PGRData/Script/matrix/xui/xuifubenbabeltower/XUiBabelTowerBase.lua
2024-09-01 22:49:41 +02:00

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---@class UiBabelTowerBase : XLuaUi
local XUiBabelTowerBase = XLuaUiManager.Register(XLuaUi, "UiBabelTowerBase")
function XUiBabelTowerBase:OnAwake()
local itemId = XDataCenter.ItemManager.ItemId
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, itemId.FreeGem, itemId.ActionPoint, itemId.Coin)
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self.BtnNext.CallBack = function() self:OnBtnNextClick() end
self.BtnLast.CallBack = function() self:OnBtnLastClick() end
self.BtnFight.CallBack = function() self:OnBtnFightClick() end
self.BtnEnvironment.CallBack = function() self:OnBtnEnvironmentClick() end
self.ActivityType = nil
-- XEventManager.AddEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.CheckActivityStatus, self)
end
function XUiBabelTowerBase:OnStart(stageId, teamId)
local cacheTeamData = XDataCenter.FubenBabelTowerManager.GetCacheTeam(stageId, teamId)
local teamList = cacheTeamData.TeamData
local captainPos = cacheTeamData.CaptainPos
local firstFightPos = cacheTeamData.FirstFightPos
self.StageId = stageId
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
self.GuideId = stageTemplate.StageGuideId[1]
self.TeamId = teamId
self.TeamList = teamList
self.CaptainPos = captainPos
self.FirstFightPos = firstFightPos
self.ProtectRobotCount = stageTemplate.ProtectRobotCount or 0
self.ChallengeBuffInfos = {}
self.SupportBuffInfos = {}
-- 失效的词条Id
self.LoseEfficacyBuffIds = {}
self.IsFirstOpenChildSupport = true
self.CurrentPhase = XFubenBabelTowerConfigs.ChallengePhase
self.ActivityType = XDataCenter.FubenBabelTowerManager.GetActivityTypeByStageId(stageId)
self:SetChallengeBuffLoseEfficacy()
self:SetBabelTowerPhase()
-- 显示红点
self:ShowEnvirementDot()
-- 开启自动关闭检查
local endTime = XDataCenter.FubenBabelTowerManager.GetEndTime(self.ActivityType)
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XDataCenter.FubenBabelTowerManager.HandleActivityEndTime(self.ActivityType)
end
end)
end
function XUiBabelTowerBase:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.CheckActivityStatus, self)
end
function XUiBabelTowerBase:OnEnable()
XUiBabelTowerBase.Super.OnEnable(self)
self:CheckActivityStatus()
if not self.FirstOpenDiffcultUi then
self:FindChildUiObj(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI):OnClickBtnDifficult()
self.FirstOpenDiffcultUi = true
end
if XDataCenter.FubenBabelTowerManager.IsNeedShowUiDifficult() then
XDataCenter.FubenBabelTowerManager.SetNeedShowUiDifficult(nil)
self:FindChildUiObj(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI):OnClickBtnDifficult()
end
end
function XUiBabelTowerBase:OnReleaseInst()
return self.FirstOpenDiffcultUi
end
function XUiBabelTowerBase:OnResume(value)
self.FirstOpenDiffcultUi = value
end
function XUiBabelTowerBase:CheckActivityStatus()
if not XLuaUiManager.IsUiShow("UiBabelTowerBase") then return end
XDataCenter.FubenBabelTowerManager.HandleActivityEndTime(self.ActivityType)
end
function XUiBabelTowerBase:OnBtnBackClick()
if self.CurrentPhase and self.CurrentPhase == XFubenBabelTowerConfigs.SupportPhase then
local supportBuffs = self:GetHandleSupportBuffs()
XDataCenter.FubenBabelTowerManager.UpdateSupportBuffListCache(self.StageId, supportBuffs, self.TeamId)
self:Switch2ChallengePhase()
else
self:Close()
end
end
function XUiBabelTowerBase:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiBabelTowerBase:OnBtnNextClick()
self:Switch2SupportPhase()
end
function XUiBabelTowerBase:Switch2SupportPhase()
self:CheckAffixLevel(function()
self.CurrentPhase = XFubenBabelTowerConfigs.SupportPhase
self:SetBabelTowerPhase()
end)
end
function XUiBabelTowerBase:OnBtnLastClick()
local supportBuffs = self:GetHandleSupportBuffs()
XDataCenter.FubenBabelTowerManager.UpdateSupportBuffListCache(self.StageId, supportBuffs, self.TeamId)
self:Switch2ChallengePhase()
end
function XUiBabelTowerBase:Switch2ChallengePhase()
self.CurrentPhase = XFubenBabelTowerConfigs.ChallengePhase
self:SetBabelTowerPhase()
end
function XUiBabelTowerBase:GetHandleSupportBuffs()
local supportBuffs = {}
for i = 1, #self.SupportBuffInfos do
local buffItem = self.SupportBuffInfos[i]
table.insert(supportBuffs, {
GroupId = buffItem.BuffGroupId,
BufferId = buffItem.SelectBuffId
})
end
return supportBuffs
end
function XUiBabelTowerBase:OnBtnFightClick()
local buffStageId = -1
-- challenge_buff
local challengeBuffs = {}
for i = 1, #self.ChallengeBuffInfos do
local buffItem = self.ChallengeBuffInfos[i]
table.insert(challengeBuffs, {
GroupId = buffItem.BuffGroupId,
BufferId = buffItem.SelectBuffId
})
local buffConfig = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(buffItem.SelectBuffId)
if buffStageId <= 0 and buffConfig and buffConfig.StageId > 0 then
buffStageId = buffConfig.StageId
end
end
if buffStageId <= 0 then
buffStageId = self.StageId
end
-- self.StageId = buffStageId
-- support_buff
local supportBuffs = self:GetHandleSupportBuffs()
-- 能否战斗
local isUnlock, description = XDataCenter.FubenBabelTowerManager.IsBabelStageUnlock(self.StageId)
if not isUnlock then
XUiManager.TipMsg(description)
return
end
-- 是否有队长
local captainPos = self.CaptainPos
local captainId = self.TeamList[captainPos]
if captainId == nil or captainId <= 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPleaseSelectALeader"))
return
end
-- 是否有首发
local firstFightPos = self.FirstFightPos
local firFightId = self.TeamList[firstFightPos]
if firFightId == nil or firFightId <= 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPleaseSelectAFirstFight"))
return
end
local onFight = function()
local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(self.StageId, self.TeamId)
XDataCenter.FubenBabelTowerManager.SelectBabelTowerStage(self.StageId, self.GuideId, self.TeamList, challengeBuffs, supportBuffs, function()
XDataCenter.FubenBabelTowerManager.SaveCurStageInfo(self.StageId, self.TeamId, self.GuideId, self.TeamList, challengeBuffs, supportBuffs, captainPos, selectDifficult, firstFightPos)
if XDataCenter.FubenBabelTowerManager.IsStageGuideAuto(self.GuideId) then
XDataCenter.FubenBabelTowerManager.UpdateBuffListCache(self.StageId, challengeBuffs, self.TeamId)
end
XDataCenter.FubenBabelTowerManager.UpdateSupportBuffListCache(self.StageId, supportBuffs, self.TeamId)
XDataCenter.FubenBabelTowerManager.SetTeamChace(self.StageId, self.TeamId, self.TeamList, captainPos, firstFightPos)
XDataCenter.FubenManager.EnterBabelTowerFight(buffStageId, self.TeamList, captainPos, firstFightPos)
end, selectDifficult, self.TeamId)
end
self:CheckAbility(onFight)
end
function XUiBabelTowerBase:UpdateTeamList(teamList, captainPos, firstFightPos)
self.TeamList = teamList
self.CaptainPos = captainPos
self.FirstFightPos = firstFightPos
self:SetChallengeBuffLoseEfficacy()
self:FilterChoosedChallengeList()
end
function XUiBabelTowerBase:UpdateChallengeBuffInfos(choosedChallengeList)
self.ChallengeBuffInfos = choosedChallengeList
-- 更新当前可使用的最大成员数量
local result = 3
local limitCount
for _, buffData in ipairs(choosedChallengeList) do
limitCount = XFubenBabelTowerConfigs.GetBuffTeamLimitCount(buffData.SelectBuffId)
result = math.min(limitCount, result)
end
XDataCenter.FubenBabelTowerManager.SetMaxTeamMemberCount(result)
-- 通知检查当前角色是否被禁用
XEventManager.DispatchEvent(XEventId.EVNET_BABEL_CHALLENGE_BUFF_CHANGED)
end
function XUiBabelTowerBase:UpdateSupportBuffInfos(choosedSupportBuffList)
self.SupportBuffInfos = choosedSupportBuffList
end
function XUiBabelTowerBase:OnBtnEnvironmentClick()
local activityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo()
local key = string.format(XFubenBabelTowerConfigs.ENVIROMENT_DOT_KEY, tostring(XPlayer.Id), tostring(activityNo), tostring(self.StageId))
XDataCenter.FubenBabelTowerManager.UpdateBabalPrefsByKey(key, 1)
self:ShowEnvirementDot()
XLuaUiManager.Open("UiBabelTowerDetails", XFubenBabelTowerConfigs.TIPSTYPE_ENVIRONMENT, self.StageId)
end
function XUiBabelTowerBase:ShowEnvirementDot()
local activityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo()
local key = string.format(XFubenBabelTowerConfigs.ENVIROMENT_DOT_KEY, tostring(XPlayer.Id), tostring(activityNo), tostring(self.StageId))
local envir_dot = XDataCenter.FubenBabelTowerManager.GetBabelPrefsByKey(key, 0)
local hasTouch = envir_dot == 1
self.BtnEnvironment:ShowReddot(not hasTouch)
end
function XUiBabelTowerBase:SetBabelTowerPhase()
if not self.CurrentPhase then return end
if XFubenBabelTowerConfigs.ChallengePhase == self.CurrentPhase then
self.BtnNext.gameObject:SetActiveEx(true)
self.BtnLast.gameObject:SetActiveEx(false)
self.BtnFight.gameObject:SetActiveEx(false)
self:OpenOneChildUi(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI, self, self.StageId, self.GuideId, self.TeamId)
self:FindChildUiObj(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI):PlayAnimation("AnimStartEnable")
if XLuaUiManager.IsUiShow(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI) then
self:FindChildUiObj(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI):Close()
end
end
if XFubenBabelTowerConfigs.SupportPhase == self.CurrentPhase then
self.BtnNext.gameObject:SetActiveEx(false)
self.BtnLast.gameObject:SetActiveEx(false)
self.BtnFight.gameObject:SetActiveEx(true)
self:OpenOneChildUi(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI, self, self.StageId, self.GuideId, self.TeamId, self.TeamList, self.CaptainPos, self.FirstFightPos)
if not self.IsFirstOpenChildSupport then
self:FindChildUiObj(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI):RestoreSupportBuff()
else
self.IsFirstOpenChildSupport = false
end
self:FindChildUiObj(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI):PlayAnimation("AnimStartEnable")
if XLuaUiManager.IsUiShow(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI) then
self:FindChildUiObj(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI):Close()
end
end
self:SwitchBg()
end
function XUiBabelTowerBase:SwitchBg()
local stageConfig = XFubenBabelTowerConfigs.GetBabelStageConfigs(self.StageId)
if XFubenBabelTowerConfigs.ChallengePhase == self.CurrentPhase then
--暂时先屏蔽因为BabelTowerStageDetails表里没有配置SupportUiBg和ChallengeUiBg字段会导致显示错误
--self.BgImage:SetRawImage(stageConfig.ChallengeUiBg)
end
if XFubenBabelTowerConfigs.SupportPhase == self.CurrentPhase then
--self.BgImage:SetRawImage(stageConfig.SupportUiBg)
end
end
function XUiBabelTowerBase:GetCurChallengeScore(challengeList)
local totalChallengeScore = 0
if self.stageTemplate then
totalChallengeScore = self.stageTemplate.BaseScore
end
for _, v in pairs(challengeList or {}) do
local buffTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffTemplate(v.SelectBuffId)
totalChallengeScore = totalChallengeScore + (buffTemplate.ScoreAdd or 0)
end
local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(self.StageId, self.TeamId)
local ratio = XFubenBabelTowerConfigs.GetStageDifficultRatio(self.StageId, selectDifficult)
return math.floor(totalChallengeScore * ratio)
end
function XUiBabelTowerBase:GetCurAllChallengeScore()
local challengeBuffGroup = {}
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(self.StageId)
for i = 1, #stageTemplate.ChallengeBuffGroup do
local groupId = stageTemplate.ChallengeBuffGroup[i]
local buffGroupTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffGroupTemplate(groupId)
local buffId = buffGroupTemplate.BuffId[#buffGroupTemplate.BuffId] --取分数最大的一个
local isLock = self:IsBuffLock(buffId)
if not isLock then
table.insert(challengeBuffGroup, { SelectBuffId = buffId })
end
end
return self:GetCurChallengeScore(challengeBuffGroup)
end
function XUiBabelTowerBase:IsBuffLock(buffId, lockCallback, loseCallback)
local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(self.StageId, self.TeamId)
local openLevel = XFubenBabelTowerConfigs.GetStageDifficultLockBuffIdOpenLevel(self.StageId, buffId)
local isLock = openLevel and openLevel ~= 0 and selectDifficult <= openLevel or false
local isLoseEfficacy = self:CheckBuffIdLoseEfficacy(buffId)
if isLock and lockCallback then
lockCallback()
end
if isLoseEfficacy and loseCallback then
loseCallback()
end
return isLock or isLoseEfficacy
end
-- @Desc 检查词缀等级
function XUiBabelTowerBase:CheckAffixLevel(callBack)
--[[
1.如果玩家当前选择词缀的【总词缀等级=当前所有可选词缀的总等级】,则不进行任何提示
2.如果玩家当前的已选词缀的【总词缀等级>先前最高词缀等级】 ,则不进行任何提示
3.如果玩家当前的选择词缀的【总词缀等级≤先前最高词缀等级】, 则显示提示
]]
local curSelectLevel = self:GetCurChallengeScore(self.ChallengeBuffInfos)
local allLevel = self:GetCurAllChallengeScore()
local maxLevel = XDataCenter.FubenBabelTowerManager.GetTeamMaxScore(self.StageId, self.TeamId)
local value = XDataCenter.FubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.AFFIX_LEVEL_INADEQUATE_KEY, false)
if curSelectLevel == allLevel or curSelectLevel > maxLevel or value then
callBack()
else
local warnInfo = {
Title = CsXTextManagerGetText("BabelTowerAffixLevelInadequateTitle"),
Content = CSXTextManagerGetText("BabelTowerAffixLevelInadequateContent"),
IsWarning = false,
HintInfo = {
HintClickName = "BtnNoWarning",
HintCb = function(isSelect)
XDataCenter.FubenBabelTowerManager.SaveBabelTowerInfo(XFubenBabelTowerConfigs.AFFIX_LEVEL_INADEQUATE_KEY, isSelect)
end,
Status = false,
},
}
XLuaUiManager.Open("UiBabelTowerMainNewTips", nil, warnInfo, nil, callBack)
end
end
-- @Desc 检查战力
function XUiBabelTowerBase:CheckAbility(callBack)
-- 所选 buff 最高战力
local buffMaxAbility = 0
for _, v in pairs(self.ChallengeBuffInfos or {}) do
local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(v.SelectBuffId)
local buffAbility = buffConfigs.BuffSuggestAbility or 0
if buffAbility > buffMaxAbility then
buffMaxAbility = buffAbility
end
end
--队伍里最高战力
local playerMaxAbility = 0
for _, characterId in pairs(self.TeamList or {}) do
if XTool.IsNumberValid(characterId) then
local playerAbility = XEntityHelper.GetCharacterAbility(characterId) or 0
if playerAbility > playerMaxAbility then
playerMaxAbility = playerAbility
end
end
end
-- 当前难度推荐战力
local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(self.StageId, self.TeamId)
local recommendAbility = XFubenBabelTowerConfigs.GetStageDifficultRecommendAblity(self.StageId, selectDifficult)
-- 是否不在提示
local activityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo()
local key = string.format(XFubenBabelTowerConfigs.ABILITY_WARNING_KEY, tostring(XPlayer.Id), tostring(activityNo), tostring(self.StageId))
local value = XDataCenter.FubenBabelTowerManager.GetBabelPrefsByKey(key, false)
--[[
1.当玩家最高战力大于等于所有所选BUFF的战力需求时视为满足条件
2.当玩家最高战力大于等于所选难度的战力需求时,视为满足条件
3.若条件1,2同时满足条件则不显示提示弹窗否则显示提示弹窗
]]
if (playerMaxAbility >= buffMaxAbility and playerMaxAbility >= recommendAbility) or value then
callBack()
else
local warnInfo = {
Title = CsXTextManagerGetText("BabelTowerAbilityWarningTitle"),
Content = CSXTextManagerGetText("BabelTowerAbilityWarningContent"),
IsWarning = true,
HintInfo = {
HintClickName = "BtnNoWarning2",
HintCb = function(isSelect)
XDataCenter.FubenBabelTowerManager.UpdateBabalPrefsByKey(key, isSelect)
end,
Status = false,
},
}
local changeRole = function()
self:FindChildUiObj(XFubenBabelTowerConfigs.SUPPORT_CHILD_UI):OnBtnGoClick()
end
XLuaUiManager.Open("UiBabelTowerMainNewTips", nil, warnInfo, changeRole, callBack)
end
end
-- 设置失效的词条信息
function XUiBabelTowerBase:SetChallengeBuffLoseEfficacy()
local isLoseEfficacy = self:CheckProtectChallengeBuffLoseEfficacy()
if not isLoseEfficacy then
self.LoseEfficacyBuffIds = {}
return
end
if not XTool.IsTableEmpty(self.LoseEfficacyBuffIds) then
return
end
local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(self.StageId)
local buffGroup = stageTemplate.ProtectChallengeBuffGroup or {}
for _, groupId in pairs(buffGroup) do
local buffGroupTemplate = XFubenBabelTowerConfigs.GetBabelTowerBuffGroupTemplate(groupId)
local buffIds = buffGroupTemplate.BuffId
self.LoseEfficacyBuffIds = XTool.MergeArray(self.LoseEfficacyBuffIds, buffIds)
end
end
-- 过滤失效的词条
function XUiBabelTowerBase:FilterChoosedChallengeList()
local isHaveLoseBuff = self:ShowBuffLoseEfficacyTip()
if not isHaveLoseBuff then
return
end
-- 刷新选择的词条
local childChallenge = self:FindChildUiObj(XFubenBabelTowerConfigs.CHALLENGE_CHILD_UI)
if childChallenge then
childChallenge:FilterChoosedChallengeList()
end
end
-- 检测保护的词条组是否失效(当满足对应的机器人数量时,对应配置的保护词条组失效)
function XUiBabelTowerBase:CheckProtectChallengeBuffLoseEfficacy()
if XTool.IsTableEmpty(self.TeamList) then
return false
end
local robotCount = 0
for _, entitiyId in pairs(self.TeamList) do
if XEntityHelper.GetIsRobot(entitiyId) then
robotCount = robotCount + 1
end
end
if XTool.IsNumberValid(self.ProtectRobotCount) and robotCount >= self.ProtectRobotCount then
return true
end
return false
end
-- 显示buff失效弹框
function XUiBabelTowerBase:ShowBuffLoseEfficacyTip()
-- 是否有选择的词条失效
local isHaveLoseBuff = false
for _, info in pairs(self.ChallengeBuffInfos or {}) do
local isContain = self:CheckBuffIdLoseEfficacy(info.SelectBuffId)
if isContain then
isHaveLoseBuff = true
break
end
end
-- 弹出提示
if isHaveLoseBuff then
local babelTowerStageCfg = XFubenBabelTowerConfigs.GetBabelStageConfigs(self.StageId)
local protectTipText = babelTowerStageCfg.ProtectTipText or ""
if not string.IsNilOrEmpty(protectTipText) then
XUiManager.TipMsg(protectTipText)
end
end
return isHaveLoseBuff
end
-- 检测词条Id是否失效
function XUiBabelTowerBase:CheckBuffIdLoseEfficacy(buffId)
if XTool.IsTableEmpty(self.LoseEfficacyBuffIds) then
return false
end
return table.contains(self.LoseEfficacyBuffIds, buffId)
end