forked from endernon/PGRData
2030 lines
No EOL
46 KiB
JSON
2030 lines
No EOL
46 KiB
JSON
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"The hurried pace, the footprints without a care for direction, the beach decorations that the person must have ran into..."
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"These are all signs that the Construct under pursuit knows nothing about counter-tracking."
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"Take Gray Raven and go up ahead.",
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"Ready anytime. Strike Hawk will fully cooperate.",
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1.0
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]
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"Take Kamui and circle left.",
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"17"
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]
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{
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"I'll go right.",
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"18"
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]
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{
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"Got it.",
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1.0
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]
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"Params": [
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"The vital fluid footprints branch left and right curtly, but then eventually regroup. The regrouped trail tumbles toward the gate of the theme park in the distance."
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]
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},
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{
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"You do not find any signs of a battle, or rather, this person seems completely incapable of fighting."
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"Lee, report.",
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"24"
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"Params": [
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"1",
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"Lee",
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"Humanoid, male, Easterner-looking. He's stopped at the entrance of the theme park.",
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1.0
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"Lee",
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"We're still just monitoring. Should we subdue the target now?",
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1.0
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"Move in.",
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"29"
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"Params": [
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"As imagined."
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]
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},
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{
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"Id": 30,
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"Params": [
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"Looks like this Construct is not only completely oblivious to counter-tracking techniques, but is also heavily wounded."
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]
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"Before prying any information out of his mouth, he will at least require emergency repairs."
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]
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"Params": [
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"Everyone, surround him.",
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"35"
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]
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"Everyone",
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"Roger!"
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]
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"The person being restrained by Lee is a man wearing a black trench coat."
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"He is restrained, but only so Liv can perform emergency treatment on him."
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]
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"The Construct does not seem to be equipped with a functional Inver-Device. Even the frame design seems to be dated, harking back to the designs of Operation Acadia."
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]
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"EndDelay": null,
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"Params": [
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"...Could this be Daedalus technology? But the Purifying Force is out on a mission right now, so it is impossible to confirm with Bianca."
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]
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},
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{
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"1",
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"500184"
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"1",
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"???",
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"...",
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1.0
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]
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},
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{
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"Id": 42,
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"ActionId": 44,
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"Params": [
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"Who are you?",
|
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"45"
|
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]
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},
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{
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"Id": 43,
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"ActionId": 45,
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"Params": [
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"???",
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"...",
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1.0
|
|
]
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},
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{
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"Id": 44,
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"Type": 202,
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"EndDelay": null,
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"Params": [
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"1",
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1.0
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"Id": 45,
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"Params": [
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"There is no response."
|
|
]
|
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},
|
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{
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"Id": 46,
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"Params": [
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"Which is expected."
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 49,
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"NextActionId": null,
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"Params": [
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"Seems like external help might be required to identify this person."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 50,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Since this Construct's frame screams Operation Acadia period from up to down, someone in Babylonia might know his background."
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It is still a crapshoot, but it should not hurt to ask."
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
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"Type": 302,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
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|
"EndDelay": null,
|
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"Params": [
|
|
"(Connect to public channel)",
|
|
"53"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 53,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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|
"EndDelay": null,
|
|
"Params": [
|
|
"...Someone might be able to help on Babylonia's public channel."
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 54,
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"NextActionId": null,
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"Type": 201,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500004"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
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"Type": 501,
|
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"IsBlock": null,
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
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"Type": 301,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
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"Params": [
|
|
"1",
|
|
"Asimov",
|
|
"Oh? Aren't you folks on a vacation... Never mind.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
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"Type": 301,
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|
"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"What is it?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 58,
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|
"NextActionId": null,
|
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"Type": 302,
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"IsBlock": null,
|
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"A little help scanning a Construct, Asimov?",
|
|
"59"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Sec.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
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|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"What the\u2014How did this frame withstand Corrupted attacks?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 62,
|
|
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|
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"Type": 302,
|
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|
"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"Doesn't seem like he can fight.",
|
|
"63"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 63,
|
|
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|
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"Type": 301,
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"IsBlock": null,
|
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"You've piqued my curiosity. Is Liv doing emergency repairs on him?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Yes.",
|
|
"65"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 65,
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|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I'll need Liv's Inver-Device for a short while to run a more comprehensive scan... Aaand, got it.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 66,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"...It's the Ascension-Network.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"He's an Ascendant?",
|
|
"68"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 68,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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|
"Asimov",
|
|
"That would have been a solid \"yes\" in the past, but after that Qu in Kowloong, I can't say for sure that he's the sort of Ascendant we know about.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 69,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I'm going to need the speaker on your terminal.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 70,
|
|
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|
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"Type": 302,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Go ahead.",
|
|
"71"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 71,
|
|
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|
|
"Type": 505,
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 72,
|
|
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|
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"Type": 201,
|
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|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500184"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 73,
|
|
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|
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|
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|
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"???",
|
|
"...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 74,
|
|
"NextActionId": null,
|
|
"Type": 203,
|
|
"IsBlock": null,
|
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 75,
|
|
"NextActionId": null,
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"Type": 201,
|
|
"IsBlock": null,
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"BeginAnim": null,
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|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500004",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 76,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 77,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Asimov",
|
|
"Heh. I know you're listening.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 76,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I've already found definite traces of Ascension-Network signals on you. But what is that hidden unknown function installed in your frame?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 77,
|
|
"ActionId": 79,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hidden function?",
|
|
"80"
|
|
]
|
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"???",
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1.0
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]
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"???",
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1.0
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"???",
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"This is related to that \"Miss Luna\"?",
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"???",
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1.0
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"88"
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"???",
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1.0
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"Ahem, just happened to be here, really.",
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"93"
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"???",
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"You people have nothing to do with the Ascendants?",
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1.0
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"Nope.",
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"96"
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"???",
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1.0
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},
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"Lucia grabs the handle on the back of your exoskeleton armor, then activates the jetpack behind her to carry you out of the billowing dust."
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"It is a familiar face\u2014Roland, the Ascendant. He lands between you and the mysterious man, who took the blunt of the impact and is knocked down onto the gravel once again."
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]
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},
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"Hola amigos.",
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"After all, t'would be a shame if you died before I got to destroy you one by one... Wouldn't it?",
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"114"
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"Indeed. It's a me.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 115,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Why are you the one surprised? Try being me, seeing you here for some reason.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"ActionId": 116,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What are you doing here?",
|
|
"117"
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"ActionId": 117,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Ah-ah-ah. No, no, that's not how it goes. No explanations for you. Because we, the Ascendants, are the masters, the host, here today.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 118,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"And the master need not explain to the guest their presence. 'Tis the other way round, the guests are the ones to explain their reason of visit.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"ActionId": 119,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500026"
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"Cut the crap. Now that you're here, you're never getting away.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 121,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500008"
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 122,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Roland",
|
|
"Oh, you animal! Bad! What a bad houseguest you make!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"How fortunate you are though\u2014I just have a thing for bad guests.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"So. Let's play a game.",
|
|
1.0
|
|
]
|
|
}
|
|
] |