forked from endernon/PGRData
1279 lines
No EOL
29 KiB
JSON
1279 lines
No EOL
29 KiB
JSON
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab",
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"???",
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"Yet another day..."
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]
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"???",
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"What day is it today?"
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"Params": [
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"A tiny, dirty finger reaches out, scratching a scar onto the burnt wall."
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]
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},
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"Id": 8,
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"Params": [
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"In truth, she no longer remembers what day it is. Hunger and terror work wonders in shattering a child's thoughts and memories."
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]
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},
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{
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"Id": 9,
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"Params": [
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"Once the CPF is activated, we'll be back. Someone said this to her, but who was it? Her father? Her uncle?"
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]
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},
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"Id": 10,
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"Params": [
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"She despises herself for not being able to keep the time... And the Corrupted that would sometimes stumble upon her always gave her quite the scare."
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]
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},
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{
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"Params": [
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"She only knows that today is the \"third day\", but she has no way of knowing how many \"third days\"have passed before it, lost in memory."
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]
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},
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{
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"Params": [
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"She despises herself so much that she could just die. Dying sounds good right now."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"Params": [
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"All the gilded stories her Grandpa told her of mankind's Golden Age aren't enough to cover up the rust of the scavenger's life she leads during the end of days."
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Can mankind ever claw its way back to the Golden Age? Or at least a time when the CPFs still worked like they should?"
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"BeginDelay": null,
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"Params": [
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"Those inimitable, intricate machines... We only remember the extent of their contribution when they stop working."
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]
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},
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{
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"Id": 16,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Maybe I should just die. No one can fix the CPFs anyway."
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Maybe I should just die. No one will give me hope anyway."
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Maybe I should just die. No one will come and save me anyway."
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"Params": [
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"If I charge out this barricade, I can die."
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"Params": [
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"If I\u2014"
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]
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},
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{
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"Params": [
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"???",
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"Ahhhhhhhh!"
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]
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},
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"Params": [
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"2",
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"500026",
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-400.0
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"3",
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"1031001",
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400.0
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"Params": [
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"1",
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"Lee",
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"Commandant, over here!",
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2.0
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]
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"1",
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"Liv",
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"Please don't go\u2014",
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3.0
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]
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"2",
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"Params": [
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"Shadows dance in front of her eyes, obscuring her vision."
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]
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},
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"Params": [
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"She charges headlong into the shadows!"
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]
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},
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"1",
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"500166"
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"Params": [
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"1",
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"Lucia",
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"...Commandant!",
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1.0
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]
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"Params": [
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"Plop."
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]
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},
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"EndAnim": "AniZhuanchangBegin",
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"Params": [
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"Like falling forward into a soft bed of quilt, she faints."
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]
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},
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"Params": [
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"After Liv performs a quick check, the team moves the girl, who had charged right into our arms, onto a cot."
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]
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},
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"Params": [
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"2",
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-400.0
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"3",
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400.0
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"Params": [
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"1",
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"Lee",
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"...What now?",
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2.0
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]
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},
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{
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"Id": 38,
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"Params": [
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"...How is she?",
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"39"
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]
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},
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"Id": 39,
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"ActionId": 39,
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"1",
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"Liv",
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"Malnutrition and severe sleep-deprivation contributed to her current state...",
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3.0
|
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]
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"Liv",
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"...But those aren't the main issue.",
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3.0
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]
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},
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"Liv rolls up the hem of the girl's pants. The wound on her leg oozes black blood, a typical symptom of the first stages of Punishing Virus infection."
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]
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},
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"(Turning on silent communication)",
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"43"
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"Does she have a chance?"
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]
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},
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{
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"Id": 44,
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"3"
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"Liv",
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"...if we amputate in time.",
|
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3.0
|
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]
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},
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"It's that serious?"
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]
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},
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{
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"Params": [
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"Liv",
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"Do you want the truth, Commandant?",
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3.0
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]
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},
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{
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"Id": 48,
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"Params": [
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"Tell me."
|
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]
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},
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{
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"Liv",
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"Amputation might be too late.",
|
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3.0
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]
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},
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"Id": 50,
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"2"
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"Id": 51,
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"Params": [
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"Lucia.",
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"52"
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]
|
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},
|
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{
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"Id": 52,
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"ActionId": 52,
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"Params": [
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"2",
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"500166",
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-400.0
|
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]
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},
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{
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"Id": 53,
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"1",
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"Lucia",
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"Yes.",
|
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2.0
|
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]
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},
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{
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"Params": [
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"Take her back to base.",
|
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"55"
|
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]
|
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},
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{
|
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"Id": 55,
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"ActionId": 55,
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"Params": [
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"Lucia",
|
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"What about you?",
|
|
2.0
|
|
]
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},
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{
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"Id": 56,
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"Params": [
|
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"I'll look around.",
|
|
"57"
|
|
]
|
|
},
|
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{
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|
"Id": 57,
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"Params": [
|
|
"Lucia",
|
|
"?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 551,
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"Params": [
|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
3.0
|
|
]
|
|
},
|
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{
|
|
"Id": 59,
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"EndDelay": null,
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"Params": [
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"2",
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"3"
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]
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},
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{
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"Id": 60,
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"Params": [
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"1",
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"500026"
|
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]
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},
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{
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"Params": [
|
|
"1",
|
|
"Lee",
|
|
"I see now. This girl doesn't look like she was living on her own in a den full of Corrupted. Someone probably left her here.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
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"Params": [
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"1",
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"Lee",
|
|
"Perhaps that someone is still around.",
|
|
1.0
|
|
]
|
|
},
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{
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|
"Id": 63,
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"EndAnim": "AniZhuanchangBegin",
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"Params": [
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"Got it.",
|
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"63"
|
|
]
|
|
},
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{
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"Id": 64,
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|
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|
|
"Params": [
|
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"Assets/Product/Texture/Image/BgStory/BgStory00.png"
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]
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},
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{
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"1"
|
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]
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{
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"Id": 66,
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"EndAnim": null,
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"Params": [
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"I clumsily piece together the electromagnetic rifle and make sure that the tungsten steel cartridge is installed correctly."
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
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"EndAnim": null,
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"...It's been a long while since I last used what I learned in my first year at F.O.S. I'm getting rusty now... I'll have to start practicing like Chrome when I get back."
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
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"Params": [
|
|
"\u3010kuroname\u3011",
|
|
"What's the next exam on? Minesweeping in the bushes? Haggling with locals?"
|
|
]
|
|
},
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{
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|
"Id": 69,
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"Params": [
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"I should proceed, either way.",
|
|
"68"
|
|
]
|
|
},
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{
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|
"Id": 70,
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"Assets/Product/Texture/Image/BgStory/BgStory39.jpg"
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]
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},
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"Id": 71,
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"EndAnim": null,
|
|
"BeginDelay": null,
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"EndDelay": null,
|
|
"Params": [
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"...Found footprints and the track of something being dragged."
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|
]
|
|
},
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{
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|
"Id": 72,
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"Params": [
|
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"...I thought we'd have to look further. Turns out it's not the case."
|
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]
|
|
},
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{
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|
"Id": 73,
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|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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"1"
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]
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|
},
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{
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"Id": 75,
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"Params": [
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"1",
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|
"Lucia",
|
|
"We're on our way back, Commandant.",
|
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1.0
|
|
]
|
|
},
|
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{
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|
"Id": 76,
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"Params": [
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"Roger. Syncing coordinates now.",
|
|
"75"
|
|
]
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},
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{
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"Id": 77,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lucia",
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"Commandant, what are you doing there?",
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1.0
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]
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},
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{
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"Id": 78,
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"...No, wait, I shouldn't have asked.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 79,
|
|
"ActionId": 77,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"The team and I are en route.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 80,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Alright."
|
|
]
|
|
}
|
|
] |