PGRData/Script/matrix/xui/xuifuben/extralline/XUiPanelExtralLine.lua
2024-09-01 22:49:41 +02:00

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local XUiGridExtralLineChapter = require("XUi/XUiFuben/ExtralLine/XUiGridExtralLineChapter")
local XUiGridExtralLineTab = require("XUi/XUiFuben/ExtralLine/XUiGridExtralLineTab")
local XUiFubenExtralLineChapterDynamicTable = require("XUi/XUiFuben/ExtralLine/XUiFubenExtralLineChapterDynamicTable")
local XUiFubenSideDynamicTable = require("XUi/XUiFuben/UiDynamicList/XUiFubenSideDynamicTable")
local XUiPanelExtralLine = XClass(XSignalData, "XUiPanelExtralLine")
--######################## 静态方法 BEGIN ########################
function XUiPanelExtralLine.CheckHasRedPoint(config)
local secondTagConfigs = XFubenConfigs.GetSecondTagConfigsByFirstTagId(config.Id)
local managers = {}
for _, config in ipairs(secondTagConfigs) do
for _, chapterType in ipairs(config.ChapterType) do
table.insert(managers, XDataCenter.FubenManagerEx.GetManager(chapterType))
end
end
managers = appendArray(managers, XDataCenter.FubenManagerEx.GetManagers(XFubenConfigs.ChapterType.Festival))
for _, manager in ipairs(managers) do
if manager:ExGetChapterType() == XFubenConfigs.ChapterType.Festival
and manager:ExCheckIsShowRedPoint(XFestivalActivityConfig.UiType.ExtralLine) then
return true
elseif manager:ExCheckIsShowRedPoint() then
return true
end
end
return false
end
--######################## 静态方法 END ########################
function XUiPanelExtralLine:Ctor(ui, parent)
XUiHelper.InitUiClass(self, ui)
XUiHelper.RegisterClickEvent(self, self.BtnFilter, self.OnBtnFilterClick)
self.RootUi = parent
self.FubenManagerEx = XDataCenter.FubenManagerEx
-- 动态列表
self.UiFubenChapterDynamicTableCurrent = XUiFubenExtralLineChapterDynamicTable.New(self, self.PanelChapterListCurrent, XUiGridExtralLineChapter
, handler(self, self.OnBtnChapterClicked), handler(self, self.OnPlayOpened))
self.CurrentChapterListControl = self.UiFubenChapterDynamicTableCurrent
self.PanelChapterListNext.gameObject:SetActiveEx(false)
-- 侧边列表
self.UiFubenSideDynamicTable = XUiFubenSideDynamicTable.New(self.PanelSideList, XUiGridExtralLineTab
, handler(self, self.OnBtnTabClicked))
self.UiFubenSideDynamicTable:ConnectSignal("DYNAMIC_TWEEN_OVER", self, self.OnSideDynamicTableTweenOver)
-- 当前managers
self.Managers = nil
self.CurrentManagerIndex = 1
self.SecondTagConfigs = nil
self.FirstTagIndex = nil
self.CurrentChapterIndex = 1
end
-- firstTagId : 一级标签下标
function XUiPanelExtralLine:SetData(firstTagId, managerIndex, chapterIndex, characterId)
self.FirstTagIndex = firstTagId
self.SecondTagConfigs = XFubenConfigs.GetSecondTagConfigsByFirstTagId(firstTagId)
self.RecordCharacterId = characterId
local managers = {}
local tempManager = nil
local fisrtUnlockTagIndex = nil
for _, config in ipairs(self.SecondTagConfigs) do
if not fisrtUnlockTagIndex and XDataCenter.FubenManagerEx.CheckHasOpenBySecondTagId(config.Id) then
fisrtUnlockTagIndex = config.Order -- 第一个已解锁的标签
end
for _, managerType in ipairs(config.ChapterType) do
tempManager = self.FubenManagerEx.GetManager(managerType)
tempManager:ExSetCustomName(config.TagName)
table.insert(managers, tempManager)
end
end
self.FisrtUnlockTagIndex = fisrtUnlockTagIndex
self.Managers = managers
self.CurrentManagerIndex = managerIndex or self.FisrtUnlockTagIndex
self.CurrentChapterIndex = chapterIndex or self.Managers[self.CurrentManagerIndex]:ExGetCurrentChapterIndex()
-- 背景底图刷新
self.RootUi:ChangeBgBySecondTag(self.SecondTagConfigs[self.CurrentManagerIndex].Bg)
-- 侧边栏卷刷新
self:RefreshTabList(self.CurrentManagerIndex)
-- -- 章节列表刷新
-- self:RefreshChapterList(self.CurrentChapterIndex)
self:UpdateBtnFilterActive()
end
function XUiPanelExtralLine:OnEnable()
local gridDic = self.CurrentChapterListControl:GetGridDic()
for _, grid in pairs(gridDic) do
grid:RefreshRedPoint()
end
gridDic = self.UiFubenSideDynamicTable:GetGridDic()
for _, grid in pairs(gridDic) do
grid:RefreshRedPoint()
end
-- 章节列表刷新
self:RefreshChapterList(self.CurrentChapterIndex, true)
end
function XUiPanelExtralLine:RefreshChapterList(index, isFirstChange)
local manager = self.Managers[self.CurrentManagerIndex]
if index == nil then index = manager:ExGetCurrentChapterIndex() end
local viewModels = nil
if manager:ExGetChapterType() == XFubenConfigs.ChapterType.Festival then
viewModels = manager:ExGetChapterViewModels(XFestivalActivityConfig.UiType.ExtralLine)
else
viewModels = manager:ExGetChapterViewModels()
end
-- 再判断有没有筛选缓存列表
local seleIndex = index - 1
if manager.GetCharacterListIdByChapterViewModels and self.FinalFiltraedOrSortedList then
viewModels = self.FinalFiltraedOrSortedList
end
-- 缓存筛选项下标。因为筛选记录了下标如果这时退出战斗筛选列表清除了但是筛选下标没清除会导致定位不正确。所以如果是筛选过后再返回到这里定位到原筛选对应的角色Id的下标
if self.RecordCharacterId and manager.GetCharacterListIdByChapterViewModels then
for index, v in pairs(viewModels) do
if self.RecordCharacterId == v:GetConfig().CharacterId then
seleIndex = index - 1
break
end
end
self.RecordCharacterId = nil
end
self.CurrentChapterListControl:SetCurrentManager(manager)
self.CurrentChapterListControl:RefreshList(viewModels, seleIndex, isFirstChange)
self.CurrentChapterIndex = index
end
function XUiPanelExtralLine:RefreshTabList(index)
if index == nil then index = self.CurrentManagerIndex end
self.CurrentManagerIndex = index
self.UiFubenSideDynamicTable:RefreshList(self.SecondTagConfigs, index - 1)
end
function XUiPanelExtralLine:OnBtnTabClicked(index, manager)
-- 如果已经是选中的,直接打开界面
if self.UiFubenSideDynamicTable:GetCurrentSelectedIndex() == index then
return
end
self.UiFubenSideDynamicTable:TweenToIndex(index)
self.CurrentManagerIndex = index + 1
self:RefreshChapterList(self:GetHistoryChapterIndex(self.CurrentManagerIndex))
self:EmitSignal("SetMainUiFirstIndexArgs", self.FirstTagIndex, self.CurrentManagerIndex, self.CurrentChapterIndex)
self:UpdateBtnFilterActive()
end
function XUiPanelExtralLine:OnBtnChapterClicked(index, viewModel)
self.CurrentChapterIndex = index + 1
local currManager = self.Managers[self.CurrentManagerIndex]
local characterId = currManager.GetCharacterListIdByChapterViewModels and viewModel:GetConfig().CharacterId or nil
self:EmitSignal("SetMainUiFirstIndexArgs", self.FirstTagIndex, self.CurrentManagerIndex, self.CurrentChapterIndex, characterId)
-- 只有是选中的,才直接打开界面
if self.CurrentChapterListControl:GetCurrentSelectedIndex() == index then
currManager:ExOpenChapterUi(viewModel)
return
end
self.Mask.gameObject:SetActiveEx(true)
-- 未选中要先跳过去播动画
self.CurrentChapterListControl:TweenToIndex(index, XFubenConfigs.ExtralLineWaitTime,function ()
self.Mask.gameObject:SetActiveEx(false)
end)
end
function XUiPanelExtralLine:OnPlayOpened(index)
self:SetHistoryChapterIndex(self.CurrentManagerIndex, index + 1)
end
function XUiPanelExtralLine:SetHistoryChapterIndex(managerIndex, chapterIndex)
if self.__HistoryChapterIndexDic == nil then
self.__HistoryChapterIndexDic = {}
end
self.__HistoryChapterIndexDic[managerIndex] = chapterIndex
end
function XUiPanelExtralLine:GetHistoryChapterIndex(managerIndex)
return self.__HistoryChapterIndexDic[managerIndex]
end
function XUiPanelExtralLine:OnSideDynamicTableTweenOver(index)
self.Mask.gameObject:SetActiveEx(false)
local currClickTag = self.SecondTagConfigs[index + 1]
-- 滑动回调也要判断锁定
local tagId = currClickTag.Id
local isOpen, lockTip = XDataCenter.FubenManagerEx.CheckHasOpenBySecondTagId(tagId)
if not isOpen then
XUiManager.TipMsg(lockTip)
-- 回弹
local backIndex = XDataCenter.FubenManagerEx.GetUnLockMostNearSecondTagIndex(tagId) -- (lua下标)
self.UiFubenSideDynamicTable:TweenToIndex(backIndex - 1)
return
end
-- 切换背景
self.Transform:Find("Animation/QieHuan"):PlayTimelineAnimation()
self.RootUi:ChangeBgBySecondTag(currClickTag.Bg)
if self.CurrentManagerIndex == index + 1 then return end
local oldIndex = self.CurrentManagerIndex
self.CurrentManagerIndex = index + 1
self:RefreshChapterList(self:GetHistoryChapterIndex(self.CurrentManagerIndex))
self:UpdateBtnFilterActive()
end
function XUiPanelExtralLine:UpdateBtnFilterActive()
self.PanelShaixuan.gameObject:SetActiveEx(self.Managers[self.CurrentManagerIndex]:ExGetChapterType()
== XFubenConfigs.ChapterType.Prequel)
end
function XUiPanelExtralLine:OnBtnFilterClick()
local manager = self.Managers[self.CurrentManagerIndex]
if not manager or not manager.GetCharacterListIdByChapterViewModels then
return
end
local charaList = manager:GetCharacterListIdByChapterViewModels()
-- 打开筛选器
XLuaUiManager.Open("UiCommonCharacterFilterTipsOptimization", charaList, self.GameObject.name, function (afterFiltList)
self.FinalFiltraedOrSortedList = manager:SortModelViewByCharacterList(afterFiltList)
self.CurrFilterIndex = #self.FinalFiltraedOrSortedList - 1 --必须要设置一个初始选择Index
self.CurrentChapterListControl:RefreshList(self.FinalFiltraedOrSortedList, self.CurrFilterIndex)
end, CharacterFilterGroupType.Prequel)
end
function XUiPanelExtralLine:OnDestroy()
self.FinalFiltraedOrSortedList = nil -- 筛选或排序后的缓存列表
self.CurrFilterIndex = nil
XDataCenter.CommonCharacterFiltManager.ClearCacheData() --清除筛选缓存数据
if self.CurrentChapterListControl and self.CurrentChapterListControl.OnDestroy then
self.CurrentChapterListControl:OnDestroy()
end
if self.UiFubenSideDynamicTable and self.UiFubenSideDynamicTable.OnDestroy then
self.UiFubenSideDynamicTable:OnDestroy()
end
end
function XUiPanelExtralLine:OnDisable()
self.CurrentChapterListControl:SetCurrGridOpen()
end
return XUiPanelExtralLine