PGRData/Script/launch/xlaunchui/XLaunchUi.lua
2024-09-01 22:49:41 +02:00

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local Creator = function()
local XUiLaunchUi = {}
local XDynamicTableCurveLaunch = require("XLaunchUi/XDynamicTableCurveLaunch")
local DYNAMIC_DELEGATE_EVENT = XDynamicTableCurveLaunch.DYNAMIC_DELEGATE_EVENT
local Vector3 = CS.UnityEngine.Vector3
local MathFloor = math.floor
local StringFormat = string.format
local IsHideFunc = CS.XRemoteConfig.IsHideFunc
--====== XUiLaunchImageGrid ======
local XUiLaunchImageGrid = {}
function XUiLaunchImageGrid:Ctor(ui)
self.ui = ui
self.Transform = self.ui.transform
self.GameObject = self.ui.gameObject
return self
end
function XUiLaunchImageGrid:SetData(data)
local go
if self.Transform.childCount > 0 then
go = self.Transform:GetChild(0):LoadPrefab(data)
else
go = self.GameObject:LoadPrefab(data)
end
self.PrefabGO = go
end
function XUiLaunchImageGrid:PlayAnim()
local go = self.PrefabGO
go.transform.parent.parent.gameObject:SetActiveEx(true) -- 初次会隐藏,导致无法播放动画
local animationTrans = go.transform:Find("Animation")
local directors = go:GetComponentsInChildren(typeof(CS.UnityEngine.Playables.PlayableDirector))
for i = 0, directors.Length - 1 do
local directorGO = directors[i].gameObject
directorGO:SetActiveEx(true)
directorGO:PlayTimelineAnimation()
end
end
local Split = function(str)
local arr = {}
for v in string.gmatch(str, "[^|]*") do
table.insert(arr, v)
end
return arr
end
--==========Queue=========--
local function Enqueue(queue, element)
if not element then return end
local endIndex = queue._EndIndex + 1
queue._EndIndex = endIndex
queue._Container[endIndex] = element
end
local function Dequeue(queue)
if queue._StartIndex > queue._EndIndex then
return nil
end
local startIndex = queue._StartIndex
local element = queue._Container[startIndex]
queue._StartIndex = startIndex + 1
queue._Container[startIndex] = nil
return element
end
local function Count(queue)
return queue._EndIndex - queue._StartIndex + 1
end
local function NewQueue()
return
{
_Container = {},
_StartIndex = 1,
_EndIndex = 0
}
end
--====== XUiLaunch ======
function XUiLaunchUi:OnAwakeUi()
self:OnAwake()
end
function XUiLaunchUi:OnAwake()
self.UiLoading = self.UiLoading.gameObject
self.UiDownload = self.UiDownload.gameObject
self.UiVideoPlay = self.UiVideoPlay.gameObject
self.UiDownlosdTips = self.UiDownlosdTips.gameObject
self.PanelDialog = self.PanelDialog.gameObject
self.UiDownlosdTips.transform:SetSiblingIndex(10)
self.UiLoading:SetActiveEx(false)
self.UiDownload:SetActiveEx(false)
self.UiVideoPlay:SetActiveEx(false)
self.UiDownlosdTips:SetActiveEx(false)
self.PanelDialog:SetActiveEx(false)
self.DownloadProgressEffectTrans = nil
self.DownloadProgressEffect:SetLoadedCallback(function() self:OnEffectLoaded() end)
self.BtnBasic.CallBack = function() self:OnSelectBasic() end
if CS.XRemoteConfig.LaunchSelectType == 1 then -- 支持完整下载
self.BtnAll.CallBack = function() self:OnSelectAllDlc() end
else
self.BtnAll.CallBack = nil
self.BtnAll:SetButtonState(CS.UiButtonState.Disable)
end
self.BtnConfirmSelect.CallBack = function() self:OnConfirmSelect() end
self.VideoPlayerUgui.ActionEnded = function() self:OnVideoEnded() end
-- self.BtnAuto.CallBack = function() self:OnBtnAutoClick() end
self.BtnSkipVideo.CallBack = function() self:OnBtnSkipVideoClick() end
self.BtnVideo.CallBack = function() self:OnBtnVideoClick() end
self.BtnVideo.gameObject:SetActiveEx(false)
self.BtnSkipVideo.gameObject:SetActiveEx(false)
if self.BtnMask then
self.BtnMask.CallBack = function() self:OnClickBtnMask() end
end
self.IsPlayingCG = false
-- self.TxtInfo.text = "当前处于数据网络预计需要下载860MB的资源是否继续下载"
self.BtnDialogConfirm.CallBack = function() self:OnBtnDialogConfirmClick() end
self.BtnDialogCancel.CallBack = function() self:OnBtnDialogCancelClick() end
if self.BtnDialogClose then
self.BtnDialogClose.CallBack = function() self:OnBtnDialogCancelClick() end
end
self.DownloadCostTimeTitle = (CS.XApplication.GetText("DownloadCostTime") or "预计时间") .. ""
self.DownloadCostTimeTitleDefault = self.DownloadCostTimeTitle .. "00:00:00"
self.UpdateSize = 0
self.MBSize = 0
self.LastUpdateTime = 0
self.LastProgress = 0
self.CurrentDownloadSelect = 1
self.SizeWindow = NewQueue()
self.TimeWindow = NewQueue()
self.WindowTimeSum = 0
self.WindowSizeSum = 0;
self.WindowSize = 5
self.LastSpeed = 0
-- 展示列表
local showPaths = CS.XLaunchManager.LaunchConfig:GetString("UiLaunchShowList") -- 注意launch更新时只能使用包内资源还未解析matrix的index文件及资源
if not showPaths or showPaths == "null" or IsHideFunc then -- 没轮换图或提审模式下,不显示
self.DefaultDownloadBG.gameObject:SetActiveEx(true)
self.PanelList.gameObject:SetActiveEx(false)
self.BtnLast.gameObject:SetActiveEx(false)
self.BtnNext.gameObject:SetActiveEx(false)
else
self.DefaultDownloadBG.gameObject:SetActiveEx(false)
local paths = Split(showPaths)
self.DataList = {}
for i, path in ipairs(paths) do
if path and path ~= "" then
table.insert(self.DataList, path)
end
end
self.NeedAutoScrollNext = (#self.DataList > 1)
self.AutoScrollTime = CS.XLaunchManager.LaunchConfig:GetInt("UiLaunchAutoScrollTime")
-- print("[LaunchTest] UiLaunchShowList:" .. tostring(showPaths) .. ",NeedAutoScrollNext:" .. tostring(self.NeedAutoScrollNext) .. ", AutoScrollTime:" .. self.AutoScrollTime)
if self.AutoScrollTime == 0 then
self.AutoScrollTime = 6000
end
self.HasScrolled = false
self.CurrentIndex = 1
self.DynamicTable = XDynamicTableCurveLaunch.New(self.PanelList)
self.DynamicTable:SetProxy(XUiLaunchImageGrid)
self.DynamicTable:SetDelegate(self)
self.GridPanel.gameObject:SetActiveEx(false)
self.BtnLast.CallBack = function()
self.HasScrolled = true
self.DynamicTable:TweenToIndex((self.CurrentIndex - 1) - 1)
end
self.BtnNext.CallBack = function()
self.HasScrolled = true
self.DynamicTable:TweenToIndex((self.CurrentIndex - 1) + 1)
end
self.AutoScrollNextFunc = function()
-- CS.XLog.Debug("====AutoScrollNext currentIndex:" .. self.CurrentIndex ..", HasScrolled:" .. tostring(self.HasScrolled) .. ", self.IsDraggging:" .. tostring(self.IsDraggging))
if self.IsDraggging then
return
end
if self.HasScrolled then
self.HasScrolled = false
return
end
self.DynamicTable:TweenToIndex((self.CurrentIndex - 1) + 1)
end
end
end
function XUiLaunchUi:GetFixIndex(index)
index = index % #self.DataList
return index + 1
end
function XUiLaunchUi:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local fixIndex = self:GetFixIndex(index)
grid:SetData(self.DynamicTable.DataSource[fixIndex])
if fixIndex == self.CurrentIndex then
grid:PlayAnim()
end
-- print(">>>> OnDynamicTableEvent, event:" .. event .. ", index: " .. tostring(index) ..",fixIndex" .. tostring(fixIndex) .. ", self.CurrentIndex:" .. tostring(self.CurrentIndex))
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_TWEEN_OVER then
if index < 0 then index = self.DynamicTable:GetTweenIndex() end
self.CurrentIndex = index + 1
local grid = self.DynamicTable:GetGridByIndex(self.CurrentIndex - 1)
grid:PlayAnim()
-- print(">>>>>>>> OnDynamicTableEvent, event:" .. event .. ", index: " .. tostring(index) ..",fixIndex" .. tostring(fixIndex) .. ", self.CurrentIndex:" .. tostring(self.CurrentIndex))
self.IsDraggging = false
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_BEGIN_DRAG then
self.IsDraggging = true
self.HasScrolled = true -- 跳过下一次自动轮播
end
end
function XUiLaunchUi:OnRefresh()
if self.DynamicTable then
self.DynamicTable:SetDataSource(self.DataList)
self.DynamicTable:ReloadData(self.CurrentIndex - 1)
end
end
function XUiLaunchUi:OnStartUi()
self:OnStart()
end
function XUiLaunchUi:OnStart()
self:HideHealthTip()
end
function XUiLaunchUi:HideHealthTip()
if self.UiLoading then -- 海外屏蔽健康提示十六字真言(不想改UI免得还得修改)
for i = 1, self.UiLoading.transform.childCount do
local child = self.UiLoading.transform:GetChild(i-1)
if child.name == "Text" then
child.gameObject:SetActiveEx(false)
end
end
end
end
function XUiLaunchUi:OnEnableUi()
self:OnEnable()
end
function XUiLaunchUi:OnEnable()
CS.UnityEngine.Screen.sleepTimeout = CS.UnityEngine.SleepTimeout.NeverSleep
end
function XUiLaunchUi:CheckAutoScrollTimer()
if IsHideFunc then
return
end
if self.NeedAutoScrollNext and self.AutoScrollTimerId == nil then
self:AddAutoScrollTimer()
end
end
function XUiLaunchUi:AddAutoScrollTimer()
self:RemoveAutoScrollTimer()
self.AutoScrollTimerId = CS.XScheduleManager.Schedule(self.AutoScrollNextFunc, self.AutoScrollTime, 0)
end
function XUiLaunchUi:RemoveAutoScrollTimer()
if self.AutoScrollTimerId then
CS.XScheduleManager.UnSchedule(self.AutoScrollTimerId)
self.AutoScrollTimerId = nil
end
end
function XUiLaunchUi:OnDisableUi()
self:OnDisable()
end
function XUiLaunchUi:OnDisable()
CS.UnityEngine.Screen.sleepTimeout = CS.UnityEngine.SleepTimeout.SystemSetting
self:RemoveAutoScrollTimer()
end
function XUiLaunchUi:OnClickBtnMask()
self.BtnSkipVideo.gameObject:SetActiveEx(true)
end
function XUiLaunchUi:OnDestroyUi()
self:OnDestroy()
end
function XUiLaunchUi:OnDestroy()
self.BtnBasic.CallBack = nil
self.BtnAll.CallBack = nil
self.BtnConfirmSelect.CallBack = nil
self.BtnSkipVideo.CallBack = nil
self.BtnVideo.CallBack = nil
if self.BtnMask then
self.BtnMask.CallBack = nil
end
self.BtnDialogConfirm.CallBack = nil
self.BtnDialogCancel.CallBack = nil
self.BtnLast.CallBack = nil
self.BtnNext.CallBack = nil
if self.DynamicTable then
self.DynamicTable:Clear()
self.DynamicTable = nil
end
self.VideoPlayerUgui.ActionEnded = nil
end
local function FormatSec2Min(seconds)
local min = MathFloor(seconds / 60)
seconds = seconds - min * 60
local hour = 0
if min >= 60 then
hour = MathFloor(min / 60)
min = min - hour * 60
end
return StringFormat("%02d:%02d:%02d", hour, min, seconds)
end
function XUiLaunchUi:OnGetEvents()
return { CS.XEventId.EVENT_LAUNCH_SETMESSAGE,
CS.XEventId.EVENT_LAUNCH_SETPROGRESS,
CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD,
CS.XEventId.EVENT_LAUNCH_CG,
CS.XEventId.EVENT_LAUNCH_START_LOADING,
CS.XEventId.EVENT_LAUNCH_SHOW_DOWNLOAD_SELECT,
CS.XEventId.EVENT_LAUNCH_DIALOG}
end
function XUiLaunchUi:OnNotify(evt, ...)
local args = { ... }
-- print("[LauncTest] OnNotify evt:" .. tostring(evt) .. ", args[1]:" .. tostring(args[1]))
if evt == CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD then
if not self.IsPlayingCG then
self.UiDownload:SetActiveEx(true)
self:OnRefresh()
end
self.UiLoading:SetActiveEx(false)
self.UpdateSize = args[1]
self.NeedUnit = (args[2] ~= false)
self.MBSize = self.NeedUnit and self.UpdateSize / 1024 / 1024 or self.UpdateSize
self.CustomFormat = args[3]
if self.NeedUnit then
self.TxtDownloadSize.text = StringFormat("(0MB/%dMB)", MathFloor(self.MBSize))
else
self.TxtDownloadSize.text = StringFormat("(0/%d)", MathFloor(self.MBSize))
self.TxtDownloadSpeed.text = ""
end
--用滑动窗口来计算下载速度
self.SizeWindow = NewQueue()
self.TimeWindow = NewQueue()
self.WindowTimeSum = 0
self.WindowSizeSum = 0
self.WindowSize = 5
self.LastSpeed = 0
elseif evt == CS.XEventId.EVENT_LAUNCH_CG then
local needCGBtn = args[1]
local needPlayCG = args[2]
self.VideoUrl = args[3]
self.Videowidth = CS.XLaunchManager.LaunchConfig:GetInt("LaunchVideoWidth")
self.VideoHeight = CS.XLaunchManager.LaunchConfig:GetInt("LaunchVideoHeight")
self.BtnVideo.gameObject:SetActiveEx(needCGBtn)
if needPlayCG then
self:CheckPlayCG()
end
self:CheckAutoScrollTimer()
elseif evt == CS.XEventId.EVENT_LAUNCH_START_LOADING then
-- stop cg
self.UiVideoPlay:SetActiveEx(false)
if self.IsPlayingCG then
self.IsPlayingCG = false
self.VideoPlayerUgui:Stop()
end
self.UiDownload:SetActiveEx(false)
self.UiLoading:SetActiveEx(true)
elseif evt == CS.XEventId.EVENT_LAUNCH_SETMESSAGE then
if (self.UiLoading.activeInHierarchy) then
self.TxtMessageLoading.text = tostring(args[1])
else
self.TxtMessageDownload.text = tostring(args[1])
end
elseif evt == CS.XEventId.EVENT_LAUNCH_SETPROGRESS then
local progress = args[1]
if (self.UiLoading.activeInHierarchy) then
self.SliderLoading.value = progress
self.TxtProgressLoading.text = StringFormat("%d%%", MathFloor(progress * 100))
elseif (self.UiVideoPlay.activeInHierarchy) then
self.TxtProgressVideoPlay.text = StringFormat("%d%%", MathFloor(progress * 100))
self.ImageVideoProgress.fillAmount = progress
elseif (self.UiDownload.activeInHierarchy) then
-- 版本
self.TxtAppVer.text = CS.XRemoteConfig.ApplicationVersion
self.TxtDocVer.text = CS.XRemoteConfig.DocumentVersion
-- 速度
local deltaTime = CS.UnityEngine.Time.time - self.LastUpdateTime
if self.NeedUnit and (deltaTime > 1) then
local deltaSize = MathFloor((progress - self.LastProgress) * (self.UpdateSize / 1024))
Enqueue(self.SizeWindow, deltaSize)
Enqueue(self.TimeWindow, deltaTime)
self.WindowSizeSum = self.WindowSizeSum + deltaSize
self.WindowTimeSum = self.WindowTimeSum + deltaTime
if Count(self.SizeWindow) > self.WindowSize then
self.WindowSizeSum = self.WindowSizeSum - Dequeue(self.SizeWindow)
self.WindowTimeSum = self.WindowTimeSum - Dequeue(self.TimeWindow)
end
local currentSpeed = 0
if self.WindowTimeSum ~= 0 then
currentSpeed = self.WindowSizeSum / self.WindowTimeSum
end
--模拟优化,速度小于零的时候,取上次大于零的速度
if currentSpeed < 0 then
currentSpeed = self.LastSpeed
else
self.LastSpeed = currentSpeed
end
if currentSpeed > 1024 then
self.TxtDownloadSpeed.text = StringFormat("%0.1fMB/S", currentSpeed / 1024)
else
self.TxtDownloadSpeed.text = StringFormat("%dKB/S", MathFloor(currentSpeed))
end
self.LastUpdateTime = CS.UnityEngine.Time.time
self.LastProgress = progress
if progress > 0 and currentSpeed > 0 then
local time = math.ceil(((1 - progress) * self.MBSize) / (currentSpeed / 1024))
self.TxtDownloadTime.text = self.DownloadCostTimeTitle .. FormatSec2Min(time) -- "预计时间:"
elseif currentSpeed <= 0 then
self.TxtDownloadTime.text = self.DownloadCostTimeTitleDefault -- "预计时间00:00:00"
end
end
self.SliderDownload.value = progress
self:UpdateDownloadProgressEffect(progress)
-- 进度
self.TxtDownloadProgress.text = StringFormat("%d%%", MathFloor(progress * 100))
if self.NeedUnit then
self.TxtDownloadSize.text = StringFormat(self.CustomFormat or "(%dMB/%dMB)", MathFloor(self.MBSize * progress), MathFloor(self.MBSize))
else
self.TxtDownloadSize.text = StringFormat(self.CustomFormat or "(%d/%d)", MathFloor(self.MBSize * progress), MathFloor(self.MBSize))
end
end
elseif evt == CS.XEventId.EVENT_LAUNCH_SHOW_DOWNLOAD_SELECT then
self:SetupDownloadSelect(args)
elseif evt == CS.XEventId.EVENT_LAUNCH_DIALOG then
self.TxtDialogInfo.text = args[1]
self.DialogCancelCB = args[2]
self.DialogConfirmCB = args[3]
self.PanelDialog:SetActiveEx(true)
end
end
function XUiLaunchUi:UpdateDownloadProgressEffect(progress)
if self.DownloadProgressEffectTrans then
self.DownloadEffectPos.x = MathFloor(self.DownloadMaxWidth * progress)
self.DownloadProgressEffectTrans.localPosition = self.DownloadEffectPos
end
end
function XUiLaunchUi:OnEffectLoaded()
self.DownloadProgressEffectTrans = self.DownloadProgressEffect.transform
local originPos = self.DownloadProgressEffectTrans.localPosition
self.DownloadEffectPos = Vector3(0, originPos.y, originPos.z)
self.DownloadMaxWidth = self.DownloadProgressEffectTrans.parent:GetComponent("RectTransform").rect.width
self.DownloadProgressEffectTrans.localPosition = self.DownloadEffectPos
end
function XUiLaunchUi:OnSelectBasic()
self.CurrentDownloadSelect = 1
self.BtnBasic:SetButtonState(CS.UiButtonState.Select)
if CS.XRemoteConfig.LaunchSelectType == 1 then -- 支持完整下载
self.BtnAll:SetButtonState(CS.UiButtonState.Normal)
end
-- CS.XLog.Debug(" self.CurrentDownloadSelect == 1")
end
function XUiLaunchUi:OnSelectAllDlc()
self.CurrentDownloadSelect = 2
self.BtnBasic:SetButtonState(CS.UiButtonState.Normal)
self.BtnAll:SetButtonState(CS.UiButtonState.Select)
-- CS.XLog.Debug(" self.CurrentDownloadSelect == 2")
end
function XUiLaunchUi:OnConfirmSelect()
-- CS.XLog.Debug(" self.OnConfirmSelect")
self.UiDownlosdTips:SetActiveEx(false)
CS.XGameEventManager.Instance:Notify(CS.XEventId.EVENT_LAUNCH_DONE_DOWNLOAD_SELECT,self.CurrentDownloadSelect==2)
end
function XUiLaunchUi:CheckPlayCG()
if self.IsPlayingCG then
print("[Audio] CG Already Playing")
return
end
CS.XRecord.Record("80020", "DownloadPlayVideoAuto")
self.IsPlayingCG = true
self.UiVideoPlay:SetActiveEx(self.IsPlayingCG)
self.UiDownload:SetActiveEx(not self.IsPlayingCG)
self:PlayCG()
end
function XUiLaunchUi:PlayCG()
local url = self.VideoUrl
if not self.VideoUrl or self.VideoUrl == "null" then
print("[Audio] Play Error url is null.")
return
end
if self.Videowidth ~= 0 and self.VideoHeight ~= 0 then
self.VideoPlayerUgui:SetAspectRatio(self.Videowidth / self.VideoHeight)
end
self.BtnSkipVideo.gameObject:SetActiveEx(false)
self.VideoPlayerUgui:SetVideoUrl(url)
self.VideoPlayerUgui:Play()
-- print("[Audio] CG starts:" .. url .. ", width:" .. self.Videowidth .. ", height:" .. self.VideoHeight)
end
function XUiLaunchUi:OnVideoEnded()
if not self.IsPlayingCG then
return
end
CS.XRecord.Record("80023", "DownloadPlayVideoEnded")
self.IsPlayingCG = false
self.UiVideoPlay:SetActiveEx(self.IsPlayingCG)
self.UiDownload:SetActiveEx(not self.IsPlayingCG)
end
-- function XUiLaunchUi:OnBtnAutoClick()
-- if self.IsPlayingCG then
-- self.VideoPlayerUgui:Pause()
-- else
-- self.VideoPlayerUgui:Resume()
-- end
-- self.IsPlayingCG = not self.IsPlayingCG
-- end
function XUiLaunchUi:OnBtnSkipVideoClick()
if not self.IsPlayingCG then
return
end
CS.XRecord.Record("80022", "DownloadSkipVideoBtn")
self.IsPlayingCG = false
self.UiVideoPlay:SetActiveEx(self.IsPlayingCG)
self.UiDownload:SetActiveEx(not self.IsPlayingCG)
self.VideoPlayerUgui:Stop()
end
function XUiLaunchUi:OnBtnVideoClick()
if self.IsPlayingCG then
print("[Audio] cg is already playing")
return
end
CS.XRecord.Record("80021", "DownloadPlayVideoBtn")
self.IsPlayingCG = true
self.UiVideoPlay:SetActiveEx(self.IsPlayingCG)
self.UiDownload:SetActiveEx(not self.IsPlayingCG)
self.VideoPlayerUgui:Stop() -- 临时避免重复播放状态停留在StopProcessing的问题
self:PlayCG()
end
function XUiLaunchUi:OnBtnDialogConfirmClick()
self.PanelDialog:SetActiveEx(false)
if self.DialogConfirmCB then
self.DialogConfirmCB()
end
end
function XUiLaunchUi:OnBtnDialogCancelClick()
self.PanelDialog:SetActiveEx(false)
if self.DialogCancelCB then
self.DialogCancelCB()
end
end
local GetSizeAndUnit = function(size)
local unit = "KB"
local num = size / 1024
if (num > 100) then
unit = "MB"
num = num / 1024
end
return num,unit
end
function XUiLaunchUi:SetupDownloadSelect(args)
--屏蔽下载提示弹窗,直接下载基础包
if CS.XRemoteConfig.LaunchSelectType == 2 then
self.UiDownlosdTips:SetActiveEx(false)
CS.XGameEventManager.Instance:Notify(CS.XEventId.EVENT_LAUNCH_DONE_DOWNLOAD_SELECT, false)
return
end
self.UiDownlosdTips:SetActiveEx(true)
local baseUpdateSize = args[1]
local allUpdateSize = args[2]
if self.CurrentDownloadSelect == 1 then
self:OnSelectBasic()
else
self:OnSelectAllDlc()
end
local baseSize, baseUnit = GetSizeAndUnit(baseUpdateSize)
local allSize, allUnit = GetSizeAndUnit(allUpdateSize)
local descBase = StringFormat("<b>%0.2f%s</b>", baseSize, baseUnit)
self.BtnBasic:SetNameByGroup(1, CS.XApplication.GetText("DownloadDescBase"))--"包含前三章主线与当前版本所有活动玩法资源")
self.BtnBasic:SetNameByGroup(2, descBase)
local descAll = StringFormat("<b>%0.2f%s</b>", allSize, allUnit)
self.BtnAll:SetNameByGroup(1, CS.XApplication.GetText("DownloadDescAll"))--"下载完成后可体验所有内容")
self.BtnAll:SetNameByGroup(2, descAll)
end
function XUiLaunchUi:Ctor(name, uiProxy)
self.Name = name
self.UiProxy = uiProxy
self.Ui = uiProxy.Ui
end
function XUiLaunchUi:SetGameObject()
self.Transform = self.Ui.Transform
self.GameObject = self.Ui.GameObject
self.UiAnimation = self.Ui.UiAnimation
self:InitUiObjects()
end
--用于释放lua的内存
function XUiLaunchUi:OnRelease()
--self.Name = nil
self.UiProxy = nil
self.Ui = nil
self.Transform = nil
self.GameObject = nil
self.UiAnimation = nil
if self.Obj and self.Obj:Exist() then
local nameList = self.Obj.NameList
for _, v in pairs(nameList) do
self[v] = nil
end
self.Obj = nil
end
for k, v in pairs(self) do
local t = type(v)
if t == 'userdata' and CS.XUiHelper.IsUnityObject(v) then
self[k] = nil
end
end
end
function XUiLaunchUi:SetUiSprite(image, spriteName, callBack)
self.UiProxy:SetUiSprite(image, spriteName, callBack)
end
--快捷隐藏界面(不建议使用)
function XUiLaunchUi:SetActive(active)
local temp = active and true or false
self.UiProxy:SetActive(temp)
end
--快捷关闭界面
function XUiLaunchUi:Close()
if self.UiProxy == nil then
XLog.Error(self.Name .. "重复Close")
else
self.UiProxy:Close()
end
end
--快捷移除UI,移除的UI不会播放进场、退场动画
function XUiLaunchUi:Remove()
if self.UiProxy then
self.UiProxy:Remove()
end
end
--注册点击事件
--function XUiLaunchUi:RegisterClickEvent(button, handle, clear)
--
-- clear = clear and true or false
-- self.UiProxy:RegisterClickEvent(button, function(eventData)
-- if handle then
-- handle(self, eventData)
-- end
-- end, clear)
--
--end
--返回指定名字的子节点的Component
--@name 子节点名称
--@type Component类型
function XUiLaunchUi:FindComponent(name, type)
return self.UiProxy:FindComponent(name, type)
end
--通过名字查找GameObject 例如:A/B/C
--@name 要查找的名字
function XUiLaunchUi:FindGameObject(name)
return self.UiProxy:FindGameObject(name)
end
--通过名字查找Transfrom 例如:A/B/C
--@name 要查找的名字
function XUiLaunchUi:FindTransform(name)
return self.UiProxy:FindTransform(name)
end
--打开一个子UI
--@childUIName 子UI名字
--@... 传到OnStart的参数
function XUiLaunchUi:OpenChildUi(childUIName, ...)
self.UiProxy:OpenChildUi(childUIName, ...)
end
--打开一个子UI,会关闭其他已显示的子UI
--@childUIName 子UI名字
--@... 传到OnStart的参数
function XUiLaunchUi:OpenOneChildUi(childUIName, ...)
self.UiProxy:OpenOneChildUi(childUIName, ...)
end
--关闭子UI
--@childUIName 子UI名字
function XUiLaunchUi:CloseChildUi(childUIName)
self.UiProxy:CloseChildUi(childUIName)
end
--查找子窗口对应的lua对象
--@childUiName 子窗口名字
function XUiLaunchUi:FindChildUiObj(childUiName)
local childUi = self.UiProxy:FindChildUi(childUiName)
if childUi then
return childUi.UiProxy.UiLuaTable
end
end
function XUiLaunchUi:InitChildUis()
if self.Ui == nil then
return
end
if not self.Ui.UiData.HasChildUi then
return
end
local childUis = self.Ui:GetAllChildUis()
if childUis == nil then
return
end
--子UI初始化完成后可在父UI通过【self.Child+子UI】名称的方式直接获取句柄
local childUiName
for k, v in pairs(childUis) do
childUiName = "Child" .. k
if self[childUiName] then
XLog.Error(StringFormat("%s该名字已被占用", childUiName))
else
self[childUiName] = v.UiProxy.UiLuaTable
end
end
end
function XUiLaunchUi:InitUiObjects()
self.Obj = self.Transform:GetComponent("UiObject")
if self.Obj ~= nil and self.Obj:Exist() then
for i = 0, self.Obj.NameList.Count - 1 do
self[self.Obj.NameList[i]] = self.Obj.ObjList[i]
end
end
end
--播放动画只支持Timeline模式
function XUiLaunchUi:PlayAnimation(animName, callback, beginCallback)
self.UiProxy:PlayAnimation(animName, callback, beginCallback)
end
--播放动画只支持Timeline模式, 增加Mask阻止操作打断动画
function XUiLaunchUi:PlayAnimationWithMask(animName, callback)
self.UiProxy:PlayAnimation(animName, function()
CS.XUiManager.Instance:SetMask(false)
if callback then
callback()
end
end, function()
CS.XUiManager.Instance:SetMask(true)
end)
end
return XUiLaunchUi
end
return Creator