forked from endernon/PGRData
191 lines
No EOL
6.7 KiB
Lua
191 lines
No EOL
6.7 KiB
Lua
--######################## XUiComfirmPanel ########################
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local XUiComfirmPanel = XClass(nil, "XUiComfirmPanel")
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function XUiComfirmPanel:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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end
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function XUiComfirmPanel:SetData(desc, comfirmText, callback)
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self.GameObject:SetActiveEx(true)
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self.TxtContent.text = desc
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self.BtnConfirm:SetNameByGroup(0, comfirmText)
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XUiHelper.RegisterClickEvent(self, self.BtnConfirm, function()
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if callback then callback() end
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end)
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end
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--######################## XUiTheatreOutpost ########################
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local XUiTheatreOutpost = XLuaUiManager.Register(XLuaUi, "UiTheatreOutpost")
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function XUiTheatreOutpost:OnAwake()
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self.TheatreManager = XDataCenter.TheatreManager
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self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
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-- 子页面配置
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self.ChildPanelInfoDic = {
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[XTheatreConfigs.NodeType.Event] = {
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[XTheatreConfigs.EventNodeType.Talk] = {
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uiParent = self.PanelComfirm,
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proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
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instanceGo = self.PanelComfirm,
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},
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[XTheatreConfigs.EventNodeType.Battle] = {
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uiParent = self.PanelComfirm,
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proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
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instanceGo = self.PanelComfirm,
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},
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[XTheatreConfigs.EventNodeType.Movie] = {
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uiParent = self.PanelComfirm,
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proxy = require("XUi/XUiTheatre/XUiComfirmEventNodePanel"),
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instanceGo = self.PanelComfirm,
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},
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[XTheatreConfigs.EventNodeType.Selectable] = {
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uiParent = self.PanelOption,
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proxy = require("XUi/XUiTheatre/XUiSelectableEventNodePanel"),
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instanceGo = self.PanelOption,
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},
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[XTheatreConfigs.EventNodeType.LocalReward] = {
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uiParent = self.PanelReward,
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proxy = require("XUi/XUiTheatre/XUiRewardEventNodePanel"),
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instanceGo = self.PanelReward,
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},
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[XTheatreConfigs.EventNodeType.GlobalReward] = {
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uiParent = self.PanelReward,
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proxy = require("XUi/XUiTheatre/XUiRewardEventNodePanel"),
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instanceGo = self.PanelReward,
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},
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},
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[XTheatreConfigs.NodeType.Shop] = {
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uiParent = self.PanelShop,
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proxy = require("XUi/XUiTheatre/XUiShopNodePanel"),
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instanceGo = self.PanelShop,
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},
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}
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-- XUiComfirmPanel
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self.UiComfirmPanel = nil
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self:RegisterUiEvents()
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end
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function XUiTheatreOutpost:OnStart()
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self:RefreshCurrentNode()
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if self.AnimStartAuto then self.AnimStartAuto:Play() end
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end
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function XUiTheatreOutpost:RefreshCurrentNode()
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self:RefreshNode(self.AdventureManager:GetCurrentChapter():GetCurrentNode())
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self.AdventureManager:ShowNextOperation()
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end
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function XUiTheatreOutpost:RefreshNode(node)
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if node == nil then
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RunAsyn(function()
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if XLuaUiManager.IsUiPushing("UiObtain") then
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local signalCode = XLuaUiManager.AwaitSignal("UiObtain", "Close", self)
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if signalCode ~= XSignalCode.SUCCESS then return end
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self:Remove()
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else
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self:Close()
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end
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end)
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return
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end
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if node:GetIsTriggerWithDirect() then
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node:RequestTriggerNode(function()
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if XLuaUiManager.IsUiShow("UiTheatreOutpost") then -- hack
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self:RefreshCurrentNode()
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end
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end)
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return
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end
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-- 标题
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self.TxtTitle.text = node:GetTitle()
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-- 标题内容
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self.TxtTitleContent.text = node:GetTitleContent()
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-- 显示的角色
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local roleIcon = node:GetRoleIcon()
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self.RImgRole.gameObject:SetActiveEx(roleIcon ~= nil)
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if roleIcon then
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self.RImgRole:SetRawImage(roleIcon)
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end
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-- 角色名称
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self.TxtRoleName.text = node:GetRoleName()
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-- 显示的角色说话内容
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self.TxtRoleContent.text = XUiHelper.ConvertLineBreakSymbol(node:GetRoleContent())
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-- 更新对应节点的Panel
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self:UpdateChildPanel(node)
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if self.AnimSwitch then
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self.AnimSwitch:Play()
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end
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local bgAsset = node:GetBgAsset()
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if bgAsset then
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self.RImgBg:SetRawImage(bgAsset)
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end
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end
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--######################## 私有方法 ########################
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function XUiTheatreOutpost:RegisterUiEvents()
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self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.Close)
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end
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-- node : XANode
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function XUiTheatreOutpost:UpdateChildPanel(node)
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-- 隐藏无关的面板,显示对应的面板
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self:HideAllChildPanel()
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-- 获取面板数据
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local nodeType = node:GetNodeType()
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local childPanelData = nil
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if nodeType == XTheatreConfigs.NodeType.Event then
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childPanelData = self.ChildPanelInfoDic[nodeType][node:GetEventType()]
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else
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childPanelData = self.ChildPanelInfoDic[nodeType]
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end
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if not childPanelData then return end
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childPanelData.uiParent.gameObject:SetActiveEx(true)
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-- 加载panel asset
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local instanceGo = childPanelData.instanceGo
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if instanceGo == nil then
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instanceGo = childPanelData.uiParent:LoadPrefab(childPanelData.assetPath)
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childPanelData.instanceGo = instanceGo
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end
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-- 加载panel proxy
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local instanceProxy = childPanelData.instanceProxy
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if instanceProxy == nil then
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instanceProxy = childPanelData.proxy.New(instanceGo, self)
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childPanelData.instanceProxy = instanceProxy
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end
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-- 加载proxy参数
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local proxyArgs = { node }
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if childPanelData.proxyArgs then
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for _, argName in ipairs(childPanelData.proxyArgs) do
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if type(argName) == "string" then
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proxyArgs[#proxyArgs + 1] = self[argName]
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else
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proxyArgs[#proxyArgs + 1] = argName
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end
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end
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end
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instanceProxy:SetData(table.unpack(proxyArgs))
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end
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function XUiTheatreOutpost:SwitchComfirmPanel(desc, comfirmText, callback)
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self:HideAllChildPanel()
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if self.UiComfirmPanel == nil then
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self.UiComfirmPanel = XUiComfirmPanel.New(self.PanelComfirm)
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end
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self.UiComfirmPanel:SetData(desc, comfirmText, callback)
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end
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function XUiTheatreOutpost:HideAllChildPanel()
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for key, data in pairs(self.ChildPanelInfoDic) do
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if key == XTheatreConfigs.NodeType.Event then
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for eventNodeType, eventData in pairs(data) do
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eventData.uiParent.gameObject:SetActiveEx(false)
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end
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else
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data.uiParent.gameObject:SetActiveEx(false)
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end
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end
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end
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return XUiTheatreOutpost |