PGRData/Script/matrix/xui/xuiguilddorm/XUiGuildDormMovie.lua
2024-09-01 22:49:41 +02:00

141 lines
No EOL
5.2 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local XUiGuildDormMovie = XLuaUiManager.Register(XLuaUi, "UiGuildMovie")
function XUiGuildDormMovie:OnAwake()
self.NeedCacheRepeatIds = {}
self.CurrentTalkId = nil
self.CurrentTalkConfig = nil
self.Npc = nil
self:RegisterUiEvents()
self.BtnSkipDialog.gameObject:SetActiveEx(false)
end
function XUiGuildDormMovie:OnStart(talkId, npc)
self.Npc = npc
self:UpdateTalkId(talkId)
XEventManager.AddEventListener('GuildDormNpcInteractEndTalk',self.OnEndTalkEvent,self)
end
function XUiGuildDormMovie:OnDestroy()
XEventManager.RemoveEventListener('GuildDormNpcInteractEndTalk',self.OnEndTalkEvent,self)
end
function XUiGuildDormMovie:UpdateTalkId(talkId)
local config = XGuildDormConfig.GetCfgByIdKey(XGuildDormConfig.TableKey.GuildDormNpcTalk, talkId)
-- 如果有需要直接重复播放的id
if config.RepeatId > 0 then
table.insert(self.NeedCacheRepeatIds, config.Id)
if XSaveTool.GetData(self:GetEndTalkSaveKey(talkId)) then
talkId = config.RepeatId
self:UpdateTalkId(talkId)
return
end
end
self.CurrentTalkId = talkId
self.CurrentTalkConfig = config
-- 更新当前聊天的npc名称
self.TxtName.text = self.Npc:GetName()
-- 更新当前聊天的内容
self.TxtWords.text = config.Content
-- 更新当前npc播放的行为树
if not string.IsNilOrEmpty(config.BehaviorId) then
self.Npc:PlayBehavior(config.BehaviorId)
end
-- 刷新选项
local optionCount = #config.Options
self.PanelSelect.gameObject:SetActiveEx(false)
XUiHelper.RefreshCustomizedList(self.TabBtnSelectGroup.transform, self.BtnSelect, optionCount, function(i, go)
local button = go:GetComponent("XUiButton")
button:SetNameByGroup(0, config.Options[i])
XUiHelper.RegisterClickEvent(self, button, function()
self:OnBtnOptionClicked(i)
end)
end)
-- 间隔n秒更新选项配置
if config.OptionShowTime > 0 then
XScheduleManager.ScheduleOnce(function()
if XTool.UObjIsNil(self.PanelSelect) then
return
end
self.PanelSelect.gameObject:SetActiveEx(true)
end, config.OptionShowTime)
else
self.PanelSelect.gameObject:SetActiveEx(false)
end
self.BtnSkipDialog.gameObject:SetActiveEx(false)
if config.EmptySkipId > 0 or (#config.Options <= 0 and config.RepeatId <= 0) then
self.BtnSkipDialog.gameObject:SetActiveEx(true)
end
end
function XUiGuildDormMovie:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnSkipDialog, self.OnBtnSkipDialogClicked)
end
function XUiGuildDormMovie:GetEndTalkSaveKey(id)
return "XUiGuildDormMovie_" .. XPlayer.Id .. "_EDNTALK" .. id
end
function XUiGuildDormMovie:OnBtnSkipDialogClicked()
self:CacheEndTalkSaveKeys()
local dict = {}
dict["button"] = XGlobalVar.BtnGuildDormMain.BtnSelect
dict["role_level"] = XPlayer.GetLevel()
dict["skip_id"] = self.CurrentTalkConfig.EmptySkipId
CS.XRecord.Record(dict, "200006", "GuildDorm")
-- 在没有选项的时候,直接关闭
if #self.CurrentTalkConfig.Options <= 0 then
if self.CurrentTalkConfig.EmptySkipId <= 0 then
local npcDormData=XDataCenter.GuildDormManager.GetNpcDataFromDormData(self.Npc.NpcRefreshConfig.Id)
--如果是动态NPC需要发送结束对话的请求
if npcDormData and npcDormData.State~=XGuildDormConfig.NpcState.Static then--not static
XDataCenter.GuildDormManager.RequestInteractWithDynamicNpc(0,function(complete)
if complete then
npcDormData.lastState=nil
CsXGameEventManager.Instance:Notify(XEventId.EVENT_DORM_TALK_END)
self:Close()
end
end)
else
CsXGameEventManager.Instance:Notify(XEventId.EVENT_DORM_TALK_END)
self:Close()
end
else
self:UpdateTalkId(self.CurrentTalkConfig.EmptySkipId)
end
end
end
-- 缓存需要重复播放的对话id
function XUiGuildDormMovie:CacheEndTalkSaveKeys()
for _, id in ipairs(self.NeedCacheRepeatIds) do
XSaveTool.SaveData(self:GetEndTalkSaveKey(id), true)
end
end
function XUiGuildDormMovie:OnBtnOptionClicked(index)
local skipId = self.CurrentTalkConfig.SkipIds[index]
local dict = {}
dict["button"] = XGlobalVar.BtnGuildDormMain.BtnSelect
dict["role_level"] = XPlayer.GetLevel()
dict["skip_id"] = skipId
CS.XRecord.Record(dict, "200006", "GuildDorm")
self:UpdateTalkId(skipId)
self:CacheEndTalkSaveKeys()
end
--封装结束对话事件供外界直接调用
function XUiGuildDormMovie:OnEndTalkEvent()
if not self.CurrentTalkConfig or XTool.IsTableEmpty(self.CurrentTalkConfig.SkipIds) then return end
self:OnBtnOptionClicked(3)--配置3默认结束再见
self:CacheEndTalkSaveKeys()
local dict = {}
dict["button"] = XGlobalVar.BtnGuildDormMain.BtnSelect
dict["role_level"] = XPlayer.GetLevel()
dict["skip_id"] = self.CurrentTalkConfig.EmptySkipId
CS.XRecord.Record(dict, "200006", "GuildDorm")
CsXGameEventManager.Instance:Notify(XEventId.EVENT_DORM_TALK_END)
self:Close()
end
return XUiGuildDormMovie