forked from endernon/PGRData
119 lines
No EOL
3.5 KiB
Lua
119 lines
No EOL
3.5 KiB
Lua
local XUiPurchasePay = XClass(nil, "XUiPurchasePay")
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local TextManager = CS.XTextManager
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local Next = _G.next
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local XUiPurchasePayListItem = require("XUi/XUiPurchase/XUiPurchasePayListItem")
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local TabExConfig
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local defaultPayButtonGroupIndex = 1
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function XUiPurchasePay:Ctor(ui, uiRoot, tab)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.Tab = tab
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TabExConfig = XPurchaseConfigs.TabExConfig
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XTool.InitUiObject(self)
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-- v1.27 采购默认首位
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self.CurrentIndex = defaultPayButtonGroupIndex
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self:Init()
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end
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-- 更新数据
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function XUiPurchasePay:OnRefresh(uiType)
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self.CurState = false
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self.PanelPurchase.gameObject:SetActive(false)
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local data = XDataCenter.PurchaseManager.GetDatasByUiType(uiType) or {}
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self.GameObject:SetActive(true)
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self.Len = #data or 0
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if Next(data) then
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table.sort(data, XUiPurchasePay.SortFun)
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end
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self.ListData = data
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self.DynamicTable:SetDataSource(data)
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self.DynamicTable:ReloadDataASync(1)
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if self.Tab == TabExConfig.Sample then
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self.UiRoot:PlayAnimation("PanelPurchaseBig")
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else
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self.UiRoot:PlayAnimation("PanelPurchaseSmall")
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end
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end
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function XUiPurchasePay.SortFun(a,b)
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return a.Amount < b.Amount
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end
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function XUiPurchasePay:HidePanel()
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self.GameObject:SetActive(false)
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end
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function XUiPurchasePay:ShowPanel()
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self.GameObject:SetActive(true)
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end
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function XUiPurchasePay:InitList()
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self.DynamicTable = XDynamicTableNormal.New(self.SviewRecharge)
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self.DynamicTable:SetProxy(XUiPurchasePayListItem)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiPurchasePay:Init()
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self:InitList()
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self.BtnBuy.CallBack = function() self:OnBtnBuyClick() end
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end
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function XUiPurchasePay:OnBtnBuyClick()
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XDataCenter.PayManager.Pay(self.BuyKey)
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end
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function XUiPurchasePay:OnBuySuccessCB()
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self.BuyKey = nil
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XUiManager.TipText("PurchaseBuySuccessTips", XUiManager.UiTipType.Success)
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end
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-- [监听动态列表事件]
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function XUiPurchasePay:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data)
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-- v1.27 采购默认首位
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if index == self.CurrentIndex then
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self:SetListItemActive(index, grid)
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self:SetListItemActive(index, grid)
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self.CurrentIndex = index
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end
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end
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function XUiPurchasePay:SetListItemActive(index, grid)
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grid:OnClick()
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self:SetListItemState(index)
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if self.CurItemIndex ~= index or self.CurState == false then
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self.CurItemIndex = index
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self.CurState = true
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self.PanelPurchase.gameObject:SetActive(true)
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else
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self.CurState = false
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self.PanelPurchase.gameObject:SetActive(false)
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end
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local data = self.ListData[index] or {}
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local price = data.Amount or ""
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local name = data.Name or ""
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self.BuyKey = data.Key
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self.TxtTips.text = TextManager.GetText("PusrchaseBuyTips",price,name)
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CS.XAudioManager.PlaySound(1011)
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end
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function XUiPurchasePay:SetListItemState(index)
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for i = 1,self.Len do
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local item = self.DynamicTable:GetGridByIndex(i)
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if item and i ~= index then
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item:OnSelectState(false)
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end
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end
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end
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return XUiPurchasePay |