forked from endernon/PGRData
29 lines
No EOL
1.3 KiB
Lua
29 lines
No EOL
1.3 KiB
Lua
local XUiStrongholdPowerusageTipsGrid = XClass(nil, "XUiStrongholdPowerusageTipsGrid")
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function XUiStrongholdPowerusageTipsGrid:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiStrongholdPowerusageTipsGrid:Refresh(chapterId, curSelectChapterId)
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local name = XStrongholdConfigs.GetChapterName(chapterId)
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self.TxtNorName.text = name
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self.TxtPreName.text = name
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local suggestElectric = XStrongholdConfigs.GetChapterSuggestElectric(chapterId, XDataCenter.StrongholdManager.GetLevelId())
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local extraElectricEnergy = XDataCenter.StrongholdManager.GetExtraElectricEnergy()
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local suggestElectricDesc = XTool.IsNumberValid(suggestElectric) and XUiHelper.GetText("StrongholdSuggestElectricDesc", suggestElectric, extraElectricEnergy) or ""
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self.TxtNorSuggestElectric.text = suggestElectricDesc
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self.TxtPreSuggestElectric.text = suggestElectricDesc
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local maxElectricUse = XStrongholdConfigs.GetChapterMaxElectricUse(chapterId)
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self.TxtMineral.text = XTool.IsNumberValid(maxElectricUse) and maxElectricUse or ""
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local isCurChapter = chapterId == curSelectChapterId
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self.Normal.gameObject:SetActiveEx(not isCurChapter)
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self.Press.gameObject:SetActiveEx(isCurChapter)
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end
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return XUiStrongholdPowerusageTipsGrid |