PGRData/Script/matrix/xui/xuiequipbreakthrough/XUiGridCostItem.lua

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local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.black,
[false] = CS.UnityEngine.Color.red,
}
local XUiGridCostItem = XClass(nil, "XUiGridCostItem")
function XUiGridCostItem:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self:InitAutoScript()
end
function XUiGridCostItem:Refresh(itemId, needCount)
self.ItemId = itemId
self.NeedCount = needCount
self:InitItemInfo()
self:UpdateHaveCount()
XDataCenter.ItemManager.AddCountUpdateListener(itemId, function()
self:UpdateHaveCount()
end, self.TxtHaveCount)
end
function XUiGridCostItem:InitItemInfo()
local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.ItemId)
self.RImgIcon:SetRawImage(goodsShowParams.Icon)
XUiHelper.SetQualityIcon(self.RootUi, self.ImgQuality, goodsShowParams.Quality)
self.TxtNeedCount.text = "/" .. self.NeedCount
end
function XUiGridCostItem:UpdateHaveCount()
local haveCount = XDataCenter.ItemManager.GetCount(self.ItemId)
self.TxtHaveCount.text = haveCount
self.TxtHaveCount.color = CONDITION_COLOR[haveCount >= self.NeedCount]
end
function XUiGridCostItem:InitAutoScript()
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridCostItem:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridCostItem:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridCostItem:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridCostItem:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
function XUiGridCostItem:OnBtnClickClick()
XLuaUiManager.Open("UiTip", XDataCenter.ItemManager.GetItem(self.ItemId))
end
return XUiGridCostItem