forked from endernon/PGRData
282 lines
No EOL
9.5 KiB
Lua
282 lines
No EOL
9.5 KiB
Lua
-- v1.32 关卡介绍
|
||
--====================================================================
|
||
local XGridStageDesc = XClass(nil, "XGridStageDesc")
|
||
|
||
function XGridStageDesc:Ctor(ui, featureId, clickCB)
|
||
self.Ui = ui
|
||
self.FeatureId = featureId
|
||
self.ClickCB = clickCB
|
||
XUiHelper.InitUiClass(self, ui)
|
||
self:AddClickListener()
|
||
end
|
||
|
||
function XGridStageDesc:AddClickListener()
|
||
XUiHelper.RegisterClickEvent(self, self.RImgIcon, self.Click)
|
||
end
|
||
|
||
function XGridStageDesc:Refresh(desc, featureId)
|
||
self.FeatureId = featureId
|
||
if XTool.IsNumberValid(featureId) then
|
||
self.RImgIcon:SetRawImage(XFubenCoupleCombatConfig.GetFeatureIcon(featureId))
|
||
end
|
||
self.TxtDesc.text = desc
|
||
end
|
||
|
||
function XGridStageDesc:Click()
|
||
if self.ClickCB then
|
||
self.ClickCB(self.FeatureId)
|
||
end
|
||
end
|
||
|
||
function XGridStageDesc:SetActive(active)
|
||
self.GameObject:SetActiveEx(active)
|
||
end
|
||
|
||
--====================================================================
|
||
|
||
local XUiGridStageBuff = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiGridStageBuff")
|
||
local XUiFubenCoupleCombatDetail = XLuaUiManager.Register(XLuaUi, "UiFubenCoupleCombatDetail")
|
||
|
||
function XUiFubenCoupleCombatDetail:OnAwake()
|
||
self:AutoAddListener()
|
||
self.GridBuffList = {}
|
||
self.GridBuff.gameObject:SetActiveEx(false)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:OnStart(rootUi)
|
||
self.GridList = {}
|
||
self.DescList = {}
|
||
self.RootUi = rootUi
|
||
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:OnEnable()
|
||
self.IsOpen = true
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:OnDisable()
|
||
self.IsOpen = false
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:SetStageDetail(stageId)
|
||
self.StageId = stageId
|
||
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
|
||
|
||
self.StageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
||
self.StageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(self.StageId)
|
||
self.IsPassed = self.StageInfo and self.StageInfo.Passed
|
||
if not self.StageInterInfo then return end
|
||
|
||
local showReset = false
|
||
local useList = XDataCenter.FubenCoupleCombatManager.GetStageUsedCharacter(self.StageId)
|
||
if useList and next(useList) then
|
||
showReset = true
|
||
end
|
||
|
||
self.BtnEnter.gameObject:SetActiveEx(not showReset)
|
||
self.BtnReset.gameObject:SetActiveEx(showReset)
|
||
|
||
self:UpdateDesc()
|
||
self:UpdateCommon()
|
||
self:UpdateRewards()
|
||
self:UpdateFeature()
|
||
--self:UpdateStageFightControl()--更新战力限制提示
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:InitStarPanels()
|
||
self.GridStarList = {}
|
||
for i = 1, 3 do
|
||
local ui = self.Transform:Find("SafeAreaContentPane/PanelDetail/PanelTargetList/GridStageStar" .. i)
|
||
ui.gameObject:SetActive(true)
|
||
local grid = XUiGridStageStar.New(ui)
|
||
self.GridStarList[i] = grid
|
||
end
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:UpdateDesc()
|
||
self.Skill.gameObject:SetActiveEx(false)
|
||
for i, desc in ipairs(self.StageInterInfo.Intro) do
|
||
local featureId = self.StageInterInfo.Feature[i]
|
||
if not self.DescList[i] then
|
||
self.DescList[i] = XGridStageDesc.New(XUiHelper.Instantiate(self.Skill, self.DescContent), featureId, function(id) self:ShowInfo(id) end)
|
||
end
|
||
self.DescList[i]:Refresh(desc, featureId)
|
||
self.DescList[i]:SetActive(true)
|
||
end
|
||
|
||
-- 隐藏多余
|
||
for i = #self.StageInterInfo.Intro + 1, #self.DescList do
|
||
self.DescList[i]:SetActive(false)
|
||
end
|
||
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.DescContent)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:ShowInfo(featureId)
|
||
if not XTool.IsNumberValid(featureId) then
|
||
return
|
||
end
|
||
local name = XFubenCoupleCombatConfig.GetFeatureName(featureId)
|
||
local desc = XFubenCoupleCombatConfig.GetFeatureDescription(featureId)
|
||
XUiManager.UiFubenDialogTip(name, desc)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:AutoAddListener()
|
||
self.BtnEnter.CallBack = function() self:OnBtnEnterClick() end
|
||
self.BtnReset.CallBack = function() self:OnBtnResetClick() end
|
||
self.BtnCloseDetail.CallBack = function() self:OnBtnCloseDetailClick() end
|
||
end
|
||
-- auto
|
||
function XUiFubenCoupleCombatDetail:OnBtnResetClick()
|
||
XUiManager.DialogTip(nil, CSXTextManagerGetText("CoupleCombatResetStageTip"), XUiManager.DialogType.Normal, nil, function()
|
||
XDataCenter.FubenCoupleCombatManager.ResetStage(self.StageId, function()
|
||
XUiManager.TipText("CoupleCombatResetStageSucc")
|
||
self:Hide()
|
||
end)
|
||
end)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:OnBtnCloseDetailClick()
|
||
self:Hide()
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:OnBtnEnterClick()
|
||
if self.IsPlaying then
|
||
return
|
||
end
|
||
|
||
if XDataCenter.FubenManager.CheckPreFight(self.StageCfg) then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE)
|
||
|
||
-- 如果有第五期,请务必转移到UiBattleRoleRoom
|
||
XLuaUiManager.Open("UiNewRoomSingle", self.StageId)
|
||
self:Close()
|
||
end
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:Hide()
|
||
if self.IsPlaying or not self.IsOpen then
|
||
return
|
||
end
|
||
|
||
self.IsPlaying = true
|
||
self:PlayAnimation("AnimEnd", handler(self, function()
|
||
if XTool.UObjIsNil(self.GameObject) then
|
||
return
|
||
end
|
||
self.IsPlaying = false
|
||
self:Close()
|
||
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
|
||
end))
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:UpdateCommon()
|
||
local stageId = self.StageId
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
|
||
|
||
self.TxtTitle.text = stageCfg.Name
|
||
self.TxtATNums.text = XDataCenter.FubenManager.GetRequireActionPoint(stageId)
|
||
|
||
local firstDrop = false
|
||
if not stageInfo.Passed then
|
||
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageId)
|
||
if cfg and cfg.FirstRewardShow > 0 or stageCfg.FirstRewardShow > 0 then
|
||
firstDrop = true
|
||
end
|
||
end
|
||
self.TxtFirstDrop.gameObject:SetActive(firstDrop)
|
||
self.TxtDrop.gameObject:SetActive(not firstDrop)
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:UpdateFeature()
|
||
local stageId = self.StageId
|
||
local showFightEventIds = XFubenCoupleCombatConfig.GetStageShowFightEventIds(stageId)
|
||
local gridBuff
|
||
for i, eventId in ipairs(showFightEventIds) do
|
||
gridBuff = self.GridBuffList[i]
|
||
if not gridBuff then
|
||
local grid = i == 1 and self.GridBuff or CS.UnityEngine.Object.Instantiate(self.GridBuff.gameObject, self.PanelBuff)
|
||
gridBuff = XUiGridStageBuff.New(self, grid)
|
||
self.GridBuffList[i] = gridBuff
|
||
end
|
||
gridBuff:Refresh(eventId)
|
||
gridBuff.GameObject:SetActiveEx(true)
|
||
end
|
||
|
||
local showFightEventIdsCount = #showFightEventIds
|
||
for i = showFightEventIdsCount + 1, #self.GridBuffList do
|
||
self.GridBuffList[i].GameObject:SetActiveEx(false)
|
||
end
|
||
|
||
if self.PanelBuffList then
|
||
self.PanelBuffList.gameObject:SetActiveEx(XTool.IsNumberValid(showFightEventIdsCount))
|
||
end
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:UpdateRewards()
|
||
self.GridCommon.gameObject:SetActiveEx(false)
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
||
|
||
-- 获取显示奖励Id
|
||
local rewardId = 0
|
||
local IsFirst = false
|
||
local cfg = XDataCenter.FubenManager.GetStageLevelControl(self.StageId)
|
||
if not stageInfo.Passed then
|
||
rewardId = cfg and cfg.FirstRewardShow or self.StageCfg.FirstRewardShow
|
||
if cfg and cfg.FirstRewardShow > 0 or self.StageCfg.FirstRewardShow > 0 then
|
||
IsFirst = true
|
||
end
|
||
end
|
||
if rewardId == 0 then
|
||
rewardId = cfg and cfg.FinishRewardShow or self.StageCfg.FinishRewardShow
|
||
end
|
||
if rewardId == 0 then
|
||
for j = 1, #self.GridList do
|
||
self.GridList[j].GameObject:SetActive(false)
|
||
end
|
||
return
|
||
end
|
||
|
||
local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
|
||
if rewards then
|
||
for i, item in ipairs(rewards) do
|
||
local grid
|
||
if self.GridList[i] then
|
||
grid = self.GridList[i]
|
||
else
|
||
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
|
||
grid = XUiGridCommon.New(self, ui)
|
||
grid.Transform:SetParent(self.PanelDropContent, false)
|
||
self.GridList[i] = grid
|
||
end
|
||
grid:Refresh(item)
|
||
grid.GameObject:SetActive(true)
|
||
end
|
||
end
|
||
|
||
local rewardsCount = 0
|
||
if rewards then
|
||
rewardsCount = #rewards
|
||
end
|
||
|
||
for j = 1, #self.GridList do
|
||
if j > rewardsCount then
|
||
self.GridList[j].GameObject:SetActive(false)
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiFubenCoupleCombatDetail:UpdateStageFightControl()
|
||
local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
|
||
if self.StageFightControl == nil then
|
||
self.StageFightControl = XUiStageFightControl.New(self.PanelStageFightControl, self.StageCfg.FightControlId)
|
||
end
|
||
if not stageInfo.Passed and stageInfo.Unlock then
|
||
self.StageFightControl.GameObject:SetActive(true)
|
||
self.StageFightControl:UpdateInfo(self.StageCfg.FightControlId)
|
||
else
|
||
self.StageFightControl.GameObject:SetActive(false)
|
||
end
|
||
end |