forked from endernon/PGRData
796 lines
No EOL
18 KiB
JSON
796 lines
No EOL
18 KiB
JSON
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"What's going on?",
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13.0
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"Lee",
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"...The ship has left the port.",
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"3"
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{
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"Params": [
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"Let's go check the deck.",
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"16",
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"Let's go investigate, Lee.",
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18.0
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]
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},
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{
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"Id": 14,
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"ActionId": 16,
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"Lee",
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"The crowd is gone.",
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"3"
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]
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},
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{
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"Id": 15,
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"Params": [
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"Lee",
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"Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction.",
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"3"
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]
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},
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{
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"Id": 16,
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"Lee",
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"...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for.",
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"3"
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]
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},
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{
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"Are you joking, Lee?",
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"20",
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"That's unrealistic.",
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21.0
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},
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{
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"Lee",
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"I'm serious.",
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"3"
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]
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},
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{
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"Params": [
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"Lee",
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"Yes, I would also advise against it.",
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"3"
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},
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{
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"Lucia",
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"So what do we do now, Commandant?",
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"1"
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"Id": 21,
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"We bide our time.",
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"24",
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"We follow the merchants.",
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27.0
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"Lee",
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"If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules.",
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"3"
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"Which means it should have fixed open and close times and the ship should follow a fixed schedule.",
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"3"
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"My thoughts exactly.",
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"28",
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"We just have to wait until tomorrow night.",
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28.0
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"Yes.",
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"1"
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"We need to find a place to hide on the ship.",
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"3"
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"Lucia",
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"Maybe we can catch up to the merchants aboard the ship, right Commandant?",
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"1"
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"Let's go",
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"32",
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"Yes",
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32.0
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"Params": [
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"Lee",
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"This looks like a warehouse. A central warehouse.",
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"3"
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"Params": [
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"Liv",
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"Are all the merchants' wares stored here?",
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"2"
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]
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"Params": [
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"Lee",
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"This doesn't seem like the Night Market on the database.",
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"3"
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]
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},
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"Params": [
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"I've been here before.",
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"37",
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"Watch out for the guards.",
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43.0
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]
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},
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{
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"Id": 34,
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"Params": [
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"Lee",
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"...Who is it that kidnapped the commandant, and for what?",
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"3"
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]
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},
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"Lee",
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"The kidnapper has not shown up or made another move.",
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"3"
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]
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},
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{
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"Id": 36,
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"Lucia",
|
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"Regardless, I won't let Commandant out of my sight again.",
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"1"
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]
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},
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"It's okay.",
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"41",
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"You don't have to watch me like that, Lucia.",
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42.0
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{
|
|
"Id": 38,
|
|
"ActionId": 41,
|
|
"NextActionId": 46.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"(Nods)",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"ActionId": 42,
|
|
"NextActionId": 46.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I'm sorry, Commandant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Based on our last encounter, I've made a brief scan of the \"guards\" on the boat.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 45,
|
|
"NextActionId": 46.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Not only are they not infected, but they are also surprisingly well maintained.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"14"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"I feel like this boat is hiding many secrets.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"If only we have more data to analyze...",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Maybe we can get some useful information from these mechanical puppets.",
|
|
"3"
|
|
]
|
|
}
|
|
] |