forked from endernon/PGRData
4708 lines
No EOL
104 KiB
JSON
4708 lines
No EOL
104 KiB
JSON
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"It should have been an ordinary summer afternoon."
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"Gray Raven completed their mission ahead of schedule, but there are still three hours to go until they have to rendezvous with the other teams."
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"Everyone sits in the shade of the temporary base, looking up at the solemn sky with a slight sense of relief."
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"Appears so.",
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"We're not just sitting here burning daylight. We need to respond to any emergency signals from the other teams.",
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"2"
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"During this recon mission, Gray Raven was assigned to the most dangerous area. The enemies there were tough but small in numbers, and Gray Raven made quick work of them."
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]
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"Other Task Force personnel, on the other hand, are still fighting large amounts of weaker Corrupted in the surrounding areas."
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"Params": [
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"1",
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"Lucia",
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"There are still a lot of unexplored areas over there that need to be investigated. But if we rush in without giving it thought, we might end up getting in the way of their mission.",
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"2"
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"I hope everyone makes it back here in one piece.",
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"1"
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"Relax...",
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"1"
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"Lee",
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"They'd only be in any sort of danger if something unexpected happened. Otherwise, they'd send elite squads to complete their mission.",
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"1"
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"Params": [
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"Liv nods, and everyone returns to silence again, feeling the peculiar heat of summer on Earth."
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"Sure is hot...",
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31.0
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"Commandant, you're burning up. Any longer, and you run the risk of getting heatstroke. Take off your jacket and have some water.",
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"1"
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"Without having to say anything, Liv senses your discomfort."
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]
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"1",
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"Liv",
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"Take off your jacket and drink some water, Commandant. Your body temp is over 40\u00b0C. Any longer, and you run the risk of getting heatstroke.",
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"1"
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"Need my help?",
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"2"
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"Lucia reaches behind her back and grabs her thruster."
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"Oh? Want Lucia to cool you off with her attack?",
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"1"
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"39",
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"48",
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"Achoo\u2014!",
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"Sorry, is it too cold now?",
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"2"
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"57"
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"It's slowly getting warm anyway.",
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"1"
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"We should be fine, Lucia. Well done. That was a refreshing blast of cold air.",
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"1"
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"Waves crash against the distant shoreline. Darkness looms on the horizon, showing signs of a storm brewing."
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]
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"Is this... summer?"
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"One day, if peace is restored to Earth, think we'll be able to live a life of leisure like this every day?",
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"1"
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"Definitely.",
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"67",
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"More fighting awaits.",
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"I'm sure we'll still be needed.",
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"2"
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"More fighting?",
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"1"
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"Think about all the people living in Babylonia.",
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"2"
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"72",
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"At least we won't have to worry about losing each other.",
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"You're right.",
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"And we'll have more time off.",
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"76"
|
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|
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|
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{
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"2",
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"400"
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"1031001",
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"1",
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"-400"
|
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|
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|
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{
|
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"Id": 78,
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|
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"Params": [
|
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"1",
|
|
"Liv",
|
|
"Then we'll finally be able to go on a real vacation.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 79,
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"Params": [
|
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"Lucia",
|
|
"What do you mean?",
|
|
"2"
|
|
]
|
|
},
|
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{
|
|
"Id": 80,
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"Liv",
|
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"You know, doing things that makes us happy?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
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|
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"Liv",
|
|
"At a place we like... In the company of friends... Wearing our favorite coatings... Free from worrying about missions or fighting.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
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|
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|
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"Lucia",
|
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"I see... Who wouldn't be happy in a place like this?",
|
|
"2"
|
|
]
|
|
},
|
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{
|
|
"Id": 83,
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"2",
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"5"
|
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|
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{
|
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"Id": 84,
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|
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|
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"Params": [
|
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"Lucia",
|
|
"If we want to make this happen sooner, everything we do now is of the utmost importance.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
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|
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|
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"Params": [
|
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"Remembering the mission, her expression becomes serious again."
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 86,
|
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|
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|
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"Params": [
|
|
"Liv",
|
|
"But that's also why we need to take a break every once in a while. Only then can we fight at peak performance.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
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|
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"Params": [
|
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"2"
|
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|
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},
|
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{
|
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"Id": 88,
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|
|
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|
|
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|
|
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|
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"Lucia",
|
|
"Every once in a while...?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Yep! That reminds me... You haven't changed coatings in ages, have you, Lucia?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
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|
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|
|
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|
|
"Params": [
|
|
"Lucia",
|
|
"Coatings don't seem to affect my performance in battle, so I haven't noticed.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Hm... I figured you'd say that.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
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|
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|
|
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|
|
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|
|
"Params": [
|
|
"1",
|
|
"0.5",
|
|
"-200"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
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|
|
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"Type": 301,
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She chuckles and steps closer to Lucia.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 94,
|
|
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|
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"Type": 301,
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Not even just for fun?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I heard that coatings weren't just handed out.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Ahem...",
|
|
"97",
|
|
"Oh, about that...",
|
|
97.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"The commandant actually spoke with me about that already...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 98,
|
|
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|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"About coatings?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Yep! The commandant wants to give you a new coating!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
"Params": [
|
|
"Lucia",
|
|
"...Me?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Yep! But we decided that...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
|
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|
|
"Type": 302,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You should pick one out yourself!",
|
|
"103"
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"After all, you're always so tight-lipped about what kind of coating you like.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
|
|
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|
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|
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"So, you should pick one out yourself.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
|
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|
|
"Type": 301,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv takes out her terminal. She opens up a window and shows it to Lucia\u2014revealing dozens of coatings waiting to be tried on."
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"These are all the test coatings we applied for. Pick whichever one you like the best!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"At a loss, Lucia approaches Liv's terminal and flips through the selection under the behest of her excitement."
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Look! This coating comes in a dress!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She points to a lavish but ungainly coating inspired by Rococo fashion."
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I don't think this would be very suitable for combat...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv nods seriously as they both turn the page."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 112,
|
|
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|
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|
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"What about this one? It's a simple red uniform and a matching skirt.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"Um, but... There's not much of a difference. Is there?",
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"1"
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]
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},
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"You're right.",
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"The two of them quickly skip over several coatings of that style."
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"What about a sailor outfit? That goes well with summer.",
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"1"
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"...A sailor outfit? But it's pink...",
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"She gives the same begrudging look as she did when she first changed into her Dawn frame."
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"Lucia",
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"But I admit, summer feels rather nice.",
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"2"
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]
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},
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{
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"Liv",
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"How about this one? What do you think?",
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"1"
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]
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},
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{
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"Liv points to a breathable swimsuit and grins. Lucia's face instantly turns a bright cherry red."
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]
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},
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},
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"Lucia",
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"No, no, no... Absolutely not.",
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"2"
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]
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},
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"2"
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},
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"She quickly turns to the next page and continues browsing."
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]
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},
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"Lucia",
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"...How about this one?",
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"2"
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]
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},
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{
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"Lucia points to an icy blue summer coating with soft scales resembling a fish tail. One of the legs looks like a trail of seafoam left by a wave on the beach."
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]
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},
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"Params": [
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"Liv",
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"Wow, that's gorgeous. Want to try it out?",
|
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"1"
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]
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},
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{
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"Id": 131,
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"Params": [
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"Lucia",
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"...Right now?",
|
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"2"
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]
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},
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{
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"Id": 132,
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|
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"EndDelay": null,
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"Params": [
|
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"Go for it!",
|
|
"133"
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]
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},
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{
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"Id": 133,
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"EndAnim": "AniZhuanchangBegin",
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"Lucia",
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"Alright.",
|
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"2"
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]
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},
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"1",
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"Lucia",
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"...",
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"2"
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"Lucia",
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"...",
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"2"
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{
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"Lucia does not know what to say. She looks at you with hesitant curiosity."
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]
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},
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{
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"You look great.",
|
|
"140",
|
|
"You look ug\u2014",
|
|
144.0,
|
|
"I really like your choice.",
|
|
161.0
|
|
]
|
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},
|
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{
|
|
"Id": 140,
|
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|
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"Params": [
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"2",
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"1"
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]
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},
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{
|
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"Id": 141,
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"Params": [
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"Lucia",
|
|
"R-really...?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
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|
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"Params": [
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"Lucia lets out a sigh of relief."
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]
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},
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{
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|
"Id": 143,
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"Params": [
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"Liv",
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"I think so too, Lucia!",
|
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"1"
|
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]
|
|
},
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{
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|
"Id": 144,
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"EndDelay": null,
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"Params": [
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"1",
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"7"
|
|
]
|
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},
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{
|
|
"Id": 145,
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|
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|
|
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
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"Right as you're about to say \"ugly,\" Liv quickly stuffs a square of nutri-jelly into your mouth."
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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|
"Liv",
|
|
"(Psst... Commandant! Didn't we agree to let Lucia choose for herself?)",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 147,
|
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"14"
|
|
]
|
|
},
|
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{
|
|
"Id": 148,
|
|
"ActionId": 148,
|
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"EndAnim": null,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Liv leans over and whispers into your ear."
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 149,
|
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|
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|
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"Params": [
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"Liv",
|
|
"(And you know she looks great...)",
|
|
"1"
|
|
]
|
|
},
|
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{
|
|
"Id": 150,
|
|
"ActionId": 150,
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"Params": [
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"She worriedly glances back at the uncertain Lucia."
|
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]
|
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},
|
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{
|
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"Id": 151,
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"Params": [
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"Well then, let's submit a request for this coating.",
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|
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"186",
|
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