PGRData/Script/matrix/xui/xuiarenawarzone/arenawarzonecommon/XUiGridZone.lua

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local XUiGridZone = XClass(nil, "XUiGridZone")
function XUiGridZone:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AutoAddListener()
self.LordList = {}
for i = 1, 3 do
table.insert(self.LordList, self["GridLord" .. i])
end
end
function XUiGridZone:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridZone:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridZone:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridZone:AutoAddListener()
self:RegisterClickEvent(self.BtnZone, self.OnBtnZoneClick)
end
function XUiGridZone:OnBtnZoneClick()
if not self.AreaData then
XUiManager.TipError(CS.XTextManager.GetText("ArenaActivityAreaIsNotOpen"))
return
end
if self.AreaData.Lock == 1 then
--解锁区域
local areaStageCfg = XArenaConfigs.GetArenaAreaStageCfgByAreaId(self.AreaData.AreaId)
local remainCount = XDataCenter.ArenaManager.GetUnlockArenaAreaCount()
local unlockStr = CS.XTextManager.GetText("ArenaActivityConfirmUnlockArea", areaStageCfg.Name, remainCount)
XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), unlockStr, XUiManager.DialogType.Normal, nil, function()
XDataCenter.ArenaManager.RequestUnlockArea(self.AreaData.AreaId, function()
self:SetMetaData(self.AreaData.AreaId)
end)
end)
return
end
-- 进入关卡界面
XLuaUiManager.Open("UiArenaStage", self.AreaData.AreaId)
end
function XUiGridZone:SetMetaData(areaId)
if not areaId then
-- 没有开启,就不显示
self.GameObject:SetActive(false)
self.AreaData = nil
return
end
self.GameObject:SetActive(true)
self.AreaData = XDataCenter.ArenaManager.GetArenaAreaDataByAreaId(areaId)
local areaStageCfg = XArenaConfigs.GetArenaAreaStageCfgByAreaId(areaId)
self.PanelClose.gameObject:SetActive(self.AreaData == nil)
self.PanelOpen.gameObject:SetActive(self.AreaData ~= nil)
self.TxtName.text = areaStageCfg.Name
self.TxtOpenName.text = areaStageCfg.Name
self.TxtLockName.text = areaStageCfg.Name
if not self.AreaData then
return
end
self.TxtPoint.text = CS.XTextManager.GetText("ArenaActivityPoint", self.AreaData.Point)
self.PanelLock.gameObject:SetActive(self.AreaData.Lock == 1)
self.PanelUnlock.gameObject:SetActive(self.AreaData.Lock == 0)
for i, grid in ipairs(self.LordList) do
local head = XUiHelper.TryGetComponent(grid, "Head")
local rank = XUiHelper.TryGetComponent(grid, "TxtRank", "Text")
local info = self.AreaData.LordList[i]
if info then
rank.text = i
XUiPLayerHead.InitPortrait(info.CurrHeadPortraitId, info.CurrHeadFrameId, head)
else
rank.text = ""
XUiPLayerHead.Hide(head)
end
end
end
function XUiGridZone:SetGridClose()
self.PanelClose.gameObject:SetActive(true)
self.PanelOpen.gameObject:SetActive(false)
end
return XUiGridZone