forked from endernon/PGRData
197 lines
No EOL
7.2 KiB
Lua
197 lines
No EOL
7.2 KiB
Lua
local XUiSettleLose = XLuaUiManager.Register(XLuaUi, "UiSettleLose")
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local GridLoseTip = require("XUi/XUiSettleLose/XUiGridLoseTip")
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local XUiStageSettleSound = require("XUi/XUiSettleWin/XUiStageSettleSound")
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function XUiSettleLose:OnAwake()
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self:InitAutoScript()
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self.GridLoseTip.gameObject:SetActiveEx(false)
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end
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function XUiSettleLose:OnStart()
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local beginData = XDataCenter.FubenManager.GetFightBeginData()
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if not beginData then
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self.TxtPeople.text = ""
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self.TxtStageName.text = ""
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self.BtnRestart.gameObject:SetActiveEx(false)
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self.BtnTongRed.gameObject:SetActiveEx(false)
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self:SetTips(0)
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return
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end
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local count = 0
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for _, v in pairs(beginData.CharList) do
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if v ~= 0 then
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count = count + 1
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end
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end
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self.TxtPeople.text = CS.XTextManager.GetText("BattleLoseActorNum", count)
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local stageId = beginData.StageId
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self.StageId = stageId
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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self.TxtStageName.text = stageCfg.Name
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
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local type = stageInfo.Type
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local showBtnRestart = type == XDataCenter.FubenManager.StageType.BabelTower or type == XDataCenter.FubenManager.StageType.PracticeBoss
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self.BtnRestart.gameObject:SetActiveEx(showBtnRestart)
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self.BtnTongRed.gameObject:SetActiveEx(stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower)
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self:SetTips(stageCfg.SettleLoseTipId)
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CS.XInputManager.SetCurOperationType(CS.XOperationType.System) ---@type XUiStageSettleSound
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self.UiStageSettleSound = XUiStageSettleSound.New(self, self.StageId, false)
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end
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function XUiSettleLose:OnEnable()
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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local IsSkipSettleLose = XFubenConfigs.CheckStepIsSkip(self.StageId, XFubenConfigs.StepSkipType.SettleLose)
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if IsSkipSettleLose then
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XScheduleManager.ScheduleOnce(function()
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self.GameObject:SetActiveEx(false)
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self:Close()
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end, 0)
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end
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self.UiStageSettleSound:PlaySettleSound()
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end
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function XUiSettleLose:OnDestroy()
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XDataCenter.AntiAddictionManager.EndFightAction()
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XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_FINISH_LOSEUI_CLOSE)
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self.UiStageSettleSound:StopSettleSound()
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end
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---
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--- 根据"settleLoseTipId"来生成提示
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function XUiSettleLose:SetTips(settleLoseTipId)
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if not self.HadSetTip then
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local tipDescList = XFubenConfigs.GetTipDescList(settleLoseTipId)
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if tipDescList == nil then
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XLog.Error("XUiSettleLose:SetTips函数错误,tipDescList为空")
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return
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end
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local skipIdList = XFubenConfigs.GetSkipIdList(settleLoseTipId)
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if tipDescList == nil then
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XLog.Error("XUiSettleLose:SetTips函数错误,skipIdList为空")
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return
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end
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for i, desc in ipairs(tipDescList) do
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local obj = CS.UnityEngine.Object.Instantiate(self.GridLoseTip)
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obj.transform:SetParent(self.PanelTips.transform, false)
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obj.gameObject:SetActiveEx(true)
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GridLoseTip.New(obj, self, { ["TipDesc"] = desc, ["SkipId"] = skipIdList[i] })
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end
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self.HadSetTip = true
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiSettleLose:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiSettleLose:AutoInitUi()
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self.BtnLose = self.Transform:Find("SafeAreaContentPane/PanelLose/BtnLose"):GetComponent("Button")
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end
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function XUiSettleLose:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiSettleLose:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiSettleLose:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiSettleLose:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnLose, self.OnBtnLoseClick)
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self.BtnRestart.CallBack = function() self:OnClickBtnRestart() end
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self:RegisterClickEvent(self.BtnTongRed, self.OnBtnTongRed)
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end
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-- auto
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function XUiSettleLose:OnBtnLoseClick()
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--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID)
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--CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM)
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if XDataCenter.ArenaManager.JudgeGotoMainWhenFightOver() then
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return
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end
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local beginData = XDataCenter.FubenManager.GetFightBeginData()
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if not beginData then
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self:Close()
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return
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end
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if XDataCenter.ArenaOnlineManager.JudgeGotoMainWhenFightOver(beginData.StageId) then
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return
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end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.Expedition and XDataCenter.ExpeditionManager.GetIfBackMain() then
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose"))
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return
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end
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self:Close()
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end
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function XUiSettleLose:OnClickBtnRestart()
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self:Close()
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower then
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if XLuaUiManager.IsUiLoad("UiBabelTowerSelectDiffcult") then
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XLuaUiManager.Remove("UiBabelTowerSelectDiffcult")
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end
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local curStageId, curTeamId, curStageGuideId, teamList, challengeBuffList, supportBuffList, captainPos, curStageLevel, firstFightPos = XDataCenter.FubenBabelTowerManager.GetCurStageInfo()
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XDataCenter.FubenBabelTowerManager.SelectBabelTowerStage(curStageId, curStageGuideId, teamList, challengeBuffList, supportBuffList, function()
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XDataCenter.FubenManager.EnterBabelTowerFight(curStageId, teamList, captainPos, firstFightPos)
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end, curStageLevel, curTeamId)
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elseif stageInfo.Type == XDataCenter.FubenManager.StageType.PracticeBoss then
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local beginPreData = XDataCenter.FubenManager.GetFightBeginClientPreData()
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XDataCenter.FubenManager.EnterPracticeBoss(beginPreData[1],beginPreData[2],beginPreData[3])
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end
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end
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function XUiSettleLose:OnBtnTongRed()
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--打点
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local dict = {}
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dict["button_id"] = 1
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dict["stage_id"] = self.StageId
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CS.XRecord.Record(dict, "200005", "CombatFailure")
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.StageId)
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if stageInfo.Type == XDataCenter.FubenManager.StageType.BabelTower then
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-- 点击降低难度后不需要打开选择难度页签
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XDataCenter.FubenBabelTowerManager.SetNeedShowUiDifficult(false)
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end
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self:Close()
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end |