forked from endernon/PGRData
2352 lines
No EOL
54 KiB
JSON
2352 lines
No EOL
54 KiB
JSON
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">>80%>>92%>>100%...... Entering system."
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"Scanning\u2026\u2026Kowloong Chamber of Commerce - Tai'E\u2026\u2026HBG3."
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"Activating emotion module<<<"
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"1",
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"HNB1",
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"...HBG3? Where am I? Why did you tie me up?",
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1.0
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"1",
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"HBG3",
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"I didn't do anything. You were hanging here when I found you.",
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2.0
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"The two machines with identical exteriors stand opposite of each other, the stauncher one of the two returns its blade."
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"HNB1",
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"What's going on here?",
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1.0
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"HBG3",
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"It's 4:44:23 p.m. on the 28th. We are located in an inspection facility 14 kilometers away from the main urban district.",
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2.0
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"HBG3",
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"We were scheduled to return back to the factory for routine inspection 14 days ago. But for some reason, we were left in this unmanned facility.",
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2.0
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"Params": [
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"HBG3",
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"My faulty functions have also not been repaired.",
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2.0
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"Params": [
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"HNB1",
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"Strange. I can't reach HQ.",
|
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1.0
|
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]
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},
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{
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"Params": [
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"HBG3",
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"Me too. According to KCC Pulao Crew regulations, we should report back to HQ.",
|
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2.0
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|
]
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},
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{
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"HBG3",
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"Article 1 of the KCC Pulao Crew regulations, Tai'E shall not harm humans, or by inaction allow humans to come to harm; 2, Tai'E must obey orders from superiors; 3, when an order expires, Tai'E must return and await...",
|
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2.0
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"HNB1",
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"Hey, hey, hey, I know the regulations. They're hardwired into my brain. You don't have to repeat it line by line!",
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1.0
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]
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},
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"HBG3",
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|
"I'm just reminding you. I am perceiving a 35% chance that you will use this opportunity to go elsewhere.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
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"Id": 39,
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"ActionId": 38,
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"Params": [
|
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"HBG3's speech stops HNB1 from fidgeting and looking around."
|
|
]
|
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},
|
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{
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"Id": 40,
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"1",
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"Params": [
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"HNB1",
|
|
"I can't help it... Curiosity is \"human instinct.\"",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
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"Params": [
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"1"
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]
|
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},
|
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{
|
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"Id": 43,
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"ActionId": 42,
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|
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"BeginDelay": null,
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"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"What about the batch of Tai'E sent with us for maintenance? Have you seen them?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
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"ActionId": 43,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"I've been here since I was activated. I checked, but there are no other Tai'E or human beings here except us. The external power supply for the whole facility has been cut and we are locked in this inspection facility.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1 and HBG3 were originally a part of the 7th Division, which is subordinate to the Pulao Police Force. The police force usually carries out security work in the city with squads made up of two Tai'E units."
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 47,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"G3 is the latest model developed by the Fuxi Department in the HB Tai'E series, specializing in strategic analysis. B1 is an HN series model with a human emotion module, making it more oriented to the masses."
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 48,
|
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"Type": 301,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"A squad utilizing both Tai'E models is often seen as the optimal composition."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 51,
|
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"NextActionId": null,
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"It has been fourteen days. Didn't any of the guards notice that we were missing?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"Existing information is not enough to accurately assess the situation. It is possible that we are taken away by human beings through illegal means.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 53,
|
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"NextActionId": null,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"You can just say that we're stolen.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 54,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"Them thugs in the lower city areas have a growing appetite, huh? It used to be just robbery and extortion, now it looks like they've shifted their focus to public property...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 55,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"Oh, by the way, check to see if there are any dents or scuff marks on me. I just got it painted a month ago... uh, I mean, two months ago!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
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"Type": 204,
|
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"IsBlock": null,
|
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"10"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"...",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"...No dents or scuff marks.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
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|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"Good. But whoever stole me is still going to get it!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 61,
|
|
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|
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"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"Let's go turn on the backup power first. Then we will leave and report for duty back at the KCC.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
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|
|
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|
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|
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|
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|
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|
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"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
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"Type": 101,
|
|
"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory29.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 64,
|
|
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|
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"Type": 301,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u2014\u2014"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 65,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500231",
|
|
400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 66,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500233",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"HNB1",
|
|
"Hey, G3. I don't feel so good in here.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"Robots don't feel good.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 69,
|
|
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|
|
"Type": 301,
|
|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"You don't get it. I mean, something's wrong here.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 70,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 71,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The two Tai'E units stand before the main control room. As HNB1 reaches out its finger and touches the door, a layer of dust falls down."
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 72,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500231",
|
|
400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 73,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500233",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 74,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"HNB1",
|
|
"Is this an abandoned factory?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 75,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"This inspection facility closed down four years ago.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 76,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"...You can access this information in your own database.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 77,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HNB1",
|
|
"I know, but that takes the fun out of detective work.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"HBG3",
|
|
"You're strange...",
|
|
2.0
|
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"HNB1",
|
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"What happened here?",
|
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1.0
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]
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"We don't have enough information.",
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2.0
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"But I suggest turning on the backup power first.",
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2.0
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]
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"\u2014\u2014"
|
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},
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{
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"System",
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"Emergency backup power restored. Preparing to execute command."
|
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]
|
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},
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"1",
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{
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|
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|
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"1",
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"HNB1",
|
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"Command? What command?",
|
|
1.0
|
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]
|
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},
|
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{
|
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"Id": 96,
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"The room suddenly lights up. The power seems to be gradually restoring, and the factory systems begin to operate."
|
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]
|
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},
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{
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"Id": 97,
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"2",
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"1",
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"HBG3",
|
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"Come take a look at this.",
|
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2.0
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]
|
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},
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{
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{
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"Params": [
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"A stand-alone device on the table projects a topographic map covered with massive patches of glowing red blots."
|
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]
|
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},
|
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{
|
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"Id": 102,
|
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"The terrain in the image quickly switches. The distribution of red patches in each area is different, indicating different levels of danger."
|
|
]
|
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},
|
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{
|
|
"Id": 103,
|
|
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|
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"Params": [
|
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"The final picture is a comprehensive analysis diagram, which rapidly flashes red, like a burning sea of fire."
|
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]
|
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},
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{
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|
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"1",
|
|
"HNB1",
|
|
"Where is this?",
|
|
1.0
|
|
]
|
|
},
|
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{
|
|
"Id": 106,
|
|
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|
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"Near the Kowloong Chamber of Commerce.",
|
|
1.0
|
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]
|
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},
|
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{
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{
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"Id": 109,
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"???",
|
|
"...governs East Asia. It stands independent even from the World Government..."
|
|
]
|
|
},
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{
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"Id": 110,
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"Params": [
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"The bold voice of a young women broadcasts from the loudspeaker."
|
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]
|
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},
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{
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"Id": 111,
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"???",
|
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"The cities fall, one by one. But why are we still standing?"
|
|
]
|
|
},
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{
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|
"Id": 112,
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"Params": [
|
|
"???",
|
|
"Because countless brave warriors fought for Kowloong. It is the will of Kowloong that they bear. They fight against the virus, they prove to the world. Those red-eyes will rot and rust on Kowloong grounds."
|
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]
|
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},
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"Id": 113,
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