PGRData/Script/matrix/xui/xuiexpedition/battle/XUiExpeditionSettleWin.lua

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5.4 KiB
Lua

--虚像地平线战斗结算界面
local XUiExpeditionSettleWin = XLuaUiManager.Register(XLuaUi, "UiExpeditionSettleWin")
local XUiExpeditionSettleWinHeadIcon = require("XUi/XUiExpedition/Battle/XUiExpeditionSettleWinHeadIcon")
function XUiExpeditionSettleWin:OnAwake()
self:InitAutoScript()
end
function XUiExpeditionSettleWin:OnStart(data)
self.WinData = data.SettleData.ExpeditionFightResult
self.EStage = XDataCenter.ExpeditionManager.GetEStageByStageId(data.StageId)
self.IsFirst = true;
self:InitInfo(data)
XLuaUiManager.SetMask(true)
self:PlayRewardAnimation()
end
function XUiExpeditionSettleWin:OnEnable()
if not self.IsFirst then
XLuaUiManager.SetMask(true)
self.Timer = XScheduleManager.ScheduleOnce(function()
self:PlaySecondAnimation()
end, 0)
end
end
function XUiExpeditionSettleWin:OnDestroy()
XDataCenter.AntiAddictionManager.EndFightAction()
end
-- 奖励动画
function XUiExpeditionSettleWin:PlayRewardAnimation()
local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
local this = self
-- 没有奖励则直接播放第二个动画
if not self.GridRewardList or #self.GridRewardList == 0 then
self.Timer = XScheduleManager.ScheduleOnce(function()
this:PlaySecondAnimation()
end, delay)
return
end
self.RewardAnimationIndex = 1
self.Timer = XScheduleManager.Schedule(function()
if this.RewardAnimationIndex == #self.GridRewardList then
this:PlayReward(this.RewardAnimationIndex, function()
this:PlaySecondAnimation()
end)
else
this:PlayReward(this.RewardAnimationIndex)
end
this.RewardAnimationIndex = this.RewardAnimationIndex + 1
end, interval, #self.GridRewardList, delay)
end
function XUiExpeditionSettleWin:PlaySecondAnimation()
local this = self
self:PlayAnimation("AnimEnable2", function()
XLuaUiManager.SetMask(false)
-- this:PlayTipMission()
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
self.IsFirst = false;
end)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiExpeditionSettleWin:InitAutoScript()
self:AutoAddListener()
self.PanelFriend.gameObject:SetActive(false)
self.GridReward.gameObject:SetActive(false)
self.GridCombo.gameObject:SetActive(false)
self:SetBtnsInfo()
end
function XUiExpeditionSettleWin:AutoAddListener()
self:RegisterClickEvent(self.BtnBlock, self.OnBtnExitClick)
end
function XUiExpeditionSettleWin:InitInfo(data)
self:InitStageNameAndTime()
self:InitRewardCharacterList()
self:InitComboPanel()
self:InitRewardList(data.RewardGoodsList)
self:UpdateDrawTimes(self.WinData.AddDrawTimesReward or 0)
end
function XUiExpeditionSettleWin:SetBtnsInfo()
self.PanelTouch.gameObject:SetActive(true)
self.PanelBtns.gameObject:SetActive(false)
end
function XUiExpeditionSettleWin:InitStageNameAndTime()
self.TxtStageName.text = self.EStage:GetStageName()
-- 通关时间
local costTime = XUiHelper.GetTime(self.WinData.UseTime, XUiHelper.TimeFormatType.SHOP)
self.TxtCostTime.text = costTime
end
-- 角色奖励列表
function XUiExpeditionSettleWin:InitRewardCharacterList()
self.GridWinRole.gameObject:SetActive(false)
local teamData = XDataCenter.ExpeditionManager.GetExpeditionTeam()
for i = 1, #teamData.TeamData do
if teamData.TeamData[i] ~= 0 then
local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
local grid = XUiExpeditionSettleWinHeadIcon.New(ui)
grid.Transform:SetParent(self.PanelRoleContent, false)
grid:RefreshData(teamData.TeamData[i])
grid.GameObject:SetActive(true)
end
end
end
-- 物品奖励列表
function XUiExpeditionSettleWin:InitRewardList(rewardGoodsList)
rewardGoodsList = rewardGoodsList or {}
self.GridRewardList = {}
local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
for _, item in ipairs(rewards) do
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
local grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
grid:Refresh(item, nil, nil, true)
grid.GameObject:SetActive(false)
table.insert(self.GridRewardList, grid)
end
end
function XUiExpeditionSettleWin:UpdateDrawTimes(drawTimesReward)
-- 招募次数
if self.DrawTimesTxt then
self.DrawTimesTxt.text = string.format("+%d", drawTimesReward)
end
end
function XUiExpeditionSettleWin:InitComboPanel()
local XComboList = require("XUi/XUiExpedition/Battle/XUiExpeditionInfinityComboList")
self.ComboList = XComboList.New(self.DyanamicTableCombo)
self.ComboList:RefreshData()
end
function XUiExpeditionSettleWin:OnBtnExitClick()
if XDataCenter.ExpeditionManager.GetIfBackMain() then
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose"))
else
self:Close()
end
end
function XUiExpeditionSettleWin:PlayReward(index, cb)
self.GridRewardList[index].GameObject:SetActive(true)
self:PlayAnimation("GridReward", cb)
end