forked from endernon/PGRData
4231 lines
No EOL
96 KiB
JSON
4231 lines
No EOL
96 KiB
JSON
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"1",
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"Lamia",
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"...Eek...",
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2.0
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]
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},
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"Roland",
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"Not again?",
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1.0
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"Params": [
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"Lamia",
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"Um, at our 7 o'clock...",
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2.0
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]
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},
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"Params": [
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"Roland",
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"Let's take cover first.",
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1.0
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]
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"Params": [
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"Roland and Lamia find a broken wall nearby that can cover both of them, and hide in its shadow against the dawn light."
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]
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},
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"Id": 11,
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"Params": [
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"..."
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]
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},
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{
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Just as Roland expected, a few Corrupted show up behind their previous position."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"There aren't many of them, and they look just like ordinary wandering Corrupted."
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"EndAnim": null,
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"BeginDelay": null,
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"Params": [
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"A few hours ago\u2014just after daybreak, to be precise\u2014Roland didn't have any idea yet, but he and Lamia decided to head out first, trying to follow the known clues."
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Soon, strange wandering Corrupted began to show up on their route every once in a while."
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]
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},
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{
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"Id": 16,
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"BeginDelay": null,
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"Params": [
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"They kept coming. Every time, they ended up in Lamia and Roland's way, even in the areas where there was nothing to infest."
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]
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},
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{
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"Id": 17,
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"Params": [
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"Like every time in the past, the small number of Corrupted do not pose any threat. But Roland feels something isn't quite right."
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]
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},
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{
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"Id": 18,
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"BeginDelay": null,
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"Params": [
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"He extends his hand, trying to control their leader to turn back\u2014"
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]
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},
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"BeginDelay": null,
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"Params": [
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"\u2014But nothing happens."
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]
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"Params": [
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"1",
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"Roland",
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"(What's going on? Is it because of this body, or...)",
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1.0
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]
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},
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{
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"Params": [
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"Lamia",
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"Just a few wandering Corrupted... Can't we just finish them off?",
|
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2.0
|
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]
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},
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{
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"Params": [
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"Roland",
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"So?",
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1.0
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"Params": [
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"Lamia",
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"?",
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2.0
|
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]
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"Params": [
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"Roland",
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"Don't you feel strange? These annoying Corrupted just keep coming. They can always find us.",
|
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1.0
|
|
]
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},
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"Params": [
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"Roland",
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"We changed our route many times, they came back every time, even in the areas impossible for Corrupted to exist.",
|
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1.0
|
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]
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},
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{
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"Params": [
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"Lamia",
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"(Eek? I thought we were just lost...)",
|
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2.0
|
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]
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},
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{
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"Params": [
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"Lamia",
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"Eek\u2014!",
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2.0
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]
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"Params": [
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"Roland",
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"Whoever is behind them, I have no idea what they want... Are they just testing us?",
|
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1.0
|
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]
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},
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{
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"Params": [
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"Roland",
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"(Not necessarily. They should have sent stronger forces to test us. Maybe they just wanted to change our route, so they sent those Corrupted in the hope that we would avoid them.)",
|
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1.0
|
|
]
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},
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{
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"Params": [
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"Roland",
|
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"(Better ask Lamia to control them if they ever show up again. I can't let her know that I've lost control of the Corrupted.)",
|
|
1.0
|
|
]
|
|
},
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{
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"Params": [
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"Roland",
|
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"Alright, let's kill them all!",
|
|
1.0
|
|
]
|
|
},
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{
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"Id": 34,
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"ActionId": 34,
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"Params": [
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"Lamia",
|
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"?",
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2.0
|
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]
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},
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{
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"Id": 35,
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"ActionId": 35,
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"Params": [
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"Roland still doesn't know why his opponent sent in these soulless weaklings, but he has no time to waste on them."
|
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]
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},
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{
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"Id": 36,
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"1",
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"EndAnim": "AniZhuanchangBegin",
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"Params": [
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"Roland has a plan in mind. He rushes out from the broken wall, along with a still clueless Lamia."
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]
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},
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"(...This isn't right.)",
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2.0
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"Roland?",
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"What is it?",
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1.0
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"(What do they want from these meaningless attacks?)",
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2.0
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"(Whether they want to get rid us, or make us leave, none of that is going to happen.)",
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2.0
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"Roland?",
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"Roland?",
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1.0
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]
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2.0
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"Roland?",
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"The question is... What do they want?",
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1.0
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"...Interesting.",
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"Lamia",
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"Perhaps Roland and Lamia are staying at the same place for too long, as Roland talks, more Corrupted have appeared on the other side of the road, stumbling toward them."
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]
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"Roland",
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"...Have they come again?",
|
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1.0
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{
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"Roland",
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"(They must be coming from the exact same spot. I walked a large circle just to confirm this.)",
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1.0
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]
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},
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{
|
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"Roland watches the Corrupted as they march forward. He already knows what to do."
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]
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"Lamia, make them stop.",
|
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1.0
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{
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"Id": 69,
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"Params": [
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"Lamia",
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"?",
|
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2.0
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]
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},
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{
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"Id": 70,
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"Params": [
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"Lamia wonders why Roland doesn't do it himself, but she follows his order anyway\u2014"
|
|
]
|
|
},
|
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"Params": [
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"But the Corrupted aren't stopping. Actually, their action is not impacted at all."
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]
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},
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{
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"Id": 72,
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"ActionId": 72,
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"Params": [
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"Lamia",
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"...Eek?",
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2.0
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]
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},
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{
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"Id": 73,
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"Roland",
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"...I knew it.",
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1.0
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]
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},
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{
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"ActionId": 74,
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"Lamia's Ascendant power cannot take control of the Corrupted. That means the opponents possess similar abilities to control them, if not stronger."
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]
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},
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"2",
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"500334",
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450.0
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]
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{
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"Id": 79,
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"Params": [
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"1",
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"Roland",
|
|
"(The only possible explanation is, these things must represent some sort of \"information\" that the other party is trying to show us.)",
|
|
2.0
|
|
]
|
|
},
|
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{
|
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"Id": 80,
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"ActionId": 80,
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"EndDelay": null,
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"Params": [
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"Roland?",
|
|
"Could it be just an out-of-control automatic factory?",
|
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1.0
|
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]
|
|
},
|
|
{
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"Id": 81,
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"Params": [
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"Roland",
|
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"(How do you explain that Lamia and I, as Ascendants, both cannot control their action?)",
|
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2.0
|
|
]
|
|
},
|
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{
|
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"Id": 82,
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"ActionId": 82,
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"EndDelay": null,
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"Params": [
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"Roland?",
|
|
"You seem to have already found an answer.",
|
|
1.0
|
|
]
|
|
},
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{
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"Id": 83,
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"EndDelay": null,
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"Params": [
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"Roland",
|
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"Maybe.",
|
|
2.0
|
|
]
|
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},
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{
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"Id": 84,
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"ActionId": 84,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Roland?",
|
|
"Then what are you waiting for? I don't think I need to remind you of anything.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
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"ActionId": 85,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Roland",
|
|
"(...Perhaps all I need is this line from you.)",
|
|
2.0
|
|
]
|
|
},
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|
{
|
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"Id": 86,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
|
"Roland?",
|
|
"You always have this problem.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
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"EndAnim": "AniZhuanchangBegin",
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"EndDelay": null,
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"Params": [
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"Roland",
|
|
"(...Tsk.)",
|
|
2.0
|
|
]
|
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},
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{
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"Id": 88,
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"1",
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"2",
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1.0
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]
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},
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{
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"Id": 89,
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"Type": 101,
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"Params": [
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"Assets/Product/Texture/Image/BgStory/Bgstory12.jpg"
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]
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},
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{
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"Id": 90,
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"1",
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"2",
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{
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"Id": 91,
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"Params": [
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"2",
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"500165",
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450.0
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]
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},
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{
|
|
"Id": 92,
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"Type": 301,
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"BeginAnim": "AniZhuanchangEnd",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
|
"Roland",
|
|
"Well, let's just try to walk into their trap.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
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|
"ActionId": 93,
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"NextActionId": null,
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"Type": 301,
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|
"EndAnim": null,
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|
"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lamia",
|
|
"...?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 94,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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"Roland",
|
|
"We won't get what we want just from any random scavenger or Babylonia guy.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
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"NextActionId": null,
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"Type": 301,
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|
"IsBlock": null,
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
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"Roland",
|
|
"The easiest way is to ask Gabriel... But I don't think we can find him.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Roland learned from The Merciful One that Alpha survived the battle... Which means, Gabriel is probably already dead."
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
|
"BeginDelay": null,
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|
"EndDelay": null,
|
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"Params": [
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"Roland",
|
|
"So... We can only go to those guys behind the \"show.\"",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 98,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lamia",
|
|
"Eek... Are we really going after them?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
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|
"EndDelay": null,
|
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"Params": [
|
|
"Roland",
|
|
"Actually, I think we are pretty lucky. They are already looking for us before we go after them. These Corrupted can prove it.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
|
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"Type": 301,
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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"Roland",
|
|
"And I'm not going to let the chance slip.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lamia",
|
|
"...Alright.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lamia can only agree."
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Well then, let's trace these Corrupted and find where they come from.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
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"Type": 401,
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|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
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"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
|
"NextActionId": null,
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"Type": 301,
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"BeginAnim": null,
|
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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"Roland",
|
|
"Remember, Fortis Fortuna Adiuvat (fortune favors the bold).",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
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"Type": 202,
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"EndAnim": null,
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|
"EndDelay": null,
|
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"Params": [
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"1",
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|
"2",
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1.0
|
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]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Assets/Product/Texture/Image/BgStory/Bgstory5.jpg"
|
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]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"210"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland and Lamia have been walking toward the Corrupted's origin amidst ruins and wasteland."
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Corrupted have been appearing sporadically, and at an increased frequency as they move forward."
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"This makes Roland excited\u2014at least it proves his theory that the Corrupted were dispatched from the same place."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500334"
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Roland",
|
|
"So... What will happen next?",
|
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1.0
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"Cinderelik",
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"Time for your regular report.",
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1.0
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"???",
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"...Situation normal. Maintaining cruising surveillance."
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},
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"???",
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"Altitude...6,500 meters. This is the best height for this body. I missed the target, but got to fly a little longer."
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]
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},
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"???",
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"But \"Loki\" doesn't like wings... I can never understand."
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1.0
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"Stop tracking irrelevant targets.",
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1.0
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]
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},
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{
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"Id": 253,
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"???",
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"I just wanted to let \"Loki\" have some fun."
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]
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"???",
|
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"Plus, she was also one of the high-value targets that Mister mentioned. She claimed she no longer had the thing, but I didn't believe her."
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]
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},
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{
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"Okay.",
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1.0
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]
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},
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{
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"Stick to the plan.",
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1.0
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{
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"Stay focused. Your M.I.N.D. is easily affected by other things.",
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1.0
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"???",
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"...Understood."
|
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]
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