATE_BUILDING_SELECT = "EVENT_PLANET_UPDATE_BUILDING_SELECT",
EVENT_PLANET_UPDATE_STAGE = "EVENT_PLANET_UPDATE_STAGE",
EVENT_PLANET_SET_CAPTAIN = "EVENT_PLANET_SET_CAPTAIN",
EVENT_PLANET_REMOVE_BOSS = "EVENT_PLANET_REMOVE_BOSS",
EVENT_PLANET_UPDATE_BUILDING = "EVENT_PLANET_UPDATE_BUILDING",
EVENT_PLANET_UPDATE_DETAIL = "EVENT_PLANET_UPDATE_DETAIL",
EVENT_PLANET_UPDATE_CHARACTER = "EVENT_PLANET_UPDATE_CHARACTER",
EVENT_PLANET_UPDATE_CHARACTER_ENTITY = "EVENT_PLANET_UPDATE_CHARACTER_ENTITY",
EVENT_PLANET_UPDATE_BOSS_ENTITY = "EVENT_PLANET_UPDATE_BOSS_ENTITY",
EVENT_PLANET_NEW_EFFECT = "EVENT_PLANET_NEW_EVENT",
EVENT_PLANET_RESUME = "EVENT_PLANET_RESUME",
EVENT_PLANET_UPDATE_ITEM = "EVENT_PLANET_UPDATE_ITEM",
EVENT_PLANET_ON_CHARACTER_ENTITY_UPDATE = "EVENT_PLANET_ON_CHARACTER_ENTITY_UPDATE",
EVENT_PLANET_PLAY_ANIMATION_ON_RESULT = "EVENT_PLANET_PLAY_ANIMATION_ON_RESULT",
EVENT_PLANET_REQUEST_STOP_MOVIE = "EVENT_PLANET_REQUEST_STOP_MOVIE", -- 请求停止剧情
EVENT_PLANET_ON_BOSS_MODEL_CREATE = "EVENT_PLANET_ON_BOSS_MODEL_CREATE", -- Boss出现时刻
EVENT_PLANET_PLAY_BUBBLE = "EVENT_PLANET_PLAY_BUBBLE",
EVENT_PLANET_PLAY_BUBBLE_ID = "EVENT_PLANET_PLAY_BUBBLE_ID",
EVENT_PLANET_HIDE_EXPLORE_UI = "EVENT_PLANET_HIDE_EXPLORE_UI",
EVENT_PLANET_STAGE_MOVIE_STOP = "EVENT_PLANET_STAGE_MOVIE_STOP", -- 剧情结束
-- 界限构解
EVENT_REFORM_UPDATE_MOB = "EVENT_REFORM_UPDATE_MOB",
EVENT_REFORM_SELECT_MOB_GROUP = "EVENT_REFORM_SELECT_MOB_GROUP",
EVENT_REFORM_SELECT_MOB = "EVENT_REFORM_SELECT_MOB",
EVENT_REFORM_SELECT_AFFIX = "EVENT_REFORM_SELECT_AFFIX",
-- 三头犬小队
EVENT_CERBERUS_GAME_PASS_STORY_POINT = "EVENT_CERBERUS_GAME_PASS_STORY_POINT",
-- 黄金矿工
EVENT_GOLDEN_MINER_GAME_PAUSE = "EVENT_GOLDEN_MINER_GAME_PAUSE", --Game:暂停
EVENT_GOLDEN_MINER_GAME_RESUME = "EVENT_GOLDEN_MINER_GAME_RESUME", --Game:恢复
EVENT_GOLDEN_MINER_GAME_PLAY_FACE = "EVENT_GOLDEN_MINER_GAME_PLAY_FACE", --Game:表情气泡
EVENT_GOLDEN_MINER_GAME_QTE_START = "EVENT_GOLDEN_MINER_GAME_QTE_START", --Game:开始QTE
EVENT_GOLDEN_MINER_GAME_QTE_END = "EVENT_GOLDEN_MINER_GAME_QTE_END", --Game:QTE结束
EVENT_GOLDEN_MINER_GAME_TIMEOUT = "EVENT_GOLDEN_MINER_GAME_TIMEOUT", --Game:时间到
EVENT_GOLDEN_MINER_GAME_STONE_CLEAR = "EVENT_GOLDEN_MINER_GAME_STONE_CLEAR", --Game:清台
EVENT_GOLDEN_MINER_GAME_ADD_SCORE = "EVENT_GOLDEN_MINER_GAME_ADD_SCORE", --Game:增加分数
EVENT_GOLDEN_MINER_GAME_ADD_TIME = "EVENT_GOLDEN_MINER_GAME_ADD_TIME", --Game:增加时间
EVENT_GOLDEN_MINER_GAME_ADD_ITEM = "EVENT_GOLDEN_MINER_GAME_ADD_ITEM", --Game:获得道具
EVENT_GOLDEN_MINER_GAME_PLAY_EFFECT = "EVENT_GOLDEN_MINER_GAME_PLAY_EFFECT", --Game:播放特效(炸弹爆炸,道具特效)
EVENT_GOLDEN_MINER_GAME_HOOK_HIT = "EVENT_GOLDEN_MINER_GAME_HOOK_HIT", --Game:钩爪撞击
EVENT_GOLDEN_MINER_GAME_HIDE_TASK = "EVENT_GOLDEN_MINER_GAME_HIDE_TASK", --Game:隐藏任务完成
EVENT_GOLDEN_MINER_GAME_EXIT_CLICK = "EVENT_GOLDEN_MINER_GAME_EXIT_CLICK", --Game:按Esc退出
EVENT_GOLDEN_MINER_GAME_USE_ITEM = "EVENT_GOLDEN_MINER_GAME_USE_ITEM", --Game:使用道具
EVENT_GOLDEN_MINER_SHOP_SELL_ITEM = "EVENT_GOLDEN_MINER_SHOP_SELL_ITEM", --Shop:出售道具
EVENT_GOLDEN_MINER_SHOP_OPEN_TIP = "EVENT_GOLDEN_MINER_SHOP_OPEN_TIP", --Shop:打开道具/buff详情
-- 新活动周历
EVENT_NEW_ACTIVITY_CALENDAR_UPDATE = "EVENT_NEW_ACTIVITY_CALENDAR_UPDATE", -- 新周历活动更新
--- 超限连战
EVENT_TRANSFINITE_UPDATE_ROOM = "EVENT_TRANSFINITE_UPDATE_ROOM",
EVENT_TRANSFINITE_HIDE_SETTLE = "EVENT_TRANSFINITE_HIDE_SETTLE",
EVENT_TRANSFINITE_SCORE_REWARD = "EVENT_TRANSFINITE_SCORE",
-- 鼠标左摇杆事件
EVENT_LEFT_STICK_EVENT = "EVENT_LEFT_STICK_EVENT",
EVENT_ALTER_LEFT_STICK_EVENT = "EVENT_ALTER_LEFT_STICK_EVENT",
-- pc端虹卡相关
EVENT_ONPCSELECT_MONEYCARD_CHANGED = "EVENT_ONPCSELECT_MONEYCARD_CHANGED",
--肉鸽3.0
EVENT_THEATRE3_UPDATE_WORKSHOP_TIMES = "EVENT_THEATRE3_UPDATE_WORKSHOP_TIMES", -- 重铸次数更新
EVENT_THEATRE3_UPDATE_EQUIP = "EVENT_THEATRE3_UPDATE_EQUIP", -- 装备更新
EVENT_THEATRE3_UPDATE_SLOTCAPACITY = "EVENT_THEATRE3_UPDATE_SLOTCAPACITY", -- 槽位容量更新
EVENT_THEATRE3_SAVE_TEAM = "EVENT_THEATRE3_SAVE_TEAM", -- 保存编队
EVENT_THEATRE3_ADVENTURE_MAIN_SELECT_ROLE = "EVENT_THEATRE3_ADVENTURE_MAIN_SELECT_ROLE", -- 冒险主界面点击右侧头像
EVENT_THEATRE3_ADVENTURE_MAIN_CHOOSE_NODE = "EVENT_THEATRE3_ADVENTURE_MAIN_CHOOSE_NODE", -- 冒险主界面点击节点
EVENT_THEATRE3_ADVENTURE_MAIN_SELECT_NODE = "EVENT_THEATRE3_ADVENTURE_MAIN_SELECT_NODE", -- 冒险主界面选择节点
EVENT_THEATRE3_ADVENTURE_MAIN_REFRESH_NODE = "EVENT_THEATRE3_ADVENTURE_MAIN_REFRESH_NODE", -- 冒险过程刷新选择节点
EVENT_THEATRE3_ADVENTURE_SHOP_AFTER_BUY = "EVENT_THEATRE3_ADVENTURE_SHOP_AFTER_BUY", -- 冒险商店购买完刷新价格颜色
EVENT_THEATRE3_BATTLE_PASS_EXP_CHANGE = "EVENT_THEATRE3_BATTLE_PASS_EXP_CHANGE", -- BP经验值改变
--大转盘
EVENT_TURNTABLE_PROGRESS_REWARD = "EVENT_TURNTABLE_PROGRESS_REWARD", -- 进度奖励
EVENT_TURNTABLE_ITEM_UPDATE = "EVENT_TURNTABLE_ITEM_UPDATE", -- 转盘更新
--日服定制化内容
EVENT_MEDAL_IN_DETAIL = "EVENT_MEDAL_IN_DETAIL", --进入勋章详情
EVNET_HGSDKLOGIN_SUCCESS = "EVNET_HGSDKLOGIN_SUCCESS",
EVENT_PURCAHSE_YKMAINREFRESH = "EVENT_PURCAHSE_YKMAINREFRESH",
--定制化内容
EVENT_HGSDK_GET_BIND = "EVENT_HGSDK_GET_BIND",
EVENT_HGSDK_BIND_RESULT = "EVENT_HGSDK_BIND_RESULT",
EVENT_HGSDK_SETPASS_RESULT = "EVENT_HGSDK_SETPASS_RESULT",
EVENT_LOGIN_ATTENTION = "EVENT_LOGIN_ATTENTION",
--商店直接使用日元购买
EVENT_SHOP_BUYUSERIYUAN = "EVENT_SHOP_BUYUSERIYUAN",
--采购直接使用日元购买
EVENT_PURCAHSE_BUYUSERIYUAN = "EVENT_PURCAHSE_BUYUSERIYUAN",
--当用户协议更新完毕的时候
EVENT_AGREEMENT_LOAD_FINISH = "EVENT_AGREEMENT_LOAD_FINISH",
EVENT_WHEN_CLOSE_LOGIN_NOTICE = "EVENT_WHEN_CLOSE_LOGIN_NOTICE",
--购买失败的时候触发的消息,用来清空缓存
EVENT_PURCHASEBUY_PAYCANCELORFAIL = "EVENT_PURCHASEBUY_PAYCANCELORFAIL",
--新年运势关闭的时候刷新一次公告界面
EVENT_NEWYEARYUNSHI_CLOSE_REFRESH = "EVENT_NEWYEARYUNSHI_CLOSE_REFRESH",
-- 海外定制老虎机小游戏
EVENT_SLOT_MACHINE_STARTED = "EVENT_SLOT_MACHINE_STARTED",
EVENT_SLOT_MACHINE_GET_REWARD = "EVENT_SLOT_MACHINE_GET_REWARD",
EVENT_SLOT_MACHINE_FINISH_TASK = "EVENT_SLOT_MACHINE_FINISH_TASK",
-- 手柄启/禁用更新
EVENT_JOYSTICK_ACTIVE_CHANGED = "EVENT_JOYSTICK_ACTIVE_CHANGED",
-- 手柄类型更新
EVENT_JOYSTICK_TYPE_CHANGED = "EVENT_JOYSTICK_TYPE_CHANGED",
-- 编辑自定义按键映射时
EVENT_EDITING_KEYSET = "EVENT_EDITING_KEYSET",
-- 鼠标左摇杆事件
EVENT_LEFT_STICK_EVENT = "EVENT_LEFT_STICK_EVENT",
EVENT_ALTER_LEFT_STICK_EVENT = "EVENT_ALTER_LEFT_STICK_EVENT",
-- 海外返回键事件
EVENT_BACK_UIMAIN = "EVENT_BACK_UIMAIN",
-- 特殊玩法Esc事件
EVENT_ACTIVITY_GAME_ESC = "EVENT_ACTIVITY_GAME_ESC",
}