forked from endernon/PGRData
71 lines
No EOL
2.1 KiB
Lua
71 lines
No EOL
2.1 KiB
Lua
--===========================
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--超限乱斗怪物对象
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--模块负责:吕天元
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--===========================
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---@class XSmashBMonster
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local XSmashBMonster = XClass(nil, "XSmashBMonster")
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function XSmashBMonster:Ctor(cfg)
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self:Reset()
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self.MonsterCfg = cfg
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end
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function XSmashBMonster:Reset()
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self.CurrentHpPercent = 100
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end
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function XSmashBMonster:GetId()
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return self.MonsterCfg and self.MonsterCfg.Id
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end
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function XSmashBMonster:GetMonsterId()
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return self.MonsterCfg and self.MonsterCfg.MonsterId or 0
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end
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function XSmashBMonster:GetFightEventList()
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return self.MonsterCfg and self.MonsterCfg.FightEventList
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end
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function XSmashBMonster:GetNum()
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return self.MonsterCfg and self.MonsterCfg.Num
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end
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function XSmashBMonster:GetLimitStageId()
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return self.MonsterCfg and self.MonsterCfg.LimitStageId
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end
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function XSmashBMonster:GetIcon()
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return self.MonsterCfg and self.MonsterCfg.Icon
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end
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function XSmashBMonster:GetName()
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local infoData = XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterInfoConfig, self:GetMonsterInfoId())
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return infoData and infoData.Name or "UnNamed"
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end
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function XSmashBMonster:GetMonsterModelName()
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local infoData = XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterInfoConfig, self:GetMonsterInfoId())
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return infoData and infoData.ModelName
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end
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function XSmashBMonster:GetModelScale()
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return self.MonsterCfg and self.MonsterCfg.ModelScale or 1
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end
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function XSmashBMonster:GetMonsterType()
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return self.MonsterCfg and self.MonsterCfg.MonsterType
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end
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function XSmashBMonster:GetMonsterTypeName()
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local monsterType = self:GetMonsterType()
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if not monsterType or monsterType < 1 then
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return XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterTypeConfig, 1).Name
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end
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return XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterTypeConfig, monsterType).Name
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end
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function XSmashBMonster:GetMonsterInfoId()
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return self.MonsterCfg and self.MonsterCfg.MonsterInfoId
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end
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return XSmashBMonster |