PGRData/Script/matrix/xui/xuiworldboss/XUiGridBuff.lua

46 lines
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1.3 KiB
Lua

local XUiGridBuff = XClass(nil, "XUiGridBuff")
function XUiGridBuff:Ctor(ui,IsShowCondition)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.AreaId = areaId
self.IsShowCondition = IsShowCondition
XTool.InitUiObject(self)
self:SetButtonCallBack()
end
function XUiGridBuff:SetButtonCallBack()
self.BtnBuff.CallBack = function()
self:OnBtnBuffClick()
end
end
function XUiGridBuff:OnBtnBuffClick()
XLuaUiManager.Open("UiWorldBossTips",self.Data:GetId(), self.IsShowCondition)
end
function XUiGridBuff:UpdateData(data)
self.Data = data
local lockRawImage = XUiHelper.TryGetComponent(self.Transform, "Locked", "RawImage")
if data then
if self.BuffIcon then
self.BuffIcon:SetRawImage(data:GetIcon())
self.BuffIcon.gameObject:SetActiveEx(not data:GetIsLock() or not self.IsShowCondition)
end
if self.Locked then
self.Locked.gameObject:SetActiveEx(data:GetIsLock())
if lockRawImage then
lockRawImage:SetRawImage(data:GetIcon())
end
end
if self.BuffBg then
self.BuffBg.gameObject:SetActiveEx(data:GetType() == XWorldBossConfigs.BuffType.Buff)
end
if self.ImgBuff then
self.ImgBuff:SetSprite(data:GetIcon())
end
end
end
return XUiGridBuff