forked from endernon/PGRData
301 lines
No EOL
9.9 KiB
Lua
301 lines
No EOL
9.9 KiB
Lua
XEscapeConfigs = XEscapeConfigs or {}
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local SHARE_TABLE_PATH = "Share/Fuben/Escape/"
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local CLIENT_TABLE_PATH = "Client/Fuben/Escape/"
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--章节难度
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XEscapeConfigs.Difficulty = {
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Normal = 1,
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Hard = 2,
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}
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--关卡层状态
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XEscapeConfigs.LayerState = {
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Lock = 1, --未开启
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Now = 2, --当前可挑战
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Pass = 3, --已通关
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}
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--结算显示的界面布局
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XEscapeConfigs.ShowSettlePanel = {
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SelfWinInfo = 1, --战后结算
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AllWinInfo = 2, --阶段结算
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}
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--章节结算显示的参数类型
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XEscapeConfigs.ChapterSettleCondType = {
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RemainTime = 1, --剩余时间
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HitTimes = 2, --受击
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TrapedTimes = 3, --陷阱受击
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}
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--战后结算显示的参数类型
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XEscapeConfigs.FightSettleCondType = {
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StageName = 1, --关卡名
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Score = 2, --积分
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}
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function XEscapeConfigs.Init()
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XConfigCenter.CreateGetProperties(XEscapeConfigs, {
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"EscapeActivity",
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"EscapeChapter",
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"EscapeLayer",
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"EscapeStage",
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"EscapeTask",
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"EscapeClientConfig",
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"EscapeStageColorPrefab",
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}, {
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"ReadByIntKey", SHARE_TABLE_PATH .. "EscapeActivity.tab", XTable.XTableEscapeActivity, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "EscapeChapter.tab", XTable.XTableEscapeChapter, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "EscapeLayer.tab", XTable.XTableEscapeLayer, "Id",
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"ReadByIntKey", SHARE_TABLE_PATH .. "EscapeStage.tab", XTable.XTableEscapeStage, "StageId",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "EscapeTask.tab", XTable.XTableEscapeTask, "Id",
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"ReadByStringKey", CLIENT_TABLE_PATH .. "EscapeClientConfig.tab", XTable.XTableEscapeClientConfig, "Key",
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"ReadByIntKey", CLIENT_TABLE_PATH .. "EscapeStageColorPrefab.tab", XTable.XTableEscapeStageColorPrefab, "Id",
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})
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end
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function XEscapeConfigs.GetEscapeStageIdList()
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local configs = XEscapeConfigs.GetEscapeStage()
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local stageIdList = {}
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for stageId in pairs(configs) do
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table.insert(stageIdList, stageId)
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end
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return stageIdList
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end
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--机器人Id是否在关卡类型表中
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function XEscapeConfigs.IsStageTypeRobot(robotId)
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local robotIdList = XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.Escape)
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for _, robotIdCfg in ipairs(robotIdList) do
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if robotId == robotIdCfg then
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return true
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end
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end
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return false
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end
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--------------------------EscapeActivity 活动表 begin------------------------
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function XEscapeConfigs.GetActivityTimeId(id)
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local config = XEscapeConfigs.GetEscapeActivity(id, true)
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return config.TimeId
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end
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function XEscapeConfigs.GetActivityName(id)
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local config = XEscapeConfigs.GetEscapeActivity(id, true)
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return config.Name
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end
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function XEscapeConfigs.GetActivityBackground(id)
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local config = XEscapeConfigs.GetEscapeActivity(id, true)
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return config.Background
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end
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--------------------------EscapeActivity 活动表 end------------------------
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--------------------------EscapeChapter 章节表 begin------------------------
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local IsInitEscapeChapterDic = false
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local EscapeGroupIdToChapterIdsDic = {} --组Id对应的章节Id列表
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local InitTheatreDecorationDic = function()
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if IsInitEscapeChapterDic then
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return
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end
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local configs = XEscapeConfigs.GetEscapeChapter()
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for chapterId, v in pairs(configs) do
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if not EscapeGroupIdToChapterIdsDic[v.GroupId] then
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EscapeGroupIdToChapterIdsDic[v.GroupId] = {}
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end
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table.insert(EscapeGroupIdToChapterIdsDic[v.GroupId], chapterId)
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end
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for _, chapterIdList in pairs(EscapeGroupIdToChapterIdsDic) do
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table.sort(chapterIdList, function(a, b)
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local difficultyA = XEscapeConfigs.GetChapterDifficulty(a)
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local difficultyB = XEscapeConfigs.GetChapterDifficulty(b)
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if difficultyA ~= difficultyB then
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return difficultyA < difficultyB
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end
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return a < b
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end)
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end
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IsInitEscapeChapterDic = true
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end
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function XEscapeConfigs.GetEscapeChapterGroupIdList()
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InitTheatreDecorationDic()
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local groupIdList = {}
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for groupId in pairs(EscapeGroupIdToChapterIdsDic) do
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table.insert(groupIdList, groupId)
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end
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table.sort(groupIdList, function(a, b)
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return a < b
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end)
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return groupIdList
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end
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function XEscapeConfigs.GetEscapeChapterIdListByGroupId(groupId)
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InitTheatreDecorationDic()
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return EscapeGroupIdToChapterIdsDic[groupId]
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end
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function XEscapeConfigs.GetChapterName(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.Name
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end
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function XEscapeConfigs.GetChapterEnvironmentDesc(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.EnvironmentDesc
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end
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function XEscapeConfigs.GetChapterOpenCondition(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.OpenCondition
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end
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function XEscapeConfigs.GetChapterTimeId(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.TimeId
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end
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function XEscapeConfigs.GetChapterDifficulty(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.Difficulty
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end
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function XEscapeConfigs.GetChapterLayerIds(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.LayerIds
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end
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function XEscapeConfigs.GetChapterBuffDesc(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.BuffDesc
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end
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function XEscapeConfigs.GetChapterShowFightEventIds(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.ShowFightEventIds
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end
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function XEscapeConfigs.GetChapterInitialTime(id)
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local config = XEscapeConfigs.GetEscapeChapter(id, true)
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return config.InitialTime
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end
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--------------------------EscapeChapter 章节表 end--------------------------
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--------------------------EscapeLayer 区域表 begin--------------------------
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function XEscapeConfigs.GetLayerClearStageCount(id)
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local config = XEscapeConfigs.GetEscapeLayer(id, true)
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return config.ClearStageCount
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end
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function XEscapeConfigs.GetLayerStageIds(id)
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local config = XEscapeConfigs.GetEscapeLayer(id, true)
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return config.StageIds
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end
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--------------------------EscapeLayer 区域表 end----------------------------
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--------------------------EscapeStage 关卡表 begin--------------------------
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function XEscapeConfigs.GetStageColor(id)
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local config = XEscapeConfigs.GetEscapeStage(id, true)
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return config.Color
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end
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function XEscapeConfigs.GetStageAwardTime(id)
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local config = XEscapeConfigs.GetEscapeStage(id, true)
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return config.AwardTime
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end
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function XEscapeConfigs.GetStageGridDesc(id)
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local config = XEscapeConfigs.GetEscapeStage(id, true)
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return config.GridDesc
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end
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--------------------------EscapeStage 关卡表 end----------------------------
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--------------------------EscapeTask 任务表 begin------------------------
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function XEscapeConfigs.GetTaskGroupIdList()
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local configs = XEscapeConfigs.GetEscapeTask()
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local taskGroupIdList = {}
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for id in pairs(configs) do
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table.insert(taskGroupIdList, id)
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end
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return taskGroupIdList
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end
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function XEscapeConfigs.GetTaskIdList(id)
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local config = XEscapeConfigs.GetEscapeTask(id, true)
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return config.TaskId
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end
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function XEscapeConfigs.GetTaskName(id)
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local config = XEscapeConfigs.GetEscapeTask(id, true)
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return config.Name
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end
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--------------------------EscapeTask 任务表 end---------------------------
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--------------------------EscapeClientConfig begin------------------------
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function XEscapeConfigs.GetHelpKey()
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local config = XEscapeConfigs.GetEscapeClientConfig("HelpKey", true)
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return config.Values[1]
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end
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function XEscapeConfigs.GetRemainTimeColor()
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local config = XEscapeConfigs.GetEscapeClientConfig("RemainTimeColor", true)
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return config.Values
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end
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function XEscapeConfigs.GetRemainTimeShowColor()
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local config = XEscapeConfigs.GetEscapeClientConfig("RemainTimeShowColor", true)
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return config.Values
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end
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function XEscapeConfigs.GetChapterSettleCondDesc()
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local config = XEscapeConfigs.GetEscapeClientConfig("ChapterSettleCondDesc", true)
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return config.Values
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end
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function XEscapeConfigs.GetChapterSettleRemainTimeGradeImgPath(score)
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local gradeIndex = XEscapeConfigs.GetGradeIndexByScore(score)
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local gradeConfig = XEscapeConfigs.GetEscapeClientConfig("ChapterSettleRemainTimeGradeImgPath", true)
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return gradeConfig.Values[gradeIndex or #gradeConfig.Values]
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end
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function XEscapeConfigs.GetChapterSettleRemainTimeGrade(score)
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local gradeIndex = XEscapeConfigs.GetGradeIndexByScore(score)
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local config = XEscapeConfigs.GetEscapeClientConfig("ChapterSettleRemainTimeGrade", true)
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return config.Values[gradeIndex or #config.Values]
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end
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function XEscapeConfigs.GetGradeIndexByScore(score)
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local scoreConfig = XEscapeConfigs.GetEscapeClientConfig("ChapterSettleRemainTimeScore", true)
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for i, value in ipairs(scoreConfig.Values) do
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local scoreCfg = tonumber(value)
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if scoreCfg and score >= scoreCfg then
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return i
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end
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end
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end
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function XEscapeConfigs.GetDifficultyName(difficulty)
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local config = XEscapeConfigs.GetEscapeClientConfig("DifficultyName", true)
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return config.Values[difficulty] or ""
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end
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function XEscapeConfigs.GetMainBg(index)
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local config = XEscapeConfigs.GetEscapeClientConfig("MainBg", true)
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return config.Values[index]
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end
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function XEscapeConfigs.GetFightSettleCondDesc(index)
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local config = XEscapeConfigs.GetEscapeClientConfig("FightSettleCondDesc", true)
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return config.Values[index] or config.Values
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end
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--------------------------EscapeClientConfig end--------------------------
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--------------------------EscapeStageColorPrefab 关卡颜色对应的预制 begin------------------------
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function XEscapeConfigs.GetEscapeStageColorPrefabById(id)
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local config = XEscapeConfigs.GetEscapeStageColorPrefab(id, true)
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return config.Prefab
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end
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--------------------------EscapeStageColorPrefab end-------------------------- |