forked from endernon/PGRData
785 lines
No EOL
19 KiB
JSON
785 lines
No EOL
19 KiB
JSON
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"Babylonia, Civilian Area."
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]
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},
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"UT. 19:15. The battle between the space station and Babylonia is about to commence."
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]
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"Ayla",
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"Selena mentioned \"the real world.\""
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]
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"Ayla",
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"Outside the peaceful and harmonious world we lived in, there was another cruel world full of conflict and war."
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]
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},
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{
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"Params": [
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"Ayla",
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"What is it like? Will I be able to paint it out?"
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]
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},
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{
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"Params": [
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"Ayla",
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"You must be fighting there, Selena."
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]
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},
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{
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"Id": 9,
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"ActionId": 9,
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"Params": [
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"Ayla",
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"If your fight is about life and death, I must carry on with mine. We will be fine."
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]
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},
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{
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"Id": 10,
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"Params": [
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"Ayla",
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"I will paint your fight so your story can be heard!"
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]
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},
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{
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"Id": 11,
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"ActionId": 11,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"Will I be able to understand you then...?"
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": "AniZhuanchangEnd",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...Must set the tone first... The colors of the universe... And stars..."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...Hmm... Something like this?"
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...Now... Selena's fighting stance..."
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...Oh, those boys probably know better..."
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]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"... (Busy drawing)"
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"NextActionId": null,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...Flames, explosions, laser beam... How about that?"
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"Type": 301,
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"BeginAnim": "AniZhuanchangEnd",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"Done!"
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"...No. Something's not right. I have seen many artworks depicting war. It's not like this."
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"Is this too naive...?"
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"BeginDelay": null,
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"Params": [
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"Ayla",
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"More like a landscape painting. I can only feel the beauty of the starry sky and Selena's grace... Too bright? Too light-hearted? Hmm, the vibe is just too far off!"
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]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"Params": [
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"Ayla",
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"If I take this to someone, the only answers I'll get will be \"this is a child's imagination,\" or \"this doesn't resemble war at all.\""
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]
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},
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"Params": [
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"Ayla",
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"...Have I hit a bottleneck? Is there something that cannot be represented by painting...?"
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]
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},
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{
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"Params": [
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"Assets/Product/Texture/Image/BgCg/Cg901_5.jpg"
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]
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"Id": 25,
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"Params": [
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"\u2014!"
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]
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},
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{
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"Id": 26,
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"Params": [
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"A swarm of aircraft leave the space station, charging toward Babylonia in the orbit."
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]
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},
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{
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"Id": 27,
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"Params": [
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"Cannons start firing. Cruise missiles are launched. Just like that, the war begins."
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]
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},
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{
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"Params": [
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"Meanwhile, Babylonia's plan is being executed."
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]
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},
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{
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"Params": [
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"As more fighter aircrafts leave the port, the special task force also departs."
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]
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},
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"Params": [
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"According to the plan, they will be escorted near the space station before landing, and investigate the internal facilities."
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]
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"Params": [
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"Apart from military and research-related intelligence, they also want to retrieve the relics left by humans in the old times."
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]
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},
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"Id": 32,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Even normal objects for daily use could turn into antiques with incredible value."
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]
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},
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{
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"Id": 33,
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"ActionId": 33,
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"Params": [
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"Step by step, humans evolved over time. As a whole, and as individuals."
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]
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},
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{
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"Id": 34,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"I heard sounds...! The battle has started!"
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]
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},
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{
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"Id": 35,
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"Params": [
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"Ayla",
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"Selena... I hope she will be fine."
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]
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},
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{
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"Params": [
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"Ayla",
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"Oh, what's that...!"
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]
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"EndDelay": null,
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"Params": [
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"Ayla witnesses the battle through Babylonia's barrier."
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]
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},
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{
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"Id": 40,
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"ActionId": 40,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Flames, explosions, aircraft debris."
|
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]
|
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},
|
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{
|
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"Id": 41,
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"ActionId": 41,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"The cruel scene shocks her as if time had stopped."
|
|
]
|
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},
|
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{
|
|
"Id": 42,
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"ActionId": 42,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Ayla",
|
|
"Is this... war?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
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"ActionId": 43,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Ayla",
|
|
"This is nothing like I imagined... Red lights, yellow dust, cold and dark space..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 44,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Ayla",
|
|
"The starry sky used to be beautiful. Why does it suddenly look so harsh..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 45,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Ayla",
|
|
"Those debris must have come from aircraft. Maybe even Constructs."
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ayla",
|
|
"If a person is hit in this battle... There won't be any remains left at all."
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ayla",
|
|
"...I understand now. Compared to this, my own interpretation of war is so naive and simple."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ayla",
|
|
"People can die any time. War could break out at any time. This is the reality we live in."
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ayla",
|
|
"Unlike the peaceful cities. Unlike games, where I can restart after death..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ayla",
|
|
"If one can't appreicate the cruelty of the world, then I supposed they never be able to capture the reality of war with their paint brush..."
|
|
]
|
|
}
|
|
] |