forked from endernon/PGRData
62 lines
No EOL
1.9 KiB
Lua
62 lines
No EOL
1.9 KiB
Lua
local handler = handler
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local CsXTextManagerGetText = CsXTextManagerGetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiGridDailyReward = XClass(nil, "XUiGridDailyReward")
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function XUiGridDailyReward:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.GridCommon.gameObject:SetActiveEx(false)
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self.RewardGrids = {}
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end
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function XUiGridDailyReward:InitRootUi(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridDailyReward:RefreshCommon(id)
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local star = XKillZoneConfigs.GetDailyStarRewardStar(id)
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self.TxtStarNum1.text = "x" .. star
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local rewardGoodsId = XKillZoneConfigs.GetDailyStarRewardGoodsId(id)
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local rewards = XRewardManager.GetRewardList(rewardGoodsId) or {}
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for index, reward in ipairs(rewards or {}) do
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local grid = self.RewardGrids[index]
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if not grid then
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local ui = index == 1 and self.GridCommon or CSUnityEngineObjectInstantiate(self.GridCommon, self.Layout)
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grid = XUiGridCommon.New(self.RootUi, ui)
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self.RewardGrids[index] = grid
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end
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grid:Refresh(reward)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #rewards + 1, #self.RewardGrids do
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local grid = self.RewardGrids[index]
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if grid then
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grid.GameObject:SetActiveEx(false)
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end
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end
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end
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function XUiGridDailyReward:Refresh(id)
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local curStar = XDataCenter.KillZoneManager.GetYesterdayStar()
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local targetStar = XKillZoneConfigs.GetDailyStarRewardStar(id)
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for index = 1, 3 do
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self["TxtStarNum" .. index].text = "x" .. targetStar
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end
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self.PanelDisable.gameObject:SetActiveEx(curStar < targetStar)
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self.PanelCur.gameObject:SetActiveEx(curStar == targetStar)
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self.PanelNormal.gameObject:SetActiveEx(curStar > targetStar)
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self:RefreshCommon(id)
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end
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return XUiGridDailyReward |