forked from endernon/PGRData
146 lines
No EOL
5.2 KiB
Lua
146 lines
No EOL
5.2 KiB
Lua
local XUiPurchaseYK = XClass(nil, "XUiPurchaseYK")
|
|
local TextManager = CS.XTextManager
|
|
local Next = _G.next
|
|
-- local XUiPurchaseYKListItem = require("XUi/XUiPurchase/XUiPurchaseYKListItem")
|
|
local BuyState = {
|
|
CanBuy = 1,
|
|
NotCanBuy = 2
|
|
}
|
|
local TotalCountLimit -- 2
|
|
local CountLimit -- 30
|
|
|
|
function XUiPurchaseYK:Ctor(ui, uiRoot, notEnoughCb)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self.UiRoot = uiRoot
|
|
self.NotEnoughCb = notEnoughCb
|
|
TotalCountLimit = CS.XGame.ClientConfig:GetInt("PurchaseYKTotalCount") or 1
|
|
CountLimit = CS.XGame.ClientConfig:GetInt("PurchaseYKLimtCount") or 30
|
|
XTool.InitUiObject(self)
|
|
self:Init()
|
|
end
|
|
|
|
-- 更新数据
|
|
function XUiPurchaseYK:OnRefresh(uiType)
|
|
local data = XDataCenter.PurchaseManager.GetDatasByUiType(uiType)
|
|
if not data or not data[1] then
|
|
return
|
|
end
|
|
|
|
XDataCenter.PurchaseManager.SetYKContinueBuy()
|
|
self.CurUiType = uiType
|
|
self.Data = data[1]
|
|
self.GameObject:SetActive(true)
|
|
self:SetData()
|
|
end
|
|
|
|
function XUiPurchaseYK:OnUpdate()
|
|
-- 设置月卡信息本地缓存
|
|
XDataCenter.PurchaseManager.SetYKLocalCache()
|
|
|
|
if self.CurUiType then
|
|
self:OnRefresh(self.CurUiType)
|
|
end
|
|
end
|
|
|
|
function XUiPurchaseYK:SetData()
|
|
if self.Data.BuyTimes > 0 then -- 购买次数 > 0
|
|
local curLimitCount = math.ceil(self.Data.DailyRewardRemainDay / CountLimit)
|
|
self.Txtlimit.text = TextManager.GetText("PurchaseYKBuyLimt", curLimitCount, TotalCountLimit)
|
|
local clientResetInfo = self.Data.ClientResetInfo
|
|
if clientResetInfo and clientResetInfo.DayCount >= self.Data.DailyRewardRemainDay and curLimitCount < TotalCountLimit then
|
|
if self.Data.DailyRewardRemainDay > 0 then
|
|
self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText2"))
|
|
else
|
|
local name = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
|
|
self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText1", self.Data.ConsumeCount, name))
|
|
end
|
|
self.CurBuyState = BuyState.CanBuy
|
|
else
|
|
self.CurBuyState = BuyState.NotCanBuy
|
|
self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText3"))
|
|
end
|
|
self.TxtSurplus.text = TextManager.GetText("PurchaseYKSurplusDay",self.Data.DailyRewardRemainDay)
|
|
else
|
|
self.Txtlimit.text = TextManager.GetText("PurchaseYKBuyLimt",0,TotalCountLimit)
|
|
self.CurBuyState = BuyState.CanBuy
|
|
local name = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
|
|
self.BtnYkBuy:SetName(TextManager.GetText("PurchaseYKBuyText1",self.Data.ConsumeCount,name))
|
|
self.TxtSurplus.text = TextManager.GetText("PurchaseYKSurplusDay",0)
|
|
end
|
|
|
|
|
|
self.TxtYuan.text = self.Data.ConsumeCount
|
|
local rewardGoodsList = self.Data.RewardGoodsList or {}
|
|
if Next(rewardGoodsList) ~= nil then
|
|
local r = rewardGoodsList[1]
|
|
self.TextPromptlyGet.text = TextManager.GetText("PurchaseYKGetTips",r.Count,XDataCenter.ItemManager.GetItemName(r.TemplateId))
|
|
end
|
|
|
|
local dailyrewardgoodslist = self.Data.DailyRewardGoodsList or {}
|
|
if Next(dailyrewardgoodslist) ~= nil then
|
|
-- local r = dailyrewardgoodslist[1]
|
|
self.TextDayGet.text = self.Data.Desc--TextManager.GetText("PurchaseYKDayGet",30,r.Count,XDataCenter.ItemManager.GetItemName(r.TemplateId))
|
|
end
|
|
|
|
self.TxtCName.text = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId)
|
|
end
|
|
|
|
function XUiPurchaseYK:HidePanel()
|
|
self.CurState = false
|
|
self.GameObject:SetActive(false)
|
|
end
|
|
|
|
function XUiPurchaseYK:ShowPanel()
|
|
self.GameObject:SetActive(true)
|
|
end
|
|
|
|
function XUiPurchaseYK:Init()
|
|
self.BtnYkBuy.CallBack = function() self:OnBtnYkBuy() end
|
|
self.BtnHelp.CallBack = function() self:OnBtnHelp() end
|
|
self.CheckBuyFun = function() return self:CheckBuy() end
|
|
self.UpdateCb = function() self:OnUpdate() end
|
|
self.Txtlimit.gameObject:SetActive(true)
|
|
end
|
|
|
|
function XUiPurchaseYK:OnBtnYkBuy()
|
|
if self.CurBuyState == BuyState.NotCanBuy then
|
|
XUiManager.TipText("PurchaseNotBuy")
|
|
return
|
|
end
|
|
|
|
XLuaUiManager.Open("UiPurchaseBuyTips", self.Data, self.CheckBuyFun, self.UpdateCb)
|
|
end
|
|
|
|
function XUiPurchaseYK:OnBtnHelp()
|
|
XUiManager.UiFubenDialogTip("", TextManager.GetText("PurchaseYKDes") or "")
|
|
end
|
|
|
|
function XUiPurchaseYK:CheckBuy()
|
|
if self.Data.BuyLimitTimes > 0 and self.Data.BuyTimes == self.Data.BuyLimitTimes then --卖完了,不管。
|
|
XUiManager.TipText("PurchaseLiSellOut")
|
|
return false
|
|
end
|
|
|
|
if self.Data.TimeToShelve > 0 and self.Data.TimeToShelve > XTime.GetServerNowTimestamp() then --没有上架
|
|
XUiManager.TipText("PurchaseBuyNotSet")
|
|
return false
|
|
end
|
|
|
|
if self.Data.TimeToUnShelve > 0 and self.Data.TimeToUnShelve < XTime.GetServerNowTimestamp() then --下架了
|
|
XUiManager.TipText("PurchaseSettOff")
|
|
return false
|
|
end
|
|
|
|
if self.Data.ConsumeCount > 0 and self.Data.ConsumeCount > XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.HongKa) then --钱不够
|
|
XUiManager.TipText("PurchaseBuyHongKaCountTips")
|
|
if self.NotEnoughCb then
|
|
self.NotEnoughCb(XPurchaseConfigs.TabsConfig.Pay)
|
|
end
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
return XUiPurchaseYK |