forked from endernon/PGRData
45 lines
No EOL
1.3 KiB
Lua
45 lines
No EOL
1.3 KiB
Lua
local XUiTeamPrefabReName = XLuaUiManager.Register(XLuaUi, "UiTeamPrefabReName")
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local MaxNameLength = CS.XGame.Config:GetInt("TeamPrefabNameLength")
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function XUiTeamPrefabReName:OnAwake()
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self:AddListener()
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end
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function XUiTeamPrefabReName:OnStart(confirmCb)
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self.ConfirmCb = confirmCb
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end
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function XUiTeamPrefabReName:AddListener()
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self.BtnClose.CallBack = function()
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self:Close()
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end
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self.BtnTanchuangClose.CallBack = function()
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self:Close()
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end
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self.BtnNameCancel.CallBack = function()
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self:Close()
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end
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self.BtnNameSure.CallBack = function()
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self:OnBtnNameSure()
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end
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end
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function XUiTeamPrefabReName:OnBtnNameSure()
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local editName = string.gsub(self.InFSigm.text, "^%s*(.-)%s*$", "%1")
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if string.len(editName) > 0 then
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local utf8Count = self.InFSigm.textComponent.cachedTextGenerator.characterCount - 1
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if utf8Count > MaxNameLength then
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XUiManager.TipError(CSXTextManagerGetText("MaxNameLengthTips", MaxNameLength))
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return
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end
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self.ConfirmCb(editName, function()
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XUiManager.TipText("TeamPrefabRenameSuc")
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self:Close()
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end)
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else
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XUiManager.TipError(CSXTextManagerGetText("TeamPrefabWithoutName"))
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end
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end |