forked from endernon/PGRData
334 lines
No EOL
7.7 KiB
JSON
334 lines
No EOL
7.7 KiB
JSON
[
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"Assets/Product/Texture/Image/BgStory/Bgstory269.png"
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]
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"1",
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"201"
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"Params": [
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"1",
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"1031001",
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-400.0
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]
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},
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"Params": [
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"2",
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"500166",
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400.0
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]
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},
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{
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"Id": 5,
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"BeginDelay": null,
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"Params": [
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"1",
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"You plan a route from Angel's clues and enter a chemical plant under lockdown."
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]
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},
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{
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"Id": 6,
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"ActionId": 6,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"This chemical plant is huge, but there isn't a path we can go through.",
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1.0
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]
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},
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{
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"Id": 7,
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"ActionId": 7,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Should we just climb over, then?",
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"8"
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]
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},
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{
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"Id": 8,
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"ActionId": 8,
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"Type": 301,
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"IsEnd": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lucia",
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"Probably not a good idea to climb over the fence with all the contaminated wastes around.",
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2.0
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]
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},
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{
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"Id": 9,
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"ActionId": 9,
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"NextActionId": null,
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"Params": [
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"Contaminated wastes?",
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"10"
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]
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},
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{
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"Id": 10,
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"ActionId": 10,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"(Nods) Rumor has it that somebody tried to resume operations of the plant a few decades ago for power.",
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1.0
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]
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},
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{
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"Id": 11,
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"ActionId": 11,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"But it ended up causing an accident because they didn't have the technology. These contaminated wastes were left here then and contaminated the land.",
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1.0
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"It's been closed ever since... It's going to be hard for us to travel through this place.",
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1.0
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"The contamination is going to have a detrimental effect on Commandant if we keep going.",
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1.0
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": "DialogDisable",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lucia",
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"There is a security room ahead. Let's go and see what we can find there.",
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2.0
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"Type": 305,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"16",
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"20"
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]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": "DialogEnable",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"This key card is very well preserved. Seems like it's still usable.",
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1.0
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"Seems like someone was here not so long ago. Did they leave this key card here?",
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1.0
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Thank you, nice person.",
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"19"
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Liv",
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"Hmm... There has to be protective gear around if scavengers can hang around here. Let's look for them.",
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1.0
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
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"2",
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1.0
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]
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}
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] |