forked from endernon/PGRData
202 lines
No EOL
6.8 KiB
Lua
202 lines
No EOL
6.8 KiB
Lua
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
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local XUiGridRewardLine = require("XUi/XUiStronghold/XUiGridRewardLine")
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local handler = handler
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local CsXTextManagerGetText = CsXTextManagerGetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiKillZoneSettleWin = XLuaUiManager.Register(XLuaUi, "UiKillZoneSettleWin")
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function XUiKillZoneSettleWin:OnAwake()
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self:AutoAddListener()
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self.GridReward.gameObject:SetActiveEx(false)
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self.GridCond.gameObject:SetActiveEx(false)
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self.GridWinRole.gameObject:SetActiveEx(false)
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self.BtnRight.gameObject:SetActiveEx(false)
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self.BtnLeft.gameObject:SetActiveEx(false)
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self.PanelRewardInfo.gameObject:SetActiveEx(false)
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self.TxtRewardEmpty.gameObject:SetActiveEx(false)
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end
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function XUiKillZoneSettleWin:OnStart(data, closeCb)
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self.WinData = data
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self.StageId = data.StageId
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self.CloseCb = closeCb
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self.RewardGrids = {}
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self.StarDescGrids = {}
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self.RewardTeamGrids = {}
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end
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function XUiKillZoneSettleWin:OnEnable()
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self:UpdateView()
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XScheduleManager.ScheduleOnce(function()
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self:PlayAnimationWithMask("AnimEnable2")
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end, 0)
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end
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function XUiKillZoneSettleWin:OnDestroy()
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if self.CloseCb then self.CloseCb() end
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XDataCenter.AntiAddictionManager.EndFightAction()
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end
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function XUiKillZoneSettleWin:OnGetEvents()
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return {
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XEventId.EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE,
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}
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end
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function XUiKillZoneSettleWin:OnNotify(evt, ...)
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if self.IsEnd then return end
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local args = { ... }
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if evt == XEventId.EVENT_KILLZONE_FARM_REWARD_OBTAIN_COUNT_CHANGE then
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self:UpdateRewards()
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end
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end
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function XUiKillZoneSettleWin:UpdateView()
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local stageId = self.StageId
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local name = XKillZoneConfigs.GetStageName(stageId)
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self.TxtStageName.text = name
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self:UpdateRewards()
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self:UpdateStarDescs()
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self:UpdatePlayerInfo()
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self:UpdateTeamInfo()
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end
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-- 玩家经验
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function XUiKillZoneSettleWin:UpdatePlayerInfo()
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local data = self.WinData
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if not data or not next(data) then return end
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local lastLevel = data.RoleLevel
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local lastExp = data.RoleExp
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local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
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local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil
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local addExp = XDataCenter.FubenManager.GetStageCfg(data.StageId).TeamExp
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self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
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self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
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end
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function XUiKillZoneSettleWin:UpdateTeamInfo()
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local data = self.WinData
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local charExp = data.CharExp
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local count = #charExp
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if count <= 0 then
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return
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end
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local cardExp = XDataCenter.FubenManager.GetStageCfg(data.StageId).CardExp
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for index = 1, count do
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local grid = self.RewardTeamGrids[index]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole, self.PanelRoleContent)
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grid = XUiGridWinRole.New(self, ui)
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self.RewardTeamGrids[index] = grid
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end
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local charId = charExp[index].Id
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local isRobot = XRobotManager.CheckIsRobotId(charId)
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if isRobot then
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grid:UpdateRobotInfo(charId)
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else
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grid:UpdateRoleInfo(charExp[index], cardExp)
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end
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grid.GameObject:SetActiveEx(true)
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end
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end
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function XUiKillZoneSettleWin:UpdateRewards()
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local stageId = self.StageId
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local isPassed = XDataCenter.KillZoneManager.IsStageFinished(stageId)
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self.PanelFirst.gameObject:SetActiveEx(not isPassed)
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self.BtnBlock.gameObject:SetActiveEx(true)
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if not isPassed then
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local rewardId = XFubenConfigs.GetFirstRewardShow(stageId)
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local rewards = XRewardManager.GetRewardList(rewardId)
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if rewards then
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for index, item in ipairs(rewards) do
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local grid = self.RewardGrids[index]
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if not grid then
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local ui = CSUnityEngineObjectInstantiate(self.GridReward, self.PanelRewardContent)
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grid = XUiGridCommon.New(self, ui)
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self.RewardGrids[index] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActiveEx(true)
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end
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end
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for index = #rewards + 1, #self.RewardGrids do
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self.RewardGrids[index].GameObject:SetActiveEx(false)
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end
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self.TxtRewardBeat.gameObject:SetActiveEx(false)
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self.PanelRewardContent.gameObject:SetActiveEx(true)
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else
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local killCount = self.WinData.SettleData.KillZoneStageResult.CurKillCount or 0
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self.TxtRewardBeat.text = CsXTextManagerGetText("KillZoneSettleWinKillEnemyCount", killCount)
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self.TxtRewardBeat.gameObject:SetActiveEx(true)
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self.PanelRewardContent.gameObject:SetActiveEx(false)
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end
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-- local leftCount = XDataCenter.KillZoneManager.GetLeftFarmRewardObtainCount()
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-- self.TxtRewardTime.text = leftCount .. "/" .. XKillZoneConfigs.MaxFarmRewardCount
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-- local isEmpty = leftCount <= 0
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-- self.TxtRewardEmpty.gameObject:SetActiveEx(isEmpty)
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-- self.PanelRewardContent.gameObject:SetActiveEx(not isEmpty)
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end
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function XUiKillZoneSettleWin:UpdateStarDescs()
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local stageId = self.StageId
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local currentStar = self.WinData.SettleData.KillZoneStageResult.CurStar
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local starDescList = XKillZoneConfigs.GetStageStarDescList(stageId)
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for star, desc in ipairs(starDescList) do
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local grid = self.StarDescGrids[star]
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if not grid then
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local go = star == 1 and self.GridCond or CSUnityEngineObjectInstantiate(self.GridCond, self.PanelCondContent)
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grid = XTool.InitUiObjectByUi({}, go)
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self.StarDescGrids[star] = grid
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end
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grid.TxtDesc.text = desc
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local isPassed = currentStar >= star
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grid.TxtLoaded.gameObject:SetActiveEx(isPassed)
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grid.TxtNotLoaded.gameObject:SetActiveEx(not isPassed)
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grid.GameObject:SetActiveEx(true)
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end
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end
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function XUiKillZoneSettleWin:AutoAddListener()
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self.BtnLeft.CallBack = handler(self, self.Close)
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self.BtnBlock.CallBack = handler(self, self.Close)
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self.BtnRight.CallBack = handler(self, self.OnClickBtnRight)
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end
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function XUiKillZoneSettleWin:OnClickBtnRight()
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local stageId = self.StageId
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local cb = function(rewardGoods)
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if not XTool.IsTableEmpty(rewardGoods) then
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XUiManager.OpenUiObtain(rewardGoods)
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end
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end
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XDataCenter.KillZoneManager.KillZoneTakeFarmRewardRequest(stageId, cb)
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self:Close()
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end |