forked from endernon/PGRData
84 lines
No EOL
2.8 KiB
Lua
84 lines
No EOL
2.8 KiB
Lua
local XUiGridDeployTeamMember = XClass(nil, "XUiGridDeployTeamMember")
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local XTheatreTeam = require("XEntity/XTheatre/XTheatreTeam")
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local CONDITION_COLOR = {
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[true] = CS.UnityEngine.Color.white,
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[false] = CS.UnityEngine.Color.red,
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}
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--位置对应的颜色框
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local MEMBER_POS_COLOR = {
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[1] = "ImgRed",
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[2] = "ImgBlue",
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[3] = "ImgYellow",
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}
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function XUiGridDeployTeamMember:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnClick.CallBack = function() self:OnMemberClick() end
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self.AdventureManager = XDataCenter.TheatreManager.GetCurrentAdventureManager()
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self.AdventureMultiDeploy = self.AdventureManager:GetAdventureMultiDeploy()
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self.PanelHelp.gameObject:SetActiveEx(false)
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end
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function XUiGridDeployTeamMember:Refresh(teamId, index, theatreStageId)
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self.TeamId = teamId
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self.MemberIndex = index
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self.TheatreStageId = theatreStageId
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local team = self.AdventureMultiDeploy:GetMultipleTeamByIndex(teamId)
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if not team then
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return
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end
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local leaderIndex = team:GetCaptainPos()
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self.ImgLeaderTag.gameObject:SetActiveEx(index == leaderIndex)
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local firstFightIndex = team:GetFirstFightPos()
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self.ImgFirstRole.gameObject:SetActiveEx(index == firstFightIndex)
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for i, goName in pairs(MEMBER_POS_COLOR) do
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self[goName].gameObject:SetActiveEx(index == i)
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end
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local adventureRoleId = team:GetEntityIdByTeamPos(index)
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local isEmpty = not XTool.IsNumberValid(adventureRoleId)
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self.PanelEmpty.gameObject:SetActiveEx(isEmpty)
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self.PanelNotEmpty.gameObject:SetActiveEx(not isEmpty)
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local role = self.AdventureManager:GetRole(adventureRoleId)
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local isRobot = ((role) and not role:GetIsLocalRole()) and true or false
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self.PanelTrial.gameObject:SetActiveEx(isRobot)
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local entityId = role and role:GetRawDataId()
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local ability = role and role:GetAbility() or 0
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self.TxtAbility.text = ability
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if theatreStageId then
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local recommendAbility = XTheatreConfigs.GetTheatreStageSuggestAbility(theatreStageId)
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self.TxtAbility.color = CONDITION_COLOR[ability >= recommendAbility]
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end
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if not isEmpty then
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local headIcon = XEntityHelper.GetCharacterSmallIcon(entityId)
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self.RImgRoleHead:SetRawImage(headIcon)
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end
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self.RImgRoleHead.gameObject:SetActiveEx(not isEmpty)
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end
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function XUiGridDeployTeamMember:OnMemberClick()
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local stageIdList = XTheatreConfigs.GetTheatreStageIdList(self.TheatreStageId)
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local teamId = self.TeamId
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local stageId = stageIdList[teamId]
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XLuaUiManager.Open("UiBattleRoomRoleDetail"
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, stageId
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, self.AdventureMultiDeploy:GetMultipleTeamByIndex(teamId)
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, self.MemberIndex
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, require("XUi/XUiTheatre/MultiDeploy/XUiTheatreMultiRoleDetail"))
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end
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return XUiGridDeployTeamMember |