PGRData/Script/matrix/xui/xuimovie/XUiMovie.lua
2024-09-01 22:49:41 +02:00

507 lines
No EOL
16 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local tableInsert = table.insert
local CSXTextManagerGetText = CS.XTextManager.GetText
local TipSkipTitle = CSXTextManagerGetText("MovieSkipTipTitle")
local TipSkipContent = CSXTextManagerGetText("MovieSkipTipContent")
local XUiGridMovieActor = require("XUi/XUiMovie/XUiGridMovieActor")
local XUiGridMovieSpineActor = require("XUi/XUiMovie/XUiGridMovieSpineActor")
local XUiPanelMovie3D = require("XUi/XUiMovie/XUiPanelMovie3D")
local XUiMovie = XLuaUiManager.Register(XLuaUi, "UiMovie")
local InsertDirection = {
Left = 1,
Right = 2
}
local InsertPanelEnableAnimationDic = {
[InsertDirection.Left] = "PanelinsertLeftEnable",
[InsertDirection.Right] = "PanelinsertRightEnable"
}
local InsertPanelDisableAnimationDic = {
[InsertDirection.Left] = "PanelinsertLeftDisable",
[InsertDirection.Right] = "PanelinsertRightDisable"
}
function XUiMovie:OnAwake()
self:AddListener()
end
function XUiMovie:OnStart(hideSkipBtn)
self:InitView()
self:OnInitScene()
self.BtnSkip.gameObject:SetActiveEx(not hideSkipBtn)
XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_UI_OPEN, self)
end
function XUiMovie:OnEnable()
self.LastOperationType = CS.XInputManager.CurOperationType
CS.XInputManager.SetCurOperationType(CS.XOperationType.System)
XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK)
end
function XUiMovie:SelectPanelShowing()
return self.PanelSelectableDialog.gameObject.activeSelf;
end
function XUiMovie:OnDisable()
CS.XInputManager.SetCurOperationType(self.LastOperationType)
end
function XUiMovie:OnDestroy()
XDataCenter.MovieManager.RestSpeed()
for _, actor in pairs(self.ActorDic) do
if not XTool.UObjIsNil(actor) then
actor:Destroy()
end
end
self.ActorDic = {}
for _, camera in pairs(self.CameraDic) do
if not XTool.UObjIsNil(camera) then
CS.UnityEngine.GameObject.Destroy(camera.gameObject)
end
end
self.CameraDic = {}
for _, timeline in pairs(self.TimelineDic) do
if not XTool.UObjIsNil(timeline) then
CS.UnityEngine.GameObject.Destroy(timeline.gameObject)
end
end
self.TimelineDic = {}
XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_UI_DESTROY)
self:ReleaseResource()
end
function XUiMovie:InitView()
self.FullScreenDialogUsingIndex = 1
self.FullScreenDialogGrids = {}
self.AnimPrefabDic = {}
self.EffectGoDic = {}
self.PanelEffects = {
self.EffectBg,
self.EffectCha,
self.EffectFull,
}
self.Actors = {}
for actorIndex = 1, XMovieConfigs.MAX_ACTOR_NUM do
tableInsert(self.Actors, XUiGridMovieActor.New(self,self["PanelActor" .. actorIndex], actorIndex))
end
self.SpineActors = {}
for actorIndex = 1, XMovieConfigs.MAX_SPINE_ACTOR_NUM do
tableInsert(self.SpineActors, XUiGridMovieSpineActor.New(self, self["PanelSpineActor" .. actorIndex], actorIndex))
end
self.PanelRole.gameObject:SetActiveEx(true)
self.PanelRole2.gameObject:SetActiveEx(true)
self.PanelDialogRole.gameObject:SetActiveEx(true)
self.PanelSpineRole.gameObject:SetActiveEx(true)
self.PanelDialog.gameObject:SetActiveEx(false)
self.PanelFullScreenDialog.gameObject:SetActiveEx(false)
self.PanelSelectableDialog.gameObject:SetActiveEx(false)
self.PanelTheme.gameObject:SetActiveEx(false)
self.PanelSummer.gameObject:SetActiveEx(false)
self.PanelSelectableDialog.gameObject:SetActiveEx(false)
self.PanelMask.gameObject:SetActiveEx(false)
self.BtnScreenSpeed.gameObject:SetActiveEx(false)
self.BtnScreenSpeed.ExitCheck = false
self.PanelStaff.gameObject:SetActiveEx(false)
self.PanelCenterTip.gameObject:SetActiveEx(false)
self.Panel3D = XUiPanelMovie3D.New(self.Panel3d, self)
self:InitSpeedGroup()
end
function XUiMovie:OnInitScene()
self.CameraDic = {}
self.ActorDic = {}
self.TimelineDic = {}
---@type UnityEngine.Transform
local root = self.UiModelGo.transform
self.CameraRoot = root:FindTransform("CameraRoot")
self.ActorRoot = root:FindTransform("ActorRoot")
---@type Cinemachine.CinemachineBrain
self.CineMachineBrain = root:FindTransform("UiNearCamera"):GetComponent(typeof(CS.Cinemachine.CinemachineBrain))
self.DefaultBlendDefine = self.CineMachineBrain.m_DefaultBlend
self.CutBlendDefine = CS.Cinemachine.CinemachineBlendDefinition()
self.TimelineRoot = root:FindTransform("TimelineRoot")
self.MixRoot = root.parent.parent:FindTransform("MixRoot")
self.MixActorRoot = self.MixRoot:FindTransform("MixActorRoot")
---@type UnityEngine.UI.RawImage
self.MixBg = self.MixRoot:FindTransform("Bg"):GetComponent(typeof(CS.UnityEngine.UI.RawImage))
---@type UnityEngine.Camera
self.MixUiCamera = self.MixRoot:FindTransform("MixUiCamera"):GetComponent(typeof(CS.UnityEngine.Camera))
self.MixCanvas = self.MixRoot:FindTransform("MixCanvas")
self:AutoResizeMixCanvas()
end
function XUiMovie:AddListener()
self.BtnSkip.CallBack = function() self:OnClickBtnSkip() end
self.BtnReview.CallBack = function() self:OnClickBtnReview() end
self.BtnAuto.CallBack = function() self:OnClickBtnAuto() end
self.BtnTurn.CallBack = function() self:OnClickBtnTurn() end
self.BtnHide.CallBack = function() self:OnClickBtnHide() end
XUiHelper.RegisterClickEvent(self, self.BtnScreenSpeed, self.OnClickBtnScreenSpeed)
self.PanelMaskInputHandler:AddPointerClickListener(handler(self, self.OnClickBtnPause))
self.PanelHideMaskInputHandler:AddPointerClickListener(handler(self, self.OnClickHideMask))
end
function XUiMovie:OnClickBtnSkip()
if self:SelectPanelShowing() then
return
end
local description = XDataCenter.MovieManager.GetMovieDescription()
local closeCb = function()
local dict = {}
dict["story_id"] = XDataCenter.MovieManager.GetCurPlayingMovieId()
dict["role_level"] = XPlayer.GetLevel()
CS.XRecord.Record(dict, "200003", "StorylineSkip")
XDataCenter.MovieManager.StopMovie()
end
if description and description ~= "" then
XLuaUiManager.Open("UiStorySkipDialog", description, closeCb)
else
XLuaUiManager.Open("UiDialogCanvasDialog", TipSkipTitle, TipSkipContent, XUiManager.DialogType.Normal, nil, closeCb)
end
end
function XUiMovie:OnClickBtnReview()
if self:SelectPanelShowing() then
return
end
self:OpenChildUi("UiMovieReview")
self:ResetAutoPlay()
end
function XUiMovie:OnClickHideMask()
self.PanelHideMask.gameObject:SetActiveEx(false)
self.PanelDialogCanvasGroup.alpha = 1
self.TopBtnCanvasGroup.alpha = 1
end
function XUiMovie:OnClickBtnHide()
self.PanelHideMask.gameObject:SetActiveEx(true)
self.PanelDialogCanvasGroup.alpha = 0
self.TopBtnCanvasGroup.alpha = 0
self:ResetAutoPlay()
end
function XUiMovie:OnClickBtnPause()
if self:SelectPanelShowing() then
return
end
if not XDataCenter.MovieManager.IsAutoPlay() then
return
end
XDataCenter.MovieManager.SwitchMovieState()
local isMoviePause = XDataCenter.MovieManager.IsMoviePause()
if isMoviePause then
self:PlayAnimation("ImgPauseIconEnable")
else
self:PlayAnimation("ImgPauseIconDisable")
end
self.ImgPauseIcon.gameObject:SetActiveEx(isMoviePause)
end
function XUiMovie:OnClickBtnAuto()
if self:SelectPanelShowing() then
return
end
local isAutoPlay = not XDataCenter.MovieManager.IsAutoPlay()
self.BtnTurn:SetDisable(isAutoPlay, not isAutoPlay)
self.PanelMask.gameObject:SetActiveEx(isAutoPlay)
self.ImgPauseIcon.gameObject:SetActiveEx(false)
-- 显示倍速
self.BtnScreenSpeed.gameObject:SetActiveEx(isAutoPlay)
if isAutoPlay then
self:ShowSpeedList(false)
self.BtnAuto.ButtonState = CS.UiButtonState.Select
else
self.BtnAuto.ButtonState = CS.UiButtonState.Normal
end
XDataCenter.MovieManager.SwitchAutoPlay()
if XDataCenter.MovieManager.IsMoviePause() then
XDataCenter.MovieManager.SetMoviePause(false)
end
end
function XUiMovie:OnClickBtnTurn()
XDataCenter.MovieManager.BackToLastAction()
end
function XUiMovie:ResetAutoPlay()
if XDataCenter.MovieManager.IsAutoPlay() then
self.BtnAuto:SetButtonState(XUiButtonState.Normal)
self:OnClickBtnAuto()
end
end
function XUiMovie:OnClickBtnScreenSpeed()
local isShow = not self.IsShowSpeedList
self:ShowSpeedList(isShow)
end
function XUiMovie:ShowSpeedList(isShow)
self.IsShowSpeedList = isShow
self.PanelSpeedGroup.gameObject:SetActiveEx(isShow)
local state = isShow and XUiButtonState.Select or XUiButtonState.Normal
self.BtnScreenSpeed:SetButtonState(state)
end
function XUiMovie:GetActor(actorIndex)
local actor = self.Actors[actorIndex]
if not actor then
XLog.Error("XUiMovie:GetActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
end
return actor
end
function XUiMovie:GetSpineActor(actorIndex)
local actor = self.SpineActors[actorIndex]
if not actor then
XLog.Error("XUiMovie:GetSpineActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
end
return actor
end
function XUiMovie:GetTipActor(actorIndex)
local actor = self.InsertActors[actorIndex]
if not actor then
XLog.Error("XUiMovie:GetTipActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
end
return actor
end
function XUiMovie:GetModelActor(roleId)
local actor = self.ActorDic[roleId]
if not actor then
XLog.Debug("XUiMovie:GetModelActor error:ActorIndex is not match, actorIndex is " .. roleId)
end
return actor
end
function XUiMovie:AddModelActor(roleId, transform, isShow)
--todo aafasou 加载角色模型
if self.ActorDic[roleId] then
XLog.Error("XUiMovie:LoadModelActor,重复载入角色,roleId", roleId)
return
end
local proxy = CS.Movie.XMovie3DManager.Get3DRoleProxy(roleId)
proxy:Show(transform.Position, transform.Rotation)
proxy.transform.parent = self.ActorRoot
self.ActorDic[roleId] = proxy
end
function XUiMovie:AddTimeline(path, name, position, rotation)
if self.TimelineDic[name] then
return
end
local timelineObj = CS.LoadHelper.InstantiateGameObject(path)
timelineObj.transform.parent = self.TimelineRoot
timelineObj.transform.position = position
timelineObj.transform.localEulerAngles = rotation
---@type UnityEngine.Playables.PlayableDirector
local timelineHelper = timelineObj:GetTimelineHelper()
if timelineHelper then
self.TimelineDic[name] = timelineHelper
else
XLog.Error(" XUiMovie:AddTimeline 添加的资源不带有PlayableDirector请检查对应预制体,Path:", path)
end
end
function XUiMovie:GetTimeline(name)
if self.TimelineDic[name] then
return self.TimelineDic[name]
else
XLog.Error("XUiMovie:GetTimeline 对应Timeline资源尚未加载 name:", name)
end
end
function XUiMovie:AddCamera(name,cameraPath,transform)
if not cameraPath then
return
end
if self.CameraDic[name] then
return
end
local container = CS.UnityEngine.GameObject()
container.name = name
container.transform.parent = self.CameraRoot
local obj = container:LoadPrefab(cameraPath)
obj.transform.localPosition = transform.Position
obj.transform.localEulerAngles = transform.Rotation
self.CameraDic[name] = container
container.gameObject:SetActiveEx(false)
end
function XUiMovie:SwitchCamera(name,time)
---@type UnityEngine.GameObject
local camera = self.CameraDic[name]
if not camera then
XLog.Error("XUiMovie:PlayCameraAnimation:没有加载对应的Camera动画,name:", name)
return
end
for _, obj in pairs(self.CameraDic) do
obj.gameObject:SetActiveEx(false)
end
local define = self.CineMachineBrain.m_DefaultBlend
define.m_Time = time
self.CineMachineBrain.m_DefaultBlend = define
camera.gameObject:SetActiveEx(true)
end
function XUiMovie:Switch3DMovie()
self.Bg.gameObject:SetActiveEx(false)
self.RImgBg1.gameObject:SetActiveEx(false)
self.TopBtn.gameObject:SetActiveEx(false)
self.Panel3d.gameObject:SetActiveEx(true)
end
function XUiMovie:Hide()
self.GameObject:SetActiveEx(false)
end
function XUiMovie:Show()
self.GameObject:SetActiveEx(true)
end
function XUiMovie:SetMixBg(path)
if not string.IsNilOrEmpty(path) then
self.MixBg:SetRawImage(path)
self.MixBg.gameObject:SetActiveEx(true)
end
end
function XUiMovie:AutoResizeMixCanvas()
local v = self.MixCanvas.transform.position - self.MixUiCamera.transform.position
local offset = CS.UnityEngine.Vector3.Project(v, self.MixUiCamera.transform.position)
self.MixCanvas.transform.position = self.MixCanvas.transform.position + offset
local height = self.MixUiCamera.orthographicSize * 2
local width = height * self.MixUiCamera.aspect
---@type UnityEngine.RectTransform
local rectTransform = self.MixCanvas:GetComponent(typeof(CS.UnityEngine.RectTransform))
rectTransform.sizeDelta = CS.UnityEngine.Vector2(width, height)
end
function XUiMovie:SwitchMixPanel()
self.MixRoot.gameObject:SetActiveEx(true)
self:Switch3DMovie()
end
function XUiMovie:ShowInsertTips()
self.Panelinsert02.gameObject:SetActiveEx(true)
self:PlayAnimation("Panelinsert02Enable")
end
function XUiMovie:HideInsertTips()
self:PlayAnimation("Panelinsert02Disable",function()
self.Panelinsert02.gameObject:SetActiveEx(false)
end)
end
function XUiMovie:SetInsertBg(bgPath)
if not string.IsNilOrEmpty(bgPath) then
self.InsertBg:SetRawImage(bgPath)
end
end
function XUiMovie:GetInsertBgActor(direction)
local actor = self.InsertBgActor[direction]
if not actor then
XLog.Error("XUiMovie:GetInsertBgActor error:ActorIndex is not match, actorIndex is " .. direction)
return
end
return actor
end
function XUiMovie:SetInsertPanelBg(bgPath,direction)
if not string.IsNilOrEmpty(bgPath) then
if direction == InsertDirection.Left then
self.RImgLeftBg:SetRawImage(bgPath)
elseif direction == InsertDirection.Right then
self.RImgRightBg:SetRawImage(bgPath)
end
end
end
function XUiMovie:PlayInsertPanelEnableAnimation(direction)
self:PlayAnimation(InsertPanelEnableAnimationDic[direction])
end
function XUiMovie:PlayInsertPanelDisableAnimation(direction)
self:PlayAnimation(InsertPanelDisableAnimationDic[direction])
end
-- 初始化倍速选项
function XUiMovie:InitSpeedGroup()
self.SpeedBtns = {}
local configs = XMovieConfigs.GetMovieSpeedConfig()
for i, config in ipairs(configs) do
local go = self.BtnSpeed.gameObject
if i > 1 then
go = CS.UnityEngine.Object.Instantiate(self.BtnSpeed.gameObject, self.PanelSpeedGroup.transform)
end
local uiButton = go:GetComponent("XUiButton")
uiButton:SetName(config.Name)
table.insert(self.SpeedBtns, uiButton)
end
self.PanelSpeedGroup:Init(self.SpeedBtns, function(tabIndex) self:OnClickSpeedButtonCallBack(tabIndex) end)
local defaultIndex = #configs
self.PanelSpeedGroup:SelectIndex(defaultIndex)
end
-- 选中速度按钮回调
function XUiMovie:OnClickSpeedButtonCallBack(index)
-- 关闭倍速列表
self:ShowSpeedList(false)
if self.SpeedIndex == index then
return
end
self.SpeedIndex = index
local curSpeed = XDataCenter.MovieManager.GetSpeed()
local config = XMovieConfigs.GetMovieSpeedConfig(self.SpeedIndex)
local selectSpeed = config.Speed / 1000
if selectSpeed ~= curSpeed then
XDataCenter.MovieManager.SetSpeed(selectSpeed)
end
local config = XMovieConfigs.GetMovieSpeedConfig(index)
local desc = XUiHelper.GetText("MovieSpeed", config.Name)
self.BtnScreenSpeed:SetName(desc)
end
-- 加载资源所有action均走这个接口
function XUiMovie:LoadResource(path)
if not self.ResourceDic then
self.ResourceDic = {}
end
local resource = self.ResourceDic[path]
if not resource then
resource = CS.XResourceManager.Load(path)
self.ResourceDic[path] = resource
end
return resource
end
-- 释放资源
function XUiMovie:ReleaseResource()
if self.ResourceDic then
for _, resource in pairs(self.ResourceDic) do
CS.XResourceManager.Unload(resource)
end
self.ResourceDic = nil
end
end