forked from endernon/PGRData
85 lines
No EOL
2.8 KiB
Lua
85 lines
No EOL
2.8 KiB
Lua
--==================
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--装备显示控件
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--==================
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local XUiSBBCEquipGrid = XClass(nil, "XUiSBBCEquipGrid")
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function XUiSBBCEquipGrid:Ctor(uiPrefab, clickCb)
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XTool.InitUiObjectByUi(self, uiPrefab)
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self.ClickCb = clickCb
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XUiHelper.RegisterClickEvent(self, self.RImgIcon, function() self:OnClick() end)
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end
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function XUiSBBCEquipGrid:Refresh(equip, breakNum, equipSite, isWeapon, level, resonanceCount)
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local templateId = equip.TemplateId
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if self.RImgIcon and self.RImgIcon:Exist() then
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self.RImgIcon:SetRawImage(XDataCenter.EquipManager.GetEquipIconBagPath(templateId, breakNum), nil, true)
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end
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--通用的横条品质色
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if self.ImgQuality then
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self.ImgQuality:SetSprite(XDataCenter.EquipManager.GetEquipQualityPath(templateId))
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end
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if self.TxtName then
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self.TxtName.text = XDataCenter.EquipManager.GetEquipName(templateId)
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end
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if self.TxtLevel then
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self.TxtLevel.text = level
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end
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if self.PanelSite and self.TxtSite then
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if equipSite and not isWeapon then
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self.TxtSite.text = "0" .. equipSite
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self.PanelSite.gameObject:SetActiveEx(true)
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else
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self.PanelSite.gameObject:SetActiveEx(false)
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end
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end
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for i = 1, XEquipConfig.MAX_STAR_COUNT do
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if self["ImgGirdStar" .. i] then
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if i <= XDataCenter.EquipManager.GetEquipStar(templateId) then
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self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(true)
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else
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self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(false)
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end
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end
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end
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for i = 1, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
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local obj = self["ImgResonance" .. i]
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if obj then
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if XTool.IsNumberValid(resonanceCount) and resonanceCount >= i or (equip.Id > 0 and XDataCenter.EquipManager.CheckEquipPosResonanced(equip.Id, i)) then
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local icon = XEquipConfig.GetEquipResoanceIconPath(XDataCenter.EquipManager.IsEquipPosAwaken(equip.Id, i))
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obj:SetSprite(icon)
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obj.gameObject:SetActiveEx(true)
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else
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obj.gameObject:SetActiveEx(false)
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end
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end
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end
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self:UpdateBreakthrough(breakNum)
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end
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function XUiSBBCEquipGrid:UpdateBreakthrough(breakthroughNum)
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if XTool.UObjIsNil(self.ImgBreakthrough) then
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return
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end
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if breakthroughNum > 0 then
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local icon = XEquipConfig.GetEquipBreakThroughSmallIcon(breakthroughNum)
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if icon then
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self.ImgBreakthrough:SetSprite(icon)
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self.ImgBreakthrough.gameObject:SetActiveEx(true)
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end
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else
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self.ImgBreakthrough.gameObject:SetActiveEx(false)
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end
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end
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function XUiSBBCEquipGrid:OnClick()
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if self.ClickCb then
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self.ClickCb(self.EquipId, self)
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end
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end
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return XUiSBBCEquipGrid |