forked from endernon/PGRData
468 lines
18 KiB
Lua
468 lines
18 KiB
Lua
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local XSpecialTrainActionRandom = require("XUi/XUiSpecialTrainBreakthrough/XSpecialTrainActionRandom")
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local CAMERA_TYPE = {
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NORMAL = 1,
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EXCHANGE = 2
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}
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---@class XUiSpecialTrainBreakthroughMain:XLuaUi
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local XUiSpecialTrainBreakthroughMain = XLuaUiManager.Register(XLuaUi, "UiSpecialTrainBreakthroughMain")
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function XUiSpecialTrainBreakthroughMain:Ctor()
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self.ActivityConfig = false
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self.EndTime = false
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self.RoleModelPanel = false
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self.SpecialTrainActionRandom = XSpecialTrainActionRandom.New()
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self._TimerHellMode = false
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self._TimerMusic = false
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end
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function XUiSpecialTrainBreakthroughMain:OnAwake()
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self.EffectHellMode = XUiHelper.TryGetComponent(self.UiSceneInfo.GameObject.transform, "GroupParticle/EffectHellMode")
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self:RegisterButtonClick()
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self.MusicHellMode.gameObject:SetActiveEx(false)
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self.MusicNormal.gameObject:SetActiveEx(false)
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XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
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XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT, self.OnSelectRobot, self)
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XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE,
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self.SwitchCameraNormal, self)
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XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_PERSONAL_SCORE, self.UpdatePersonalScore, self)
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XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_TEAM_SCORE, self.UpdateTeamScore, self)
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end
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function XUiSpecialTrainBreakthroughMain:OnStart()
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self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(
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XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
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self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId)
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self:BindHelpBtnNew(self.BtnHelp, function()
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return self:GetHelpDataFunc()
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end)
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self.PanelModel = self.UiModelGo:FindTransform("PanelModel")
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelModel, self.Name, nil, true, nil, true)
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self:InitCamera()
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self:UpdatePersonalScore()
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self:UpdateTeamScore()
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self:PlayAnimationOpening()
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end
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function XUiSpecialTrainBreakthroughMain:OnEnable()
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self:RefreshRedPoint()
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self:StartTimer()
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self:RefreshModel()
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self:UpdateHellMode()
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--self:RefreshRankData()
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self:StartTimerHellMode()
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end
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function XUiSpecialTrainBreakthroughMain:OnGetEvents()
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return { XEventId.EVENT_FINISH_TASK, XEventId.EVENT_TASK_SYNC, XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE }
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end
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function XUiSpecialTrainBreakthroughMain:OnNotify(event, ...)
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if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then
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self:RefreshRedPoint()
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--elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then
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--self:RefreshRankData()
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end
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end
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function XUiSpecialTrainBreakthroughMain:OnDisable()
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self:StopTimer()
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self:StopActionRandom()
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self:StopTimerHellMode()
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self:StopTimerMusic()
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end
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function XUiSpecialTrainBreakthroughMain:StopActionRandom()
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self.SpecialTrainActionRandom:Stop()
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end
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function XUiSpecialTrainBreakthroughMain:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT, self.OnSelectRobot, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_ON_EXCHANGE_CLOSE,
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self.SwitchCameraNormal, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_PERSONAL_SCORE, self.UpdatePersonalScore, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_UPDATE_TEAM_SCORE, self.UpdateTeamScore, self)
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self:StopActionRandom()
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end
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function XUiSpecialTrainBreakthroughMain:RegisterButtonClick()
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self:BindExitBtns(self.BtnBack, self.BtnMainUi)
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self:RegisterClickEvent(self.BtnTask, self.OnClickBtnTask)
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self:RegisterClickEvent(self.BtnCreateRoomNormal, self.OnClickBtnCreateRoom)
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self:RegisterClickEvent(self.BtnMatchNormal, self.OnClickBtnMatch)
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self:RegisterClickEvent(self.BtnCreateRoomHard, self.OnClickBtnCreateRoom)
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self:RegisterClickEvent(self.BtnMatchHard, self.OnClickBtnMatch)
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--self:RegisterClickEvent(self.RankBtnHelp, self.OnClickRankBtnHelp)
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self:RegisterClickEvent(self.BtnSwitch, self.OnClickBtnModelSwitch)
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self:RegisterClickEvent(self.BtnRank, self.OnClickBtnRank)
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self:RegisterClickEvent(self.BtnLock, self.OnBtnClickLockHellMode)
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end
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-- 任务
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function XUiSpecialTrainBreakthroughMain:OnClickBtnTask()
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XLuaUiManager.Open("UiSpecialTrainBreakthroughTask")
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end
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-- 创建房间
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function XUiSpecialTrainBreakthroughMain:OnClickBtnCreateRoom()
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XDataCenter.RoomManager.CreateRoom(self:GetStageId())
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end
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-- 快速匹配
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function XUiSpecialTrainBreakthroughMain:OnClickBtnMatch()
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self:Match(true)
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end
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-- 段位帮助按钮
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--function XUiSpecialTrainBreakthroughMain:OnClickRankBtnHelp()
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-- XLuaUiManager.Open("UiSpecialTrainBreakthroughMedalTips")
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--end
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function XUiSpecialTrainBreakthroughMain:Match(needMatchCountCheck)
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-- 根据关卡ID匹配
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local stageId = self:GetStageId()
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XDataCenter.RoomManager.MultiMatch({ stageId }, function()
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self:OnBeginMatch()
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XLuaUiManager.Open("UiOnLineMatching", stageId)
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end, needMatchCountCheck)
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end
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--function XUiSpecialTrainBreakthroughMain:RefreshRankData()
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-- local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore() or 0
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-- -- 当前段位Id、是否是最高段位、下一段位id
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-- local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager
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-- .GetCurIdAndNextIdByScore(curScore)
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-- local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId)
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-- self.RankIcon:SetRawImage(curIcon)
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-- if isHighestGrade then
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-- self.RankText.text = CSXTextManagerGetText("YuanXiaoHighestGrade")
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-- self.RankScore.text = curScore
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-- else
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-- self.RankText.text = CSXTextManagerGetText("YuanXiaoNextGrade")
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-- local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId)
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-- self.RankScore.text = CSXTextManagerGetText("YuanXiaoGradeScore", curScore, nextScore)
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-- end
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--end
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function XUiSpecialTrainBreakthroughMain:OnBeginMatch()
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self.Mask.gameObject:SetActiveEx(true)
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self.BtnMatching.gameObject:SetActiveEx(true)
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self.BtnMatchHard.gameObject:SetActiveEx(false)
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self.BtnMatchNormal.gameObject:SetActiveEx(false)
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self.BtnRank.interactable = false
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self.TogHell.interactable = false
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end
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function XUiSpecialTrainBreakthroughMain:OnCancelMatch()
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self.Mask.gameObject:SetActiveEx(false)
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self.BtnMatching.gameObject:SetActiveEx(false)
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self.BtnMatchHard.gameObject:SetActiveEx(true)
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self.BtnMatchNormal.gameObject:SetActiveEx(true)
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self.BtnRank.interactable = true
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self.TogHell.interactable = true
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end
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-- 匹配人数过多
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function XUiSpecialTrainBreakthroughMain:OnMatchPlayers(recommendStageId)
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self:OnCancelMatch()
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XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipTitle"),
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CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipContent"), XUiManager.DialogType.Normal, function()
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self:Match(false)
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end, function()
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-- 根据服务端下方的id创建房间
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XDataCenter.RoomManager.CreateRoom(recommendStageId)
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end)
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end
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function XUiSpecialTrainBreakthroughMain:RefreshRedPoint()
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local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved()
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self.BtnTask:ShowReddot(isShowRedDot)
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end
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function XUiSpecialTrainBreakthroughMain:GetHelpDataFunc()
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local helpIds = {}
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local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1])
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for _, var in ipairs(chapterConfig.HelpId) do
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table.insert(helpIds, var)
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end
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if not helpIds then
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return
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end
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local helpConfigs = {}
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for i = 1, #helpIds do
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helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i])
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end
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return helpConfigs
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end
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function XUiSpecialTrainBreakthroughMain:StartTimer()
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if self._Timer then
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self:StopTimer()
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end
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self:UpdateRefreshTime()
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self._Timer = XScheduleManager.ScheduleForever(function()
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self:UpdateRefreshTime()
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end, XScheduleManager.SECOND)
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end
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function XUiSpecialTrainBreakthroughMain:UpdateRefreshTime()
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if XTool.UObjIsNil(self.TxtTime) then
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self:StopTimer()
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return
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end
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local now = XTime.GetServerNowTimestamp()
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if now >= self.EndTime then
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self:StopTimer()
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XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime()
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return
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end
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local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTime.text = timeDesc
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end
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function XUiSpecialTrainBreakthroughMain:StopTimer()
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if self._Timer then
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XScheduleManager.UnSchedule(self._Timer)
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self._Timer = nil
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end
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end
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function XUiSpecialTrainBreakthroughMain:OnClickBtnModelSwitch()
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XLuaUiManager.Open("UiSpecialTrainBreakthroughExchange")
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self:SwitchCamera(CAMERA_TYPE.EXCHANGE)
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self:PlayAnimation("UiDisable")
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end
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function XUiSpecialTrainBreakthroughMain:RefreshModel()
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local robotId = XDataCenter.FubenSpecialTrainManager.BreakthroughGetRobotId()
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if not robotId then
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return
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end
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local robotCfg = XRobotManager.GetRobotTemplate(robotId)
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if not robotCfg then
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return
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end
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local fashionId = robotCfg.FashionId
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local characterId = robotCfg.CharacterId
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self:OnModelLoadBegin()
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local onModelLoadCallback = function()
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self:OnModelLoadCallback()
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end
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self.RoleModelPanel:UpdateCuteModel(robotId, characterId, nil, fashionId, nil, onModelLoadCallback, true)
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end
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function XUiSpecialTrainBreakthroughMain:OnSelectRobot()
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self:RefreshModel()
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end
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function XUiSpecialTrainBreakthroughMain:GetStageId(isHellMode)
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return XDataCenter.FubenSpecialTrainManager.BreakthroughGetCurrentStageId(isHellMode)
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end
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function XUiSpecialTrainBreakthroughMain:InitCamera()
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local root = self.UiModelGo.transform
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self.UiCamFarMain = root:FindTransform("UiCamFarMain")
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self.UiCamFarPanelExchange = root:FindTransform("UiCamFarPanelExchange")
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self.UiCamNearMain = root:FindTransform("UiCamNearMain")
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self.UiCamNearPanelExchange = root:FindTransform("UiCamNearPanelExchange")
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end
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function XUiSpecialTrainBreakthroughMain:SwitchCamera(cameraType)
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if cameraType == CAMERA_TYPE.NORMAL then
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self.UiCamFarMain.gameObject:SetActiveEx(true)
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self.UiCamFarPanelExchange.gameObject:SetActiveEx(false)
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self.UiCamNearMain.gameObject:SetActiveEx(true)
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self.UiCamNearPanelExchange.gameObject:SetActiveEx(false)
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self.PanelNormal.gameObject:SetActiveEx(true)
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elseif cameraType == CAMERA_TYPE.EXCHANGE then
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self.UiCamFarMain.gameObject:SetActiveEx(false)
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self.UiCamFarPanelExchange.gameObject:SetActiveEx(true)
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self.UiCamNearMain.gameObject:SetActiveEx(false)
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self.UiCamNearPanelExchange.gameObject:SetActiveEx(true)
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self.PanelNormal.gameObject:SetActiveEx(false)
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end
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end
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function XUiSpecialTrainBreakthroughMain:SwitchCameraNormal()
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self:SwitchCamera(CAMERA_TYPE.NORMAL)
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self:PlayAnimation("UiEnable")
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end
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function XUiSpecialTrainBreakthroughMain:PlayAnimationOpening()
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local root = self.UiModelGo.transform
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self.PanelModel = root:FindTransform("Animation")
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local animEnable = root:FindTransform("AnimEnable")
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animEnable:PlayTimelineAnimation()
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end
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function XUiSpecialTrainBreakthroughMain:OnModelLoadCallback()
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local actionArray = XCharacterCuteConfig.GetModelRandomAction(self.RoleModelPanel:GetCurRoleName())
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self.SpecialTrainActionRandom:SetAnimator(self.RoleModelPanel:GetAnimator(), actionArray, self.RoleModelPanel)
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self.SpecialTrainActionRandom:Play()
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end
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function XUiSpecialTrainBreakthroughMain:OnModelLoadBegin()
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self.SpecialTrainActionRandom:Stop()
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end
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--region term 2
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function XUiSpecialTrainBreakthroughMain:UpdateHellModeVisible()
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local isHellMode = self.TogHell.isOn
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self:UpdateDesc()
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self:PlayAnimation("QieHuan")
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if isHellMode then
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self.PanelRank.gameObject:SetActiveEx(true)
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self.BtnRightBottomNormal.gameObject:SetActiveEx(false)
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self.BtnRightBottomHard.gameObject:SetActiveEx(true)
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self.EffectHellMode.gameObject:SetActiveEx(true)
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self:StopTimerMusic()
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-- 困难
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self._TimerMusic = XScheduleManager.ScheduleNextFrame(function()
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XSoundManager.PlaySoundDoNotInterrupt(XSoundManager.UiBasicsMusic.SpecialTrainBreakthroughHell)
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end)
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return
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end
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self.PanelRank.gameObject:SetActiveEx(false)
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self.BtnRightBottomNormal.gameObject:SetActiveEx(true)
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self.BtnRightBottomHard.gameObject:SetActiveEx(false)
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self.EffectHellMode.gameObject:SetActiveEx(false)
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self:StopTimerMusic()
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-- 普通
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self._TimerMusic = XScheduleManager.ScheduleNextFrame(function()
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XSoundManager.PlaySoundDoNotInterrupt(XSoundManager.UiBasicsMusic.SpecialTrainBreakthroughNormal)
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end)
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end
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function XUiSpecialTrainBreakthroughMain:StopTimerMusic()
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if self._TimerMusic then
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XScheduleManager.UnSchedule(self._TimerMusic)
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self._TimerMusic = false
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end
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end
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function XUiSpecialTrainBreakthroughMain:UpdateHellMode()
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local isCanSelectHellMode = XDataCenter.FubenSpecialTrainManager.IsCanSelectHellMode(self:GetStageId(false))
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if not isCanSelectHellMode then
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self.BtnLock.gameObject:SetActiveEx(true)
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self.TogHell.gameObject:SetActiveEx(false)
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self.TogHell.isOn = false
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self:UpdateHellModeVisible()
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self:UpdateHellModeRedDot()
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return
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end
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self.BtnLock.gameObject:SetActiveEx(false)
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self.TogHell.gameObject:SetActiveEx(true)
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self.TogHell.isOn = XDataCenter.FubenSpecialTrainManager.GetIsHellMode()
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self:UpdateHellModeVisible()
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self.TogHell.onValueChanged:AddListener(handler(self, self.OnTogHellModeValueChanged))
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self:UpdateHellModeRedDot()
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end
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function XUiSpecialTrainBreakthroughMain:UpdateHellModeRedDot()
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self.RedHellMode.gameObject:SetActiveEx(XDataCenter.FubenSpecialTrainManager.BreakthroughIsShowRedDotHellMode())
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end
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function XUiSpecialTrainBreakthroughMain:OnTogHellModeValueChanged(value)
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if value then
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local stageId = self:GetStageId(false)
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local isCanSelectHellMode = XDataCenter.FubenSpecialTrainManager.IsCanSelectHellMode(stageId, true)
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-- hell mode is lock
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if not isCanSelectHellMode then
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self.TogHell.isOn = false
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self:UpdateHellModeVisible()
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return
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end
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end
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self:UpdateHellModeVisible()
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XDataCenter.FubenSpecialTrainManager.BreakthroughSetIsHellMode(value)
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self:UpdateHellModeRedDot()
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end
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function XUiSpecialTrainBreakthroughMain:OnBtnClickLockHellMode()
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local stageId = self:GetStageId(false)
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XDataCenter.FubenSpecialTrainManager.BreakthroughTipHellModeLock(stageId)
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end
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function XUiSpecialTrainBreakthroughMain:UpdateDesc()
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local isHellMode = self.TogHell.isOn
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self.TextDesc1.text = XUiHelper.GetText(isHellMode and "SpecialTrainBreakthroughHellDesc1" or "SpecialTrainBreakthroughDesc1")
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self.TextDesc2.text = XUiHelper.GetText(isHellMode and "SpecialTrainBreakthroughHellDesc2" or "SpecialTrainBreakthroughDesc2")
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self.TextDesc3.text = XUiHelper.GetText(isHellMode and "SpecialTrainBreakthroughHellDesc3" or "SpecialTrainBreakthroughDesc3")
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end
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function XUiSpecialTrainBreakthroughMain:GetStrScore(score)
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if score == 0 or not score then
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score = "--"
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end
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return score
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end
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-- shown on hell mode
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function XUiSpecialTrainBreakthroughMain:UpdatePersonalScore()
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self.TxtPersonalScore.text = self:GetStrScore(XDataCenter.FubenSpecialTrainManager.BreakthroughGetPersonalScore())
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end
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function XUiSpecialTrainBreakthroughMain:UpdateTeamScore()
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self.TxtTeamScore.text = self:GetStrScore(XDataCenter.FubenSpecialTrainManager.BreakthroughGetTeamScore())
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end
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function XUiSpecialTrainBreakthroughMain:OnClickBtnRank()
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XLuaUiManager.Open("UiSpecialTrainBreakthroughRank")
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end
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function XUiSpecialTrainBreakthroughMain:CountDownHellMode()
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local stageId = self:GetStageId(false)
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local timeId = XFubenSpecialTrainConfig.GetHellStageTimeId(stageId)
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local openTime = XFunctionManager.GetStartTimeByTimeId(timeId)
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local remainTime = openTime - XTime.GetServerNowTimestamp()
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self.TxtTimeHellMode.text = XUiHelper.GetText("SpecialTrainBreakthroughTimeHellMode", XUiHelper.GetTime(remainTime))
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return remainTime > 0
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end
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function XUiSpecialTrainBreakthroughMain:StartTimerHellMode()
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if self._TimerHellMode then
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return
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end
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if not self:CountDownHellMode() then
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self:StopTimerHellMode()
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return
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end
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self.PanelTimeHellMode.gameObject:SetActiveEx(true)
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self._TimerHellMode = XScheduleManager.ScheduleForever(function()
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if not self:CountDownHellMode() then
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self:StopTimerHellMode()
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end
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end, XScheduleManager.SECOND)
|
|
end
|
|
|
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function XUiSpecialTrainBreakthroughMain:StopTimerHellMode()
|
|
self.PanelTimeHellMode.gameObject:SetActiveEx(false)
|
|
if not self._TimerHellMode then
|
|
return
|
|
end
|
|
XScheduleManager.UnSchedule(self._TimerHellMode)
|
|
self._TimerHellMode = false
|
|
end
|
|
|
|
--endregion term 2
|
|
|
|
return XUiSpecialTrainBreakthroughMain
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