forked from endernon/PGRData
3884 lines
No EOL
89 KiB
JSON
3884 lines
No EOL
89 KiB
JSON
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"Having accepted peace as reality, you feel like the four seasons pass by in the blink of an eye."
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"Now, you are one of the cogs that help propel the steam engine of civilization, going from city to city to help workers and machines. More and more places are thus rebuilt."
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"And as time goes by, you slowly forget how to fight. Instead, you are preoccupied with more trivial matters."
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"Things like the price of food and vegetables, how much you should water the plants, or which fertilizers to use."
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"The conversations you have with your friends are now about the rainfall in spring."
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"And the girl too has shifted her attention to her daily life, feeling sad when the flowers that wither and happy when she sees sunlight dance on a new petal."
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"She doesn't give up on her passion for life now that peace prevails. If anything, it has strengthened that bond."
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"After we repair and rebuild the previously devastated streets and alleyways, we continue to keep watch for the town."
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"Before we know it, it's already another season of harvest. Time flies when people live in peace."
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"Walking with the machines in the wheat fields, we find the trees swinging as the wind blows, their fruits ripe for picking."
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]
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},
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{
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"Id": 15,
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"To her and the others, everything is going as expected. Nature is coming back to life as the seasons change."
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"What is mesmerizing if not a courtyard full of blossoming flowers, or the fruits that fall on the lawn, or the happily cheering crowd, or the antelopes that travel in a large flock?"
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"Params": [
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"When the fruits of autumn have been collected, the chilly wind carries snow with it as a gift to the watchers."
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},
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"Id": 19,
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"As a thick blanket of snow clears, you are ready to embrace another spring."
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"Here, the peaceful daily life will carry on forever until the end of time."
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"The nightmare is over.",
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"23"
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"That's right. That is how it is supposed to be."
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"Params": [
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"2"
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"Params": [
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"On an ordinary night, the nightmare finally reveals its teeth and claws again and attacks the person soundly sleeping."
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"Params": [
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"????",
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"It'll be too late if we don't stop it now."
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"Params": [
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"?????",
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"We have to take extreme measures."
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]
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"Params": [
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"????",
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"If this goes on, \u3010kuroname\u3011 will suffer permanent brain damage."
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]
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},
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"Params": [
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"?????",
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"I will take things into my own hands. So long as we can temporarily shield some of the data for these two, there is a chance for \u3010kuroname\u3011 to realize something is wrong."
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]
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},
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"Params": [
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"????",
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"What data are you going to shield?"
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]
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},
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"Params": [
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"?????",
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"We'll start with our easiest targets."
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]
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"Params": [
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"????",
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"You mean Lucia and Lee?"
|
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]
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},
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"Params": [
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"?????",
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"That's right."
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"...?",
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"37"
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"????",
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"But that way, we still won't be able to get \u3010kuroname\u3011 back to reality."
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]
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"?????",
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"So long as \u3010kuroname\u3011 can realize something is wrong, there is still hope."
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"Params": [
|
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"????",
|
|
"This is going to be risky and ineffective."
|
|
]
|
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},
|
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{
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"Id": 40,
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|
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"Params": [
|
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"?????",
|
|
"Do you have a better plan?"
|
|
]
|
|
},
|
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{
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"Id": 41,
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"Params": [
|
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"????",
|
|
"..."
|
|
]
|
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},
|
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{
|
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"Id": 42,
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|
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"Params": [
|
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"????",
|
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"Do it."
|
|
]
|
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},
|
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{
|
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"Id": 43,
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"Params": [
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"Lucia!",
|
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"45",
|
|
"Lee!",
|
|
45.0
|
|
]
|
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},
|
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{
|
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"Id": 44,
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|
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"Params": [
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"Assets/Product/Texture/Image/BgStory/Bgstory514.jpg"
|
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]
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},
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{
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"Id": 45,
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|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"You wake up from the nightmare and realize it is already noon. The room is dead silent."
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
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"Params": [
|
|
"Lucia?",
|
|
"48",
|
|
"Lee?",
|
|
48.0,
|
|
"Liv?",
|
|
48.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 48,
|
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"NextActionId": null,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Next to the door, you try to call your companions, but no one answers."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 49,
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"EndAnim": null,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"...",
|
|
"50"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 50,
|
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"NextActionId": null,
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"Type": 302,
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|
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|
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"Params": [
|
|
"Lucia!",
|
|
"51",
|
|
"Lee!",
|
|
51.0,
|
|
"Liv!",
|
|
51.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 51,
|
|
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"Type": 301,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You raise your voice, but still nothing."
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 52,
|
|
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"...Strange. Today should be a day off.",
|
|
"53"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 53,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"You recall the realistic nightmare you just had. Fear starts to take control. You keep calling your companions while looking for them in the house."
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"But your can't find them."
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 55,
|
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"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Not only that, the daily necessities previously belonging to Lee and Lucia are all gone. It is almost like they have left without saying goodbye."
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 56,
|
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"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"57"
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 57,
|
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"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You open the terminal and realize you can no longer track and locate their comms IDs."
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 58,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Though you don't need the terminal to remember their IDs, the terminal shows that the IDs are no longer valid."
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 59,
|
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"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...What do I do now...?",
|
|
"60"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 60,
|
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"Type": 301,
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|
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"In peacetime, when there is a situation like this, people always call the police."
|
|
]
|
|
},
|
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{
|
|
"Id": 60,
|
|
"ActionId": 61,
|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You take up the terminal again and report the situation to your colleagues in town. To your surprise, they scoff at you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
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"Type": 501,
|
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|
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|
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"Params": [
|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 63,
|
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|
|
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|
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"Params": [
|
|
"1",
|
|
"500427"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"Guard A",
|
|
"Silly. Those two people you mentioned don't even exist.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 65,
|
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|
|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"How is that possible?",
|
|
"66"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 66,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Guard A",
|
|
"They are not in the database, and I don't remember anyone named Lee or Lucia.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Guard A",
|
|
"If you do have friends like that on your team, I should have seen them the last time I visited your house. Don't you think?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That's right. They were here the last time you visited me.",
|
|
"69"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 69,
|
|
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|
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"Type": 301,
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Guard A",
|
|
"What? No, they weren't. It was just you and that girl.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
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|
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|
|
"BeginDelay": null,
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|
"EndDelay": null,
|
|
"Params": [
|
|
"Guard A",
|
|
"Alright, enough with this. I still have work to do. I'll talk to you soon.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 71,
|
|
"NextActionId": null,
|
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"Type": 505,
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 72,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 73,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The guard hangs up."
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 74,
|
|
"NextActionId": null,
|
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"Type": 302,
|
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"IsBlock": null,
|
|
"IsEnd": null,
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|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"75"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 75,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The room is spacious and bright, but it feels so empty now."
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 76,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Bird",
|
|
"Choo."
|
|
]
|
|
},
|
|
{
|
|
"Id": 76,
|
|
"ActionId": 77,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The bird saved by Liv flies back through the window and looks at you, its head tilted."
|
|
]
|
|
},
|
|
{
|
|
"Id": 77,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"...Liv...",
|
|
"79"
|
|
]
|
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"(Asking about Lucia and Lee)",
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"85"
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"...Are you saying... they disappeared?",
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"1"
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"How is it possible that you can't find their information in the database? I clearly remember we were hanging out last night. Perhaps the guard got it wrong?",
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"1"
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"No, he doesn't sound like he is joking... I...",
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"90"
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"Suddenly, your head is in extreme pain. The world goes dark."
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"Commandant! Wake up!"
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"...Is that Lucia's voice?",
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"98"
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"2"
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"This won't do. We gotta find another way."
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]
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},
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{
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"Id": 100,
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"...Lee?",
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"102"
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]
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"...Where are you?",
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"103"
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]
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"3",
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"500404"
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"...We must not give up here. Come on. We are so close."
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]
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"So close... to what?",
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"107"
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"500004"
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"...We are indeed in a tricky situation. But we did manage to protect the two of them."
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"...Hadn't it been for Liv, I'm afraid we would've lost \u3010kuroname\u3011 by now."
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"...?",
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"112"
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]
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{
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"Id": 111,
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"The Mind Beacon of \u3010kuroname\u3011 is being corrupted. This must not go on any further."
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"Id": 116,
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"...Even \u3010kuroname\u3011 is losing it? I can't believe it."
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]
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"1"
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"Though the Empyrea frame doesn't find out much either, after the examination, you wake up.",
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"1"
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"I couldn't find Lucia or Lee. What happened?",
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"1"
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]
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},
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"142"
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"...Are you saying that...",
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"How can we deny those lovely days we spent together just because of some strange nightmares?"
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]
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"We should go find them.",
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"152"
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]
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"Yeah.",
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"1"
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"Id": 153,
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"They must be waiting for us.",
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"1"
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},
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]
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},
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"We won't be searching fast enough if we stick to the ground. This time, let's take it to the sky.",
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"1"
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"The views, twisted and dislocated, are falling apart."
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]
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},
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"Liv",
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"I don't think I can... stay with Gray Raven anymore...",
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"1"
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]
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"...Liv...",
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"239"
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"1",
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"1"
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab",
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"2"
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]
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{
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"Params": [
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"Everything falls apart. Only chaotic sounds echo in the darkness."
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]
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},
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{
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"Id": 242,
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"Params": [
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"???",
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"The connection is too powerful. We must... sever \u3010kuroname\u3011 from the senses."
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]
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},
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{
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"Id": 243,
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"Params": [
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"???",
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"But what if [BUZZ\u2014] gets corrupted?"
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]
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},
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{
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"Id": 244,
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"Params": [
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"???",
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"We don't have a choice. If \u3010kuroname\u3011 can retrieve the memories, there will still be hope..."
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]
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},
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{
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"Id": 245,
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"Params": [
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"...",
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"247"
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]
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},
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{
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"Id": 246,
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"EndAnim": "AniZhuanchangBegin",
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"Params": [
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"When the echo fades away, you feel a force pulling as you are plunged into the abyss once again."
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]
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}
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] |