forked from endernon/PGRData
34 lines
No EOL
1.2 KiB
Lua
34 lines
No EOL
1.2 KiB
Lua
local CsXTextManagerGetText = CsXTextManagerGetText
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local XUiGridStrongholdBanner = XClass(nil, "XUiGridStrongholdBanner")
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function XUiGridStrongholdBanner:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridStrongholdBanner:Refresh(chapterId)
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local icon = XStrongholdConfigs.GetChapterBanner(chapterId)
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self.RImgDz:SetRawImage(icon)
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local name = XStrongholdConfigs.GetChapterName(chapterId)
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self.TxtName.text = name
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local hasFinished = XDataCenter.StrongholdManager.CheckChapterHasFinishedStage(chapterId)
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self.ImgYzz.gameObject:SetActiveEx(hasFinished)
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local finishCount, totalCount = XDataCenter.StrongholdManager.GetChapterGroupProgress(chapterId)
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self.TxtProgress.text = CsXTextManagerGetText("StrongholdChapterProgress", finishCount, totalCount)
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local isUnlock, conditionDes = XDataCenter.StrongholdManager.CheckChapterUnlock(chapterId)
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if isUnlock then
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self.Imglock.gameObject:SetActiveEx(false)
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else
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self.TxtUnlockCondition.text = conditionDes
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self.Imglock.gameObject:SetActiveEx(true)
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end
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end
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return XUiGridStrongholdBanner |