forked from endernon/PGRData
4525 lines
No EOL
100 KiB
JSON
4525 lines
No EOL
100 KiB
JSON
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"The old valves and rotating mechanisms hum as you head deeper into the theme park. It seems like a number of doorways and barricades have now been opened."
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"Now scanning... Air composition test complete. Liv, you can take the mask off of Commandant.",
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"Same. There are a lot of things I've never seen before.",
|
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"1"
|
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]
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"Lee",
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"But Babylonia isn't completely devoid of these entertainment facilities though, yeah?",
|
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"1"
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]
|
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},
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"The size is too different, Lee.",
|
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"1"
|
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]
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},
|
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{
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"Id": 43,
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"Aren't you surprised, Sophia?",
|
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"45"
|
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]
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},
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{
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"Id": 44,
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"Sophia",
|
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"I read the brochure Jamilah gave me on my way here, and I memorized the layout and everything.",
|
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"1"
|
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]
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{
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"Sophia",
|
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"Have you seen something like this before, Commandant?",
|
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"1"
|
|
]
|
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},
|
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{
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"Id": 47,
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"1",
|
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"Liv",
|
|
"You must have, right, Commandant?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 50,
|
|
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|
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"1",
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|
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|
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|
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{
|
|
"Id": 50,
|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"Lee",
|
|
"...Ahem. Well, Babylonia is designed to accommodate for human life in space, and many facilities have indeed been recreated in their past form on Earth.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
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"Lee",
|
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"...But something the scale of a theme park is impossible. Babylonia cannot afford the space to build such a massive structure that is only for play.",
|
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"1"
|
|
]
|
|
},
|
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{
|
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|
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"Sophia",
|
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"So... that's why everyone is surprised?",
|
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"1"
|
|
]
|
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},
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{
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"...Yep.",
|
|
"56"
|
|
]
|
|
},
|
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{
|
|
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"1",
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"Sophia",
|
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"...I see.",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 56,
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"1",
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"1031001"
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{
|
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"Params": [
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"1",
|
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"Liv",
|
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"Scan complete. The signals and trails here are... complicated.",
|
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"1"
|
|
]
|
|
},
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{
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"Liv",
|
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"Including Roland, there are trails from six distinct individuals.",
|
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"1"
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]
|
|
},
|
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"5"
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{
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"Id": 60,
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"1",
|
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"Lucia",
|
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"...",
|
|
"1"
|
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|
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"So let's decide on where we should search.",
|
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"1"
|
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]
|
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|
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"I'll go with Ayla to the indoor play area again, because I feel like something wasn't quite right when we passed by earlier.",
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"1"
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"Then Strike Hawk and Karenina will go to the Ferris wheel over there.",
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"1"
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"Our weapons perform better in an open area.",
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"Then Gray Raven will head over to the aquarium over there.",
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"1"
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]
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"When we regroup later, let's report our findings.",
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"1"
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2.0
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"Then let's move out!",
|
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"Camu",
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"Well then, guess my job here's done.",
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"A barrage of projectile dives into his greatsword, letting off deafening clangs. Some projectiles bounce off of Camu's greatsword, mutilating the terminals around him and causing sparks to fly wildly."
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"???",
|
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"Ehe... Ehehe... You actually blocked the Heteromer shots! You're a fast one..."
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"Camu",
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"...Tch, that gloomy fish lady back in Kowloong?",
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"1"
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"What's-sa-matter? Not our first meeting, right...?",
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"2"
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"You speak in a different way... Looks like that Roland wasn't lying.",
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"2"
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"...What did he say?",
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"1"
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"Why? Why do you care?",
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"2"
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"Shouldn't you pay more attention to the one in front of you?",
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"2"
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"Camu",
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"Hah, whatever. I don't care about either of you.",
|
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"1"
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|
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"Even if it's something to do with Kamui?",
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"2"
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|
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"Lamia",
|
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"Ever wondered why \"Kamui\" got sealed away all of a sudden?",
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"2"
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|
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|
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"We won't take credit for that. After all, we only gave you the \"ticket\" to connect to the network.",
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"2"
|
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|
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"...",
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"1"
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"And... even if you split Kamui off to slow down his decay...",
|
|
"2"
|
|
]
|
|
},
|
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"At this rate, within 140 hours, this so-called \"main personality\" of Kamui will still go poof.",
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"2"
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|
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"Your scent, as well... Your frame right now is unstable like a little raft in a stormy sea, just a little push in the right direction, and you'll...",
|
|
"2"
|
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|
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"\u2014Nngh, aw, don't do that.",
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"Before Lamia can finish her sentence, Camu's greatsword is already before her face."
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"Heteromer clutters instantly condense into a wall, stopping the greatsword from inching further."
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"If this frame's unstable, then I'll just have to find a new one.",
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"1"
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"Since we're both Ascendants, I might as well just borrow yours.",
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"1"
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"Lamia",
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"...Um. This is a girl frame. You sure?",
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"1"
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"Just to shut you up. I'm borrowing it for life.",
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"1"
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"2"
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]
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},
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"...In that case, wanna join us? Nod, and we'll provide you with a new frame\u2014one that'll last you for life.",
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"2"
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"Well. Not like you have much of a choice, I think.",
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"2"
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"Try again. I refuse.",
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"1"
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"There are Ascendants that aren't part of your crew, like that Kowloong boss, Qu.",
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"1"
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]
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{
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"Y'know, I like having my life in control.",
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"1"
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"Ehehe... How interesting you are. But, naive... Too naive... Rickety-rackety naivete...",
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"2"
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"Camu raises his greatsword high and swings, cutting apart the Heteromer wall in one fell swoop."
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]
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"To maintain the offensive flow, Camu immediately throws his left fist and legs at Lamia to keep up the pressure."
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"Sorry. Not interested in letting someone else dictate my life!",
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"Camu half-spins in the air, using the momentum to bring his greatsword forward to cut at Lamia's face again."
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"\u2014But his blade meets with nothing."
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]
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},
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{
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{
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"...Too\u2014baaad. Thought you might be a lil' more interesting than the others... but you're just as boring in the end..."
|
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]
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},
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{
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"I'll see you again\u2014or not."
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196.0
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"EndDelay": null,
|
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"Params": [
|
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"1"
|
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]
|
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},
|
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{
|
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"Id": 189,
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"ActionId": 194,
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"Type": 301,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Nanami",
|
|
"Hmph! So what if Nanami don't find no rollers cooler, but squeals for Ferris wheels?! Nothing wrong with that!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 190,
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"EndDelay": null,
|
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"Params": [
|
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"Nanami",
|
|
"If the Ferris wheel was still alive and well, Nanami would have been spinning right round and round and up and down innit!",
|
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"1"
|
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]
|
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},
|
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{
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"Id": 191,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Nanami",
|
|
"Let me think... When Nanami got to about... 9,997,428 points?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 192,
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"Params": [
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"1",
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"500110",
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"4",
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"1"
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]
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},
|
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{
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"Id": 193,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
|
"Ayla",
|
|
"...So just when was that?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 194,
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"ActionId": 199,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"1",
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"500091"
|
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]
|
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},
|
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{
|
|
"Id": 195,
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"ActionId": 200,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"Nanami",
|
|
"Pah. Who\u2014cares\u2014about\u2014the\u2014time?! If Nanami's gotta think of one, let's see... That was between when I got to 9,993,366 and 9,997,428 points... So... it went on for about 5 minutes and 14 seconds!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 196,
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"ActionId": 201,
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"NextActionId": null,
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"Type": 201,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
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"500110",
|
|
"4",
|
|
"400"
|
|
]
|
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},
|
|
{
|
|
"Id": 197,
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|
"ActionId": 202,
|
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"NextActionId": null,
|
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"Type": 201,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"2",
|
|
"500127",
|
|
"10",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 198,
|
|
"ActionId": 203,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Ayla & Sophia",
|
|
"...Definitely cares about the time.",
|
|
"1",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 199,
|
|
"ActionId": 204,
|
|
"NextActionId": null,
|
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"Type": 202,
|
|
"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 200,
|
|
"ActionId": 205,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500091"
|
|
]
|
|
},
|
|
{
|
|
"Id": 201,
|
|
"ActionId": 206,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Nanami",
|
|
"What are you looking at me like that for?! \"Iron Formation BX\" on MAX heat takes about 12-something seconds to fill the combo gauge. That's how Nanami calculated the time!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 202,
|
|
"ActionId": 207,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What do I even say in this situation...",
|
|
"208",
|
|
"This girl do be hardcore...",
|
|
208.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 203,
|
|
"ActionId": 208,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 204,
|
|
"ActionId": 209,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"...Huh? Am I seeing things, or do I see more people than before?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 205,
|
|
"ActionId": 210,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Yep, just seeing things.",
|
|
"211",
|
|
"Nope, more people.",
|
|
212.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 206,
|
|
"ActionId": 211,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500091"
|
|
]
|
|
},
|
|
{
|
|
"Id": 207,
|
|
"ActionId": 212,
|
|
"NextActionId": 215.0,
|
|
"Type": 301,
|
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Nanami",
|
|
"?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 208,
|
|
"ActionId": 213,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 209,
|
|
"ActionId": 214,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 210,
|
|
"ActionId": 215,
|
|
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|
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"Type": 204,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 211,
|
|
"ActionId": 21501,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 212,
|
|
"ActionId": 21502,
|
|
"NextActionId": null,
|
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"Type": 401,
|
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|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"201"
|
|
]
|
|
},
|
|
{
|
|
"Id": 213,
|
|
"ActionId": 216,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"We found another task force squad near the aquarium.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 214,
|
|
"ActionId": 217,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"?",
|
|
"218"
|
|
]
|
|
},
|
|
{
|
|
"Id": 215,
|
|
"ActionId": 218,
|
|
"NextActionId": null,
|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"5"
|
|
]
|
|
},
|
|
{
|
|
"Id": 216,
|
|
"ActionId": 219,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"It's Vera and Cerberus.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 217,
|
|
"ActionId": 220,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Didn't expect them being here.",
|
|
"221"
|
|
]
|
|
},
|
|
{
|
|
"Id": 218,
|
|
"ActionId": 221,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Yes, it's unclear what Cerberus is trying to do...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 219,
|
|
"ActionId": 222,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I'll ask the superiors about them.",
|
|
"223",
|
|
"Maybe on vacation too?",
|
|
231.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 220,
|
|
"ActionId": 223,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500011"
|
|
]
|
|
},
|
|
{
|
|
"Id": 221,
|
|
"ActionId": 224,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 222,
|
|
"ActionId": 225,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Hassen",
|
|
"Cerberus? I'm not sure either. I'll go ask Nikola.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 223,
|
|
"ActionId": 226,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"I get the gist of your situation. In short, Shome is a target worth going after. He might have valuable info.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 224,
|
|
"ActionId": 227,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"But, since we didn't account for this situation, we cannot send resources and troops for you in an expedient fashion. You will have to work with the resources you have on hand.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 225,
|
|
"ActionId": 228,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
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"I think I'm getting used to this already.",
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"229"
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]
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"Hah, anyway, just do what you can until reinforcements arrive.",
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"Gray Raven",
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"...",
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"1",
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2.0,
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3.0
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]
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"Lee",
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"How is that possible.",
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"3"
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]
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},
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"Liv",
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"Cerberus doesn't seem like the vacation type... Right?",
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"2"
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]
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},
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"Lucia",
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"I think so too. It's unlikely that they're here for leisure.",
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"1"
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]
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},
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"1",
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"2",
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"3"
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{
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"Id": 237,
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"In short, Gray Raven met with Cerberus near the aquarium, and Sophia and Ayla found one illustrious Nanami in the indoor play area..."
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]
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},
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{
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"Params": [
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"After sorting out the current situation, everyone realizes that what they've done has successfully... made the situation even more complicated."
|
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]
|
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},
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{
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"Id": 239,
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"1",
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"Lee",
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"...Since Cerberus is here, Nikola must be trying something in this place, right?",
|
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"1"
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]
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},
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"Id": 241,
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"1",
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"1031001",
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"7"
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]
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"1",
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"Liv",
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"That might be the case, but the data here shows that this place has always been a safe zone...",
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"1"
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]
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},
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{
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"Id": 243,
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"500110"
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},
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{
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"1",
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"Ayla",
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"Can't fully trust all the data that's open.",
|
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"1"
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]
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},
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{
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"Id": 245,
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"Params": [
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"Ayla",
|
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"In order to protect the highly classified information of task force squads, they might sometimes tamper with public data for such a purpose.",
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"1"
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]
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},
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"Ayla",
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"Not only geographical information, but certain Construct info is kept secret to prevent people from making unwanted connections and guesses.",
|
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"1"
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]
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"1",
|
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"Lee",
|
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"Regardless of what this place hides, Cerberus is here. Something must be up.",
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 250,
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"Lee",
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"...On a slightly unrelated note, there are several unknown traces pointing to the indoor play area.",
|
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"1"
|
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]
|
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},
|
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{
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"Id": 251,
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{
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"1",
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"Liv",
|
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"The traces seem to lead somewhere underground. After a brief scan though, it's a place just like the dead zone we saw before...",
|
|
"1"
|
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]
|
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},
|
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{
|
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"Id": 253,
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"Params": [
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"Guess we have to call Camu...",
|
|
"256"
|
|
]
|
|
},
|
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{
|
|
"Id": 254,
|
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"Params": [
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"You try to call Camu, but as always, there is no response."
|
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]
|
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},
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{
|
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"Id": 255,
|
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"...",
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"258"
|
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]
|
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},
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{
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"Id": 256,
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"Liv",
|
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"Even his geo-signals are gone... He might have moved into a signal blind spot.",
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 257,
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"Params": [
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"Let's go.",
|
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"260"
|
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]
|
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},
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{
|
|
"Id": 258,
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"Params": [
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"Camu will return to us.",
|
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"261"
|
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]
|
|
},
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{
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|
"Id": 259,
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"Params": [
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"1",
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"500166"
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]
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},
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{
|
|
"Id": 260,
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"Params": [
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"1",
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"Lucia",
|
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"Mh-hm.",
|
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"1"
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]
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},
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{
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"Id": 261,
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{
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"Id": 262,
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"Liv",
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"Got it. I'll keep calling him on the channel.",
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"1"
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]
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