forked from endernon/PGRData
104 lines
No EOL
5.4 KiB
JSON
104 lines
No EOL
5.4 KiB
JSON
[
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{
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"Id": 1,
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"StageId": 30006732,
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"StageAttention": [
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"Torn by instinct, she yearns to take back her child while resisting harm to others. Two opposing forces clash within her, dragging her into a tempest of inner turmoil.",
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"Cthylla unleashes a roar to intimidate her target, inflicting damage at the same time.",
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"Cthylla summons vortexes around her target that unleash water pillars after a short delay, dealing damage upon contact.",
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"Cthylla charges up her power and summons multiple water cyclones after a short delay, dealing damage upon contact."
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],
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"StageAttentionTitle": [
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"Cthylla",
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"Abyssal Shriek",
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"Errant Vortex",
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"Sinister Cyclone"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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},
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{
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"Id": 2,
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"StageId": 30006733,
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"StageAttention": [
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"Torn by instinct, she yearns to take back her child while resisting harm to others. Two opposing forces clash within her, dragging her into a tempest of inner turmoil.",
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"Cthylla unleashes a roar to intimidate her target, inflicting damage at the same time.",
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"Cthylla summons vortexes around her target that unleash water pillars after a short delay, dealing damage upon contact.",
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"Cthylla charges up her power and summons multiple water cyclones after a short delay, dealing damage upon contact."
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],
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"StageAttentionTitle": [
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"Cthylla",
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"Abyssal Shriek",
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"Errant Vortex",
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"Sinister Cyclone"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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},
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{
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"Id": 3,
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"StageId": 30006734,
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"StageAttention": [
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"Torn by instinct, she yearns to take back her child while resisting harm to others. Two opposing forces clash within her, dragging her into a tempest of inner turmoil.",
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"Cthylla unleashes a roar to intimidate her target, inflicting damage at the same time.",
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"Cthylla releases shockwaves, dealing damage to her target.",
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"Cthylla jumps and unleashes water blades, dealing damage upon contact."
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],
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"StageAttentionTitle": [
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"Cthylla",
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"Abyssal Shriek",
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"Fallen Heart",
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"Shattered Waves"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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},
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{
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"Id": 4,
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"StageId": 30006735,
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"StageAttention": [
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"In the grip of agony, rational senses are stripped away, leaving only primal madness as a biological weapon.",
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"Cthylla wields her chain, launching 7 consecutive swing strikes toward her target.",
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"Cthylla teleports into mid-air, unleashing a relentless flurry of whip attacks upon her target.",
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"Cthylla wields her chain and strikes at her target. This attack can be parried."
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],
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"StageAttentionTitle": [
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"Cthylla",
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"Bloodshed Dance",
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"Annihilation Revelry",
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"Phantom Whip"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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},
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{
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"Id": 5,
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"StageId": 30006736,
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"StageAttention": [
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"In the grip of agony, rational senses are stripped away, leaving only primal madness as a biological weapon.",
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"Cthylla wields her chain, launching 7 consecutive swing strikes toward her target.",
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"Cthylla teleports into mid-air, unleashing a relentless flurry of whip attacks upon her target.",
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"Cthylla wields her chain and strikes at her target. This attack can be parried."
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],
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"StageAttentionTitle": [
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"Cthylla",
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"Bloodshed Dance",
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"Annihilation Revelry",
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"Phantom Whip"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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},
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{
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"Id": 6,
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"StageId": 30006731,
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"StageAttention": [
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"Lamia transforms into the Mermaid form and swims around the battlefield. <color=#34aff9>Attack her at the right time</color> to block off the red blade attacks and become immune to DMG. Lamia will be paralyzed when her attacks are blocked off consecutively.",
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"After relocating, Lamia moves up to the center of the battlefield, calls upon lightning, hurls <color=#34aff9>five lances then dives to attack</color>.",
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"Lamia leaps into the air to charge <color=#34aff9>while summoning phantoms to attack the target</color>, then dives on the target to attack.",
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"Lamia leaps into the air, hurls one lance after charging, then teleports and hurls another two lances. <color=#34aff9>Attack at the right time to knock the lances back and deal DMG</color>. The lances knocked back will be detonated during Matrix to deal extra DMG. If the lances are not knocked back, they will become <color=#34aff9>Blue Lances</color> and remain in the ground."
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],
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"StageAttentionTitle": [
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"Lamia - Rank 2",
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"Tyrannic Fracture",
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"Water Spirit Variant",
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"Triple Lance Hurl"
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],
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"EffectPath": "Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab"
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}
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] |