forked from endernon/PGRData
83 lines
No EOL
2.6 KiB
Lua
83 lines
No EOL
2.6 KiB
Lua
-- v1.32 技能描述
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--====================================================================
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local XGridSkill = XClass(nil, "XGridSkill")
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function XGridSkill:Ctor(ui)
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self.Ui = ui
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self:InitUiObj(ui)
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end
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function XGridSkill:InitUiObj(ui)
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XUiHelper.InitUiClass(self, ui)
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end
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function XGridSkill:Refresh(skillId)
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self.RImgIcon:SetRawImage(XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupIcon(skillId))
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self.TextBt.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupName(skillId)
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local belongCareers = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupBelongCareers(skillId)
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local text = nil
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local connent = ","
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for _, careers in ipairs(belongCareers) do
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if not text then
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text = careers
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else
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text = text .. connent .. careers
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end
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end
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if text then
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self.Text1.text = XUiHelper.GetText("CoupleCombatSkillCareer", text)
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end
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self.Text3.text = XUiHelper.GetText("CoupleCombatSkillPassiveDesc", XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupDescription(skillId))
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if not XTool.IsNumberValid(skillId) then
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return
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end
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self.Text2.text = XUiHelper.GetText("CoupleCombatSkillActiveDesc", XFubenCoupleCombatConfig.GetCharacterCareerSkillDescription(skillId))
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end
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function XGridSkill:SetActive(isActive)
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self.GameObject:SetActiveEx(isActive)
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end
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--====================================================================
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local XUiPanelSkillDesc = XClass(nil, "XUiPanelSkillDesc")
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function XUiPanelSkillDesc:Ctor(uiRoot, ui)
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self.UiRoot = uiRoot
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AddClickListener()
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self.SkillObjList = {}
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end
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function XUiPanelSkillDesc:AddClickListener()
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XUiHelper.RegisterClickEvent(self, self.BtnClose, function() self:SetActive(false) end)
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end
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function XUiPanelSkillDesc:Refresh()
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-- local skillGroupTypeToSkillIdsMap = XFubenCoupleCombatConfig.GetSkillGroupTypeToSkillIdsMap()
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local usedSkillIds = XDataCenter.FubenCoupleCombatManager.GetUsedSkillIds()
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for _, skillId in pairs(usedSkillIds) do
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if not self.SkillObjList[skillId] then
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self.SkillObjList[skillId] = XGridSkill.New(XUiHelper.Instantiate(self.Skill.gameObject, self.DescContent))
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self.SkillObjList[skillId]:Refresh(skillId)
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end
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self.SkillObjList[skillId]:SetActive(true)
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end
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self.Skill.gameObject:SetActiveEx(false)
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end
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function XUiPanelSkillDesc:SetActive(active)
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self.GameObject:SetActiveEx(active)
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if active then
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self:Refresh()
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end
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end
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return XUiPanelSkillDesc |