PGRData/Script/matrix/xui/xuiroomteamprefab/XUiGridTeamRole.lua

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XUiGridTeamRole = XClass(nil, "XUiGridTeamRole")
function XUiGridTeamRole:Ctor(rootUi, ui, stageId)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.StageId = stageId
--辅助机控件
self.PanelPartner = {}
XTool.InitUiObject(self)
XTool.InitUiObjectByUi(self.PanelPartner, self.CharacterPets)
self.CharacterPets.gameObject:SetActiveEx(true)
self:AddListener()
end
function XUiGridTeamRole:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridTeamRole:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridTeamRole:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridTeamRole:AddListener()
self:RegisterClickEvent(self.BtnPlus, self.OnBtnClickClick)
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
self.PanelPartner.BtnClick.CallBack = function()
self:OnClickBtnPetClick()
end
end
-- auto
function XUiGridTeamRole:SetNull()
self.ImgLeftnull.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.ImgRightnull.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.PanelHave.gameObject:SetActive(false)
self.PanelNull.gameObject:SetActive(true)
--self.CharacterPets.gameObject:SetActiveEx(false)
self.PanelPartner.RImgType.gameObject:SetActiveEx(false)
end
function XUiGridTeamRole:SetHave(chrId)
self.PanelHave.gameObject:SetActive(true)
self.PanelNull.gameObject:SetActive(false)
local character = XDataCenter.CharacterManager.GetCharacter(chrId)
if not character then return end
self.ImgLeftSkill.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.ImgRightSkill.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
if self.PartnerPrefab then
local partnerId = self.PartnerPrefab:GetPartnerIdByPos(self.CurPos)
local partner = XDataCenter.PartnerManager.GetPartnerEntityById(partnerId)
if partner then
self.PanelPartner.RImgType.gameObject:SetActiveEx(true)
self.PanelPartner.RImgType:SetRawImage(partner:GetIcon())
self.PanelPartner.ImgPlus.gameObject:SetActiveEx(false)
else
self.PanelPartner.RImgType.gameObject:SetActiveEx(false)
self.PanelPartner.ImgPlus.gameObject:SetActiveEx(true)
end
end
self.ImgIcon:SetSprite(XDataCenter.CharacterManager.GetCharBigHeadIcon(character.Id))
self.ImgQuality:SetSprite(XCharacterConfigs.GetCharacterQualityIcon(character.Quality))
end
function XUiGridTeamRole:Refresh(curPos, teamData, characterLimitType, limitBuffId)
self.CharacterLimitType = characterLimitType
self.LimitBuffId = limitBuffId
self.CurPos = curPos
self.TeamData = teamData
--@class XPartnerPrefab
self.PartnerPrefab = XDataCenter.TeamManager.GetPartnerPrefab(teamData.TeamId)
local chrId = teamData.TeamData[curPos]
self.IconLeader.gameObject:SetActiveEx(teamData.CaptainPos == self.CurPos)
self.IconFirstFight.gameObject:SetActiveEx(teamData.FirstFightPos == self.CurPos)
if chrId > 0 then
self:SetHave(chrId)
else
self:SetNull()
end
end
function XUiGridTeamRole:OnSelect(teamData)
local firstCharPos
local charCount = 0
--在预设队伍数据更新之前
local tmpChrId = self.TeamData.TeamData[self.CurPos]
self.TeamData.TeamData = teamData
for pos, charId in ipairs(self.TeamData.TeamData) do
if charId > 0 then
firstCharPos = pos
charCount = charCount + 1
end
end
--在预设队伍数据更新之后
local chrId = self.TeamData.TeamData[self.CurPos]
--当前位置的角色被卸载了
if XTool.IsNumberValid(tmpChrId) and tmpChrId ~= chrId then
self.PartnerPrefab:Unload(self.CurPos)
end
--检查当前角色是否携带了辅助机,如果携带了,则自动加入到预设系统中
--if XTool.IsNumberValid(chrId) then
-- local partnerId = XDataCenter.PartnerManager.GetCarryPartnerIdByCarrierId(chrId)
-- self.PartnerPrefab:Equip(self.CurPos, partnerId)
--end
if charCount == 1 then
self.TeamData.CaptainPos = firstCharPos
self.TeamData.FirstFightPos = firstCharPos
end
XDataCenter.TeamManager.SetPlayerTeam(self.TeamData, true)
end
--点击辅助机
function XUiGridTeamRole:OnClickBtnPetClick()
--TeamData不会为空不做判空处理
local chrId = self.TeamData.TeamData[self.CurPos]
if XTool.IsNumberValid(chrId) then
XDataCenter.PartnerManager.GoPartnerPreset(self.TeamData, self.CurPos)
else
XUiManager.TipText("RoomTeamPrefabRoleEmptyTips")
end
end
function XUiGridTeamRole:OnBtnClickClick()
if XTool.USENEWBATTLEROOM then
RunAsyn(function()
local teamManager = XDataCenter.TeamManager
local team = teamManager.GetXTeamWithPrefab(self.TeamData.TeamId) or teamManager.CreateTempTeam({0, 0, 0})
XLuaUiManager.Open("UiBattleRoomRoleDetail", self.StageId, team, self.CurPos)
local signalCode = XLuaUiManager.AwaitSignal("UiBattleRoomRoleDetail", "UpdateEntityId", self)
if signalCode ~= XSignalCode.SUCCESS then return end
self:OnSelect(team:GetEntityIds())
end)
else
XLuaUiManager.Open("UiRoomCharacter", self.TeamData.TeamData, self.CurPos, handler(self, self.OnSelect), nil, self.CharacterLimitType, {LimitBuffId = self.LimitBuffId})
end
end